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A master of the deadly elements, Chroma can alter his damage output by changing his energy color.

This is Chroma, an ancient legend, master of the elements.

When all the land is in ruins, Tenno, only Chroma will remain.

Release Date: March 19, 2015

The bestial avatar of the primal forces of nature, Chroma, confounds his foes and strengthens his allies with elemental caprice. Chroma awoke in Update 16.

Acquisition[]

Chroma's main blueprint is rewarded upon completion of the quest The New Strange. Component blueprints are awarded by completing Junctions: The Neuroptics from the Uranus Junction, the Chassis from the Neptune Junction, and the Systems from the Pluto Junction. Additional blueprints can be bought from Cephalon Simaris; ReputationLarge 25,000 for component blueprints and ReputationLarge 50,000 for main blueprint.

Alternatively, upon completion of The Duviri Paradox, Chroma's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Notes[]

Main article: Chroma/Main § Notes (edit)

Trivia[]

Main article: Chroma/Main § Trivia (edit)
  • Chroma was first revealed during Tennolive 2015 and hinted at during Devstreams 45 and 46.
  • Chroma shares a similar name with an enemy from Digital Extremes' 2008 game darkSector.
  • The word Chroma means "Color" in Greek. His name likely refers to his unique gameplay mechanic that his selected emissive color determines the elemental damage type dealt by his abilities.
    • His name may also refer to Chromatic Dragons from the popular role-playing game "Dungeons & Dragons", whose elemental affinities are, similarly, indicated by the color of their scales. This connection was hinted by Community Manager Rebecca Ford in livestreams prior to Chroma's unveiling.
  • Chroma was originally developed simply under the name Dragon and is still referred to as such internally in the game files.
  • Chroma is the second tallest Warframe due to his stature and the pelt he wears. LimboIcon272 Limbo is the tallest, due to his "top hat."
  • Chroma's Drac Helmet shows Chroma's actual helmet, the only one to do so while Effigy130xWhite Effigy is inactive. The 'head' of the pelt rests on top of Chroma's base helmet in a fashion similar to that of cloaks capes or hats of skinned animals where the upper part of the head and snout is used as a hat.
    • The helmet also resembles a seahorse. The Leafy Sea Dragon and Weedy Sea Dragon are both closely related to seahorses.
    • Its appearance seems inspired by the Greek depiction of dragons, most notably the snout, which appears thinner in contrast to the typical European dragon. This is further backed by the fact that Chroma's name has a Greek origin.
  • Chroma is the second Warframe to have a separable part, the first being LimboIcon272 Limbo.
    • In Chroma's case, his outer pelt separates from his body during his 4th ability, Effigy130xWhite Effigy, to create the sentry. Because the sentry's helmet design is determined by the cosmetic helmet selected for the Chroma warframe, this also reveals Chroma's "true" helmet which is not affected by the helmet selected.
    • Following the above notes, Chroma presumably wears his dragon-skin outer pelt like a hunter might do for animal skin.
  • The line in Lotus' summary, "When all the land is in ruins, Tenno, only Chroma will remain" is a reference to the song about the character Trogdor, a fictional dragon-like being from the web cartoon Homestar Runner.
  • Chroma is another in the line of heavily fan-requested warframes (such as ZephyrIcon272 Zephyr, NovaIcon272 Nova, and MesaIcon272 Mesa), with inspiration being drawn from a long-surviving thread on the Fan Concepts forum.
  • When equipped with Tonfa-type weapons (ex. Kronen Kronen), Chroma stores them on his back with the weapon's blades running nearly parallel each other, rather than diverging outward as with other Warframes. Chroma is currently the only Warframe to store Tonfas in this manner, and the second Warframe to have a unique holster style for a melee weapon, with the first being NekrosIcon272 Nekros when stowing Dual Daggers.
  • Chroma is the first and only Warframe whose component blueprints are acquired from Junctions.
  • Chroma is the first and only Warframe to require components from other Warframes to construct.
    • It is also the first Warframe whose blueprint uses a fourth Warframe component in the place of a resource like Orokin Cells or Argon Crystals.
      • Each one of the Warframes from which the components are derived – SarynIcon272 Saryn, VoltIcon272 Volt, EmberIcon272 Ember, and FrostIcon272 Frost – correspond to a single elemental type, and thus Chroma, which can use all 4 elements, can be said to have properties of each Warframe.
  • The increased credit drop chance from enemies killed by Chroma's 4th ability, Effigy, may be a reference to common legends of dragons hoarding gold.
  • On release, a bug allowed Chroma to double end of mission credit rewards for all allies on missions with no extraction, chiefly Defense and Interception. His release coinciding with a double credit weekend, with a credit booster more than 1.3 million credits was obtainable from The Law of Retribution. Removed in Hotfix 16.1.4.1 (2015-03-29).
  • Chroma's default helmet (along with the default helmets of LokiIcon272 Loki and ExcaliburIcon272 Excalibur) are available as unlockable antenna toppers in Rocket League.
  • Chroma appears to have six fingers, but the digit coming out from his hand is actually a part of his effigy.
  • Chroma is the first known Warframe to be controlled by a faction other than the Tenno, in this case the Infested, and being hostile toward the players.
    • When or how Chroma comes into this circumstance is unknown.
  • Chroma is the third quest-driven Warframe that has a Prime variant, after MirageIcon272 Mirage and LimboIcon272 Limbo.

