The Castanas are a throwing type secondary weapons with Electricity detonation charge that can be detonated remotely by using the Alternate Fire, much like the Penta. Although lacking in throwing speed like other thrown weapons, they can be stacked up to six then detonated all at once to create a wide array of crowd controlling opportunities, thanks to their electrical explosion and chaining effects.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
800 |
200 |
1 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:15,000 | ||||
Tenno Lab Research3,000 | |||||
5,000 |
1 |
500 |
50 |
300 |
Time: 3 Day(s) |
Prereq: N/A | |||||
x1 x3 x10 x30 x100 |
Characteristics[]
This weapon deals Electricity damage.
Advantages:
- Highest base damage of all throwing-type secondaries.
- Innate Electricity damage – effective against health and shields.
- Pinpoint accuracy.
- Very high reload speed.
- Mines can stick to surfaces, including enemies and allies.
- Silent - will not be present on opponent's minimap.
- User can detonate charges on command via Alternate Fire, giving the player precise timing in detonation.
- Detonation has an explosion radius of 3 meters.
- Up to two deployed mines can be ready for detonation at the same time.
- Two Polarities.
Disadvantages:
- Damage cannot be converted with Slash, Impact or Puncture mods.
- Projectiles have very slow travel time with arcing.
- Explosions inflict self-damage.
- Semi-automatic fire, unlike other throwing weapons.
- Extremely low magazine size of just 2 rounds; requires frequent reloading.
- Low ammo capacity size of 8.
- Can only have two deployed mines out at once.
Comparisons:
- Castanas (Normal Attack), compared to Sancti Castanas (Normal Attack):
- Equal base damage
- Less polarities ( vs. )
- Lower Mastery Rank required (3 vs. 10)
Notes[]
- The normal animation and arc behaves similar to other thrown secondary weapons.
- Primary fire throws the Castanas, secondary fire detonates them.
- When thrown while running backwards, it is possible that they can stick to your Frame itself.
- Throws that were made by the left hand are further from reticle by a few degrees to the bottom compared to the right hand.
Trivia[]
- The Castanas are the first thrown secondary weapon that delivers Area of Effect damage.
- The detonation feature is similar to that of the Penta grenade launcher, which also allowed users to detonate on command.
- The word Castañas means "chestnuts" in Spanish and Greek, judging how the knives are thrown, then "open" themselves, revealing their explosive cores.
- The Castanas are the first throwable weapon of its kind to be thrown in "Semi-auto".
Media[]
Patch History[]
Update 22.20 (2018-05-17)
- Conclave
- Reduced the ammo pool of the Castanas.
- Increased the effect of gravity on the Castanas.
Hotfix 22.13.3 (2018-02-21)
- Made the additional projectiles of Talons and Castanas from Multishot spread in a more uniform/predictable pattern.
Update 22.12 (2018-02-09)
- Damage increased from 100 to 160.
- Status chance increased from 10% to 22%.
- Critical chance increased from 5% to 8%.
- Increased speed of projectile.
- Deployed damage radius increased from 2m to 3m.
- Multishot now spreads additional projectiles horizontal only.
- Ammo pool decreased from 30 to 18.
Update 21.0 (2017-06-29)
- Fixed Magnum Force equipped on Castanas modded for multishot resulting in pin-point accuracy.
Update 20.5 (2017-05-17)
- Reduced the detonation delay of detonated explosive weapons (Talons, Castanas, etc).
Hotfix 15.12.2 (2015-01-30)
- Fixed an issue causing attachments on the Sancti Castanas and regular Castanas to turn grey.
Update 14.2 (2014-08-13)
- Ammo capacity reduced from 210 to 30.
Hotfix 14.1.3 (2014-08-02)
- Tweaked the visual fidelity of Castanas explosions spawned from Hall of Mirror clones.
Update 13.8 (2014-06-19)
- Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.
Hotfix 12.5.3 (2014-03-24)
- Fixed a duplicate flashlight being present on the Castanas.
Hotfix 12.4.5 (2014-03-12)
- Fixed inability to fire Grinlok or throw Castanas while sprinting.
Update 12.3 (2014-02-27)
- Adjusted timing to show Castanas in hand sooner after reload is complete.
Update 12.2 (2014-02-19)
- Introduced.
See also[]
- Sancti Castanas, the New Loka custom version.
- Talons, explosive bombs that work much like the Castanas