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A master of the deadly elements, Chroma can alter his damage output by changing his energy color.

This is Chroma, an ancient legend, master of the elements.

When all the land is in ruins, Tenno, only Chroma will remain.

Release Date: March 19, 2015

The bestial avatar of the primal forces of nature, Chroma, confounds his foes and strengthens his allies with elemental caprice. Chroma awoke in Update 16.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
Helmet
Volt Neuroptics
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: N/A
Neuroptics
Credits64
15,000
Plastids64
200
NeuralSensor64
2
PolymerBundle64
350
Helmet
Ember Neuroptics
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Neurode64
2
Salvage64
900
Plastids64
50
Chassis
Frost Chassis
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Oxium64
400
ArgonCrystal64
2
Neurode64
1
Systems
Saryn Systems
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Chroma's main blueprint is rewarded upon completion of the quest The New Strange.

Component blueprints are awarded by completing Junctions. The Neuroptics will be rewarded after completing the Uranus Junction, the Chassis the Neptune Junction and the Systems the Pluto Junction.

Additional blueprints can be bought from Cephalon Simaris; ReputationLargeBlack50,000 for component blueprints and ReputationLargeBlack100,000 for main blueprint.

NotesEdit

  • It is advised not to dispose of Chroma or his parts as the only to reobtain Chroma is to buy him with Platinum.
    • However, Chroma possesses a Prime variant.
  • Considering the resources required to craft the necessary non-Chroma Warframe parts, the total cost of crafting Chroma is NeuralSensor64 4 Neural Sensors, Neurode64 3 Neurodes, 2 Argon Crystals, Morphics64 2 Morphics, ControlModule64 1 Control Module, Rubedo64 1300 Rubedo, Ferrite64 1000 Ferrite, NanoSpores64 900 Nano Spores, PolymerBundle64 650 Polymer Bundles, Plastids64 600 Plastids, Salvage64 550 Salvage, Oxium64 400 Oxium, 300 Alloy Plates, and Credits64135,000.
  • While players will have all the component blueprints by the time they reach Pluto, players will still have to gain access to Sedna to get Saryn systems from Kela De Thaym to craft Chroma.
  • When editing the appearance of Chroma, there is a special option to view him without his Effigy on.

TriviaEdit

  • Chroma was first revealed during Tennolive 2015 and hinted at during Devstreams 45 and 46.
  • Chroma shares a similar name with an enemy from Digital Extremes' 2008 game darkSector.
  • The word Chroma means "Color" in Greek. His name likely refers to his unique gameplay mechanic that his selected energy color determines the elemental damage type dealt by his abilities.
    • His name may also refer to Chromatic Dragons from the popular role-playing game "Dungeons & Dragons", whose elemental affinities are, similarly, indicated by the color of their scales. This connection was hinted by Community Manager Rebecca Ford in livestreams prior to Chroma's unveiling.
  • Chroma was originally developed simply under the name Dragon and is still referred to as as such internally in the game files.
  • Chroma is the second tallest Warframe due to his stature and the pelt he wears. LimboIcon272 Limbo is the tallest, due to his "top hat."
  • Chroma's Drac Helmet shows Chroma's actual helmet, the only one to do so while Effigy130xDark Effigy is inactive. The 'head' of the pelt rests on top of Chroma's base helmet in a fashion similar to that of cloaks capes or hats of skinned animals where the upper part of the head and snout is used as a hat.
    • The helmet also resembles a seahorse. The Leafy Sea Dragon and Weedy Sea Dragon are both closely related to seahorses.
    • In certain languages, seahorses are also named in relation to "seadragons." For example, the Japanese term for seahorse is "tatsu no otoshigo" (竜の落とし子), literally meaning "illegitimate child of dragons".
    • Its appearance seems inspired by the Greek depiction of dragons, most notably the snout, which appears thinner in contrast to the typical European dragon. This is further backed by the fact that Chroma's name has a Greek origin.
  • Chroma is the second Warframe to have a separable part, the first being LimboIcon272 Limbo.
    • In Chroma's case, his outer pelt separates from his body during his 4th ability, Effigy130xDark Effigy, to create the sentry. Because the sentry's helmet design is determined by the cosmetic helmet selected for the Chroma warframe, this also reveals Chroma's "true" helmet which is not affected by the helmet selected.
    • Following the above notes, Chroma presumably wears his dragon-skin outer pelt like a hunter might do for animal skin.
  • The line in Lotus' summary, "When all the land is in ruins, Tenno, only Chroma will remain" is a reference to the song about the character Trogdor, a fictional dragon-like being from the web cartoon Homestar Runner.
  • Chroma is another in the line of heavily fan-requested warframes (such as ZephyrIcon272 Zephyr, NovaIcon272 Nova, and MesaIcon272 Mesa), with inspiration being drawn from a long-surviving thread on the Fan Concepts forum.
  • A rear view of Chroma's storage of Tonfas
  • A frontal view of Chroma's storage of Tonfas
  • When equipped with Tonfa-type weapons (ex. TennoTonfa Kronen), Chroma stores them on his back with the weapon's blades running nearly parallel each other, rather than diverging outward as with other Warframes. Chroma is currently the only Warframe to store Tonfas in this manner, and the second Warframe to have a unique holster style for a melee weapon, with the first being NekrosIcon272 Nekros when stowing Dual Daggers.
  • Chroma is the first Warframe to require components from other Warframes to construct.
    • It is also the first Warframe whose blueprint uses a fourth Warframe component in the place of a resource like Orokin Cells or Argon Crystals.
      • Each one of the Warframes from which the components are derived – SarynIcon272 Saryn, VoltIcon272 Volt, EmberIcon272 Ember, and FrostIcon272 Frost – correspond to a single elemental type, and thus Chroma, which can use all 4 elements, can be said to have properties of each Warframe.
  • The increased credit drop chance from enemies killed by Chroma's 4th ability, Effigy, may be a reference to common legends of dragons hoarding gold.
  • Chroma's default helmet (along with the default helmets of LokiIcon272 Loki and ExcaliburIcon272 Excalibur) are available as unlockable antenna toppers in Rocket League.
  • Chroma appears to have six fingers, but the digit coming out from his hand is actually a part of his effigy.


