Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
|Strength:330 (damage per tick)|
325 (magnetized damage)
25 (shields per hit)
- Magnetizing the bones of all enemies within a 8 / 10 / 13 / 18 meter radius, Mag damages her victims in the air and forcefully compresses their bodies inflicting 330 Magnetic damage over three segments. Crush deals 325 extra damage over three segments as well to the main target of a Magnetize field.
- Opponent are not suspended in the air.
- Damage and extra damage are evenly divided into three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation.
- Cast time of 2.225' seconds (Damage tick timings : 0.36 / 1.16 / 2.225) (~20% slower than PvE)
- Allies in the radius of the ability have their shields replenished by 25 on cast.
- Crush can create, and boost into, Overshields.
- Enemies that walk into the area of effect after the ability has been cast will be damaged by the remaining damage ticks, and will contribute to restore shields.
- Crush's visual effects are affected by Mag's chosen energy color.
- Some of them will appear gold when cast by Mag Prime.
- Casting Crush will interrupt any other action and will force Mag in place for the entire animation.
- Cannot be used in mid-air.
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