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Following Update 26.0 rework, Ember is currently not available in Conclave. Edit

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Ember is a nightmare for light-armored targets. Ember can super-heat the air which opens up surprising crowd-control possibilities.

This is Ember, destructive and deadly.

Ember's presence on the battlefield is devastating. Mind the heat, Tenno.

Ember is a fire-based Warframe that relies on almost purely offensive skills. Ember's fire abilities make her very effective with dealing continuous damage against opponents.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 25,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Ember's component blueprints are acquired from General Sargas Ruk (Tethys, Saturn).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


TriviaEdit

  • Ember is the fourth Frame to have a Prime, after ExcaliburIcon272 Excalibur, FrostIcon272 Frost, and MagIcon272 Mag.
  • As seen from concept art and beta game footage, Ember was originally male. Ember was changed to a female in Update 5.3.

Following Update 26.0 rework, Ember Prime is currently not available in Conclave. Edit

Edit Tab
Three figures waited behind a simple table. Their attention on a single chair, bathed in light. An old woman's voice from the shadow: 'Send her in'. Across the room a security officer, stern and plain, opened the door. The outline of a young woman appeared at the door. She hesitated, but only for an instant, then crossed the room and sat.

There was a gasp as the light hit her face. Her right eye was bright and blinking, but her left was a greasy slit. Her skin had been burned moon-white. Her mouth was a sagging gash without lips or expression. Her military beret was pulled snug over a scarred and hairless scalp.

The old voice: 'Your name is Kaleen.' Kaleen nodded. 'You were the principal investigator of the Zariman?' Kaleen's voice was a jagged whisper, a rigid face. 'Yes.'

Kaleen coughed, straightened: 'The Zariman was lost making the fold from Saturn to the Outer gates. Mechanical failure. I notified families and filled a report with the inspectors. Nothing ever returns from the fold, so I closed the case.'

'But you reopened the case, days later.'

'I didn't believe it myself until I stepped aboard the ship. It was completely intact, full environmental, as if it had never left.'

'And the crew was gone.'

'Not exactly.' Kaleen hesitated. 'We thought it was empty but we began to find...' Her face twitched at remembered pain, 'We began to find children hiding in the ship.'

'And that is when you violated procedure?'

Kaleen bowed her head, a tear welling in her sightless eye. 'They were children. They were afraid. They needed comfort.'

'So you broke quarantine and this happened to you.'

There was silence as Kaleen touched her face, 'So what have you done with them?'

The old woman gestured for the officer to take Kaleen away. The meeting was over. When Kaleen reached the door she twisted out of his grip and shot back, 'Why would you do that? Why did you put children on a military ship?'

'We didn't. That would violate procedure.'

Release Date: November 20th, 2013

Ember Prime is the Primed variant of EmberIcon272 Ember, possessing higher shields and armor, as well as a Madurai Pol and Vazarin Pol polarity. Ember Prime was released alongside DESicarus Prime Sicarus Prime and PrimeGlaive Glaive Prime.

Manufacturing Requirements
Credits64
25000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
PolymerBundle64
1,000
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
1,000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
NanoSpores64
1,200
Plastids64
700
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Neuroptics Meso F3 Common (V)
Neo S5 Common (V)
Chassis Meso F2 Common (V)
Neo F1 Common (V)
Systems Lith G1 Uncommon (V)
Axi S2 Uncommon (V)

Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Neuroptics Meso F3 Common (V)
Neo S5 Common (V)
Chassis Meso F2 Common (V)
Neo F1 Common (V)
Systems Lith G1 Uncommon (V)
Axi S2 Uncommon (V)

Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Neuroptics Meso F3 Common (V)
Neo S5 Common (V)
Chassis Meso F2 Common (V)
Neo F1 Common (V)
Systems Lith G1 Uncommon (V)
Axi S2 Uncommon (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

NotesEdit

  • Ember Prime, compared to EmberIcon272 Ember:
    • Higher Shields (155 vs. 145)
    • Higher Armor (80 vs. 70)
    • Different Polarities (Madurai PolVazarin Pol vs. Naramon PolNaramon Pol)
  • Ember Prime is the first primed frame to come with only 2 polarized slots, all others come with 3.
    • Possesses a Madurai Pol and a Vazarin Pol polarity, compared to Ember's double Naramon Pol. Due to the entirely differing base polarities, builds on Ember may not transition as well to her Prime variant without sufficient use of Forma.

TriviaEdit

  • The golden protrusions on Ember Prime's shoulders are considered customizable Armor parts, and will be removed if any other arm plates are used.
  • During Archwing missions, the particle effects of Ember Prime's default helmet may disjoint from the helmet if the player is moving fast enough.
  • As of Update 15.11, Ember Prime is now the fifth Prime Warframe to have a stat boost over the original, having 125 shield and armor as opposed to the 100 of the original Ember.
  • The debris left behind from a {{Ability}} World On Fire not found explosion is golden, as opposed to the regular debris found on Embers default variant.
  • In Primetime #124, [DE]Megan stated that her all-time favorite Warframe is Ember Prime.

MediaEdit

  • Ember prime in the loading screen during Update 11
  • Two Ember Primes (Glitches)
  • Ember Centre Of Attraction
  • EMBER PRIME X2
  • Ember Prime with her weapons.

VaultingsEdit

See alsoEdit

  • Prime, the Orokin enhancement to a Warframe or weapon.

Following Update 26.0 rework, Ember's abilities are currently not usable in Conclave. Edit

Edit Tab

IgnitionEdit

Ember is empowered by flames. Any time Ember suffers a Heat b Heat proc, she regenerates 2 Energy for every second she is ablaze.

  • Self-inflicted Heat b Heat procs from self-damaging weapons can trigger Ember's passive bonuses.
  • Energy regeneration from Ignition is paused when {{Ability}} World On Fire not found is active.

Abilities Edit

FireballModU15 Fireball
ENERGY
25
KEY
1
Fireball
Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame.
Strength:20 (initial damage)/40 (charged damage)
20 (area damage)/40 (charged damage)
Duration:N/A
Range:N/A
Misc:4 m (blast radius)
Expand


AccelerantModU15 Overheat
ENERGY
50
KEY
2
Accelerant
Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
Strength:1.4x (damage multiplier)
Duration:30 s
Range:10 m
Misc:50% (cast speed bonus)
Expand


FireBlastModU15 FireBlast
ENERGY
75
KEY
3
Fire Blast
Slam the ground to create a wave of plasma that incinerates nearby enemies and forms a persistent ring of fire. Add heat damage to weapons by firing them through the ring.
Strength:150 (wave damage)
50 (ring damage)
Duration:3 s
Range:N/A
Misc:5 m (wave radius)
4 m (ring radius)
50% (bonus weapon heat damage)
Expand


WorldOnFireModU15 WorldOnFire
ENERGY
50
KEY
4
World On Fire
Blast nearby foes with a burst of fire, and follow that up with a barrage of fireballs against any enemy who dares approach. Over time, these fireballs burn hotter as they consume more energy.


Initial Energy Drain: 8 s-1
Overheated Energy Drain: 16 s-1

Strength:45 (initial damage)
90 (overheated damage)
35% (status chance)
Duration:N/A
Range:6 m (initial radius)
3 m (overheated radius)
Misc:5 (number of targets)
5 s (overheat delay)
5 s (overheat buildup)
Expand

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