Edit Tab

Bind the elements and unleash untold destruction with Chroma Prime. Featuring altered mod polarities for greater customization.

Release Date: September 25th, 2018

Chroma Prime is the Primed variant of ChromaIcon272 Chroma, possessing increased armor and additional Vazarin Pol and Naramon Pol polarities. Chroma Prime was released alongside GramPrime Gram Prime and RubicoPrime Rubico Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 N/A Blueprint Price: Credits64 N/A
Neuroptics
Credits64
15,000
Neurode64
4
Circuits64
1,750
Plastids64
450
NanoSpores64
4,750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
DENitainExtract2
2
ControlModule64
10
Rubedo64
1,600
Salvage64
7,800
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
NeuralSensor64
5
PolymerBundle64
1,775
Ferrite64
4,000
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso Z3 Common
Axi A6 Common
Axi D1 Common
Meso P1 Common (V)
Neo K2 Common (V)
Neuroptics Lith C4 Rare
Lith C3 Rare (V)
Chassis Meso D4 Uncommon
Meso T3 Uncommon
Meso K2 Uncommon (V)
Axi R2 Uncommon (V)
Systems Neo C1 Rare
Axi C3 Rare (V)
Axi C4 Rare (V)

Blueprint Meso Z3 Common
Axi A6 Common
Axi D1 Common
Meso P1 Common (V)
Neo K2 Common (V)
Neuroptics Lith C4 Rare
Lith C3 Rare (V)
Chassis Meso D4 Uncommon
Meso T3 Uncommon
Meso K2 Uncommon (V)
Axi R2 Uncommon (V)
Systems Neo C1 Rare
Axi C3 Rare (V)
Axi C4 Rare (V)

Blueprint Meso Z3 Common
Axi A6 Common
Axi D1 Common
Meso P1 Common (V)
Neo K2 Common (V)
Neuroptics Lith C4 Rare
Lith C3 Rare (V)
Chassis Meso D4 Uncommon
Meso T3 Uncommon
Meso K2 Uncommon (V)
Axi R2 Uncommon (V)
Systems Neo C1 Rare
Axi C3 Rare (V)
Axi C4 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Warframe GuidesEdit

See Category:Conclave:Chroma Prime Guides to read user-made guides on how to play this Warframe.

NotesEdit

  • Chroma Prime, compared to ChromaIcon272 Chroma:
    • Higher Armor (165 vs. 145)
    • Different Polarities (Naramon PolVazarin PolMadurai PolNaramon Pol vs. Naramon PolMadurai Pol)
    • Higher Mastery Rank required (6 vs. 0)

TriviaEdit

  • Chroma Prime is the third Primed Warframe whose non-primed variant was unlockable through a quest (The New Strange), after MirageIcon272 Mirage and LimboIcon272 Limbo.
  • Chroma Prime's Effigy has larger and more complex wings than the original, along with orbiting particles.