Edit Tab

AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Chroma Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Bind the elements and unleash untold destruction with Chroma Prime. Featuring altered mod polarities for greater customization.

Release Date: September 25th, 2018

Chroma Prime is the Primed variant of ChromaIcon272 Chroma, possessing increased armor and additional Vazarin Pol and Naramon Pol polarities. Chroma Prime was released alongside GramPrime Gram Prime and RubicoPrime Rubico Prime.

Manufacturing Requirements
Credits64
25,000
Chassis Neuroptics Systems OrokinCell
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 N/A Blueprint Price: Credits64 N/A
Chassis Chassis
Credits64
15,000
NitainExtract
2
ControlModule
10
Rubedo
1,600
Salvage
7,800
Time: 12 hrs
Rush: Platinum64 25
Neuroptics Neuroptics
Credits64
15,000
Neurodes
4
Circuits
1,750
Plastids
450
NanoSpores
4,750
Time: 12 hrs
Rush: Platinum64 25
Systems Systems
Credits64
15,000
ArgonCrystal
2
NeuralSensors
5
PolymerBundle
1,775
Ferrite
4,000
Time: 12 hrs
Rush: Platinum64 25

Warframe Guides[]

Photo-4
“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Conclave:Chroma Prime Guides to read user-made guides on how to play this Warframe.

Notes[]

  • Chroma Prime, compared to ChromaIcon272 Chroma:
    • Higher Armor (165 vs. 145)
    • Different Polarities (Naramon PolVazarin PolMadurai PolNaramon Pol vs. Naramon PolMadurai Pol)
    • Higher Mastery Rank required (6 vs. 0)

Trivia[]

  • Chroma Prime is the third Primed Warframe whose non-primed variant was unlockable through a quest (The New Strange), after MirageIcon272 Mirage and LimboIcon272 Limbo.
  • Chroma Prime's Effigy has larger and more complex wings than the original, along with orbiting particles.

Media[]



Edit Tab

Passive[]

ChromaIcon272 Chroma possesses an extra midair jump and bullet jump. Wings matching Chroma's energy colors will form during these maneuvers.

Chroma can alter his abilities to match any basic (uncombined) elemental attribute of the player's choice. Customizing Chroma's primary emission color determines what abilities he starts with. Color choices are grouped into four categories with each category corresponding to a given element:

  • red, magenta, brown, orange and bright yellow hues being DmgFireSmall64 Heat
  • blue and purple hues being DmgElectricitySmall64 Electricity
  • green, lime, teal and dark yellow hues being DmgToxinSmall64 Toxin;
  • white, grey, black, and some faded colors being DmgColdSmall64 Cold.

