The Embolist fires a toxic cone of poison, hitting multiple enemies in front of the stream with Toxin damage.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
Mutagen Mass 5 |
Salvage 15,000 |
Circuits 1,200 |
Forma 1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:50,000 | ||||
Bio Lab Research3,000 | |||||
5,000 |
Mutagen Sample 30 |
Circuits 400 |
Nano Spores 4,000 |
Polymer Bundle 800 |
Time: 3 Day(s) |
Prereq: Acrid | |||||
x1 x3 x10 x30 x100 |
Characteristics[]
This weapon deals Toxin damage.
Advantages:
- Innate Toxin damage – effective against health bypasses shields.
- High reload speed.
- Sprays in a frontal area of effect, allowing it to hit multiple enemies at once.
- Consumes 0.5 ammo per tick of damage.
- Has one polarity.
Disadvantages:
- Innate Toxin damage – less effective against shields.
- Damage ramps up from 45% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 45% over 2 seconds.
- Limited range of 9 meters.
Notes[]
- The projectile creates a toxin cloud on whatever surface it hits, this is purely cosmetic and does no additional damage, staying for less than a second.
Trivia[]
- An embolism refers to the lodging of an embolus, such as a blood clot or gas bubble. It can cause a circulatory blockage which affects a different part of the body away from the actual site of the blockage.
- The visual effect of the Embolist resembles the special attack of the Nauseous Crawler, indicating that this weapon may be a part of said Infested or derived from it. However, apart from the similar attack appearance there are no shared properties.
- The 'tail' on this weapon moves.
- Interestingly, the weapon's reload animation seems to involve pulling (or possibly twisting) the weapon's 'tail'.
Bugs[]
- When given to a Rescue target, the cloud released when fired will be the Embolists default energy color, as opposed to the customized one shown on the weapon itself.
Media[]
Patch History[]
Update 22.14 (2018-03-01)
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%) with the following exception:
- Embolist starts at 30%.
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
- Embolist ammo capacity increased to 50 in Conclave.
Hotfix 22.13.4 (2018-02-22)
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
Hotfix 22.13.3 (2018-02-21)
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Mastery Rank increased from 8 to 9.
- Damage increased from 18.5 Toxin per sec to 35 Toxin per tick.
- Fire Rate reduced from 10 to 8.
- Status chance increased from 10% per sec to 41% per tick of damage.
- Critical chance increased from 2.5% to 3%.
- Reload reduced from 1.5s to 1.3s.
- Range increased from 6m to 9m.
- Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
- Aimed Zoom reduced from 2.23x to 1.1x.
Update 19.5 (2016-12-22)
- Embolist magazine reduced from 100 to 50 in Conclave.
Update: The Index Preview (2016-10-20)
- Embolist can now be used in Conclave!
- The Embolist has received the PBR treatment!
Update: Specters of the Rail 0.0 (2016-07-08)
- Added custom weapon reload for the Embolist.
Update 18.5 (2016-03-04)
- Fixed the Embolist improperly using the Ignis' reload animation.
Hotfix 16.0.4 (2015-03-23)
- Improved the smokey particle effects on the Embolist's weapon fire.
Update 15.0 (2014-10-24)
- Added Embolist Syndicate mod.
Update 12.0 (2014-02-05)
- Embolist now has increased damage and forced poison proc.
Update 10.3 (2013-10-09)
- Fixed continuous fire AoE weapons (Embolist) from hitting the same target multiple times per shot when in ragdoll.
- Fixed Embolist that played reload sounds twice.
Update 10.1 (2013-09-20)
- Reduced Embolist crafting costs:
- Mutagen: 7 to 5.
- Forma: 2 to 1.
Update 10.0 (2013-09-13)
- Introduced.
Last updated: Hotfix 22.20.6 (2018-05-24)
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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