MediaEdit

  • Chroma Prime Promotional Image
  • Prime attachments


Edit Tab

Elemental AlignmentEdit

Chroma can alter his abilities to match any basic (uncombined) elemental attribute of the player's choice. This change is performed by customizing Chroma's appearance outside of a mission, specifically his energy color. Color choices are grouped into four categories with each category corresponding to a given element:

  • red, magenta, brown, orange and bright yellow hues being Heat b Heat
  • blue and purple hues being Electricity b Electric
  • green, lime, teal and dark yellow hues being Toxin b Toxin;
  • white, grey, black, and some faded colors being Cold b Cold.

Note that players do not need to purchase color palettes to unlock the full potential of this trait.

While customizing his energy color, Chroma's active element is displayed in the form of an icon (Heat b, Electricity b, Toxin b, Cold b). This imgur album can serve as a reference for future color palette purchases.

Abilities Edit

SpectralScream SpectralScreamIcon
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:60Heat b Heat/70Electricity b Electricity/6Toxin b Toxin/75Cold b Cold (damage)
Duration:N/A
Range:15 m
Misc:100% (status chance)

Info
  • Chroma unleashes a continuous stream of elemental energy in a cone 15 meters long that inflicts 60 Heat b Heat, 70 Electricity b Electricity, 6 Toxin b Toxin, or 75 Cold b Cold damage per second with a 100% status chance.
  • Damage type is based on Chroma's current elemental alignment which is determined by Chroma's energy color.
  • Spectral Scream drains 3 energy per second and will remain active as long as Chroma has energy. Spectral Scream will end if Chroma runs out of energy or if deactivated by pressing the ability key again (default 1 ).
  • Chroma can still replenish energy using Energy Orbs.
  • Unlike PvE, Chroma cannot perform any jumps or sprint, but can only roll and walk around; as well as cast other abilities.
  • The attack can only be aimed within 90 degrees to each side and 45 degrees above or below Chroma.
  • Rolling can be used to counteract the movement speed reduction and cover a large area in a short period of time.
  • A visual effect lingers after the cone of damage, dependent on element.

Augment
Afterburn
Main article: Afterburn

Afterburn is a Warframe Augment Mod usable in both PvE and Conclave for ChromaIcon272 Chroma's SpectralScream130xDark Spectral Scream that launches a single damaging elemental attack upon deactivating the ability.


Rank Damage per second active Total damage cap Cost
0 25 200 6
1 50 300 7
2 75 400 8
3 100 500 9



ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Heat
Strength:1.65 (damage per second)
Duration:25 s (ability duration)
Range:12 m (aura range)
Misc:50% (status chance)
3 m (burn radius)

Electric
Strength:2x (damage reflection multiplier)
50% (status chance)
Duration:25 s (ability duration)
Range:<span style="float:right;font-size:12px;"12 m (aura range)
5 m (discharge range)</span>

Toxin
Strength:0.40% (damage chance per second)
Duration:25 s (ability duration)
Range:12 m (aura range)

Cold
Strength:1.8x (damage reflection multiplier)
50% (status chance)
Duration:25 s (ability duration)
Range:12 m (aura range)

Info
  • Chroma emits an aura that infuses himself and nearby allies with elemental energy as long as they remain within 12 meters, providing both offensive and defensive buffs. The aura lasts for 25 seconds.
    • Reflects melee damage by 2.0x back to the attacker and has a chance to proc its respective element.
    • If Chroma receives a lethal instance of melee damage, that instance of damage will not be reflected towards the attacker.
    • Does not reflect damage received from ranged melee weapons such as Glaives.
  • Elemental Ward exhibits different effects depending on Chroma's current elemental alignment, determined by Chroma's energy color.

Heat
  • Generates a flame aura around Chroma and affected allies that reflects melee damage by 2.0x and provides a 1.65 Heat b Heat damage mulitplier within a radius of 5 meters.

Electric
  • Infuses Chroma and affected allies with an electric current that reflects melee damage by 2.0x and converts incoming damage into arc discharges. An arc discharge inflicts 2% incoming damage as Electricity b Electricity damage to a single target within 12 meters. Arc discharges will inflict a minimum of 10 Electricity b Electricity damage.

Toxin
  • Emits an aura of noxious fumes around Chroma and affected allies that reflects melee damage by 2.0x. Within a radius of 12 meters, the noxious fumes also have a 50% chance per second to deal 0.40% of an enemy's maximum health as Toxin b Toxin damage.

