Dread is the calling card of the Stalker. It fires arrows that can decapitate.

Dread is a deadly hunting bow that fires bladed arrows, serving as the Stalker's signature weapon. This bow sports a large amount of Slash b.svg Slash damage which can cause bleed procs on successful hits.

This weapon can be sold for Credits64.png7,500.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 45
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

The Dread's blueprint is dropped by the Stalker. It is also included in the What Stalker? bundle for Platinum64.png800 in the market.

Characteristics[edit | edit source]

This weapon deals primarily Slash b.svg Slash damage.


  • High Slash b.svg Slash damage – effective against health.
    • Guaranteed bleed procs on hit.
  • High headshot multiplier.
  • Silent - will not be present on opponent's minimap.
  • Charged shots have innate 2.5 meter punch through.
  • Pinpoint accuracy when aiming down sights.
  • On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
  • Average charge-hold-time of 5 seconds.


  • Low Impact b.svg Impact and Puncture b.svg Puncture damage – less effective against shields and armor.
  • Arrows have travel time with slight arcing.
  • Weapon will instantly be uncharged after holding for 5 seconds.

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This allows more mobility for the user.  An example of this is charging the weapon from behind cover, then running into a room firing the bow as soon as an enemy is sighted.
    • However, all bows have a certain amount of time to hold an arrow before it becomes uncharged.
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • While wall running will not cancel the charge, edge grabbing will.
  • Dread will apply a 2-second Slash b.svg Slash proc to the target, each damage tick dealing 3 damage.

Trivia[edit | edit source]

  • The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
    • This light glows reddish when it is drawn.
  • Unlike the other bows, the Dread, utilizing primarily Slash b.svg Slash damage, uses arrows with a curved blade for a tip, as opposed to the pointed head of Puncture b.svg Puncture-based Paris.png Paris and PrimeBowM.png Paris Prime, or the blunted mace-like head of the Impact b.svg Impact-based DECernos.png Cernos and CernosPrime.png Cernos Prime.
    • When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically. This clashes with the Codex description, which describes decapitating arrows, as a horizontal blade is better suited to decapitation.
  • The Dread has a cylindrical object installed near the grip. While its purpose is unknown; it is possibly a laser sight, rangefinder, or other form of optical assist.
  • Despite the Dread being referred to as the Stalker's calling card, it is strangely available for purchase with Darvo's rotating stock. It is never explained where he obtained this stock of the Stalker's weapons, or where the Dread, Despair.png Despair and DEStalkerScythe.png Hate are produced.
  • The Dread's arms don't move when an arrow is pulled back; only the string does.
  • When the Dread is being made in the Foundry, it has a chance to show the Mire as the floating silhouette that appears upon approaching the Foundry in the Orbiter.

Media[edit | edit source]

Dread Skins

Patch History[edit | edit source]

Update 22.12

  • Mastery Rank increased from 0 to 5.
  • Charge speed decreased from 1 to 0.5 seconds.

Update 8.0

  • Introduced.

Last updated: Hotfix 23.10.4

See also[edit | edit source]

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