Conclave is a neutral Syndicate led by the Conclave Master, Teshin. Teshin resides within the Conclave Hall of each Relay. He is the one responsible for the management of the Conclave PvP System, providing incentives through various rewards that can be earned through Conclave battles.
As of Hotfix 18.2.3, sigils are no longer required to increase Conclave Standing, and the Conclave sigils can be worn in PvE mode as a cosmetic attachment.
Conclave missions can be accessed using the Conclave console located on the right of the Navigation in the Orbiter, as well as the Conclave enclave in the Relay. The player's loadout will be automatically switched to their Conclave loadout upon entering a Conclave mission.
A free-for-all game mode that requires the Tenno to battle each other and retrieve their Oro, a red orb entity that appears when a Tenno is defeated. The gameplay is similar to the Kill Confirm variant of Deathmatch, and the round is completed when one player has retrieved 25 Oros, or obtains the most Oro after 10 minutes has passed.
In its variant mode, each Tenno is equipped with a modified Opticor that takes 1 second to charge and can kill an opponent in one shot. However, all other weapons are disabled, as are Warframe abilities, passives, and mods.
This game mode allows four Tenno to ally with each other against another group of four Tenno in an Annihilation game mode. Each team must retrieve the Oro of the opposing team to gain a point. The opponent team members are highlighted in red outline. The match ends when one of the team has retrieved 50 Oro or obtains the most Oro after 10 minutes has passed.
It has a winter-themed variant mode, called Snowday Showdown, a frosty skirmish of snowballs and minty melee mayhem. Each Tenno equips two weapons, Solstice Spheres (a.k.a Snowballs), a throwing weapon similar to Kunai, with each ball dealing 50 damage, unlimited ammunition, and they fire in an arc similar to Kunai and have travel time, making them impractical for long range combat. In addition, the Tenno receive a melee weapon, the Solstice Scythe, shaped like the Spearmint Scythe, dealing 50 damage. Both weapons proc cold, slowing opponents for 1 second. Warframes can not use their passives, abilities or mods during this mode. The stage will have snowfall and will be partly covered by snow with snowmen as stage decorations in some areas.
A simple Capture the Flag-style game mode in which two teams of four Tenno (for a total of eight players) must steal the Cephalon from the opponents base and bring it to their own in order to score points. The match ends when one team has captured the opponent's Cephalon 5 times or has the most captured Cephalons after 10 minutes has passed.
Lunaro is an ancient Tenno sport, where two teams try to take control of the 'Lunaro' ball with Arcatas to score a goal. This game mode does not require weaponry and instead demands teamwork and coordinated plays to achieve victory for the team. The match ends when one team has scored 20 points or has the most points after 6 minutes has passed (split in between two quarters of 3 minutes).
Gunfire renders players visible on the minimap for 5 seconds if the weapon fired is not silent.
Stagger is replaced with the Impair status effect, which disables jumping and slows movement speed for a duration of 4 seconds. After being impaired, players become immune to further impairment for 4 seconds.
This 4-second grace period also applies to knockdowns.
Slam attacks on quick melee have AoE damage & can knockdown opponents. "Light weapons" such as Longswords, Fists, Daggers etc have a smaller knockdown radius ~2m while "Heavy weapons" such as Hammers, Heavy Blades have ~4-5m.
Channeling does not deal extra damage. It does, however, reflect oncoming damage towards the shooter.
Blocking absorbs attacks in a 90-degree arc in front of the player.
All Conclave melee stances (other stances are disallowed) have a combo containing a pause. In each case, the attack before the pause inflicts the aforementioned Impair status effect. The attack following the pause deals double damage.
Fist, Claw and Sparring weapons are the only melee weapons that inflict knockdown with slide attacks.
Thrown melee weapons' explode-on-channelling effect has a reduced radius and does not deal bonus damage.
Recruit Conditioning ensures players new to the Conclave only play matches with other relatively inexperienced Tenno. The option can be toggled on or off in the Conclave console on the Landing Craft, and is only available to players below Tempest rank in the Conclave syndicate.
