FireballModU15 Fireball
Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame.
Strength:20 (initial damage)/40 (charged damage)
20 (area damage)/40 (charged damage)
Misc:4 m (blast radius)

  • Ember launches a fiery projectile that inflicts 20 Heat b Heat damage on impact that sets an opponent ablaze. The projectile also inflicts 20 Heat b Heat damage in a 4 meter area of effect around the target that also sets opponents on fire.
    • Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
    • Heat b Heat status effect deals 100% of Fireball's base damage per tick over 4 ticks in 3 seconds.
  • Fireball can be charged before launch.
    • Launching with a full charge doubles both the initial and area damage.
    • A charge circle will be displayed when charging, showing the progress of the charge.
    • A full charge takes 2.5 seconds.
  • Fireball does not leaves a temporary lingering fire similar to the Napalm after hitting a target or a solid object.
  • Fireball may be cast multiple times on the same target. However, the Heat DoT does not stack.
  • Projectile has flight time and will continue to travel until it hits a solid object or enemy.
  • Can be used while performing many actions without interrupting them, including reloading, charging, shooting, and remaining scoped in on Sniper Rifles.
  • Has a delay of 0.5 seconds between uses.

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