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Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction.

The Angstrum is a heavy pistol of Corpus design that fires tiny but powerful rockets. Its charge-based trigger allows for firing precise single shots, or emptying the entire magazine as a spread barrage for engaging single heavy targets or large groups. It was released in Update 13.3.


Manufacturing Requirements
Credits64
25,000
AlloyPlate64
600
Circuits64
400
Salvage64
900
ArgonCrystal64
2
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 190 Blueprint2 Blueprints Price:Credits6425,000

CharacteristicsEdit

This weapon deals Blast b Blast damage.

Advantages:

  • Tied with PrismaAngstrum Prisma Angstrum for highest base damage of all secondaries.
  • High accuracy.
  • Shoots rockets that explode in a 3-meter radius.
  • Can be charged to unload more of the weapon's magazine and fire extra projectiles.
    • Can be fired with a partial charge to fire only part of its magazine.
  • Has a Vazarin Pol polarity.

Disadvantages:

  • Innate Blast b Blast damage - less effective against health.
  • Projectiles have travel time, slow speed, and are small, making long range shots difficult.
  • Charged barrage spreads rockets out, reducing the effective range considerably.
  • Explosions inflicts self-damage (however it is very minor).
    • Rockets can explode on hitting teammates.
  • Very high recoil.
  • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
  • Extremely ammo inefficient.
    • Extremely low magazine size of 3 rounds; requires frequent reloading.
      • Fully charged shot consumes the entire magazine, even when magazine mods are used.
    • Very low ammo capacity of 9 rounds.
  • Fairly slow reload speed.
  • Rockets have a short delay after firing before being able to fire again.
  • Enemies can destroy the rockets with gunfire or area of effect explosions.

Comparisons:

  • Angstrum, compared to Prisma Angstrum:
    • Lower attack damage (44.4 vs. 47.0)
    • Slower charge time (1.5 s vs. 0.6 s)
    • Lower area attack damage (44.4 vs. 47.0)
    • Lower secondary attack damage (133.2 vs. 141.0)
    • Slower reload speed (2.5 s vs. 1.8 s)
    • Lower Mastery Rank required (4 vs. 8)

Weapon LoadoutsEdit

NotesEdit

  • Tapping the fire button will let out a single, very accurate rocket which can be used to pick off targets from long or medium range; or be held halfway or fully to release half or the entire magazine respectively, which will cause a wide spread of rockets to cover large groups at closer ranges.
  • Use the reload button or change weapon to cancel charge to avoid unwanted shots.
  • The Angstrum's charge cannot be held. The weapon fires as soon as it is fully charged.
  • Constantly tapping the fire button will not cause this weapon to stall like the OgrisNew Ogris. If you accidentally begin charging the weapon, you can stop the shot simply by spamming your charge button and hitting reload while you prevent the weapon from releasing a rocket.
    • There is a delay between pressing the fire button, and the rocket actually being ejected. pressing the fire button again before it is ejected will cancel the ejection-jamming like the Ogris.
  • Unlike a shotgun which shoots a completely random spread, the Angstrum is shown to form a geometrical structure (depending on the grenade quantity) of:
    • One - A single accurate shot.
    • Two - Two separate horizontal shots.
    • Three - A triangle.

TipsEdit

  • Increasing the magazine size will result in a higher projectile count when firing a totally charged shot. Bear in mind that increasing the magazine size will also increase the time it takes to charge the shot.

BugsEdit

  • When using IvaraIcon272 Ivara's ability Navigator130xDark Navigator on the Angstrum's rockets, they travel extremely slow, rendering them effectively useless.
    • Firing Angstrum first and then activating Navigator works normally.
  • If your charge time drops below 1.0, you will not be able to shoot the last shot in the magazine regardless of fully charging or clicking once to discharge the round.

TriviaEdit

  • The Angstrum's name is derived from Angstrom, which is a unit of measurement that is 0.1 nanometers in length.
  • This weapon appears to be of Corpus design, making it their second explosive weapon following the DEPenta Penta.
  • When charging, the rockets in the chamber lower into the gun itself.
  • The Angstrum's concept of a conventional-appearing weapon (pistol in this case) firing rockets is similar to that of the Gyrojet from the 1960s.
  • Its boxy design is similar to the IMI Uzi MP-2 machine pistol, including the way the weapon can be held.

MediaEdit

  • Angstrum in Codex.

 

Angstrum Skins

Patch HistoryEdit

Update 22.12
  • Direct Impact damage increased from 175 to 200.
  • Status chance increased from 10 to 22%.
  • Critical chance increased from 5% to 16%.
  • Ammo capacity decreased from 30 to 18.

Update 22.0

  • Improved the mesh quality of the Angstrum to avoid blocky textures.
  • Fixed Clients not seeing the Host's Angstrum ammo magazine cycle correctly.

Update 21.6

  • Improved the Angstrum's explosion FX.

Update 21.0

  • Fixed the Angstrum generating infinite spread for its first shot.
  • Fixed Angstrum's charge animation not loading bullets into the weapon chamber.

Update 20.0

  • Fixed a visual bug for Clients where the charged shots of the Angstrum would appear to fire twice.

Update: The Silver Grove

  • Angstrum damage and projectile speed increased in Conclave.

Update: Lunaro

  • Fixed hearing fully charged sounds when firing the Angstrums last shot.

Hotfix 18.6.2

  • Fixed the Angstrum not playing the proper audio FX when charging up.

Update 18.6

  • Fixed Angstrum displaying incorrect noise level in the Arsenal.

Update 18.5

  • Angstrum Conclave skin now available.
  • Increased the damage of the Angstrum in Conclave.

Hotfix 18.4.10

  • Removed the headshot multiplier from the Angstrum in Conclave.
  • Increased the Angstrum's initial projectile speed in Conclave.
  • Reduced the Angstrum's ammo pool in Conclave.
  • The Angstrum's explosive damage no longer ignores cover in Conclave.

Update 17.9

  • Angstrum Day of the Dead Skin is now available.

Update 17.5

  • Angstrum damage increased in PvP.
  • The Angstrum has received the PBR treatment!

Update 16.11

  • Fixed the Angstrum always showing as having 0 magazine capacity.

Update 16.4

  • The Angstrum has been balanced for use in PvP.

Update 14.2

    • Base ammo increased to 30 (from proposed 21) considering the volume of projectiles launched.

Hotfix 14.0.5

  • Performance Improvements for Mirage + Hall of Mirrors and Angstrum.

Hotfix 13.3.1

  • Fixed multishot mods not allowing for random chance of extra rocket when applied to Angstrum.

Update 13.3

  • Introduced.

Last updated: Update 22.15

See alsoEdit

  • Comba and Scrambus, corpus enemies who often wield modified versions of the weapon.
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