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*Octavia throws an amplifier device in an arc toward the direction she aims. Upon impact, the amplifier transforms the ground into a dance floor, encompassing the surrounding terrain in a field of sound sensors with a radius of '''14''' meters for '''30''' seconds. While standing inside the Amp field, Octavia and her allies gain a scaling weapon damage multiplier with a minimum of '''0.2x''' to a maximum of '''0.5x''', depending on the sound level in the environment. |
*Octavia throws an amplifier device in an arc toward the direction she aims. Upon impact, the amplifier transforms the ground into a dance floor, encompassing the surrounding terrain in a field of sound sensors with a radius of '''14''' meters for '''30''' seconds. While standing inside the Amp field, Octavia and her allies gain a scaling weapon damage multiplier with a minimum of '''0.2x''' to a maximum of '''0.5x''', depending on the sound level in the environment. |
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− | **Sounds originating from gunfire, footsteps, alarms, melee strikes, abilities such as |
+ | **Sounds originating from gunfire, footsteps, alarms, melee strikes, abilities such as [[Conclave:Mallet|Mallet]], [[Conclave:Resonator|Resonator]], and [[Conclave:Metronome|Metronome]], and many more can affect Amp's damage multiplier. |
**Amp damage multiplier is displayed as an icon with the current damage multiplier in percentage, beside the shield and health indicator on the top-right of the HUD. |
**Amp damage multiplier is displayed as an icon with the current damage multiplier in percentage, beside the shield and health indicator on the top-right of the HUD. |
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*When Mallet is hovering over an Amp field from any Octavia player, the percussive aura will double in damage and range. |
*When Mallet is hovering over an Amp field from any Octavia player, the percussive aura will double in damage and range. |