The beauty of this luxuriously gilded crossbow cannot obscure its lethal purpose.

The Ballistica Prime is the Prime variant of the DEBallistica.png Ballistica, sporting higher damage, larger magazine, and faster charge-up and reload speed. It should also be noted that the Ballistica Prime doesn't have burst-fire like the standard Ballistica and Rakta versions, instead shooting 4 arrows in a tight spread.

It was released in Update 21.6 alongside Hydroid PrimeIcon272.png Hydroid Prime and PrimeNamiSkyla.png Nami Skyla Prime.

Manufacturing Requirements
Credits64.png
15,000
Upper Limb
1
Lower Limb
1
String
1
Receiver
1
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Characteristics[edit | edit source]

This weapon deals primarily Puncture b.svg Puncture damage.

Advantages:

  • High Puncture b.svg Puncture and good Slash b.svg Slash damage – effective against health and shields.
  • Silent - will not be present on opponent's minimap.
  • Charged shots have 1 meter Punch Through.
  • High reload speed.
  • Low charge time.
  • No projectile arcing.
  • Uniquely fires all four shots in a tight spread simultaneously instead of consecutively, reducing the chance of one missing.
  • Innate two Madurai Pol.svg and one Naramon Pol.svg polarities.

Disadvantages:

  • Low Impact b.svg Impact damage – less effective against shields.
  • Projectiles have travel time.
  • Consumes 4 ammo per shot regardless of charge-up unlike other members of the Ballistica family, resulting in an 8-shot magazine.
  • Slightly lower than average zoom.

Comparisons:

  • Ballistica Prime, compared to Ballistica:
    • Higher base damage (61.8 vs. 50.0)
      • Lower Impact b.svg Impact damage (3.1 vs. 5.0)
      • Lower Puncture b.svg Puncture damage (34.3 vs. 40.0)
      • Higher Slash b.svg Slash damage (24.4 vs. 5.0)
    • Higher charge attack damage (124.7 vs. 100.0)
    • Faster charge time (0.8 s vs. 1.0 s)
    • Larger magazine (20 rounds vs. 16 rounds)
    • Smaller max ammo capacity (40 rounds vs. 64 rounds)
    • Faster reload speed (1.2 s vs. 2 s)
    • Different polarities (Naramon Pol.svgMadurai Pol.svgMadurai Pol.svg vs. Vazarin Pol.svg)
    • Higher Mastery Rank required (14 vs. 2)
  • Ballistica Prime, compared to Rakta Ballistica:
    • Higher base damage (61.8 vs. 49.0)
      • Higher Impact b.svg Impact damage (3.1 vs. 2.5)
      • Lower Puncture b.svg Puncture damage (34.3 vs. 44.0)
      • Higher Slash b.svg Slash damage (24.4 vs. 2.5)
    • Higher charge attack damage (124.7 vs. 99.1)
    • Faster charge time (0.8 s vs. 1.0 s)
    • Faster reload speed (1.2 s vs. 2 s)
    • Lack of an innate Blight effect
    • Different polarities (Naramon Pol.svgMadurai Pol.svgMadurai Pol.svg vs. Vazarin Pol.svgMadurai Pol.svg)
    • Higher Mastery Rank required (14 vs. 6)

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • Unlike other members of the Ballistica family, the Ballstica Prime functions as a weapon with innate multishot rather than a burst-fire weapon. As a result, the number in the arsenal reflects the total damage and status per barrage rather than per shot, with the actual damage/status being divided between the amount of bolts fired.

Media[edit | edit source]

GoldCrossbow.png
Ballistica prime ghost.jpg
Warframe Ballistica Prime, Better than the Rakta? - 3 Forma Build thesnapshot
Warframe - BALLISTICA PRIME - Get Ghosted! 2 forma

Ballistica Prime Skins

GrineerForestBallistica.png
OrnateBallistica.png
DaliBallisticaSkin.png

Patch History[edit | edit source]

Update 22.12

  • Mastery Rank increased from 7 to 14.
  • Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but pinky-friendly sprint changes have made this more obvious).

Hotfix 22.8.1

  • Fixed Ballistica Prime not creating proper ‘Ghost’ on Charged Attack kill.

Update 22.8

  • Fixed animation issue when charging an arrow immediately after firing a shot using Bows.

Update 22.6

  • Fixed the Ballistica Prime turning Executioners in Rathuum and Brokers in The Index into ghosts.

Hotfix 21.6.1

  • Fixed instances of Ballistica Prime not properly spawning ghosts.
  • Fixed the color of the Prime Ballistica ghosts flickering for Clients.
  • Fixed Ballistica Prime not unfolding correctly if no primary is equipped.

Update 21.6

  • Introduced.

Last updated: Hotfix 24.1.5

See Also[edit | edit source]

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