Following Update 26.0 (2019-10-31) rework, Ember's Fireball is currently not available in Conclave.[]
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Fireball Charge and release a fiery projectile that ignites enemies on contact. Introduced in Vanilla (2012-10-25) |
Strength:20 (initial damage)/40 (charged damage) 20 (area damage)/40 (charged damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc: 4 m (blast radius) |
Info
- Ember launches a fiery projectile that inflicts 20 Heat damage on impact that sets an opponent ablaze. The projectile also inflicts 20 Heat damage in a 4 meter area of effect around the target that also sets opponents on fire.
- Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
- Heat status effect deals 100% of Fireball's base damage per tick over 4 ticks in 3 seconds.
- Fireball can be charged before launch.
- Launching with a full charge doubles both the initial and area damage.
- A charge circle will be displayed when charging, showing the progress of the charge.
- A full charge takes 2.5 seconds.
- Fireball does not leaves a temporary lingering fire similar to the Napalm after hitting a target or a solid object.
- Fireball may be cast multiple times on the same target. However, the Heat DoT does not stack.
- Projectile has flight time and will continue to travel until it hits a solid object or enemy.
- Can be used while performing many actions without interrupting them, including reloading, charging, shooting, and remaining scoped in on Sniper Rifles.
- Has a delay of 0.5 seconds between uses.
Augment
- Main article: Fireball Frenzy
Fireball Frenzy is a Warframe Augment Mod for Ember that allows Fireball to, instead of charging, be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Heat damage to all attacks.
Rank | Heat Damage | Duration | Range | Cost |
---|---|---|---|---|
0 | 50% | 28s | 15m | 6 |
1 | 65% | 32s | 15m | 7 |
2 | 80% | 36s | 15m | 8 |
3 | 100% | 40s | 15m | 9 |