Release Date: October 1st, 2015
With stone cold fists and a titan's physique, Atlas bends rock to encrust and bulldoze through all challengers in his brawl. Champion of elemental earth, he manifests formidable ramparts, crushing boulders, and golem brethren to rampage his stomping grounds. Atlas was unearthed in Update 17.5.
|Time: 72 hrs|
|Market Price: 275||Blueprint Price: N/A|
|Time: 12 hrs|
|Time: 12 hrs|
|Time: 12 hrs|
AcquisitionCephalon Simaris for 100,000.
|Chassis Blueprint||38.72%||6 – 7||27 ± 9|
Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained visit here.
- In Greek mythology, Atlas was the Titan who held up the sky, typically portrayed carrying a large celestial sphere upon his shoulders. Other aspects of Atlas' design are similarly inspired by Greek myth.
- Atlas' Petrify ability is a tribute to the Gorgon Medusa through which the Titan met his demise. The hero Perseus, who slew Medusa, would use her severed head to turn many of his adversaries to stone, including Atlas who was transformed into a range of mountains.
- Atlas' passive immunity to knockdowns while grounded is inspired by the giant Antaeus who would challenge opponents to wrestling matches and was invincible as long as he was in contact with the ground.
- Atlas was originally developed under the name Brawler and is still referred to as as such internally in the game files.
- Not counting the Aura slot, Atlas is the first non-prime Warframe, and still one of only a few, to start out with three polarized mod slots.
- Atlas is the second Warframe to not include an alternate helmet on initial release, following Oberon.
- Atlas' appearance seems to be inspired by a chivalrous knight with a greathelm.
- Atlas has the lowest Sprint Speed of all Warframes.
- Though Atlas' main blueprint is obtained from The Jordas Precept quest, he isn't actually quest-driven, as the the quest stoyline doesn't directly involve him.
- Atlas is the only Warframe whose component blueprints are acquired from Archwing mission, and in turn the Archwing boss, Jordas Golem.
- Atlas is the first Warframe to have an official signature weapon, Tekko.
- As an April Fool's joke, Digital Extremes announced a cross-over with Path of Exile titled: "Path of Warframe: The Quest for the Average Neck". The key art featured Atlas with Path of Exile's Templar.
|Atlas is available from Prime Access for a limited time. |
Please click here for more information about the latest Prime Access offers on the official WARFRAME website.
Release Date: October 1st, 2019
|Time: 72 hrs|
|Market Price: N/A||Blueprint Price: N/A|
|Time: 12 hrs|
|Time: 12 hrs|
|Time: 12 hrs|
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic
- Atlas Prime, compared to Atlas:
- Atlas Prime's earthly elemental constructs feature alternate appearances:
- Atlas Prime's Tectonics rock wall has a slightly darker color and features additional gold ore veins and cracks that glow with an orange lava color.
- Atlas Prime's Rumblers are formed by a solid, dense, and uniform rock formation, as opposed to looser and irregular rock for his non-Primed counterpart, featuring Atlas Prime's chosen primary color and cracks that glow with chosen emissive colors. The Rumblers also have gold ornaments on their torsos and knuckles, resembling those on Atlas Prime himself.
- Atlas Prime is the first Primed Warframe to have five enhanced stats over his regular counterpart.
- Atlas Prime's helmet design resembles the Cyclopes, giant one-eyed creatures in Greek mythology, symbolizing his immense strength.
- Atlas Prime is the fourth Primed Warframe whose non-primed variant was unlockable through a quest (The Jordas Precept), after Mirage, Limbo and Chroma.
- Before his global debut, Atlas Prime was first announced during TennoVip 2019 at Tokyo Game Show.
- Atlas Prime's Rumblers were dubbed Prime Rumblers in a Twitter post by [DE]Rebecca
Wielding explosive power and incredible stamina, Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:
- Each petrified enemy and each Rumbler will drop 1 piece of Rubble.
- Petrified enemies killed by Landslide grant health or armor from their dropped Rubble.
- Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
- Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
- Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
- The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
- Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
- The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at ? bonus armor, it becomes a large boulder.
- Rock formations will appear on Atlas' body as he accumulates bonus armor.
- Rubble pickup resembles a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
- Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
|Strength:15 (1 hit)|
30 (2 hits)
60 (3+ hits)
|Duration:1 s (combo window)|
|Range:10 m (dash range)|
[1 hit] 1.5 m (impact radius)
|Misc:50% (bonus Rubble health/armor)|
- Atlas charges forward to punch a target enemy up to 10 meters away. The target and enemies within 1.5 meters are dealt 15 Impact damage as a melee strike.
- Landslide can be recast within a 1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
- 30% damage, 1.5% impact radius, and 50% cost reduction for the second hit
- 60% damage, 1.5% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
- Impairs on the first hit, and causes Knockdown on third combo.
