Acrid fires an acidic-infused needle.

The Acrid is a IconGrineerB.svgGrineer weapon unlockable through Bio Lab Research in the dojo. firing Toxin b.png Toxin-filled flechettes.

This weapon can be sold for Credits64.png2,500.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:Credits64.png15,000
Bio Lab Research ClanAffinity64.png 3,000
Time: 72 hrs
Prereq: Torid
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[edit | edit source]

This weapon deals Toxin b.png Toxin damage.



Notes[edit | edit source]

  • As of Update 10.3, the toxin mixture in the barrel is affected by the Acrid's energy color, and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic. 

Tips[edit | edit source]

  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.

Trivia[edit | edit source]

  • Before Update 10.0, equipping SarynIcon272.png Saryn, MireInfestedSword.png Mire, GrineerGrenadeLauncher.png Torid and Acrid would give you the only loadout consisting solely of toxin-based attacks.
  • As of Update 15.5 the Acrid is physically the largest handgun in Warframe.
  • One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
  • The Acrid has Grineer O.svgGrineer B.svgGrineer E.svgGrineer Y.svg written in Grineer near the barrel, this translates to "Obey".
  • The Acrid also has Grineer R.svgGrineer O.svgGrineer T.svg written in Grineer near the bottom of the weapon, this translates to "Rot".
  • Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons. 
  • The Acrid is the only non-Infested weapon available via the Bio Lab. 
  • A tiny Grineer emblem is visible on both sides of the weapon's receiver.

Media[edit | edit source]

Patch History[edit | edit source]

Update 21.0

  • Acrid is now available for use in Conclave.

Update 19.4.2

  • Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.

Update 19.2

  • Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.

Update 18.0

  • Fixed the Acrid's Toxin DoT not applying to Osprey enemies.

Update 15.0

  • Acrid: Toxic Sequence: adds 50% status duration.

Update 14.2

  • Base damage increased from 20 to 35.
  • Critical chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.

Hotfix 14.0.11

  • Reduced Acrid damage multiplier from 1 to 0.25

Hotfix 11.0.1

  • Increased damage to compensate for Damage 2.0.

Update 11.0

  • Fixed Acrid weapon not doing damage over time.

Update 10.5

  • Corrupted Heavy Caliber mod now works with Acrid.

Update 10.3

  • Acrid now uses energy color.

Update 9.5

  • Added custom reload sound for Acrid.

Update 9.0

  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.

Update 8.2

  • Fixed Acrid’s DOT not always working on client.

Hotfix 8.1.3

  • Fixed Hornet Strike not affecting DOT from the Acrid.

Hotfix 8.1.2

  • Fixed Acrid darts not disappearing.

Update 8.1

  • Fix for Capture Target being dissolved by Acrid, becoming un-capturable.

Update 8.0

  • Introduced.

Last updated: Update 22.15

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