2 50 |
Devour Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow. Introduced in Update 18.5 (2016-03-04) |
Strength:250 (damage per second) | |
Duration:10 s | |||
Range:30 m (cast and tether range) | |||
Misc:
2 s (damage ramp-up) |
Info
- Inaros tethers an enemy target within 30 meters into quicksand for 10 seconds, disabling advanced movement of the target (Bullet jumps, rolls, etc) in a manner similar to Impair. If the target dies while this ability is active, a small sand dune will be left behind. Inaros can interact with this dune to consume it and restore himself to full health. During the Devour action, the victim receives 2 damage per second, that ramps up to 250 damage per second over 2 seconds; damage is dealt in 5 ticks per second.
- Tethered enemies are dragged along the ground and can fall to lower terrain elevations.
- Cannot be recast on affected targets.