The Amphis causes a stun effect with high Impact damage, making it very effective against shields. This weapon can be sold for 5,000. It is the choice weapon of Grineer Guardsmen and Prosecutors.
This weapon is a requisite ingredient for the Sydon.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
2 |
500 |
600 |
600 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 150 | Blueprints Price:15,000 |
Completing the Jupiter Junction also awards an Amphis blueprint.
Characteristics[]
This weapon deals primarily Impact damage.
Advantages
- High Impact damage – effective against shields.
- Electricity AoE jump-attack with relatively high damage.
- High base attack speed.
- Has a polarity slot.
- Stance slot has polarity, matches the Conclave-only Crashing Timber stance.
Disadvantages
- Low Puncture and Slash damage – less effective against health.
- When equipped with a Stance, high attack speed may make performing certain combos difficult.
Notes[]
- The blueprint for this weapon was added on March 1, 2013.
- Needed to build the Sydon.
Trivia[]
- Until Update 13.0 (2014-04-09), the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
- On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.
Media[]
Amphis Skins
Patch History[]
Hotfix 18.6.3 (2016-03-23)
- Fixed visual FX on the Amphis that shone too brightly.
Update 17.4.5 (2015-09-23)
- The Amphis is now available for use in Conclave.
Update 12.3 (2014-02-27)
- Fixed Amphis not using energy colour.
Update 11.3 (2013-12-12)
- Amphis now deals Electricity damage on Ground Slams
Update 6.5 (2013-02-22)
- Introduced.