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Laser Rifle with Corpus safe-guards removed.

The Flux Rifle is a Corpus laser rifle used by Elite Crewmen, unlockable through Energy Lab Research in the Dojo. A continuous weapon, the Flux Rifle fires a sustained beam with high Slash b Slash damage, enabling it to slice through flesh with ease. It also features a battery that automatically regenerates ammo after the user stops firing for a second.

This weapon can be sold for Credits647,500.


Manufacturing Requirements
Credits64
25,000
Fieldron64
5
Circuits64
900
Ferrite64
6,000
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
7,500
FieldronSample64
7
Circuits64
350
NanoSpores64
750
PolymerBundle64
350
Time: 72 hrs
Prereq: Dera
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage – effective against health and shields (although Puncture b Puncture and Impact b Impact is much better against the respective damage classes).
  • Pinpoint accuracy.
  • Innate 0.5 meter punch through.
  • High fire rate.
  • Large magazine size.
  • Does not use ammo pickups; ammo regenerates over time.
    • Has a 1 second delay after the weapon stops firing before regenerating ammo.
      • Regenerates 40 ammo per second; takes 1.25 seconds to regenerate a fully depleted battery excluding the delay.
  • Consumes 0.5 ammo per tick of damage.

Disadvantages:

  • Low Puncture b Puncture and no Impact b Impact damage.
  • Damage ramps up from 25% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 25% over 2 seconds.
  • Thin continuous short range laser, requires precise aiming.
  • Limited range of 30 meters.

Weapon LoadoutsEdit

TipsEdit

  • Similar to Ramparts and all Arch-guns, ammo starts to automatically regenerate after 1 seconds of not firing the weapon. 
  • Its base damage in every tick is around 33 points, but this expends 2 rounds of ammunition. However, its total damage every second is 200, counteracting the ammo consumption of 12 per second. The Flux Rifle's Fire Rate is said to be 10.8.

NotesEdit

  • As of Update 9, the laser graphic is now lines up properly with the target reticle; as well as increasing damage from 80/s to 200/s with increased ammo drain.

TriviaEdit

  • The Flux Rifle currently does not follow the Corpus weapon naming convention; typically a Latin word with two syllables ending in an "a", and is the first to do so. Others include the DECorpusHandCannon Detron and ChainLightningGunEdit Amprex.
  • When initially introduced, the Flux Rifle's description was, amusingly, simply "FLUX RIFLE", presumably a developer oversight.
  • The Flux Rifle has a smaller version in the form of the Spectra Spectra, introduced in Update 9.
  • The beam of the Flux Rifle bears cosmetic similarity to the Orokin Tower Death Orb laser beams.
    • It is likely that both this gun and the Fusion MOA's main weapon were attempts to replicate this technology.
  • Amusingly enough, the Flux Rifle itself was never used by the Corpus until the Operation: Arid Fear introduced Elite Crewmen, several months after this gun was added.

BugsEdit

  • During a solo mission when the game is paused while firing the Flux Rifle, one can see both the flash and beam of the gun blinking.
    • This can possibly be an image force, due to the format of moving pictures such as GIF in the image programming that forces the gun to have this effect.

MediaEdit

  • Flux Rifle default stats damage type post-11.0.4 Hotfix
  • Flux Rifle

 

Flux Rifle Skins

Patch HistoryEdit

Update 22.20
  • PBR treatment.

Update 22.14

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.
  • Tweaked Flux Rifle controller rumble on recharge.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Damage changed from 22.6 Physical per second to 22 Physical per tick
  • Physical damage changed from 10% Impact, 10% Puncture and 90% Slash to 0% Impact, 22% Puncture and 78% Slash
  • Fire Rate increased from 10 to 12
  • Status Chance changed from 25% per sec to 24% per tick of damage
  • Critical chance increased from 5% to 10%
  • Ammunition converted to Battery with 50 capacity, 1 sec recharge delay and 40 regen rate
  • Range increased from 25m to 30m
  • Added 0.5m Punch Through
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage
  • Aimed Zoom reduced from 2.23x to 1.8x
  • The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!

Hotfix 8.0.7.1

  • Increased fire distance on the Flux Rifle.

See AlsoEdit

  • Spectra Spectra, the side arm version of the Flux Rifle.
  • Elite Crewman, a Corpus unit that uses this weapon.
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