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Ember is a nightmare for light-armored targets. Ember can super-heat the air which opens up surprising crowd-control possibilities.

This is Ember, destructive and deadly.

Ember's presence on the battlefield is devastating. Mind the heat, Tenno.

Ember is a fire-based Warframe that relies on almost purely offensive skills. Ember's fire abilities make her very effective with dealing continuous damage against opponents.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 25,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Ember's component blueprints are acquired from General Sargas Ruk (Tethys, Saturn).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


TriviaEdit

  • Ember is the fourth Frame to have a Prime, after ExcaliburIcon272 Excalibur, FrostIcon272 Frost, and MagIcon272 Mag.
  • As seen from concept art and beta game footage, Ember was originally male. Ember was changed to a female in Update 5.3.

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Three figures waited behind a simple table. Their attention on a single chair, bathed in light. An old woman's voice from the shadow: 'Send her in'. Across the room a security officer, stern and plain, opened the door. The outline of a young woman appeared at the door. She hesitated, but only for an instant, then crossed the room and sat.

There was a gasp as the light hit her face. Her right eye was bright and blinking, but her left was a greasy slit. Her skin had been burned moon-white. Her mouth was a sagging gash without lips or expression. Her military beret was pulled snug over a scarred and hairless scalp.

The old voice: 'Your name is Kaleen.' Kaleen nodded. 'You were the principal investigator of the Zariman?' Kaleen's voice was a jagged whisper, a rigid face. 'Yes.'

Kaleen coughed, straightened: 'The Zariman was lost making the fold from Saturn to the Outer gates. Mechanical failure. I notified families and filled a report with the inspectors. Nothing ever returns from the fold, so I closed the case.'

'But you reopened the case, days later.'

'I didn't believe it myself until I stepped aboard the ship. It was completely intact, full environmental, as if it had never left.'

'And the crew was gone.'

'Not exactly.' Kaleen hesitated. 'We thought it was empty but we began to find...' Her face twitched at remembered pain, 'We began to find children hiding in the ship.'

'And that is when you violated procedure?'

Kaleen bowed her head, a tear welling in her sightless eye. 'They were children. They were afraid. They needed comfort.'

'So you broke quarantine and this happened to you.'

There was silence as Kaleen touched her face, 'So what have you done with them?'

The old woman gestured for the officer to take Kaleen away. The meeting was over. When Kaleen reached the door she twisted out of his grip and shot back, 'Why would you do that? Why did you put children on a military ship?'

'We didn't. That would violate procedure.'

Release Date: November 20th, 2013

Ember Prime is the Primed variant of EmberIcon272 Ember, possessing higher shields and armor, as well as a Madurai Pol and Vazarin Pol polarity.

Manufacturing Requirements
Credits64
25000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
PolymerBundle64
1,000
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
1,000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
NanoSpores64
1,200
Plastids64
700
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Neuroptics Meso F3 Common (V)
Neo S5 Common (V)
Chassis Meso F2 Common (V)
Neo F1 Common (V)
Systems Lith G1 Uncommon (V)
Axi S2 Uncommon (V)

Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Neuroptics Meso F3 Common (V)
Neo S5 Common (V)
Chassis Meso F2 Common (V)
Neo F1 Common (V)
Systems Lith G1 Uncommon (V)
Axi S2 Uncommon (V)

Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Neuroptics Meso F3 Common (V)
Neo S5 Common (V)
Chassis Meso F2 Common (V)
Neo F1 Common (V)
Systems Lith G1 Uncommon (V)
Axi S2 Uncommon (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

NotesEdit

  • Ember Prime, compared to EmberIcon272 Ember:
    • Higher Shields (155 vs. 145)
    • Higher Armor (80 vs. 70)
    • Different Polarities (Madurai PolVazarin Pol vs. Naramon PolNaramon Pol)
  • Ember Prime is the first primed frame to come with only 2 polarized slots, all others come with 3.
    • Possesses a Madurai Pol and a Vazarin Pol polarity, compared to Ember's double Naramon Pol. Due to the entirely differing base polarities, builds on Ember may not transition as well to her Prime variant without sufficient use of Forma.

TriviaEdit

  • The golden protrusions on Ember Prime's shoulders are considered customizable Armor parts, and will be removed if any other arm plates are used.
  • During Archwing missions, the particle effects of Ember Prime's default helmet may disjoint from the helmet if the player is moving fast enough.
  • As of Update 15.11, Ember Prime is now the fifth Prime Warframe to have a stat boost over the original, having 125 shield and armor as opposed to the 100 of the original Ember.
  • The debris left behind from a WorldOnFire130xDark World On Fire explosion is golden, as opposed to the regular debris found on Embers default variant.
  • In Primetime #124, [DE]Megan stated that her all-time favorite Warframe is Ember Prime.

MediaEdit

  • Ember prime in the loading screen during Update 11
  • Two Ember Primes (Glitches)
  • Ember Centre Of Attraction
  • EMBER PRIME X2
  • Ember Prime with her weapons.

VaultingsEdit

See alsoEdit

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

IgnitionEdit

Ember is empowered by flames. Any time Ember suffers a Heat b Heat proc, she regenerates 2 Energy for every second she is ablaze.

  • Self-inflicted Heat b Heat procs from self-damaging weapons can trigger Ember's passive bonuses.
  • Energy regeneration from Ignition is paused when WorldOnFire130xDark World On Fire is active.

