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IgnitionEdit

Ember is empowered by flames. Any time Ember suffers a Heat b Heat proc, she regenerates 2 Energy for every second she is ablaze.

  • Self-inflicted Heat b Heat procs from self-damaging weapons can trigger Ember's passive bonuses.
  • Energy regeneration from Ignition is paused when {{Ability}} World On Fire not found is active.

Abilities Edit

FireballModU15 Fireball
ENERGY
25
KEY
1
Fireball
Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame.
Strength:20 (initial damage)/40 (charged damage)
20 (area damage)/40 (charged damage)
Duration:N/A
Range:N/A
Misc:4 m (blast radius)
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AccelerantModU15 Overheat
ENERGY
50
KEY
2
Accelerant
Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
Strength:1.4x (damage multiplier)
Duration:30 s
Range:10 m
Misc:50% (cast speed bonus)
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FireBlastModU15 FireBlast
ENERGY
75
KEY
3
Fire Blast
Slam the ground to create a wave of plasma that incinerates nearby enemies and forms a persistent ring of fire. Add heat damage to weapons by firing them through the ring.
Strength:150 (wave damage)
50 (ring damage)
Duration:3 s
Range:N/A
Misc:5 m (wave radius)
4 m (ring radius)
50% (bonus weapon heat damage)
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WorldOnFireModU15 WorldOnFire
ENERGY
50
KEY
4
World On Fire
Blast nearby foes with a burst of fire, and follow that up with a barrage of fireballs against any enemy who dares approach. Over time, these fireballs burn hotter as they consume more energy.


Initial Energy Drain: 8 s-1
Overheated Energy Drain: 16 s-1

Strength:45 (initial damage)
90 (overheated damage)
35% (status chance)
Duration:N/A
Range:6 m (initial radius)
3 m (overheated radius)
Misc:5 (number of targets)
5 s (overheat delay)
5 s (overheat buildup)
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