Cold
  • Encases Chroma and affected allies in a layer of frost that reflects melee damage by 2.0x and creates an ice shield that reflects incoming fire back to their source. Reflected damage is increased by 1.8%.
  • Has a casting delay of 1 second. The animation interrupts movement and other actions.
  • Elemental Ward cannot be recast while active.



VexArmor VexArmorIcon
ENERGY
75
KEY
3
Vex Armor
When shields are hit, Chroma's armor grows stronger, when health takes a hit, weapon damage increases. Active for a limited time, maximum increases corresponding to rank.
Strength:5000% (maximum armor bonus)
200% (maximum damage bonus)
Duration:12 s
Range:10 m

Info
  • Chroma enters a state of primal rage, gaining Scorn when shields are hit and Fury when health is damaged.
    • Scorn increases Chroma's armor by 0.5% for every point of shields lost up to a maximum of 200%.
    • Fury increases Chroma's weapon bonus damage by 2% for every point of health lost up to a maximum of 200%.
  • The effects of Vex Armor last for 12 seconds.
  • Allies within a radius of 10 meters receive Vex Armor's effects.
  • Vex Armor is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • Vex armor can be recast while active to retain the gained buffs, but Chroma cannot regenerate energy or pick up energy orbs.
  • Requires 400 shields to max out armor gain, can gain up to 1876% armor with 145 base shield (actual multiplier seems to be 5175%).
    • Overshields do not contribute to multiplier growth.
  • The ability has a casting animation time of 0.75 seconds.


Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 3.5 s-1
Strength:100 Heat b Heat/120 Electricity b Electric/12 Toxin b Toxin/120 Cold b Cold (damage)
800 (health)
Duration:N/A
Range:N/A
Misc:12 m (attack range)
5 m (stun radius)
5 m (knockback radius)

Sentry
4 (ticks/second)

Chroma
20% (speed bonus)
50% (armor reduction)

Info
  • Chroma must have 100 energy in order to activate this ability.
  • Chroma sheds his outer pelt, imbuing it with elemental energy to sprout wings and converting it into a stationary floating sentry with 800 health. The sentry will attack all enemies within 12 meters with a continuous stream of elemental energy, dealing 100 Heat b Heat, 120 Electricity b Electric, 12 Toxin b Toxin, or 120Cold b Cold damage per tick. The sentry is capable of unleashing a radial attack that inflicts 100 Heat b Heat, 120 Electricity b Electric, 12 Toxin b Toxin, or 120 Cold b Cold damage to enemies within 5 meters.
    • Effigy drains 3.5 energy per second while active, and will deactivate if Chroma runs out of energy, sentry health is depleted, or if manually deactivated by pressing the ability key again (default 4 ).
    • Chroma cannot replenish energy using Energy Orbs when Effigy is active.
  • When deactivated, Chroma can teleport his pelt from anywhere onto himself. This will stop movement and interrupt any action Chroma is doing, such as reloading, leaving a player vulnerable.
    • When deactivated while sliding, Chroma's pelt will be reapplied to him without triggering the animation, even if the player immediately cancels his slide.
    • Effigy cannot be activated while in the air, but can be deactivated at any time.
  • Both the initial cast and the return of Chroma's pelt will cease any actions as they are a two-handed ability.
  • While Effigy is active, Chroma can fight in his lightened form, gaining 20% movement speed but with a 50% armor reduction.


ReferencesEdit


Edit Tab

Update 22.12
  • Chroma can no longer jump or sprint when using Spectral Scream.

Update 20.0

  • Chroma's Effigy damage increased for all elemental types in Conclave.
  • Chroma's Vex Armor duration increased in Conclave.

Update: The Silver Grove

  • Spectral Scream status chance now 100%.

Update: Specters of the Rail

  • Effigy can now only be activated at 100 energy.

Update 18.5

  • Increased the damage and decreased the health of Effigy in Conclave.

Update 18.1

  • Chroma can no longer gain energy when Vex Armor or Effigy is active.

Hotfix 18.0.4

  • Fixed Effigy not correctly targeting enemy players correctly in Conclave's Annihilation game mode.

Hotfix 17.8.1

  • Fixed Clients sometimes not showing the correct energy colors when using Chroma.
  • Fixed Chroma not showing the proper energy element while in the Arsenal or in game.
  • Fixed Chroma's elemental damage always being Heat regardless of colour.

Update 17.8

  • Fixed Chroma not using the correct energy element in Conclave.

Update 17.0

  • Vex Armor duration increased.

Update 16.5

  • Vex Armor duration increased.

Update 16.0

  • Introduced and available for use in Conclave.
Last update: Hotfix 22.17.1.1

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