0.5 ammo per shot
Cycron is a Corpus plasma beam pistol with a battery that automatically regenerates ammo after the user stops firing for a second. The blueprint is unlockable through the Radiation Energy Lab in the Dojo.
This weapon can be sold for
This weapon deals primarily
Innate damage - effective against Radiation health.
Innate damage gives the opposing team the ability to damage their own.
Radiation High damage - effective against Puncture health.
Does not use ammo pickups; ammo regenerates over time.
Has a 1-second delay after the weapon stops firing before regenerating ammo.
Regenerates 40 ammo per second; takes 1 second to regenerate a fully depleted battery.
Innate 1 meter Punch Through.
Consumes 0.5 ammo per tick of damage.
Innate damage - less effective against Radiation shields.
Low and no Slash damage - less effective against Impact shields.
Damage ramps up from 30% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds.
Range limited to 24 meters.
Weapon Loadouts Edit
The Cycron's beam has a maximum range of 24 meters.
The Cycron's damage doesn't proc instantly like other elemental based weapons. Instead, it procs Radiation after it ramps up for a certain period of time.
Patch History Edit
Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
The Multishot chance should now apply more consistently with Beam weapons.
Fixed Beam weapons continuously firing when quick Meleeing.
Range increased from 20m to 24m.
Mag size decreased from 60 to 40.
Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
Fixed Beam weapon Damage ramp up not happening per target.
Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
Mastery Rank decreased from 9 to 8
Damage changed from 60 Heat per sec to 23 Puncture/Slash/Radiation per tick
Elemental damage changed from 100% Heat to 35% Puncture, 22% Slash, and 43% Radiation
Fire Rate increased from 5 to 12.
Critical chance increased from 5% to 12%.
Critical Damage increased from 1.5x to 1.8x.
Battery Capacity increased from 20 to 60.
Regeneration delay reduced from 5s to 1s.
Regeneration rate increased from 20 per sec to 40 per sec.
Punch Through reduced from 2m to 1m.
Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
Aimed Zoom reduced from 2.23x to 1.8x
Cycron battery recharge delay time is now halved when the mag is not empty.
Fixed not being able to equip Ruinous Extension on the Cycron.
Last updated: Hotfix 22.20.6
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