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Exalted Blade is a unique Stance exclusive to Exalted Blade that can only be acquired and used by activating Excalibur's fourth ability of the same name. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.


Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Cutting Poise
Default Default
 300%
Ranged Default 300%
Default Default
 300%
Ranged Default 100%
Default Default
 200%
Ranged Default 100%
Default Default
 100%
Ranged Default 100% Knockdown b
Default Default
 300%
Ranged Default 300% Knockdown b
656.2%/s 3.2s ExaltedBladeCombo0
Forward
(While Moving)
Lancing Justice
Default Default
 100%
Ranged Default 100%
Default Default
 100%
Ranged Default 100%
Default Default
 100%
Ranged Default 100%
Default Default
 100%
Ranged Default 100%
571.4%/s 1.4s ExaltedBladeCombo1
Forward Block
(While Blocking & Moving)
Virtuous Slash
Default Default
 200%
Ranged Default 100% DmgImpactSmall64
Default Default
 100%
Ranged Default 100% DmgImpactSmall64
Default Default
 100%
Ranged Default 200% DmgImpactSmall64
Default Default
 200%
Ranged Default 200% DmgImpactSmall64
500.0%/s 2.4s ExaltedBladeCombo2
Block
(While Blocking)
Equal Laceration
Default Default
 300%
Ranged Default 200%
Default Default
 200%
Ranged Default 300% Ragdoll b
Default Default
 300%
Ranged Default 200% Ragdoll b
535.7%/s 2.8s ExaltedBladeCombo3
Heavy
(Heavy Attack)
Perfect Cut*
Default Heavy
 500% Lifted b
Default Heavy
 500% Knockdown b
N / A N / A SwordComboHeavy
Slide
(While Sliding)
Judged Severance
Default Default
360 Default 200%
210.5%/s 0.9s ExaltedBladeComboSlide
Aerial
(While In Air)
Weightless Steel
Default Default
 200%
Ranged Default 300%
Default Default
 200%
Ranged Default 300%
Default Default
 300% Knockdown b
Ranged Default 100%
N / A N / A SwordComboAir
Wall
(While Wall Latching)
Weightless Steel
Default Default
 300% Knockdown b
N / A N / A SwordComboWall
Finisher
(On Knocked Down Enemy)
Death's Mark
Default Default
 1000% DmgSlashSmall64
N / A N / A SwordComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Slam Default 200%
N / A N / A SwordComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition[]

Notes[]

  • Judged Severance will make Excalibur perform a Radial Blind after the slide attack. This Radial Blind has less range and duration than the standard ability, and lacks the ability to open blinded enemies to finisher attacks, but otherwise has the same effect on enemies.
  • The two last hits in Equal Laceration will ragdoll any enemies hit.
  • Exalted Blade's stance will be ranked up as the ability is ranked up as well. Hence, some combos will not be accessible until the ability has been completely ranked up.
  • Weightless Steel and Death's Mark, despite being featured on all Swords, are the only attacks that don't feature the Exalted Blade's waves.
    • Weightless Steel, however does ragdoll any victim that survived the attack.
    • The Directional Melee attack does feature the Exalted Blade's waves.

Tips[]

  • Using Block Toggle can allow one to reliably and consistently use Cutting Poise.
  • Crouching will allow the use of all Exalted Blade attacks while remaining entirely stationary; this can be extremely useful during boss fights, defense missions, survival, etc.

Trivia[]

  • Exalted Blade is one of three identified stance mods that are exclusive to a Warframe instead of a weapon type, the other two being Valkyr's Hysteria and Wukong's Primal Fury.

Media[]

See Also[]

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