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Blast enemies with glass slugs that devastate on impact. This is Gara's signature weapon.

The Astilla is GaraIcon272 Gara's signature shotgun, firing glass slugs that explode and damage nearby enemies in a small radius, having strong Impact b Impact and Slash b Slash damage.


Manufacturing Requirements
Credits64
20,000
Tellurium64
4
Plastids64
875
Oxium64
175
Ferrite64
7,500
Time: 12 hrs
Rush: Platinum64 45
MarketIcon Market Price: Platinum64 240 Blueprint2 Blueprints Price:Credits6420,000

CharacteristicsEdit

This weapon primarily deals Slash b Slash damage.

Advantages:

  • High Slash b Slash and Impact b Impact damage – effective against health and shields (Puncture b Puncture damage is better against health).
  • Impact with enemies or surfaces creates a shatter that inflicts a secondary source of damage to all enemies in a ~5m half-circle in front of the impact.

Disadvantages:

  • Third lowest damage of all shotguns after InfestedLongGunTwo Phage and CrpSplitRifle Convectrix.
    • Low Puncture b Puncture damage – less effective against health.
    • Damage is unevenly distributed, dealing 30% on the slug and 70% on the explosion.
  • Linear damage falloff from 100% to 50% from 30m to 60m target distance (distances are affected by projectile flight speed).
  • Fewer status counts due to firing a single projectile instead of multiple pellets.
  • Projectiles have travel time.
  • Ammo inefficient.
  • Shatter area of effect cannot hit enemies behind the location of impact.

NotesEdit

  • The Astilla fires a slug rather than a traditional spread of pellets. Each slug will deal 30% of the damage to the target upon the initial hit, then explode in a ~5 meter radius and deal the remaining 70% as hemispherical damage. Both instances of damage have the same composition of damage types and each can deal status procs separately.
    • The damage listed in the UI is for both the slug and explosion; enemies hit only by the explosion will suffer less damage as a result.
  • The slug loses accuracy with distance and can be seen to veer off randomly past a certain point.

TipsEdit

  • Due to the low ammo pool and slug mechanics it is recommended to treat the Astilla not like a automatic shotgun but instead like a automatic explosive rifle.

TriviaEdit

  • "Astilla" is Spanish for "splinter".

MediaEdit

Patch HistoryEdit

Update 22.12
  • Mastery Rank increased from 7 to 10

Update 22.0

  • Introduced
Last updated: Hotfix 23.2.1

See AlsoEdit

  • GlassKunai Fusilai, throwing knives with the same theme.
  • GlassHammer Volnus, a hammer with the same theme.
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