Players with Recruit Conditioning enabled will only be matched with each-other, and players at Mastery Rank 0 to 2 have the option enabled by default. Once a player reaches Tempest rank in the Conclave syndicate, however, the option is permanently disabled (and there is no way to reduce a player's rank).
Additionally, all rare (gold-trimmed) mods are disabled in Recruit Conditioning.
Conclave and Solar Rail Conflicts currently only allow certain Warframes and weapons to ensure balance is fair and even. Conclave-exclusive mods can be obtained from Teshin with Standing, from drops by Conculysts and Battalysts, and from completing a Conclave match. Unique variants, such as Prime and MK-1, are generally permitted.
Standing from Challenges is Bonus Standing and does not count against your Daily Standing Capacity. There are up to eight Challenges every day, two for each Conclave Mission Type. Any challenge with 6000 standings reward is given a prefix 'Focused'. Challenge Missions reset daily at 7:15 PM GMT instead of the standard daily reset (12:00 AM GMT).
Weekly Missions were introduced in Update 18.0. These missions will always be the same:
Match Won: Win 6 matches of any game type.
Match Complete: Complete 20 matches of any game type.
Conditioning: Complete 10 Daily Challenges.
Upon completing all three, an inbox message from Teshin will be received, containing 10 Rare Resources of one type, a Stance mod, 100,000100,000, and 50,00050,000. These challenges can only be completed once a week, resetting on Friday, 12:00 AM GMT.
The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor.
Fixed misangled pause Menu when attempting to invite another player to a current Conclave match.
Fixed the Harpak doing more damage than depicted in the Conclave Arsenal.
To introduce this new Conclave Mode, Teshin is rewarding Tenno who achieve each 48 hour task in the Navigation panel (including a new Landing Craft ornament)! It is available for a limited time, so prove your Quick Steel skill and earn your rewards before it is gone!
Grineer Fortress ‘Bunkers’ Conclave Map has been added for Team Annihilation and Annihilation! Take control of the security systems and turrets scattered throughout this Map and use them against other players. Take note: other players aren’t the only thing you have to worry about.
Arbiters of Hexis ‘Arbiter's Arena’ Lunaro Map has been added! The Arbiters of Hexis know there is more to the Tenno than just being good Warriors – they know them to be excellent Lunaro players as well! Seek truth through discipline and practice on this new Arbiters of Hexis themed Lunaro map. The perpendicular goals will require skill, precision, and teamwork to overcome. Bring your passion to the sands of this Lunaro map today!
Valkyr's Paralysis no longer deals damage in Conclave.
Valkyr's Paralysis range has been reduced in Conclave.
Improved the explosive visual effects seen when throwing weapons make impact on players in Conclave matches to better represent energy drain.
Fixed the UI displaying the wrong half-time indication when rejoining a Lunaro game in progress.
Fixed Client loadout changes in the lobby not syncing properly.
Fixed an issue with Titania’s Razorwing ability appearing as ready-to-cast without sufficient energy in Conclave matches.
Fixed a couple of unintended hiding spots in the Forgotten Halls Conclave map.
Fixed a couple of map holes allowing players to see out of the level in the Freight Line Conclave map.
Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.
Amprex, Flux Rifle, Glaxion, Embolist, Gammacor series, Nukor, Spectra, Panthera, Synapse, Sobek, Drakgoon and Lanka can now be used in Conclave!
Removed all Common Mods from End of Mission drop tables and moved them to Teshin for purchase.
Affinity from kills increased by 500% in Conclave.
Affinity from kill modifiers increased by 25%-100% in Conclave.
Syndicate Standing from completing Conclave Daily Missions reduced by 50%.
Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
Fixed a bug where damage of some projectile weapons did not display correctly in the Conclave Arsenal.
Energy orbs now spawn based on player count. 1 for 2-3 players, 2 for 4-6 and all for 7-8.
Energy orbs are now marked on the minimap.
Innate Power Rate increased to 1 (1.5 during Energy Surge) in Conclave.
Heat Status duration is now 4 seconds in Conclave.
Freeze Status now reduces Mobility in Conclave.
Radiation Status duration is now 6 seconds in Conclave.
Corrosive Status is now 6 seconds in Conclave.
Magnetic Status duration is now 6 seconds in Conclave.
