The Arca Plasmor is a Corpus-built plasma shotgun that fires highly damaging pulses of Radiation. The Arca Plasmor is a part of the Arca weapons series, which includes the Arca Scisco pistol and Arca Titron hammer.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
5 |
25 |
925 |
1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 190 | Blueprints Price:15,000 | ||||
Energy Lab Research3,000 | |||||
7,500 |
200 |
12,000 |
3,750 |
8 |
Time: 3 Day(s) |
Prereq: Lanka | |||||
x1 x3 x10 x30 x100 |
Characteristics[]
This weapon deals high amounts of Radiation damage.
Advantages:
- Fifth highest base damage of all shotguns, behind the Drakgoon, Tigris, Sancti Tigris, and Tigris Prime.
- Projectiles have a thickness of 3 meters.
- Good magazine size.
- Very ammo efficient.
- Low zoom, making covering wide shots while aiming easier.
- Innate two polarity.
Disadvantages:
- Innate Radiation damage – less effective against shields.
- Linear damage falloff from 100% to 33.33% from 10m to 20m target distance (distances are affected by Projectile Speed).
- Projectile has travel time.
- Limited range of 30 meters (can be increased with Projectile Speed mods).
- No bonus damage on headshots.
- Very low reload speed.
- Lowest fire rate of all shotguns.
Notes[]
- Being that it is a pulse shotgun, accuracy mods seems to have no effect on spread.
- The Plasmor has a reduced zoom by about 60% when aiming.
- While the weapon uses shotgun mods and it is classed as a shotgun, it does not use standard shotgun status mechanics, due to not having any pellets.
Trivia[]
- The magazine for the weapon is a metal cylinder, which rotates clockwise after firing each shot and pumping the mechanism. No shells are ejected with each pump, perhaps implying the cylinder is filled with batteries or charge cells, which are depleted from a single pump and must be rotated to bring a new cell into position.
- Writings on the side of the weapon seem to translate as "G.S.1.1", and possibly "DANGER EXTREME HEAT".
- The description of surviving enemies being "consumed by radiation" simply means that their bodies will disintegrate on death, making this weapon viable for stealth (if silenced).
Media[]
Patch History[]
Hotfix 23.10.3 (2018-10-15)
- Fixed the Arca Plasmor's projectiles bouncing off walls instead of exploding on impact.
Update 23.10 (2018-10-12)
- Updated weapon FX for the Arca Plasmor, Castanas, and Sancti Castanas.
- Fixed certain wave projectiles (e.g. Arca Plasmor) bouncing off hit proxy shields (e.g. Volt’s Electric Shield, Gara’s Mass Vitrify).
- (Undocumented) Projectile now bounces off walls.
Update 22.14 (2018-03-01)
- Tweaked force feedback sound of the Arca Plasmor.
Update 22.12 (2018-02-09)
- Mag size increased from 6 to 10
Hotfix 22.10.3 (2018-01-29)
- Fixed the Arca Plasmor dealing 0 damage on headshots.
Update 22.10 (2018-01-25)
- Headshots no longer deal bonus damage.
- The Arca Plasmor was designed to hit multiple targets with a high-status chance, but with wide wave projectiles and inherent punch-through, a single shot could result in multiple headshots. With it being a shotgun, it was never intended to behave as a precision weapon, and the bonus pushed it too far out of that mold.
- Headshots should still deal damage (without the multiplier).
Update 21.7 (2017-09-09)
- Introduced.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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