The Acrid is a Grineer weapon unlockable through Bio Lab Research in the dojo. firing Toxin-filled flechettes.
This weapon can be sold for 2,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
Mutagen Mass 5 |
Salvage 6,000 |
Nano Spores 5,000 |
Forma 1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:15,000 | ||||
Bio Lab Research3,000 | |||||
7,500 |
Mutagen Sample 10 |
Ferrite 150 |
Nano Spores 1,000 |
Polymer Bundle 500 |
Time: 3 Day(s) |
Prereq: Torid | |||||
x1 x3 x10 x30 x100 |
Characteristics[]
This weapon deals Toxin damage.
Advantages:
- Innate Toxin damage – effective against health.
- Bypasses shields.
- High reload speed.
- Pinpoint accuracy.
- No recoil.
Disadvantages:
Notes[]
- As of Update 10.3 (2013-10-09), the toxin mixture in the barrel is affected by the Acrid's energy color, and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic.
Tips[]
- Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.
Trivia[]
- Before Update 10.0 (2013-09-13), equipping Saryn, Mire, Torid and Acrid would give you the only loadout consisting solely of toxin-based attacks.
- As of Update 15.5 (2014-11-27) the Acrid is physically the largest handgun in Warframe.
- One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
- The Acrid has written in Grineer near the barrel, this translates to "Obey".
- The Acrid also has written in Grineer near the bottom of the weapon, this translates to "Rot".
- Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons.
- The Acrid is the only non-Infested weapon available via the Bio Lab.
- A tiny Grineer emblem is visible on both sides of the weapon's receiver.
Media[]
Patch History[]
Update 21.0 (2017-06-29)
- Acrid is now available for use in Conclave.
Update 19.4.2 (2016-12-20)
- Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.
Update 19.2 (2016-12-01)
- Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.
Update 18.0 (2015-12-03)
- Fixed the Acrid's Toxin DoT not applying to Osprey enemies.
Update 15.0 (2014-10-24)
- Acrid: Toxic Sequence: adds 50% status duration.
Update 14.2 (2014-08-13)
- Base damage increased from 20 to 35.
- Critical chance increased from 2.5% to 5%.
- Crit multiplier increased from 1.5x to 2x.
Hotfix 14.0.11 (2014-07-30)
- Reduced Acrid damage multiplier from 1 to 0.25
Hotfix 11.0.1 (2013-11-20)
- Increased damage to compensate for Damage 2.0.
Update 11.0 (2013-11-20)
- Fixed Acrid weapon not doing damage over time.
Update 10.5 (2013-10-23)
- Corrupted Heavy Caliber mod now works with Acrid.
Update 10.3 (2013-10-09)
- Acrid now uses energy color.
Update 9.5 (2013-08-09)
- Added custom reload sound for Acrid.
Update 9.0 (2013-07-13)
- Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
Update 8.2 (2013-06-28)
- Fixed Acrid’s DOT not always working on client.
Hotfix 8.1.3 (2013-06-19)
- Fixed Hornet Strike not affecting DOT from the Acrid.
Hotfix 8.1.2 (2013-06-13)
- Fixed Acrid darts not disappearing.
Update 8.1 (2013-06-07)
- Fix for Capture Target being dissolved by Acrid, becoming un-capturable.
Update 8.0 (2013-05-23)
- Introduced.
Last updated: Update 22.15 (2018-03-07)
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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