The Flux Rifle is a Corpus laser rifle used by Elite Crewmen, unlockable through Energy Lab Research in the Dojo. A continuous weapon, the Flux Rifle fires a sustained beam with high Slash damage, enabling it to slice through flesh with ease. It also features a battery that automatically regenerates ammo after the user stops firing for a second.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
Fieldron 5 |
Circuits 900 |
Ferrite 6,000 |
Forma 1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:15,000 | ||||
Energy Lab Research3,000 | |||||
7,500 |
Fieldron Sample 7 |
Circuits 350 |
Nano Spores 750 |
Polymer Bundle 350 |
Time: 3 Day(s) |
Prereq: Dera | |||||
x1 x3 x10 x30 x100 |
Characteristics[]
This weapon deals primarily Slash damage.
Advantages:
- High Slash damage – effective against health and shields (although Puncture and Impact is much better against the respective damage classes).
- Pinpoint accuracy.
- Innate 0.5 meter punch through.
- High fire rate.
- Large magazine size.
- Does not use ammo pickups; ammo regenerates over time.
- Has a 1 second delay after the weapon stops firing before regenerating ammo.
- Regenerates 40 ammo per second; takes 0.5 seconds to regenerate a fully depleted battery excluding the delay.
- Has a 1 second delay after the weapon stops firing before regenerating ammo.
- Consumes 0.5 ammo per tick of damage.
Disadvantages:
- Low Puncture and no Impact damage.
- Damage ramps up from 25% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 25% over 2 seconds.
- Thin continuous short range laser, requires precise aiming.
- Limited range of 20 meters.
Tips[]
- Similar to Ramparts and all Archguns, ammo starts to automatically regenerate after 1 seconds of not firing the weapon.
- The reload speed can also be increased by using a Toxin-based Elemental Ward or being under the effect of Speed or Penance.
- Its base damage in every tick is around 33 points, but this expends 2 rounds of ammunition. However, its total damage every second is 200, counteracting the ammo consumption of 12 per second. The Flux Rifle's Fire Rate is said to be 10.8.
Notes[]
- As of Update 9, the laser graphic is now lines up properly with the target reticle; as well as increasing damage from 80/s to 200/s with increased ammo drain.
Trivia[]
- The Flux Rifle currently does not follow the Corpus weapon naming convention; typically a Latin word with two syllables ending in an "a", and is the first to do so. Others include the Detron and Amprex.
- When initially introduced, the Flux Rifle's description was, amusingly, simply "FLUX RIFLE", presumably a developer oversight.
- The Flux Rifle has a smaller version in the form of the Spectra, introduced in Update 9.
- The beam of the Flux Rifle bears cosmetic similarity to the Orokin Tower Death Orb laser beams.
- It is likely that both this gun and the Fusion MOA's main weapon were attempts to replicate this technology.
- Amusingly enough, the Flux Rifle itself was never used by the Corpus until the Operation: Arid Fear introduced Elite Crewmen, several months after this gun was added.
Bugs[]
- During a solo mission when the game is paused while firing the Flux Rifle, one can see both the flash and beam of the gun blinking.
- This can possibly be an image force, due to the format of moving pictures such as GIF in the image programming that forces the gun to have this effect.
Media[]
Flux Rifle Skins
Patch History[]
Update 22.20 (2018-05-17)
- PBR treatment.
Update 22.14 (2018-03-01)
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
- Tweaked Flux Rifle controller rumble on recharge.
Hotfix 22.13.4 (2018-02-22)
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
Hotfix 22.13.3 (2018-02-21)
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Damage changed from 22.6 Physical per second to 22 Physical per tick
- Physical damage changed from 10% Impact, 10% Puncture and 90% Slash to 0% Impact, 22% Puncture and 78% Slash
- Fire Rate increased from 10 to 12
- Status Chance changed from 25% per sec to 24% per tick of damage
- Critical chance increased from 5% to 10%
- Ammunition converted to Battery with 50 capacity, 1 sec recharge delay and 40 regen rate
- Range increased from 25m to 30m
- Added 0.5m Punch Through
- Ammo consumption decreased from 1.0 to 0.5 per tick of damage
- Aimed Zoom reduced from 2.23x to 1.8x
- The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!
Hotfix 8.0.7.1 (2013-06-07)
- Increased fire distance on the Flux Rifle.
See Also[]
- Spectra, the side arm version of the Flux Rifle.
- Elite Crewman, a Corpus unit that uses this weapon.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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