FANDOM


Edit Tab

By channeling moisture and vapor in the surrounding environment, Frost creates formidable defenses and lethal attacks from sub zero conditions.

This is Frost, colder and deadlier than space itself.

Frost can protect or punish, the decision is yours.

Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 25,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
500
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Frost's component blueprints are acquired from Lieutenant Lech Kril & Captain Vor (Exta, Ceres).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


TriviaEdit

2438433-screen shot 2013-02-12 at 7.02.24 pm

Concept art of an unused boss for Dark Sector, which was later adapted for Frost's design

  • Frost's design is based on concept artwork for an unused boss intended to appear in DE's previous game, Dark Sector.
  • Prior to Hotfix 22.8.3, Frost parts blueprints dropped from Lieutenant Lech Kril on War, Mars. This is now the drop location of ExcaliburIcon272 Excalibur.
  • The large, dark ports on Frost and Frost Prime's arms are considered customizable Armor parts, and will be removed if any other arm plates are used.

Edit Tab

Frost Prime has the same chilling abilities as Frost but its altered mod polarities offer different possibilities for customization.

Release Date: May 3rd, 2013

Frost Prime is the Primed variant of FrostIcon272 Frost, possessing a higher shield capacity, as well as an additional Vazarin Pol polarity. Frost Prime was released alongside DELatronPrime Latron Prime and ReaperPrime Reaper Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1,000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso F2 Rare (V)
Meso F3 Rare (V)
Neo F1 Rare (V)
Neuroptics Neo E1 Common (V)
Axi E1 Common (V)
Chassis Lith G1 Common (V)
Meso E1 Common (V)
Systems Lith G2 Uncommon (V)
Neo S5 Uncommon (V)

Blueprint Meso F2 Rare (V)
Meso F3 Rare (V)
Neo F1 Rare (V)
Neuroptics Neo E1 Common (V)
Axi E1 Common (V)
Chassis Lith G1 Common (V)
Meso E1 Common (V)
Systems Lith G2 Uncommon (V)
Neo S5 Uncommon (V)

Blueprint Meso F2 Rare (V)
Meso F3 Rare (V)
Neo F1 Rare (V)
Neuroptics Neo E1 Common (V)
Axi E1 Common (V)
Chassis Lith G1 Common (V)
Meso E1 Common (V)
Systems Lith G2 Uncommon (V)
Neo S5 Uncommon (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

NotesEdit

  • Frost Prime, compared to FrostIcon272 Frost:
    • Higher Shields (175 vs. 165)
    • Different Polarities (Naramon PolVazarin PolVazarin Pol vs. Naramon PolVazarin Pol)

TriviaEdit

  • Frost Prime is the second Prime version of a Warframe and the first to be craftable.
    • The Blueprint for Frost Prime was given out as a reward for participating in the Fusion Moa Event which lasted from May 3, 2013 to May 5, 2013.
  • Like all primes, it can use Frost's alternate helmets (Squall Frost Helmet & Aurora Frost Helmet).
    • Additionally, Frost Prime can also use all of Frost's Warframe skins.
  • Frost Prime's IceWave130xDark Ice Wave has an additional visual effect, leaving behind small, golden icicles in its wake.

MediaEdit

VaultingsEdit

See AlsoEdit

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

CryogenicEdit

Any melee assailant that strikes Frost will always be inflicted with a Cold b Cold proc. Cold b Cold procs slow down movement and melee attack speed by 50%.

AbilitiesEdit

FreezeModU15 FrostFreeze
ENERGY
25
KEY
1
Freeze
A frigid energy blast that freezes targets in their tracks.
Strength:30 (impact damage)
30 (area damage)
Duration:10 s (ice patch duration)
4 s (cold proc)
Range:N/A
Misc:50% (mobility decrease)

Info
  • Frost launches an icy projectile that inflicts 30 Cold b Cold damage on impact and 30 Cold b Cold damage. Enemies directly hit by the projectile will suffer a Cold b Cold proc for a duration of 4 seconds. If the projectile impacts a surface, a patch of ice will be created that lasts 10 seconds and slows enemies as they enter its area of effect.
    • Freeze possesses slight homing function and procs Cold b Cold damage instead of freezing enemies.
    • Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
  • Casting Freeze onto the exterior of a SnowGlobe130xDark Snow Globe will destroy it, triggering an icy explosion that damages enemies in an area of effect.
  • Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • Has a cast delay of ~0.6 seconds.


IceWaveModU15 FrostIceWave
ENERGY
50
KEY
2
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:100
Duration:N/A
Range:45° (angle)
1.5 m (initial width)
15 m (length)
Misc:50% (mobility decrease)

Info
  • Frost sends forth a wave of ice shards that inflicts 100 Cold b Cold damage to all targets in its area of effect. The wave has an initial width of 1.5 meters, disperses at a 45° angle, and travels over a distance of 15 meters.
    • Cold b Cold status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 4 seconds.
  • Ice Wave follows terrain. With multiple levels of terrain, the ice shards can change elevation to damage enemies.
  • Can be cast while airborne, and the cast animation cannot be interrupted.
  • Has a cast time of 1 second and a cast delay of ~1 second.

Augment
IceWaveImpedance2
Main article: Ice Wave Impedance

Ice Wave Impedance is a Warframe Augment Mod usable in both PvE and Conclave for FrostIcon272 Frost's IceWave130xDark Ice Wave that makes it leave a trail of frozen ground after casting, slowing down enemies that walk over it.


Rank Duration Cost
0 6s 6
1 8s 7
2 10s 8
3 12s 9


SnowGlobeModU15 FrostSnowGlobe
ENERGY
50
KEY
3
Snow Globe
Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
Strength:5x (armor multiplier)
800 (base health)
50 (explosion damage)
Duration:N/A
Range:5m radius
Misc:0.1 s (invulnerability duration)
67% (slow)

Info
  • Frost creates a protective globe of ice with a diameter of 5 meters and a base health of 800. Upon activation, the globe is invulnerable for 0.1 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
    • Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
  • Upon activation, Snow Globe pushes enemies within its radius outwards. Enemies that enter the globe will have their attack/movement speed reduced by 67%.
  • Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (e.g., Shuriken130xDark Shuriken) are blocked as well.
  • Casting Freeze130xDark Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals 50 Cold b Cold damage in an area of effect.
    • The damage does not diminish with distance and bypasses obstacles in the environment.
    • Freeze130xDark Freeze is capable of destroying a globe even during its invulnerability period.
  • Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
    • A maximum of 2 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
    • Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.


AvalancheModU15 FrostAvalanche
ENERGY
100
KEY
4
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:100% (armor reduction)
250 (initial damage)
150 (explosion damage)
Duration:2 s (freeze duration)
Range:12 m (freeze radius)
4.5 m (explosion radius)

Info
  • Frost summons an avalanche that freezes enemies in place after damaging them over a duration of 2 seconds within a radius of 12 meters. Frozen enemies have their armor reduced by 100% of their current armor (similar to a Corrosive b Corrosive proc) for the duration of the freeze.
  • Once the avalanche completely encompasses the area of effect after a short delay, 250 Cold b Cold damage is dealt to all frozen enemies. Frozen enemies violently shatter upon death and inflict 150 Cold b Cold damage within 4.5 meters.
  • Avalanche cannot be cast while airborne.
  • Has a cast time of ~2.4 seconds and a cast delay of ~0.75 seconds.

Community content is available under CC-BY-SA unless otherwise noted.