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Titan of stone, lord of the earthly elementals.

This is Atlas, the brawler, the strong.

Moving mountains is no easy task, Tenno. Atlas endures.

Release Date: October 1st, 2015

With stone cold fists and a titan's physique, Atlas bends rock to encrust and bulldoze through all challengers in his brawl. Champion of elemental earth, he manifests formidable ramparts, crushing boulders, and golem brethren to rampage his stomping grounds. Atlas was unearthed in Update 17.5.

Manufacturing Requirements
Credits64
30,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: N/A
Neuroptics
Credits64
15,000
PolymerBundle64
1,400
AlloyPlate64
1,100
Circuits64
800
Neurode64
5
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
NanoSpores64
1,800
Cryotic
1,300
Rubedo64
700
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Ferrite64
4,600
PolymerBundle64
1,700
Morphics64
5
OrokinCell64
1
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Atlas' blueprint is awarded after completing The Jordas Precept Quest, which unlocks the Jordas Golem Archwing Assassination mission that drops the remaining component blueprints.

Additional main blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


TriviaEdit

  • In Greek mythology, Atlas was the Titan who held up the sky, typically portrayed carrying a large celestial sphere upon his shoulders. Other aspects of Atlas' design are similarly inspired by Greek myth.
    • Atlas' Petrify130xDark Petrify ability is a tribute to the Gorgon Medusa through which the Titan met his demise. The hero Perseus, who slew Medusa, would use her severed head to turn many of his adversaries to stone, including Atlas who was transformed into a range of mountains.
    • Atlas' passive immunity to knockdowns while grounded is inspired by the giant Antaeus who would challenge opponents to wrestling matches and was invincible as long as he was in contact with the ground.
  • Atlas was originally developed under the name Brawler and is still referred to as as such internally in the game files.
  • Not counting the Aura slot, Atlas is the first non-prime Warframe, and still one of only a few, to start out with three polarized mod slots.
  • Atlas is the second Warframe to not include an alternate helmet on initial release, following OberonIcon272 Oberon.
  • Atlas' appearance seems to be inspired by a chivalrous knight with a greathelm.
  • Atlas has the lowest Sprint Speed of all Warframes.
  • Though Atlas' main blueprint is obtained from The Jordas Precept quest, he isn't actually quest-driven, as the the quest stoyline doesn't directly involve him.
  • Atlas is the only Warframe whose component blueprints are acquired from Archwing mission, and in turn the Archwing boss, Jordas Golem.
  • Atlas is the first Warframe to have an official signature weapon, BrawlerKnuckles Tekko.
  • As an April Fool's joke, Digital Extremes announced a cross-over with Path of Exile titled: "Path of Warframe: The Quest for the Average Neck". The key art featured Atlas with Path of Exile's Templar.

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In bygone ages, mountains were said to house warriors. In this age, the mountain has become the warrior.

Release Date: October 1st, 2019

Atlas Prime is the Primed variant of AtlasIcon272 Atlas, acting as a direct upgrade. Atlas Prime was released alongside TekkoPrime Tekko Prime and Dethcube Prime (both of which are not in Conclave).

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
NeuralSensor64
2
Cryotic
525
Salvage64
4,700
Oxium64
200
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Tellurium64
2
DENitainExtract2
2
Rubedo64
725
Ferrite64
3,600
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
Gallium64
4
PolymerBundle64
1,200
AlloyPlate64
3,200
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith D1 Common
Neuroptics Axi A6 Rare
Chassis Meso E3 Uncommon
Systems Neo A3 Uncommon

Blueprint Lith D1 Common
Neuroptics Axi A6 Rare
Chassis Meso E3 Uncommon
Systems Neo A3 Uncommon

Blueprint Lith D1 Common
Neuroptics Axi A6 Rare
Chassis Meso E3 Uncommon
Systems Neo A3 Uncommon

