Forgo ammunition with the regenerating energy disc in this plasma throwing pistol.

The Cycron is a IconCorpusB.svgCorpus plasma Radiation b.png Radiation beam pistol with a battery that automatically regenerates ammo after the user stops firing for a second. The blueprint is unlockable through the Energy Lab in the Dojo.

This weapon can be sold for Credits64.png5,000.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 200 Blueprint2.svg Blueprints Price:Credits64.png15,000
Energy Lab Research ClanAffinity64.png 3,000
Time: 72 hrs
Prereq: Spectra
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[edit | edit source]

This weapon deals primarily Radiation b.png Radiation damage.


  • Innate Radiation b.png Radiation damage - effective against health.
    • Innate Radiation b.png Radiation damage gives the opposing team the ability to damage their own.
  • High Puncture b.svg Puncture damage - effective against health.
  • Does not use ammo pickups; ammo regenerates over time.
    • Has a 1-second delay after the weapon stops firing before regenerating ammo.
      • Regenerates 40 ammo per second; takes 1 second to regenerate a fully depleted battery.
  • Innate 1 meter punch through.
  • Consumes 0.5 ammo per tick of damage.


  • Innate Radiation b.png Radiation damage - less effective against shields.
  • Low Slash b.svg Slash and no Impact b.svg Impact damage - less effective against shields.
  • Damage ramps up from 30% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds.
  • Range limited to 24 meters.

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • The Cycron's beam has a maximum range of 24 meters.
  • The Cycron's Radiation b.png Radiation damage doesn't proc instantly like other elemental based weapons. Instead, it procs Radiation b.png Radiation after it ramps up for a certain period of time.

Media[edit | edit source]

Patch History[edit | edit source]

Update 22.14

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.
  • Range increased from 20m to 24m.
  • Mag size decreased from 60 to 40.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank decreased from 9 to 8
  • Damage changed from 60 Heat per sec to 23 Puncture/Slash/Radiation per tick
  • Elemental damage changed from 100% Heat to 35% Puncture, 22% Slash, and 43% Radiation
  • Fire Rate increased from 5 to 12.
  • Critical chance increased from 5% to 12%.
  • Critical Damage increased from 1.5x to 1.8x.
  • Battery Capacity increased from 20 to 60.
    • Regeneration delay reduced from 5s to 1s.
    • Regeneration rate increased from 20 per sec to 40 per sec.
  • Punch Through reduced from 2m to 1m.
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
  • Aimed Zoom reduced from 2.23x to 1.8x

Update 20.4

  • Cycron battery recharge delay time is now halved when the mag is not empty.
  • Fixed not being able to equip Ruinous Extension on the Cycron.

Update 20.3

  • Introduced.

Last updated: Hotfix 22.20.6

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