The Cycron is a Corpus plasma Radiation beam pistol with a battery that automatically regenerates ammo after the user stops firing for a second. The blueprint is unlockable through the Energy Lab in the Dojo.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
Fieldron 4 |
Ferrite 9,000 |
Circuits 1,500 |
Forma 1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 200 | Blueprints Price:15,000 | ||||
Energy Lab Research3,000 | |||||
7,500 |
Fieldron Sample 90 |
Circuits 500 |
Gallium 15 |
Nano Spores 15,000 |
Time: 3 Day(s) |
Prereq: Spectra | |||||
x1 x3 x10 x30 x100 |
Characteristics[]
This weapon deals primarily Radiation damage.
Advantages:
- Innate Radiation damage - effective against health.
- Innate Radiation damage gives the opposing team the ability to damage their own.
- High Puncture damage - effective against health.
- Does not use ammo pickups; ammo regenerates over time.
- Has a 1-second delay after the weapon stops firing before regenerating ammo.
- Regenerates 40 ammo per second; takes 1 second to regenerate a fully depleted battery.
- Has a 1-second delay after the weapon stops firing before regenerating ammo.
- Innate 1 meter punch through.
- Consumes 0.5 ammo per tick of damage.
Disadvantages:
- Innate Radiation damage - less effective against shields.
- Low Slash and no Impact damage - less effective against shields.
- Damage ramps up from 30% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds.
- Range limited to 24 meters.
Notes[]
- The Cycron's beam has a maximum range of 24 meters.
- The Cycron's Radiation damage doesn't proc instantly like other elemental based weapons. Instead, it procs Radiation after it ramps up for a certain period of time.
Media[]
Patch History[]
Update 22.14 (2018-03-01)
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
- Range increased from 20m to 24m.
- Mag size decreased from 60 to 40.
Hotfix 22.13.4 (2018-02-22)
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
Hotfix 22.13.3 (2018-02-21)
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Mastery Rank decreased from 9 to 8
- Damage changed from 60 Heat per sec to 23 Puncture/Slash/Radiation per tick
- Elemental damage changed from 100% Heat to 35% Puncture, 22% Slash, and 43% Radiation
- Fire Rate increased from 5 to 12.
- Critical chance increased from 5% to 12%.
- Critical Damage increased from 1.5x to 1.8x.
- Battery Capacity increased from 20 to 60.
- Regeneration delay reduced from 5s to 1s.
- Regeneration rate increased from 20 per sec to 40 per sec.
- Punch Through reduced from 2m to 1m.
- Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
- Aimed Zoom reduced from 2.23x to 1.8x
Update 20.4 (2017-05-04)
- Cycron battery recharge delay time is now halved when the mag is not empty.
- Fixed not being able to equip Ruinous Extension on the Cycron.
Update 20.3 (2017-04-26)
- Introduced.
Last updated: Hotfix 22.20.6 (2018-05-24)