Abilities Edit

FireballModU15 Fireball
ENERGY
25
KEY
1
Fireball
Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame.
Strength:20 (initial damage)/40 (charged damage)
20 (area damage)/40 (charged damage)
Duration:N/A
Range:N/A
Misc:4 m (blast radius)

Info
  • Ember launches a fiery projectile that inflicts 20 Heat b Heat damage on impact that sets an opponent ablaze. The projectile also inflicts 20 Heat b Heat damage in a 4 meter area of effect around the target that also sets opponents on fire.
    • Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
    • Heat b Heat status effect deals 100% of Fireball's base damage per tick over 4 ticks in 3 seconds.
  • Fireball can be charged before launch.
    • Launching with a full charge doubles both the initial and area damage.
    • A charge circle will be displayed when charging, showing the progress of the charge.
    • A full charge takes 2.5 seconds.
  • Ember does not leaves a temporary lingering fire similar to the Napalm after hitting a target or a solid object.
  • Fireball may be cast multiple times on the same target. However, the Heat DoT does not stack.
  • Projectile has flight time and will continue to travel until it hits a solid object or enemy.
  • Can be used while performing many actions without interrupting them, including reloading, charging, shooting, and remaining scoped in on Sniper Rifles.
  • Has a delay of 0.5 seconds between uses.


AccelerantModU15 Overheat
ENERGY
50
KEY
2
Accelerant
Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
Strength:1.4x (damage multiplier)
Duration:30 s
Range:10 m
Misc:50% (cast speed bonus)

Info
  • Ember releases a wave of accelerant, briefly staggering all enemies within a radius of 10 meters. Against affected enemies, all inflicted Heat b Heat damage will be multiplied by 140%. For Ember, casting speed will be increased by 50%. The accelerant lasts for 30 seconds.


FireBlastModU15 FireBlast
ENERGY
75
KEY
3
Fire Blast
Slam the ground to create a wave of plasma that incinerates nearby enemies and forms a persistent ring of fire. Add heat damage to weapons by firing them through the ring.
Strength:150 (wave damage)
50 (ring damage)
Duration:3 s
Range:N/A
Misc:5 m (wave radius)
4 m (ring radius)
50% (bonus weapon heat damage)

Info
  • Ember slams the ground, creating a wave of fire that expands outwards to a radius of 5 meters, dealing 150 Heat b Heat damage to enemies that make contact with it, and pushing them back. A ring of fire 4 meters wide and 1 meter thick is also created and lasts for 3 seconds. Enemies that linger within the ring's flames are dealt 50 Heat b Heat damage per second.
    • Heat b Heat status effect deals 100% of Fire Blast's base damage per tick over 4 ticks in 3 seconds.
    • The fire ring bypasses obstacles in the environment, but the expanding wave's effects do not.
    • Enemies damaged by the expanding wave suffer knockdown and are violently pushed back.
    • Damage from the ring is only inflicted within the flames. Enemies are not damaged in the ring's center.
  • Shooting through the flame ring grants +50% Heat b Heat damage.
    • Shooting through multiple rings adds 50% Heat damage for each ring.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Has a cast delay of about 0.7 seconds.
  • Can stack with multiple casts.

Augment
PurifyingFlames
Main article: Purifying Flames

Purifying Flames is a Conclave Warframe Augment Mod for EmberIcon272 Ember's FireBlast130xDark Fire Blast that causes allies who enter the fire to have debuffs removed.


Rank Debuffs Removed Cost
0 1 6
1 2 7
2 3 8
3 4 9


WorldOnFireModU15 WorldOnFire
ENERGY
50
KEY
4
World On Fire
Blast nearby foes with a burst of fire, and follow that up with a barrage of fireballs against any enemy who dares approach. Over time, these fireballs burn hotter as they consume more energy.


Initial Energy Drain: 8 s-1
Overheated Energy Drain: 16 s-1

Strength:45 (initial damage)
90 (overheated damage)
35% (status chance)
Duration:N/A
Range:6 m (initial radius)
3 m (overheated radius)
Misc:5 (number of targets)
5 s (overheat delay)
5 s (overheat buildup)

Info
  • Ember must have 100 energy in order to activate the ability.
  • Ember ignites the environment, slamming her hand into the ground and dealing 45 Heat b Heat damage initially to a maximum of 5 enemies within an initial radius of 6 meters. Immediately after, Ember sustains wisps of burning flames in orbit around her, creating an aura that triggers a series of fiery explosions; each explosion inflicts 90 Heat b Heat damage to the same maximum number of enemies within a similar range. All instances of damage have a 35% status chance, while explosions occur at a rate of roughly 2 to 4.5 per second.
    • Heat b Heat status effect deals 50% of World on Fire's base damage per tick over 4 ticks in 3 seconds.
    • Explosions will occur directly on enemies as long as they are within the initial radius.
    • With the exception of the initial explosions on activation, multiple explosions do not occur simultaneously.
  • After World on Fire remains active for 5 seconds, Ember's flames begin to overheat over the course of 5 seconds. As the flames overheat, damage per explosion gradually increases by 200% while the aura radius shrinks by 200% and energy drain per second increases by 200%.
    • Overheat percentage is displayed on the ability icon from 0% to 100%.
  • Can be used while sliding and in the air.
  • World on Fire's visual after effects (debris) will appear gold when cast by Ember PrimeIcon272 Ember Prime.
  • Flame particle effects from wisps and explosions are affected by Ember's chosen Warframe energy color.

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