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A living weapon, the infested Embolist pistol kills its victims with an acidic venomous gas.

The Embolist fires a toxic cone of poison, hitting multiple enemies in front of the stream with Toxin b Toxin damage.

This weapon can be sold for Credits647,500.


Manufacturing Requirements
Credits64
30,000
MutagenMass64
5
Salvage64
15,000
Circuits64
1,200
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:Credits6450,000
Bio Lab Research ClanAffinity64 3,000
Credits64
5,000
MutagenSample64
30
Circuits64
400
NanoSpores64
4,000
PolymerBundle64
800
Time: 72 hrs
Prereq: Acrid
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals Toxin b Toxin damage.

Advantages:

  • Innate Toxin b Toxin damage – effective against health bypasses shields.
  • High reload speed.
  • Sprays in a frontal area of effect, allowing it to hit multiple enemies at once.
  • Consumes 0.5 ammo per tick of damage.
  • Has one Naramon Pol polarity.

Disadvantages:

  • Innate Toxin b Toxin damage – less effective against shields.
  • Damage ramps up from 45% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 45% over 2 seconds.
  • Limited range of 9 meters.

Weapon LoadoutsEdit

NotesEdit

  • The projectile creates a toxin cloud on whatever surface it hits, this is purely cosmetic and does no additional damage, staying for less than a second.

TriviaEdit

  • An embolism refers to the lodging of an embolus, such as a blood clot or gas bubble. It can cause a circulatory blockage which affects a different part of the body away from the actual site of the blockage.
  • The visual effect of the Embolist resembles the special attack of the Nauseous Crawler, indicating that this weapon may be a part of said Infested or derived from it. However, apart from the similar attack appearance there are no shared properties.
  • The 'tail' on this weapon moves.
    • Interestingly, the weapon's reload animation seems to involve pulling (or possibly twisting) the weapon's 'tail'.

BugsEdit

  • When given to a Rescue target, the cloud released when fired will be the Embolists default energy color, as opposed to the customized one shown on the weapon itself.

MediaEdit

  • Embolist in the Codex.
  • Embolist
  • An Embolist

Patch HistoryEdit

Update 22.14
  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%) with the following exception:
    • Embolist starts at 30%.
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.
  • Embolist ammo capacity increased to 50 in Conclave.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank increased from 8 to 9.
  • Damage increased from 18.5 Toxin per sec to 35 Toxin per tick.
  • Fire Rate reduced from 10 to 8.
  • Status chance increased from 10% per sec to 41% per tick of damage.
  • Critical chance increased from 2.5% to 3%.
  • Reload reduced from 1.5s to 1.3s.
  • Range increased from 6m to 9m.
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
  • Aimed Zoom reduced from 2.23x to 1.1x.

Update 19.5

  • Embolist magazine reduced from 100 to 50 in Conclave.

Update: The Index Preview

  • Embolist can now be used in Conclave!
  • The Embolist has received the PBR treatment!

Update: Specters of the Rail

  • Added custom weapon reload for the Embolist.

Update 18.5

  • Fixed the Embolist improperly using the Ignis' reload animation.

Hotfix 16.0.4

  • Improved the smokey particle effects on the Embolist's weapon fire.

Update 15.0

  • Added Embolist Syndicate mod.

Update 12.0

  • Embolist now has increased damage and forced poison proc.

Update 10.3

  • Fixed continuous fire AoE weapons (Embolist) from hitting the same target multiple times per shot when in ragdoll.
  • Fixed Embolist that played reload sounds twice.

Update 10.1

  • Reduced Embolist crafting costs:
    • Mutagen: 7 to 5.
    • Forma: 2 to 1.

Update 10.0

  • Introduced.

Last updated: Hotfix 22.20.6

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