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

NotesEdit

  • Atlas Prime, compared to AtlasIcon272 Atlas:
    • Higher Armor (175 vs. 150)
    • Higher Health (115 vs. 110)
    • Higher Shield (165 vs. 145)
    • Higher Sprint Speed (1.0 vs. 0.9)
    • Different Polarities (Naramon PolVazarin PolMadurai PolMadurai Pol vs. Naramon PolVazarin PolMadurai Pol)
  • Atlas Prime's earthly elemental constructs feature alternate appearances:
    • Atlas Prime's Tectonics130xDark Tectonics rock wall has a slightly darker color and features additional gold ore veins and cracks that glow with an orange lava color.
    • Atlas Prime's Rumblers130xDark Rumblers are formed by a solid, dense, and uniform rock formation, as opposed to looser and irregular rock for his non-Primed counterpart, featuring Atlas Prime's chosen primary color and cracks that glow with chosen emissive colors. The Rumblers also have gold ornaments on their torsos and knuckles, resembling those on Atlas Prime himself.

TriviaEdit

  • Atlas Prime is the first Primed Warframe to have five enhanced stats over his regular counterpart.
  • Atlas Prime's helmet design resembles the Cyclopes, giant one-eyed creatures in Greek mythology, symbolizing his immense strength.
  • Atlas Prime is the fourth Primed Warframe whose non-primed variant was unlockable through a quest (The Jordas Precept), after MirageIcon272 Mirage, LimboIcon272 Limbo and ChromaIcon272 Chroma.
  • Before his global debut, Atlas Prime was first announced during TennoVip 2019 at Tokyo Game Show.
  • Atlas Prime's Rumblers were dubbed Prime Rumblers in a Twitter post by [DE]Rebecca

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MonolithicEdit

Wielding explosive power and incredible stamina, Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:

Rubble is a pickup item unique to Atlas that drops from petrified enemies and Rumblers130xDark Rumblers on death. Rubble restores 50 Health to Atlas if he is injured

AtlasRubblePickup

A piece of Rubble

  • Each petrified enemy and each Rumbler will drop 1 piece of Rubble.
    • Petrified enemies killed by Landslide130xDark Landslide grant health or armor from their dropped Rubble.
    • Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
    • Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
  • Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
    • The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
    • Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
    • The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at ? bonus armor, it becomes a large boulder.
    • Rock formations will appear on Atlas' body as he accumulates bonus armor.
  • Rubble pickup resembles a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
  • Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.

Strong as the mountain, Atlas is immune to knockdown effects while in contact with the ground. 

  • Atlas remains susceptible to knockdown while in the air. 

Abilities Edit

Landslide LandslideIcon
ENERGY
25
KEY
1
Landslide
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Strength:15 (1 hit)
30 (2 hits)
60 (3+ hits)
Duration:1 s (combo window)
Range:10 m (dash range)
[1 hit] 1.5 m (impact radius)
Misc:50% (bonus Rubble health/armor)

Info
  • Atlas charges forward to punch a target enemy up to 10 meters away. The target and enemies within 1.5 meters are dealt 15 Impact b Impact damage as a melee strike.
  • Landslide can be recast within a 1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
    • 30% damage, 1.5% impact radius, and 50% cost reduction for the second hit
    • 60% damage, 1.5% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
  • Impaired b Impairs on the first hit, and causes Knockdown on third combo.
  • Can be cast while in mid-air.
  • Casting Landslide requires an unobstructed enemy target.



Tectonics TectonicsIcon
ENERGY
50
KEY
2
Tectonics
Summon a rock-wall, activate again to send the rocks crashing towards the enemy.
Strength:1050 (base health)
75 (explosion damage)
150 (roll damage)
300 (petrified roll damage)
Duration:N/A
Range:3 m (explosion radius)
Misc:0.1 s (invulnerability duration)
35 m (roll distance)
70 m (petrified roll distance)

