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Fires Orokin designed bolts that are faster and sharper but with reduced range

The Boltor Prime is the Prime variant of the Boltor rifle, featuring higher damage, accuracy, critical chance, higher critical multiplier, status chance, faster fire rate, and slightly faster reload speed.

This weapon can be sold for Credits647,500.


Manufacturing Requirements
Credits64
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell64
10
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintLith B4 Rare
Neo B3 Rare (V)
GenericGunPrimeBarrel BarrelMeso N6 Common
Meso M1 Common (V)
GenericGunPrimeReceiver ReceiverNeo R1 Uncommon
Lith B1 Uncommon (V)
GenericGunPrimeStock StockAxi S3 Common
Axi R1 Common (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

Disadvantages:

Comparisons: Comparisons:

  • Boltor Prime, compared to Boltor:
    • Lower base damage (32.2 vs. 36.5)
      • Lower Impact b Impact damage (3.2 vs. 3.7)
      • Lower Puncture b Puncture damage (29.0 vs. 29.2)
    • Higher fire rate (10 rounds/sec vs. 8.75 rounds/sec)
    • Larger magazine (36 rounds vs. 30 rounds)
    • Larger max ammo capacity (144 rounds vs. 120 rounds)
    • Faster reload speed (2.4 s vs. 2.6 s)
    • More accurate (50 vs. 25)
    • Different polarities (Vazarin PolMadurai Pol vs. Vazarin Pol)
    • Higher Mastery Rank required (13 vs. 2)

Comparisons:

  • Boltor Prime, compared to Telos Boltor:
    • Lower base damage (32.2 vs. 33.0)
      • Lower Impact b Impact damage (3.2 vs. 3.3)
      • Lower Puncture b Puncture damage (29.0 vs. 29.7)
    • Higher fire rate (10 rounds/sec vs. 9.33 rounds/sec)
    • Smaller magazine (36 rounds vs. 42 rounds)
    • Smaller max ammo capacity (144 rounds vs. 168 rounds)
    • More accurate (50 vs. 25)
    • Lack of an innate Truth effect
    • Higher Mastery Rank required (13 vs. 12)

Weapon LoadoutsEdit

TipsEdit

  • Since it has medium ammo economy, mods like Mod TT 20pxRifle Ammo Mutation or Mod TT 20pxAmmo Drum can be used to gain extra ammo if needed, or alternatively, a Team Ammo Restore can be used. another option would be to use Carrier's Ammo Case.
  • The Boltor Prime has a knockback effect on kill that can be used instead of Punch Through to save an additional mod slot.
    • The knockback works with Punch Through mods, making a Boltor Prime with Mod TT 20pxShred or Mod TT 20pxMetal Auger devastating when fired against lines of enemies as it both punches through them and knocks any killed enemies back into the line.

NotesEdit

TriviaEdit

  • Boltor Prime is the sixth primed Primary weapon ever released.
  • Compared to previous Prime weapons, the Boltor and the Boltor Prime have a much closer resemblance to each other.
    • A possible explanation is the manufacturing faction. The Boltor is a Tenno produced weapon, like, for example, the Braton.
  • The Boltor Prime's gold parts can be recolored as of Update 15.13.

MediaEdit

  • Boltor Prime in Codex.
  • Boltor Prime's Original Colors
  • Color customization. Tint 4 seems to have no effect.
  • Boltor Prime
  • Boltor Prime
  • Boltor Prime
  • Polarity
  • Boltor Prime
  • Rhino with Boltor Prime
  • Bolter Prime / Excalibur Immortal Skin / Excalibur Mordred Helmet / UDYAT Syandana / RIV ELITE-GUARD set.

Boltor Prime Skins

VaultingsEdit

  • On February 9th, 2016, it was announced that Boltor Prime would enter the Prime Vault and be retired from the reward tables on February 16, 2016. Any preexisting components or fully-built weapons will remain as is.

Patch HistoryEdit

Update 22.16

Update 22.12

  • Mastery Rank increased from 2 to 13
  • Status chance increased from 10% to 32%
  • Critical chance increased from 5% to 12%
  • Damage decreased from 55 to 46

Update 19.5

  • Conclave Magazine Size reduced from 60 to 36 for the Boltor Prime.

Update 19.0

  • Fixed Boltor (series) projectiles absorbing/preventing melee damage for a short time.
  • Fixed projectile weapons (i.e. Boltor) with Punch Through not going through allies.

Update: The Silver Grove

  • Fixed crash when you destroy a Blunt with projectiles stuck to it. (eg shoot it with Boltor)

Hotfix 18.6.2

  • Conclave damage has been reduced for the Boltor Prime.

Update 17.9

  • Day of the Dead skin added.

Update 17.4

  • Fixed missing weapon trails from projectiles created by the Boltor Prime.

Update 16.5

  • Available for use in Conclave.

Hotfix 16.2.1

  • Fixed Latron Prime Blueprint dropping from Reinforced Orokin Loot Crates instead of Boltor Prime Blueprint.

Hotfix 15.13.1

  • Fixed Boltor Prime's material colors not displaying properly.

Update 15.13

  • Received the PBR treatment.

Hotfix 14.2.4

  • Increased conclave ratings.

Hotfix 12.4.4

  • Fixed Rifle Ammo Mutation mod not being compatible with Boltor Prime.

Hotfix 12.4.1

  • Disabled skins on Boltor Prime.

Update 12.4

  • Introduced.

See alsoEdit

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