The Acrid is a Grineer weapon unlockable through Bio Lab Research in the dojo. firing
Toxin-filled flechettes.
This weapon can be sold for 2,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 5 |
![]() 6,000 |
![]() 5,000 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Bio Lab Research ![]() | |||||
![]() 7,500 |
![]() 10 |
![]() 150 |
![]() 1,000 |
![]() 500 |
Time: 72 hrs |
Prereq: Torid | |||||
![]() ![]() ![]() ![]() ![]() |
Characteristics[edit | edit source]
This weapon deals Toxin damage.
Advantages:
- Innate
Toxin damage – effective against health.
- Bypasses shields.
- High reload speed.
- Pinpoint accuracy.
- No recoil.
Disadvantages:
Notes[edit | edit source]
- As of Update 10.3, the toxin mixture in the barrel is affected by the Acrid's energy color, and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic.
Tips[edit | edit source]
- Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.
Trivia[edit | edit source]
- Before Update 10.0, equipping
Saryn,
Mire,
Torid and Acrid would give you the only loadout consisting solely of toxin-based attacks.
- As of Update 15.5 the Acrid is physically the largest handgun in Warframe.
- One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
- The Acrid has
written in Grineer near the barrel, this translates to "Obey".
- The Acrid also has
written in Grineer near the bottom of the weapon, this translates to "Rot".
- Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons.
- The Acrid is the only non-Infested weapon available via the Bio Lab.
- A tiny Grineer emblem is visible on both sides of the weapon's receiver.
Media[edit | edit source]
Patch History[edit | edit source]
- Acrid is now available for use in Conclave.
- Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.
- Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.
- Fixed the Acrid's Toxin DoT not applying to Osprey enemies.
- Acrid: Toxic Sequence: adds 50% status duration.
- Base damage increased from 20 to 35.
- Critical chance increased from 2.5% to 5%.
- Crit multiplier increased from 1.5x to 2x.
- Reduced Acrid damage multiplier from 1 to 0.25
- Increased damage to compensate for Damage 2.0.
- Fixed Acrid weapon not doing damage over time.
- Corrupted Heavy Caliber mod now works with Acrid.
- Acrid now uses energy color.
- Added custom reload sound for Acrid.
- Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
- Fixed Acrid’s DOT not always working on client.
- Fixed Hornet Strike not affecting DOT from the Acrid.
- Fixed Acrid darts not disappearing.
- Fix for Capture Target being dissolved by Acrid, becoming un-capturable.
- Introduced.
Last updated: Update 22.15
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