Info
  • Reshaping the surrounding terrain, Atlas erects a Bulwark made of stone with a base health of 1050.
  • Reactivating the ability will cause the bulwark to compact into a Boulder that rolls towards the current direction of aim, dealing 150 Impact b Impact damage per second to enemies that are dragged along its path. After rolling 35 meters or hitting an environmental object, the boulder will explode and inflict 75 Puncture b Puncture damage to enemies within a radius of 3 meters.
    • The explosion damage does not bypass obstacles in the environment and diminishes with distance.
  • Synergy: Casting Petrify130xDark Petrify on the Bulwark hardens it into a Petrified Bulwark. Boulders created from Petrified Bulwarks gain 200% rolling velocity and have their rolling distance increased to 70 meters. They also inflicts 200% bonus damage on rolling damage.
    • Bulwarks and Boulders becomes silver-colored and metallic when petrified.
    • Casting Petrify on a moving boulder will not grant it bonuses.
  • Atlas can maintain only one bulwark at a time.
    • Upon transforming the Bulwark into a Boulder, Tectonics can be recast immediately to create a new Bulwark.
  • The Bulwark will spawn on the same elevation as Atlas and will not fall down, even if there are no objects under it.
  • Tectonics can not be cast in the air.



Petrify PetrifyIcon
ENERGY
75
KEY
3
Petrify
Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
Strength:100% (Rumbler heal)
Duration:2.5 s
Range:14 m (cone length)
Misc:45° (FOV)
1 (Rubble dropped per enemy)

Info
  • Atlas unleashes his hardened gaze in a conical burst of energy 14 meters long within a 45° field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies are completely disabled from attacking or moving for 2.5 seconds.
    • When killed, each petrified enemy will drop 1 piece of Rubble for Atlas to pick up.
  • Synergy: Casting Petrify on Atlas' stone constructs yields additional benefits.
    • Bulwark hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.
    • Rumblers' health pool is instantly restored to 100%.
  • Enemies will turn a darker tone and obtain a stone texture upon being petrified.
  • Using Petrify on an enemy that is currently solidified will not refresh the stone duration. Once the enemy breaks free, it can be petrified once again.
  • Casting Petrify will interrupt Atlas' actions and movement.



Rumblers RumblersIcon
ENERGY
100
KEY
4
Rumblers
Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
Strength:5 (armor)
150 (explosion damage)
380 (health)
150 (melee damage)
150 (rock damage)
Duration:20 s (Rumbler duration)
Range:10 m (stone radius)
4 m (explosion radius)
1 (speed multiplier)
Misc:2 (number of Rumblers)
4 s (stone duration)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)

Info
  • Atlas summons his 2 earthly elemental golems as he instantly petrifies all enemies into stone within a 10 meter radius for 4 seconds. Once summoned, the Rumblers will roam the battlefield seeking nearby enemies to attack. They last for 20 seconds unless they are killed or manually detonated.
    • Petrifying occurs instantly when Atlas begins his casting animation.
  • Each Rumbler possesses 380 Health, 5 Armor, and a speed multiplier of 1. Rumblers inflict 150 Impact b Impact damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict 150 Impact b Impact damage.
  • If the ability is reactivated or if Atlas dies, active Rumblers will self-destruct and inflict 150 Blast b Blast damage to enemies within 4 meters.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
  • On death, each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 bonus armor when picked up by Atlas.
  • Atlas can maintain only 2 Rumblers at a time.
    • The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.

Augment
Rumbled
Main article: Rumbled

Rumbled is a Warframe Augment Mod for AtlasIcon272 Atlas's Rumblers130xDark Rumblers in Conclave that transforms Atlas into a Rumbler and grants additional armor that absorbs damage.


Rank Damage Absorption Cost
0 125 6
1 250 7
2 375 8
3 500 9

Edit Tab

Update 20.0
  • Atlas' Rumbler's damage increased.

Update 18.5

Update 18.4

  • Fixed Rumblers attacking each other in Annihilation.

Hotfix 17.10.4

  • Removed invulnerability from Atlas when using Landslide.

Update 17.5

  • Introduced and made available in Conclave.
Last update: Hotfix 22.17.1.1

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