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The battlefield trembles before Gara's crystalline power, her ringing touch transforming opponents to targets of brittle beauty.

This is Gara, the unbreakable warrior. Manipulator of glass, she fractures the resolve of her enemies.

The shattered remains of her enemies are all that Gara leaves behind. Tread lightly.

Release Date: October 12th, 2017

Clad in lustrous vitrum, Gara sunders her foes with adamantine shards, reflects enemy attacks through enchanted mirrors, and reshapes the landscape with molten crystal. Gara crystallized in Update 22.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
PyroticAlloy64
90
Grokdrul64
65
Circuits64
700
Neurode64
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
CetusWisp64
2
CopriteAlloy64
120
Iradite64
55
Rubedo64
800
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Morphics64
2
CharcElectroplax
35
EsherDevar64
25
Circuits64
850
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Gara's main blueprint will be awarded upon completion of the Saya's Vigil quest. Gara's component blueprints are acquired from Plains of Eidolon Bounties.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
8.42% 2 – 3 Bounties 15 ± 5 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
20.51%
Systems Blueprint
(Stage 2, lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
21.82%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
8.60% 2 – 3 Bounties 15 ± 5 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
19.51%
Systems Blueprint
(Stage 2, lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
21.82%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
9.57% 2 – 3 Bounties 13 ± 4 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
21.43%
Systems Blueprint
(Stage 2, lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
21.82%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

TriviaEdit

  • Gara's name is based off of the Japanese loanword for glass, Garasu.
    • Gara is also the Yoruban word for crystal.
    • Based on its origin, Gara's name would be pronounced as ɡa-ra rather than the anglicised ɡɛ-rʌ used by Lotus in the Profile video.
  • Gara's glass accents are tintable with the chosen Warframe energy color. Glass gleam and shine periodically during Gara's idle animations.
  • Gara has two distinct models, with and without glass, due to her glass accents being tied to the mechanics of SplinterStorm130xDark Splinter Storm which shatters her armor into shards.
  • Gara is unique in the fact that all of her Idle animations with any Primary or Secondary weapon has her feet placed in the same starting position.
  • Gara is the first Warframe to require multiple unique resources found in only one mission and location on the Star Chart for crafting her components, being the Plains of Eidolon.
  • Gara is the 34th Warframe to be released (excluding Primed and Umbra variants).
  • She is the second known frame to have participated in the Sentient War, the first being MirageIcon272 Mirage.
  • Gara is the first Warframe whose component blueprints are acquired from Bounties.
  • Gara is the first known Warframe to actually defeat the Sentient, namely Eidolon, during The Old War.
    • Though, as Eidolon was incredibly powerful, it was not by her own power but with a destructive bomb in the act of self-sacrifice to protect the Unum and her Temple Kuva.
  • Gara is the only Warframe with 3 signature weapons, covering all category, excluding heavy weapon.

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PerforatedEdit

  • Allies can shoot through Gara without Punch Through in team games.

Abilities Edit

ShatteredLash GaraShatteredLash
ENERGY
25
KEY
1
Shattered Lash
Lash out with stream of shattered glass, or hold for an arcing strike.
Strength:60
Duration:N/A
Range:8 m (range)
Misc:180° (sweep arc)
1 m (blade radius)
Expand


SplinterStorm GaraSplinterStorm
ENERGY
50
KEY
2
Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Strength:25 (damage per second)
25% (damage reduction)
1.25x (damage multiplier)
Duration:5 s
Range:20 m (cast)
2 m (radius)
Misc:50% (absorbed damage)
Expand


Spectrorage GaraSpectrorage
ENERGY
75
KEY
3
Spectrorage
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Strength:200 (mirror damage)
200 (collapse damage)
Duration:20 s
Range:10 (number of mirrors)
5 (collapse threshold)
Misc:100 m (cast range)
50% (absorbed damage per mirror)
Expand


MassVitrify GaraMassVitrify
ENERGY
75
KEY
4
Mass Vitrify
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Energy Drain: 2 s-1, ramp up to 15 s-1

Strength:1x (damage multiplier)
925 (ring segment base health)
250 (segment explosion damage)
250 (shatter explosion damage)
Duration:3.5 s (expansion time)
3 s (effect duration)
Range:2 m (ring initial radius)
8 m (ring max radius)
8 m (segment explosion range)
8 m (shatter explosion range)
Misc:3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
50% (absorbed damage)
Expand

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Hotfix 22.0.2

Update 22.0

  • Introduced and made available for Conclave.
Last update: Hotfix 22.17.1.1

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