Release Date: March 19, 2015
The bestial avatar of the primal forces of nature, Chroma, confounds his foes and strengthens his allies with elemental caprice. Chroma awoke in Update 16.
Acquisition[]
Chroma's main blueprint is rewarded upon completion of the quest The New Strange. Component blueprints are awarded by completing Junctions: The Neuroptics from the Uranus Junction, the Chassis from the Neptune Junction, and the Systems from the Pluto Junction. Additional blueprints can be bought from Cephalon Simaris; 25,000 for component blueprints and 50,000 for main blueprint.
Alternatively, upon completion of The Duviri Paradox, Chroma's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Notes[]
- Considering the resources required to craft the necessary non-Chroma Warframe parts, the total cost of crafting Chroma is 4 Neural Sensors, 3 Neurodes, 2 Argon Crystals, 2 Morphics, 1 Control Module, 1300 Rubedo, 1000 Ferrite, 900 Nano Spores, 650 Polymer Bundles, 600 Plastids, 550 Salvage, 400 Oxium, 300 Alloy Plates, and 135,000.
- While players will have access to most of the component blueprints by the time they reach Pluto, players will still have to gain access to Sedna to get Saryn systems from Kela De Thaym to craft Chroma.
- When editing the appearance of Chroma, there is a special option to view him without his Effigy on.
- Completing the steel path junctions will not reward you with components for a second time
Trivia[]
- Chroma was first revealed during Tennolive 2015 and hinted at during Devstreams 45 and 46.
- Chroma shares a similar name with an enemy from Digital Extremes' 2008 game darkSector.
- The word Chroma means "Color" in Greek. His name likely refers to his unique gameplay mechanic that his selected emissive color determines the elemental damage type dealt by his abilities.
- His name may also refer to Chromatic Dragons from the popular role-playing game "Dungeons & Dragons", whose elemental affinities are, similarly, indicated by the color of their scales. This connection was hinted by Community Manager Rebecca Ford in livestreams prior to Chroma's unveiling.
- Chroma was originally developed simply under the name Dragon and is still referred to as such internally in the game files.
- Chroma is the second tallest Warframe due to his stature and the pelt he wears. Limbo is the tallest, due to his "top hat."
- Chroma's Drac Helmet shows Chroma's actual helmet, the only one to do so while Effigy is inactive. The 'head' of the pelt rests on top of Chroma's base helmet in a fashion similar to that of cloaks capes or hats of skinned animals where the upper part of the head and snout is used as a hat.
- The helmet also resembles a seahorse. The Leafy Sea Dragon and Weedy Sea Dragon are both closely related to seahorses.
- Its appearance seems inspired by the Greek depiction of dragons, most notably the snout, which appears thinner in contrast to the typical European dragon. This is further backed by the fact that Chroma's name has a Greek origin.
- Chroma is the second Warframe to have a separable part, the first being Limbo.
- In Chroma's case, his outer pelt separates from his body during his 4th ability, Effigy, to create the sentry. Because the sentry's helmet design is determined by the cosmetic helmet selected for the Chroma warframe, this also reveals Chroma's "true" helmet which is not affected by the helmet selected.
- Following the above notes, Chroma presumably wears his dragon-skin outer pelt like a hunter might do for animal skin.
- The line in Lotus' summary, "When all the land is in ruins, Tenno, only Chroma will remain" is a reference to the song about the character Trogdor, a fictional dragon-like being from the web cartoon Homestar Runner.
- Chroma is another in the line of heavily fan-requested warframes (such as Zephyr, Nova, and Mesa), with inspiration being drawn from a long-surviving thread on the Fan Concepts forum.
- When equipped with Tonfa-type weapons (ex. Kronen), Chroma stores them on his back with the weapon's blades running nearly parallel each other, rather than diverging outward as with other Warframes. Chroma is currently the only Warframe to store Tonfas in this manner, and the second Warframe to have a unique holster style for a melee weapon, with the first being Nekros when stowing Dual Daggers.
- Chroma is the first and only Warframe whose component blueprints are acquired from Junctions.
- Chroma is the first and only Warframe to require components from other Warframes to construct.
- It is also the first Warframe whose blueprint uses a fourth Warframe component in the place of a resource like Orokin Cells or Argon Crystals.
- The increased credit drop chance from enemies killed by Chroma's 4th ability, Effigy, may be a reference to common legends of dragons hoarding gold.
- On release, a bug allowed Chroma to double end of mission credit rewards for all allies on missions with no extraction, chiefly Defense and Interception. His release coinciding with a double credit weekend, with a credit booster more than 1.3 million credits was obtainable from The Law of Retribution. Removed in Hotfix 16.1.4.1 (2015-03-29).
- Chroma's default helmet (along with the default helmets of Loki and Excalibur) are available as unlockable antenna toppers in Rocket League.
- Chroma appears to have six fingers, but the digit coming out from his hand is actually a part of his effigy.
- Chroma is the first known Warframe to be controlled by a faction other than the Tenno, in this case the Infested, and being hostile toward the players.
- When or how Chroma comes into this circumstance is unknown.
- Chroma is the third quest-driven Warframe that has a Prime variant, after Mirage and Limbo.
Release Date: September 25th, 2018
Chroma Prime is the Primed variant of Chroma, possessing increased armor and additional and polarities. Chroma Prime was released alongside Gram Prime and Rubico Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
5 |
Time: 72 hrs | |||
Rush: 50 | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
Chassis | |||||
15,000 |
2 |
10 |
1,600 |
7,800 |
Time: 12 hrs |
Rush: 25 | |||||
Neuroptics | |||||
15,000 |
4 |
1,750 |
450 |
4,750 |
Time: 12 hrs |
Rush: 25 | |||||
Systems | |||||
15,000 |
2 |
5 |
1,775 |
4,000 |
Time: 12 hrs |
Rush: 25 |
Warframe Guides[]
See Category:Conclave:Chroma Prime Guides to read user-made guides on how to play this Warframe.
