WARFRAME Wiki
Advertisement
WARFRAME Wiki
WARFRAME Wiki
Official wiki
9,066
pages

Edit Tab

The battlefield trembles before Gara's crystalline power, her ringing touch transforming opponents to targets of brittle beauty.

This is Gara, the unbreakable warrior. Manipulator of glass, she fractures the resolve of her enemies.

The shattered remains of her enemies are all that Gara leaves behind. Tread lightly.

Release Date: October 12th, 2017

Clad in lustrous vitrum, Gara sunders her foes with adamantine shards, reflects enemy attacks through enchanted mirrors, and reshapes the landscape with molten crystal. Gara crystallized in Update 22.0 (2017-10-12).

Acquisition[]

This section is transcluded from Gara/Main § Acquisition. To change it, please edit the transcluded page.
Gara's main blueprint is awarded upon completion of the Saya's Vigil quest. Gara's component blueprints are acquired from Plains of Eidolon Bounties. Additional main blueprints can be bought from Cephalon Simaris for ReputationLarge 50,000.
Item Source Chance Expected Nearly Guaranteed
Helmet Neuroptics Blueprint Cetus Bounty Lvl 20-40 Stages 2 & 3 / A 9.04% ~ 11 Stages 72 ± 24 Stages
Helmet Neuroptics Blueprint Cetus Bounty Lvl 20-40 Stages 2 & 3 / C 10.40% ~ 9 Stages 62 ± 20 Stages
Helmet Neuroptics Blueprint Cetus Bounty Lvl 20-40 Stages 2 & 3 / B 9.30% ~ 10 Stages 70 ± 23 Stages
Helmet Neuroptics Blueprint Cetus Bounty Lvl 20-40 Final Stage / A 24.62% ~ 4 Stages 24 ± 8 Stages
Helmet Neuroptics Blueprint Cetus Bounty Lvl 20-40 Final Stage / C 26.09% ~ 3 Stages 22 ± 7 Stages
Helmet Neuroptics Blueprint Cetus Bounty Lvl 20-40 Final Stage / B 23.53% ~ 4 Stages 25 ± 8 Stages
Systems Systems Blueprint Cetus Bounty Lvl 10-30 Final Stage / A 25% ~ 4 Stages 24 ± 8 Stages
Systems Systems Blueprint Cetus Bounty Lvl 10-30 Final Stage / C 25% ~ 4 Stages 24 ± 8 Stages
Systems Systems Blueprint Cetus Bounty Lvl 10-30 Final Stage / B 25% ~ 4 Stages 24 ± 8 Stages
Systems Systems Blueprint Cetus Bounty Lvl 10-30 Stage 2 / A 10.08% ~ 9 Stages 65 ± 21 Stages
Systems Systems Blueprint Cetus Bounty Lvl 10-30 Stage 2 / C 10.08% ~ 9 Stages 65 ± 21 Stages
Systems Systems Blueprint Cetus Bounty Lvl 10-30 Stage 2 / B 10.08% ~ 9 Stages 65 ± 21 Stages
Chassis Chassis Blueprint Cetus Bounty Lvl 5-15 Final Stage / A 30.56% ~ 3 Stages 18 ± 6 Stages
Chassis Chassis Blueprint Cetus Bounty Lvl 5-15 Final Stage / C 30.56% ~ 3 Stages 18 ± 6 Stages
Chassis Chassis Blueprint Cetus Bounty Lvl 5-15 Final Stage / B 30.56% ~ 3 Stages 18 ± 6 Stages
Chassis Chassis Blueprint Cetus Bounty Lvl 5-15 Stage 2 / A 7.52% ~ 13 Stages 88 ± 29 Stages
Chassis Chassis Blueprint Cetus Bounty Lvl 5-15 Stage 2 / C 7.52% ~ 13 Stages 88 ± 29 Stages
Chassis Chassis Blueprint Cetus Bounty Lvl 5-15 Stage 2 / B 7.52% ~ 13 Stages 88 ± 29 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Gara's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Trivia[]

This section is transcluded from Gara/Main § Trivia. To change it, please edit the transcluded page.
  • Gara's name is based off of the Japanese loanword for glass, Garasu (ガラス).
    • Gara is also the Yoruban word for crystal.
  • Gara's glass accents are tinted with the chosen Warframe energy color.
  • Before Update 30.3 (2021-05-25), SplinterStorm130xWhite Splinter Storm would cosmetically remove Gara's glass armor. This feature was removed due to player request; however, a toggle could not be implemented to avoid potential game-breaking glitches.
  • Gara's feet remain in the same positions between all of her primary and secondary Idle Animations.
  • Gara is the first Warframe to require open-world resources to manufacture.
  • Gara is the 34th Warframe to be released (excluding Primed and Umbra variants).
  • Gara is the second known frame to have participated in the Sentient War, the first being MirageIcon272 Mirage.
  • Gara is the first Warframe whose component blueprints are acquired from Bounties.
  • Gara is the first known Warframe to actually defeat a Sentient, namely Eidolon, during The Old War.
  • Gara is the first Warframe with 3 signature weapons, covering all mundane categories.

Edit Tab

Passive[]

  • Gara has a chance to create a radial blind lasting 10 seconds when exposed to bright areas.

Abilities []

ShatteredLashModx256 ShatteredLash130xWhite
1
EnergyOrb25
Shattered Lash

Lash out with stream of shattered glass, or hold for an arcing strike.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:60
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:8 m (range)

Misc: 180° (sweep arc)
1 m (blade radius)

Expand/Collapse


SplinterStormModx256 SplinterStorm130xWhite
2
EnergyOrb50
Splinter Storm

Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:25 (damage per second)
25% (damage reduction)
1.25x (damage multiplier)
AbilityDurationBuff Duration:5 s
AbilityRangeBuff Range:20 m (cast)
2 m (radius)

Misc: 50% (absorbed damage)

Expand/Collapse


SpectrorageModx256 Spectrorage130xWhite
3
EnergyOrb75
Spectrorage

Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:200 (mirror damage)
200 (collapse damage)
AbilityDurationBuff Duration:20 s
AbilityRangeBuff Range:10 (number of mirrors)
5 (collapse threshold)

Misc: 100 m (cast range)
50% (absorbed damage per mirror)

Subsumable to Helminth
Expand/Collapse


MassVitrifyModx256 MassVitrify130xWhite
4
EnergyOrb75
+3-5/s
Mass Vitrify

Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:1x (damage multiplier)
925 (ring segment base health)
250 (segment explosion damage)
250 (shatter explosion damage)
AbilityDurationBuff Duration:3.5 s (expansion time)
3 s (effect duration)
AbilityRangeBuff Range:2 m (ring initial radius)
8 m (ring max radius)
8 m (segment explosion range)
8 m (shatter explosion range)

Misc: 3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
50% (absorbed damage)

Expand/Collapse


Edit Tab

Hotfix 22.0.2 (2017-10-13)

Update 22.0 (2017-10-12)

  • Introduced and made available for Conclave.

Last updated: Hotfix 22.17.1.1 (2018-04-05)

Advertisement