2 50 |
Antimatter Drop Launches a contained particle of antimatter that will detonate upon collision. Introduced in Update 9.0 (2013-07-13) |
Strength:140 (base damage) 10 (contact damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
8x (absorb multiplier) |
Info
- Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 140 base damage + 800% of all absorbed damage as Radiation damage with an explosion radius of 6 meters. When the particle comes into contact with an enemy, 10 Radiation damage is inflicted prior to detonation.
- The particle does not absorb damage from other Antimatter Drop explosions.
- The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
- Looking directly at the particle will slow it down significantly.
- Multiple particles can be active simultaneously.
- The particle seems to have unlimited duration until it comes into contact with a solid object. However, multiple instances of particles at the same time will cause randomly timed explosions until there is only one left.
- One particle can store up to 1,000 absorbed damage.
- After absorbing the maximum amount of damage the particle will speed up rather significantly.
- The coloring of the particle changes towards the caster's energy color as it absorbs damage.
- Antimatter Drop's visuals will appear gold when cast by Nova Prime.
- This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.
Augment
- Main article: Antimatter Absorb
Antimatter Absorb is a Warframe Augment Mod for Nova's Antimatter Drop that allows it to absorb incoming enemy gunfire, adding to its total damage potential.
Rank | Radius | Cost |
---|---|---|
0 | 2m | 6 |
1 | 3m | 7 |
2 | 4m | 8 |
3 | 5m | 9 |