0.5 ammo per shot
Embolist fires a toxic cone of poison, hitting multiple enemies in front of the stream with damage.
This weapon can be sold for
This weapon deals
Innate damage – effective against Toxin health bypasses shields.
High reload speed.
Sprays in a frontal area of effect, allowing it to hit multiple enemies at once.
Consumes 0.5 ammo per tick of damage.
Has one polarity.
Innate damage – less effective against Toxin shields.
Damage ramps up from 45% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 45% over 2 seconds.
Limited range of 9 meters.
Weapon Loadouts Edit
The projectile creates a toxin cloud on whatever surface it hits, this is purely cosmetic and does no additional damage, staying for less than a second.
An embolism refers to the lodging of an embolus, such as a blood clot or gas bubble. It can cause a circulatory blockage which affects a different part of the body away from the actual site of the blockage.
The visual effect of the Embolist resembles the special attack of the Nauseous Crawler, indicating that this weapon may be a part of said Infested or derived from it. However, apart from the similar attack appearance there are no shared properties.
The 'tail' on this weapon moves.
Interestingly, the weapon's reload animation seems to involve pulling (or possibly twisting) the weapon's 'tail'.
When given to a Rescue target, the cloud released when fired will be the Embolists default energy color, as opposed to the customized one shown on the weapon itself.
Embolist in the Codex. Embolist An Embolist
Lets Max (Warframe) E31 - Embolist and Eroding Blight
WARFRAME EMBOLIST Advanced Guide
New Embolist Reload Animation
Patch History Edit
Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
All Beam weapons now start their Damage ramp up at 20% (instead of 10%) with the following exception:
The Multishot chance should now apply more consistently with Beam weapons.
Fixed Beam weapons continuously firing when quick Meleeing.
Embolist ammo capacity increased to 50 in Conclave.
Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
Fixed Beam weapon Damage ramp up not happening per target.
Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
Mastery Rank increased from 8 to 9.
Damage increased from 18.5 Toxin per sec to 35 Toxin per tick.
Fire Rate reduced from 10 to 8.
Status chance increased from 10% per sec to 41% per tick of damage.
Critical chance increased from 2.5% to 3%.
Reload reduced from 1.5s to 1.3s.
Range increased from 6m to 9m.
Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
Aimed Zoom reduced from 2.23x to 1.1x.
Embolist magazine reduced from 100 to 50 in Conclave.
Update: The Index Preview
Embolist can now be used in Conclave!
The Embolist has received the PBR treatment!
Update: Specters of the Rail
Added custom weapon reload for the Embolist.
Fixed the Embolist improperly using the Ignis' reload animation.
Improved the smokey particle effects on the Embolist's weapon fire.
Added Embolist Syndicate mod.
Embolist now has increased damage and forced poison proc.
Fixed continuous fire AoE weapons (Embolist) from hitting the same target multiple times per shot when in ragdoll.
Fixed Embolist that played reload sounds twice.
Reduced Embolist crafting costs:
Mutagen: 7 to 5.
Forma: 2 to 1.
Last updated: Hotfix 22.20.6
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