The remotely triggered Castanas quietly deliver a lethal dose of electricity to unsuspecting enemies.

The Castanas are a throwing type secondary weapons with Electricity b.png Electricity detonation charge that can be detonated remotely by using the Alternate Fire, much like the DEPenta.png Penta. Although lacking in throwing speed like other thrown weapons, they can be stacked up to six then detonated all at once to create a wide array of crowd controlling opportunities, thanks to their electrical explosion and chaining effects.

Manufacturing Requirements
Credits64.png
20,000
ControlModule64.png
2
Salvage64.png
800
Circuits64.png
200
Forma64.png
1
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 175 Blueprint2.svg Blueprints Price:Credits64.png15,000
Tenno Lab Research ClanAffinity64.png 3,000
Credits64.png
5,000
ControlModule64.png
1
Salvage64.png
500
Circuits64.png
50
Ferrite64.png
300
Time: 72 hrs
Prereq: N/A
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[edit | edit source]

This weapon deals Electricity b.png Electricity damage.

Advantages:

  • Highest base damage of all throwing-type secondaries.
  • Pinpoint accuracy.
  • Very high reload speed.
  • Mines can stick to surfaces, including enemies and allies.
  • Silent - will not be present on opponent's minimap.
  • User can detonate charges on command via Alternate Fire, giving the player precise timing in detonation.
    • Detonation has an explosion radius of 3 meters.
    • Up to two deployed mines can be ready for detonation at the same time.
  • Two Madurai Pol.svg Polarities.

Disadvantages:

  • Damage cannot be converted with Slash b.svg Slash, Impact b.svg Impact or Puncture b.svg Puncture mods.
  • Projectiles have very slow travel time with arcing.
  • Explosions inflict self-damage.
  • Semi-automatic fire, unlike other throwing weapons.
  • Extremely low magazine size of just 2 rounds; requires frequent reloading.
  • Low ammo capacity size of 8.
  • Can only have two deployed mines out at once.

Comparisons:

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • The normal animation and arc behaves similar to other thrown secondary weapons.
  • Primary fire throws the Castanas, secondary fire detonates them.
    • When thrown while running backwards, it is possible that they can stick to your Frame itself.
  • Throws that were made by the left hand are further from reticle by a few degrees to the bottom compared to the right hand.

Trivia[edit | edit source]

  • The Castanas are the first thrown secondary weapon that delivers Area of Effect damage.
  • The detonation feature is similar to that of the DEPenta.png Penta grenade launcher, which also allowed users to detonate on command.
  • The word Castañas means "chestnuts" in Spanish and Greek, judging how the knives are thrown, then "open" themselves, revealing their explosive cores.
  • The Castanas are the first throwable weapon of its kind to be thrown in "Semi-auto".

Media[edit | edit source]

Patch History[edit | edit source]

Update 22.20

Conclave
  • Reduced the ammo pool of the Castanas.
  • Increased the effect of gravity on the Castanas.

Hotfix 22.13.3

  • Made the additional projectiles of Talons and Castanas from Multishot spread in a more uniform/predictable pattern.

Update 22.12

  • Damage increased from 100 to 160.
  • Status chance increased from 10% to 22%.
  • Critical chance increased from 5% to 8%.
  • Increased speed of projectile.
  • Deployed damage radius increased from 2m to 3m.
  • Multishot now spreads additional projectiles horizontal only.
  • Ammo pool decreased from 30 to 18.

Update 21.0

  • Fixed Mod TT 20px.pngMagnum Force equipped on Castanas modded for multishot resulting in pin-point accuracy.

Update 20.5

  • Reduced the detonation delay of detonated explosive weapons (Talons, Castanas, etc).

Hotfix 15.12.2

  • Fixed an issue causing attachments on the Sancti Castanas and regular Castanas to turn grey.

Update 14.2

  • Ammo capacity reduced from 210 to 30.

Hotfix 14.1.3

  • Tweaked the visual fidelity of Castanas explosions spawned from Hall of Mirror clones.

Update 13.8

  • Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.

Hotfix 12.5.3

  • Fixed a duplicate flashlight being present on the Castanas.

Hotfix 12.4.5

  • Fixed inability to fire Grinlok or throw Castanas while sprinting.

Update 12.3

  • Adjusted timing to show Castanas in hand sooner after reload is complete.

Update 12.2

  • Introduced.

See also[edit | edit source]

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