4 (15.45 damage per bolt)
4 ammo per shot
4 (31.18 damage per bolt)
Ballistica Prime is the Prime variant of the , sporting higher damage, larger magazine, and faster charge-up and reload speed. It should also be noted that the Ballistica Prime doesn't have burst-fire like the standard Ballistica and Rakta versions, instead shooting 4 arrows in a tight spread.
It was released in
alongside Update 21.6 and Hydroid Prime .
Nami Skyla Prime
This weapon deals primarily
High and good Puncture damage – effective against Slash health and shields.
Silent - will not be present on opponent's minimap.
Charged shots have 1 meter Punch Through.
High reload speed.
Low charge time.
No projectile arcing.
Uniquely fires all four shots in a tight spread simultaneously instead of consecutively, reducing the chance of one missing.
Innate two and one polarities.
Low damage – less effective against Impact shields.
Projectiles have travel time.
Consumes 4 ammo per shot regardless of charge-up unlike other members of the Ballistica family, resulting in an 8-shot magazine.
Slightly lower than average zoom.
Ballistica Prime, compared to Ballistica:
Faster charge time (0.8 s vs. 1.0 s)
Larger magazine (20 rounds vs. 16 rounds)
Smaller max ammo capacity (40 rounds vs. 64 rounds)
Faster reload speed (1.2 s vs. 2 s)
Different polarities ( vs. )
Higher Mastery Rank required (14 vs. 2)
Weapon Loadouts Edit
Unlike other members of the Ballistica family, the Ballstica Prime functions as a weapon with innate multishot rather than a burst-fire weapon. As a result, the number in the arsenal reflects the total damage and status per barrage rather than per shot, with the actual damage/status being divided between the amount of bolts fired.
Ballistica Prime in Codex. Example of a Ghost
Warframe Ballistica Prime, Better than the Rakta? - 3 Forma Build thesnapshot
Warframe - BALLISTICA PRIME - Get Ghosted! 2 forma
Ballistica Prime Sk ns i
Patch History Edit
Mastery Rank increased from 7 to 14.
Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but pinky-friendly sprint changes have made this more obvious).
Fixed Ballistica Prime not creating proper ‘Ghost’ on Charged Attack kill.
Fixed animation issue when charging an arrow immediately after firing a shot using Bows.
Fixed the Ballistica Prime turning Executioners in Rathuum and Brokers in The Index into ghosts.
Fixed instances of Ballistica Prime not properly spawning ghosts.
Fixed the color of the Prime Ballistica ghosts flickering for Clients.
Fixed Ballistica Prime not unfolding correctly if no primary is equipped.
Last updated: Hotfix 24.1.5
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