Note that players do not need to purchase color palettes to unlock the full potential of this trait.

While customizing his emission color, Chroma's active element is displayed in the form of an icon (DmgFireSmall64 Heat, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, DmgColdSmall64 Cold). This imgur album can serve as a reference for future color palette purchases.

Customizing the secondary emission and the energy colors will have no effect on Chroma's chosen element.

Abilities can be cycled mid-match using SpectralScream130xWhite Spectral Scream.

Abilities []

SpectralScreamModx256 SpectralScream130xWhite
1
EnergyOrb10
+3/s
Spectral Scream

Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:60DmgFireSmall64 Heat/70DmgElectricitySmall64 Electricity/6DmgToxinSmall64 Toxin/75DmgColdSmall64 Cold (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15 m

Misc: 100% (status chance)

Expand/Collapse



ElementalWardModx256 ElementalWard130xWhite
2
EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 1.65 (damage per second)
Duration: 25 s (ability duration)
Range: 12 m (aura range)
Misc:50% (status chance)
3 m (burn radius)

Strength: 2x (damage reflection multiplier)
50% (status chance)
Duration: 25 s (ability duration)
Range: 12 m (aura range)
5 m (discharge range)

Strength: 0.40% (damage chance per second)
Duration: 25 s (ability duration)
Range: 12 m (aura range)

Strength: 1.8x (damage reflection multiplier)
50% (status chance)
Duration: 25 s (ability duration)
Range: 12 m (aura range)

Subsumable to Helminth
Expand/Collapse



VexArmorModx256 VexArmor130xWhite
3
EnergyOrb75
Vex Armor

Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or kills an enemy with a ranged weapon, double the effect on weak point kills.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:5000% (maximum armor bonus)
200% (maximum damage bonus)
AbilityDurationBuff Duration:12 s
AbilityRangeBuff Range:10 m
Expand/Collapse


EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:100 DmgFireSmall64 Heat/120 DmgElectricitySmall64 Electricity/12 DmgToxinSmall64 Toxin/120 DmgColdSmall64 Cold (damage)
800 (health)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 12 m (attack range)
5 m (stun radius)
5 m (knockback radius)

Sentry
4 (ticks/second)

Chroma
20% (speed bonus)
50% (armor reduction)

Expand/Collapse


References[]

Edit Tab

Update 22.12 (2018-02-09)

  • Chroma can no longer jump or sprint when using Spectral Scream.

Update 20.0 (2017-03-24)

  • Chroma's Effigy damage increased for all elemental types in Conclave.
  • Chroma's Vex Armor duration increased in Conclave.

Update: The Silver Grove (2016-08-19)

  • Spectral Scream status chance now 100%.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Effigy can now only be activated at 100 energy.

Update 18.5 (2016-03-04)

  • Increased the damage and decreased the health of Effigy in Conclave.

Update 18.1 (2015-12-16)

  • Chroma can no longer gain energy when Vex Armor or Effigy is active.

Hotfix 18.0.4 (2015-12-08)

  • Fixed Effigy not correctly targeting enemy players correctly in Conclave's Annihilation game mode.

Hotfix 17.8.1 (2015-10-22)

  • Fixed Clients sometimes not showing the correct energy colors when using Chroma.
  • Fixed Chroma not showing the proper energy element while in the Arsenal or in game.
  • Fixed Chroma's elemental damage always being Heat regardless of colour.

Update 17.8 (2015-10-21)

  • Fixed Chroma not using the correct energy element in Conclave.

Update 17.0 (2015-07-31)

  • Vex Armor duration increased.

Update 16.5 (2015-05-12)

  • Vex Armor duration increased.

Update 16.0 (2015-03-19)

  • Introduced and available for use in Conclave.

Last updated: Hotfix 22.17.1.1 (2018-04-05)

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