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Acrid fires an acidic-infused needle.

The Acrid is a Grineer weapon unlockable through Bio Lab Research in the dojo. firing Toxin b Toxin-filled flechettes.

This weapon can be sold for Credits642,500.


Manufacturing Requirements
Credits64
30,000
MutagenMass64
5
Salvage64
6,000
NanoSpores64
5,000
Forma2
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:Credits6415,000
Bio Lab Research ClanAffinity64 3,000
Credits64
7,500
MutagenSample64
10
Ferrite64
150
NanoSpores64
1,000
PolymerBundle64
500
Time: 72 hrs
Prereq: Torid
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals Toxin b Toxin damage.

Advantages:

Disadvantages:

Weapon LoadoutsEdit

NotesEdit

  • As of Update 10.3, the toxin mixture in the barrel is affected by the Acrid's energy color, and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic. 

TipsEdit

  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.

TriviaEdit

  • Before Update 10.0, equipping SarynIcon272 Saryn, MireInfestedSword Mire, GrineerGrenadeLauncher Torid and Acrid would give you the only loadout consisting solely of toxin-based attacks.
  • As of Update 15.5 the Acrid is physically the largest handgun in Warframe.
  • One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
  • The Acrid has Grineer OGrineer BGrineer EGrineer Y written in Grineer near the barrel, this translates to "Obey".
  • The Acrid also has Grineer RGrineer OGrineer T written in Grineer near the bottom of the weapon, this translates to "Rot".
  • Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons. 
  • The Acrid is the only non-Infested weapon available via the Bio Lab. 
  • A tiny Grineer emblem is visible on both sides of the weapon's receiver.

MediaEdit

  • Acrid default stats post Update 11 & Damage 2.0
  • Acrid as sidearm carried on the leg

Patch HistoryEdit

Update 21.0
  • Acrid is now available for use in Conclave.

Update 19.4.2

  • Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.

Update 19.2

  • Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.

Update 18.0

  • Fixed the Acrid's Toxin DoT not applying to Osprey enemies.

Update 15.0

  • Acrid: Toxic Sequence: adds 50% status duration.

Update 14.2

  • Base damage increased from 20 to 35.
  • Critical chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.

Hotfix 14.0.11

  • Reduced Acrid damage multiplier from 1 to 0.25

Hotfix 11.0.1

  • Increased damage to compensate for Damage 2.0.

Update 11.0

  • Fixed Acrid weapon not doing damage over time.

Update 10.5

  • Corrupted Heavy Caliber mod now works with Acrid.

Update 10.3

  • Acrid now uses energy color.

Update 9.5

  • Added custom reload sound for Acrid.

Update 9.0

  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.

Update 8.2

  • Fixed Acrid’s DOT not always working on client.

Hotfix 8.1.3

  • Fixed Hornet Strike not affecting DOT from the Acrid.

Hotfix 8.1.2

  • Fixed Acrid darts not disappearing.

Update 8.1

  • Fix for Capture Target being dissolved by Acrid, becoming un-capturable.

Update 8.0

  • Introduced.

Last updated: Update 22.15

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