- Can be cast while in mid-air.
- Casting Landslide requires an unobstructed enemy target.
Summon a rock-wall, activate again to send the rocks crashing towards the enemy.
|Strength:1050 (base health)|
75 (explosion damage)
150 (roll damage)
300 (petrified roll damage)
|Range:3 m (explosion radius)|
|Misc:0.1 s (invulnerability duration)|
35 m (roll distance)
70 m (petrified roll distance)
- Reshaping the surrounding terrain, Atlas erects a Bulwark made of stone with a base health of 1050.
- Reactivating the ability will cause the bulwark to compact into a Boulder that rolls towards the current direction of aim, dealing 150 Impact damage per second to enemies that are dragged along its path. After rolling 35 meters or hitting an environmental object, the boulder will explode and inflict 75 Puncture damage to enemies within a radius of 3 meters.
- The explosion damage does not bypass obstacles in the environment and diminishes with distance.
- Synergy: Casting Petrify on the Bulwark hardens it into a Petrified Bulwark. Boulders created from Petrified Bulwarks gain 200% rolling velocity and have their rolling distance increased to 70 meters. They also inflicts 200% bonus damage on rolling damage.
- Bulwarks and Boulders becomes silver-colored and metallic when petrified.
- Casting Petrify on a moving boulder will not grant it bonuses.
- Atlas can maintain only one bulwark at a time.
- Upon transforming the Bulwark into a Boulder, Tectonics can be recast immediately to create a new Bulwark.
- The Bulwark will spawn on the same elevation as Atlas and will not fall down, even if there are no objects under it.
- Tectonics can not be cast in the air.
Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
|Strength:100% (Rumbler heal)|
|Range:14 m (cone length)|
1 (Rubble dropped per enemy)
- Atlas unleashes his hardened gaze in a conical burst of energy 14 meters long within a 45° field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies are completely disabled from attacking or moving for 2.5 seconds.
- When killed, each petrified enemy will drop 1 piece of Rubble for Atlas to pick up.
- Synergy: Casting Petrify on Atlas' stone constructs yields additional benefits.
- Enemies will turn a darker tone and obtain a stone texture upon being petrified.
- Using Petrify on an enemy that is currently solidified will not refresh the stone duration. Once the enemy breaks free, it can be petrified once again.
- Casting Petrify will interrupt Atlas' actions and movement.
Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
150 (explosion damage)
150 (melee damage)
150 (rock damage)
|Duration:20 s (Rumbler duration)|
|Range:10 m (stone radius)|
4 m (explosion radius)
1 (speed multiplier)
|Misc:2 (number of Rumblers)|
4 s (stone duration)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)
- Atlas summons his 2 earthly elemental golems as he instantly petrifies all enemies into stone within a 10 meter radius for 4 seconds. Once summoned, the Rumblers will roam the battlefield seeking nearby enemies to attack. They last for 20 seconds unless they are killed or manually detonated.
- Petrifying occurs instantly when Atlas begins his casting animation.
- Each Rumbler possesses 380 Health, 5 Armor, and a speed multiplier of 1. Rumblers inflict 150 Impact damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict 150 Impact damage.
- If the ability is reactivated or if Atlas dies, active Rumblers will self-destruct and inflict 150 Blast damage to enemies within 4 meters.
- Damage does not bypass obstacles in the environment and diminishes with distance.
- On death, each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 bonus armor when picked up by Atlas.
- Atlas can maintain only 2 Rumblers at a time.
- The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
|Released||Ash ( Ash Prime) • Atlas ( Atlas Prime) • Banshee ( Banshee Prime) • Baruuk • Chroma ( Chroma Prime) • Ember ( Ember Prime) • Equinox ( Equinox Prime) • Excalibur ( Excalibur Prime, Excalibur Umbra, Excalibur Umbra Prime) • Frost ( Frost Prime) • Gara • Garuda • Gauss • Grendel • Harrow • Hildryn • Hydroid ( Hydroid Prime) • Inaros • Ivara • Khora • Limbo ( Limbo Prime) • Loki ( Loki Prime) • Mag ( Mag Prime) • Mesa ( Mesa Prime) • Mirage ( Mirage Prime) • Nekros ( Nekros Prime) • Nezha • Nidus • Nova ( Nova Prime) • Nyx ( Nyx Prime) • Oberon ( Oberon Prime) • Octavia • Revenant • Rhino ( Rhino Prime) • Saryn ( Saryn Prime) • Titania (x19px Titania Prime) • Trinity ( Trinity Prime) • Valkyr ( Valkyr Prime) • Vauban ( Vauban Prime) • Volt ( Volt Prime) • Wisp • Wukong ( Wukong Prime) • Zephyr ( Zephyr Prime)|
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