Notes[]
- Chroma Prime, compared to Chroma:
- Higher Armor (165 vs. 145)
- Different Polarities ( vs. )
- Higher Mastery Rank required (6 vs. 0)
Trivia[]
- Chroma Prime is the third Primed Warframe whose non-primed variant was unlockable through a quest (The New Strange), after Mirage and Limbo.
- Chroma Prime's Effigy has larger and more complex wings than the original, along with orbiting particles.
Media[]
Passive[]
Chroma possesses an extra midair jump and bullet jump. Wings matching Chroma's energy colors will form during these maneuvers.
Chroma can alter his abilities to match any basic (uncombined) elemental attribute of the player's choice. Customizing Chroma's primary emission color determines what abilities he starts with. Color choices are grouped into four categories with each category corresponding to a given element:
- red, magenta, brown, orange and bright yellow hues being Heat;
- blue and purple hues being Electricity;
- green, lime, teal and dark yellow hues being Toxin;
- white, grey, black, and some faded colors being Cold.
Note that players do not need to purchase color palettes to unlock the full potential of this trait.
While customizing his emission color, Chroma's active element is displayed in the form of an icon ( Heat, Electricity, Toxin, Cold). This imgur album can serve as a reference for future color palette purchases.
Customizing the secondary emission and the energy colors will have no effect on Chroma's chosen element.
Abilities can be cycled mid-match using Spectral Scream.Abilities []
1 10 +3/s |
Spectral Scream Exhale a deep breath of elemental destruction. Chroma's energy color determines the element. Introduced in Update 16.0 (2015-03-19) |
Strength:60 Heat/70 Electricity/6 Toxin/75 Cold (damage) | |
Duration:N/A | |||
Range:15 m | |||
Misc: 100% (status chance) |
2 50 |
Elemental Ward Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy. Introduced in Update 16.0 (2015-03-19) |
| ||||||||||||||
Subsumable to Helminth |
3 75 |
Vex Armor Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or kills an enemy with a ranged weapon, double the effect on weak point kills. Introduced in Update 16.0 (2015-03-19) |
Strength:5000% (maximum armor bonus) 200% (maximum damage bonus) | |
Duration:12 s | |||
Range:10 m |
4 50 +10/s |
Effigy Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks. Introduced in Update 16.0 (2015-03-19) |
Strength:100 Heat/120 Electricity/12 Toxin/120 Cold (damage) 800 (health) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
12 m (attack range) |
References[]
Update 22.12 (2018-02-09)
- Chroma can no longer jump or sprint when using Spectral Scream.
Update 20.0 (2017-03-24)
- Chroma's Effigy damage increased for all elemental types in Conclave.
- Chroma's Vex Armor duration increased in Conclave.
Update: The Silver Grove (2016-08-19)
- Spectral Scream status chance now 100%.
Update: Specters of the Rail 0.0 (2016-07-08)
- Effigy can now only be activated at 100 energy.
Update 18.5 (2016-03-04)
- Increased the damage and decreased the health of Effigy in Conclave.
Update 18.1 (2015-12-16)
- Chroma can no longer gain energy when Vex Armor or Effigy is active.
Hotfix 18.0.4 (2015-12-08)
- Fixed Effigy not correctly targeting enemy players correctly in Conclave's Annihilation game mode.
Hotfix 17.8.1 (2015-10-22)
- Fixed Clients sometimes not showing the correct energy colors when using Chroma.
- Fixed Chroma not showing the proper energy element while in the Arsenal or in game.
- Fixed Chroma's elemental damage always being Heat regardless of colour.
Update 17.8 (2015-10-21)
- Fixed Chroma not using the correct energy element in Conclave.
Update 17.0 (2015-07-31)
- Vex Armor duration increased.
Update 16.5 (2015-05-12)
- Vex Armor duration increased.
Update 16.0 (2015-03-19)
- Introduced and available for use in Conclave.
Last updated: Hotfix 22.17.1.1 (2018-04-05)
Warframes | ||
---|---|---|
Ash ( Prime) • Atlas ( Prime) • Banshee ( Prime) • Baruuk ( Prime) • Caliban • Chroma ( Prime) • Citrine • Dagath • Dante • Ember ( Prime) • Equinox ( Prime) • Excalibur ( Umbra, Prime) • Frost ( Prime) • Gara ( Prime) • Garuda ( Prime) • Gauss ( Prime) • Grendel ( Prime) • Gyre • Harrow ( Prime) • Hildryn ( Prime) • Hydroid ( Prime) • Inaros ( Prime) • Ivara ( Prime) • Jade • Khora ( Prime) • Koumei • Kullervo • Lavos • Limbo ( Prime) • Loki ( Prime) • Mag ( Prime) • Mesa ( Prime) • Mirage ( Prime) • Nekros ( Prime) • Nezha ( Prime) • Nidus ( Prime) • Nova ( Prime) • Nyx ( Prime) • Oberon ( Prime) • Octavia ( Prime) • Protea ( Prime) • Qorvex • Revenant ( Prime) • Rhino ( Prime) • Saryn ( Prime) • Sevagoth ( Prime) • Styanax • Titania ( Prime) • Trinity ( Prime) • Valkyr ( Prime) • Vauban ( Prime) • Volt ( Prime) • Voruna • Wisp ( Prime) • Wukong ( Prime) • Xaku • Yareli • Zephyr ( Prime) | ||
Upcoming | ||
Cyte-09 | ||
Attributes • Helminth • Augments • Compare All • Cosmetics |