The Angstrum is a heavy pistol of Corpus design that fires tiny but powerful rockets. Its charge-based trigger allows for firing precise single shots, or emptying the entire magazine as a spread barrage for engaging single heavy targets or large groups. It was released in Update 13.3.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 600 |
![]() 400 |
![]() 900 |
![]() 2 |
Time: 24 hrs |
Rush: ![]() | |||||
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Characteristics[edit | edit source]
This weapon deals Blast damage.
Advantages:
- Tied with
Prisma Angstrum for highest base damage of all secondaries.
- High accuracy.
- Shoots rockets that explode in a 3-meter radius.
- Can be charged to unload more of the weapon's magazine and fire extra projectiles.
- Can be fired with a partial charge to fire only part of its magazine.
- Has a
polarity.
Disadvantages:
- Innate
Blast damage - less effective against health.
- Projectiles have travel time, slow speed, and are small, making long range shots difficult.
- Charged barrage spreads rockets out, reducing the effective range considerably.
- Explosions inflicts self-damage (however it is very minor).
- Rockets can explode on hitting teammates.
- Very high recoil.
- The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
- Extremely ammo inefficient.
- Extremely low magazine size of 3 rounds; requires frequent reloading.
- Fully charged shot consumes the entire magazine, even when magazine mods are used.
- Very low ammo capacity of 9 rounds.
- Extremely low magazine size of 3 rounds; requires frequent reloading.
- Fairly slow reload speed.
- Rockets have a short delay after firing before being able to fire again.
- Enemies can destroy the rockets with gunfire or area of effect explosions.
Comparisons:
- Angstrum, compared to Prisma Angstrum:
- Lower attack damage (44.4 vs. 47.0)
- Slower charge time (1.5 s vs. 0.6 s)
- Lower area attack damage (44.4 vs. 47.0)
- Lower secondary attack damage (133.2 vs. 141.0)
- Slower reload speed (2.5 s vs. 1.8 s)
- Lower Mastery Rank required (4 vs. 8)
Notes[edit | edit source]
- Tapping the fire button will let out a single, very accurate rocket which can be used to pick off targets from long or medium range; or be held halfway or fully to release half or the entire magazine respectively, which will cause a wide spread of rockets to cover large groups at closer ranges.
- Use the reload button or change weapon to cancel charge to avoid unwanted shots.
- The Angstrum's charge cannot be held. The weapon fires as soon as it is fully charged.
- Constantly tapping the fire button will not cause this weapon to stall like the
Ogris. If you accidentally begin charging the weapon, you can stop the shot simply by spamming your charge button and hitting reload while you prevent the weapon from releasing a rocket.
- There is a delay between pressing the fire button, and the rocket actually being ejected. pressing the fire button again before it is ejected will cancel the ejection-jamming like the Ogris.
- Unlike a shotgun which shoots a completely random spread, the Angstrum is shown to form a geometrical structure (depending on the grenade quantity) of:
- One - A single accurate shot.
- Two - Two separate horizontal shots.
- Three - A triangle.
Tips[edit | edit source]
- Increasing the magazine size will result in a higher projectile count when firing a totally charged shot. Bear in mind that increasing the magazine size will also increase the time it takes to charge the shot.
Bugs[edit | edit source]
- When using
Ivara's ability
Navigator on the Angstrum's rockets, they travel extremely slow, rendering them effectively useless.
- Firing Angstrum first and then activating Navigator works normally.
- If your charge time drops below 1.0, you will not be able to shoot the last shot in the magazine regardless of fully charging or clicking once to discharge the round.
Trivia[edit | edit source]
- The Angstrum's name is derived from Angstrom, which is a unit of measurement that is 0.1 nanometers in length.
- This weapon appears to be of Corpus design, making it their second explosive weapon following the
Penta.
- When charging, the rockets in the chamber lower into the gun itself.
- The Angstrum's concept of a conventional-appearing weapon (pistol in this case) firing rockets is similar to that of the Gyrojet from the 1960s.
- Its boxy design is similar to the IMI Uzi MP-2 machine pistol, including the way the weapon can be held.
Media[edit | edit source]
Angstrum Skins
Day of the Dead
Seasonal
Seasonal
Patch History[edit | edit source]
- Direct Impact damage increased from 175 to 200.
- Status chance increased from 10 to 22%.
- Critical chance increased from 5% to 16%.
- Ammo capacity decreased from 30 to 18.
- Improved the mesh quality of the Angstrum to avoid blocky textures.
- Fixed Clients not seeing the Host's Angstrum ammo magazine cycle correctly.
- Improved the Angstrum's explosion FX.
- Fixed the Angstrum generating infinite spread for its first shot.
- Fixed Angstrum's charge animation not loading bullets into the weapon chamber.
- Fixed a visual bug for Clients where the charged shots of the Angstrum would appear to fire twice.
- Angstrum damage and projectile speed increased in Conclave.
- Fixed hearing fully charged sounds when firing the Angstrums last shot.
- Fixed the Angstrum not playing the proper audio FX when charging up.
- Fixed Angstrum displaying incorrect noise level in the Arsenal.
- Angstrum Conclave skin now available.
- Increased the damage of the Angstrum in Conclave.
- Removed the headshot multiplier from the Angstrum in Conclave.
- Increased the Angstrum's initial projectile speed in Conclave.
- Reduced the Angstrum's ammo pool in Conclave.
- The Angstrum's explosive damage no longer ignores cover in Conclave.
- Angstrum Day of the Dead Skin is now available.
- Angstrum damage increased in PvP.
- The Angstrum has received the PBR treatment!
- Fixed the Angstrum always showing as having 0 magazine capacity.
- The Angstrum has been balanced for use in PvP.
- Base ammo increased to 30 (from proposed 21) considering the volume of projectiles launched.
- Performance Improvements for Mirage + Hall of Mirrors and Angstrum.
- Fixed multishot mods not allowing for random chance of extra rocket when applied to Angstrum.
- Introduced.
Last updated: Update 22.15
See also[edit | edit source]
- Automatic Weapon Box
- Automatic Cost Table
- Automatic Comparison
- Pages using duplicate arguments in template calls
- Weapons
- Secondary Weapons
- Pistol
- Corpus Weapons
- Blast Damage Weapons
- Weapons with Alt Fire
- Weapons with Area of Effect
- Self Interrupt Weapons
- PvP
- Pages with WeaponBuildSection template
- Blast Damage
- Corpus
- Update 13
- Launcher
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