4 100 |
Crush Magnetize the bones of nearby enemies, causing them to collapse upon themselves. Introduced in Vanilla (2012-10-25) |
Strength:330 (damage per tick) 325 (magnetized damage) 25 (shields per hit) | |
Duration:N/A | |||
Range:13 m |
Info
- Magnetizing the bones of all enemies within a 8 / 10 / 13 / 18 meter radius, Mag damages her victims in the air and forcefully compresses their bodies inflicting 330 Script error: The function "Proc" does not exist. damage over three segments. Crush deals 325 extra damage over three segments as well to the main target of a Magnetize field.
- Opponent are not suspended in the air.
- Damage and extra damage are evenly divided into three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation.
- Cast time of 2.225' seconds (Damage tick timings : 0.36 / 1.16 / 2.225) (~20% slower than PvE)
- Allies in the radius of the ability have their shields replenished by 25 on cast.
- Crush can create, and boost into, Overshields.
- Enemies that walk into the area of effect after the ability has been cast will be damaged by the remaining damage ticks, and will contribute to restore shields.
- Crush's visual effects are affected by Mag's chosen energy color.
- Some of them will appear gold when cast by Mag Prime.
- Casting Crush will interrupt any other action and will force Mag in place for the entire animation.
- Cannot be used in mid-air.
Augment
- Main article: Fracturing Crush
Fracturing Crush is a Warframe Augment Mod for Mag that increases the Casting Speed of Crush and allows to permanently reduce armor and temporarily immobilize survivors.
Rank | Casting Speed Increase | Armor Reduction | Root Duration | Cost |
---|---|---|---|---|
0 | +50% | 30% | 4s | 6 |
1 | +50% | 45% | 5s | 7 |
2 | +50% | 60% | 6s | 8 |
3 | +50% | 75% | 7s | 9 |