Magnetic Status only removes Energy above 50% of your total in Conclave.
Magnetic Status HUD corruption FX removed in Conclave.
Staggers no longer force an uninterruptable animation, it now disables jump and slows run speed for 2 seconds in Conclave.
Increased damage of Sicarus series in Conclave.
Increased damage of Vectis in Conclave.
Increased ammo pool of Ogris in Conclave.
Increased damage done by the poison cloud left behind by Mutalist Cernos in Conclave.
Increased damage of Kulstar in Conclave.
Increased damage of Castanas series in Conclave.
Maximum amount of deployed Castanas reduced to 2 in Conclave.
Increased damage of Atomos in Conclave.
Increased damage of Talons in Conclave.
Talons now cause knock down in Conclave.
Maximum amount of deployed Talons reduced to 4 in Conclave.
Increased damage of Stradavar damage in Conclave (auto and semi-auto).
Reduced damage of Soma Prime in Conclave.
Reduced damage of Akstiletto Prime in Conclave.
Reduced damage of the Jat Kittag in Conclave.
Reduced damage of the Sibear in Conclave.
Removed auto-targeting of Halikar and Kestrel in Conclave.
Added knockdown to quick melee slide attacks with Fist and Claw weapons in Conclave.
Removed combo hit multipliers from Sniper weapons in Conclave.
Removed combo hit multipliers from Melee weapons in Conclave.
Kulstar projectiles are now more visible in Conclave.
Seer projectiles now have an explosive attack in Conclave.
Changed condition from ‘Headshot’ to ‘On Hit’ for Dual Toxocysts in Conclave.
Reduced buff duration of Dual Toxocysts from 6 to 3 seconds in Conclave.
Increased visibility of Nyx's psychic daggers in Conclave.
Increased damage of Mag’s Pull in Conclave.
Increased the radius of Ivara’s Encumbered and EMP arrows in Conclave.
Energy can no longer be picked up when Mesa’s Ballistic Battery ability is active.
Vauban’s Trip Wire grenade now has two beams, is deployed immediately on release, not affected by gravity and duration removed in Conclave.
Vauban’s Shred mine damage increased and armor debuff is now permanent in Conclave.
Vauban’s Concussion grenade silence debuff duration increased in Conclave.
All of Vauban’s deployables are now destructible in Conclave.
Ash’s Shuriken is now a single projectile in Conclave. Its damage has been boosted to more than a single one used to do but not as much as both combined.
Ash’s Shuriken will now only seek targets you aim at in Conclave.
Loki’s Decoy now deploys with only his Primary weapon in Conclave.
Loki’s Invisibility is now removed when he deals damage in Conclave.
Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
Conclave Mod Heavy Warhead is no longer usable with Castanas or Talons.
Lowered recoil reduction and increased -mag value of Conclave mod Hydraulic Barrel.
Fist and Hammer combo in Crashing Havoc Conclave stance damage reduced.
Conclave Mod Low Current Leap -50% Max Energy changed to +5 seconds Shield Recharge Delay.
On Hit condition and -100% Channeling Efficiency removed from Conclave Mod Martial Fury and replaced with .5 Power Rate.
Conclave Mods Tactical Retreat and Final Act Low Health condition changed to When Health drops below 50.
Increased energy gained from Follow Through Conclave Mod to +10.
Fixed a bug where melee magnetism of the Heartseeker Conclave mod was not being activated correctly.
Lunaro has been out in the wild for a couple of weeks now, and in this time we've been play testing extensively - internally and externally - and have been listening to your feedback. In an effort to address your concerns and increase the overall playability of the mode we've implemented a number of new gameplay features, arenas, customizations, and back end systems. Read on below for further details:
Affinity gained no longer converts to Energy in Conclave.
Increased Standing gain at EOM based on Conclave Syndicate Rank.
Shield regen delay decreased in Conclave.
Shield regen rate decreased in Conclave.
Ash now has increased Mobility while invisible in Conclave.
Increased animation speed and range of Ash’s Teleport To in Conclave.
Decreased duration of Ash’s Smokescreen in Conclave.
Decreased range and damage of Banshee’s Sonic Boom in Conclave.
Increased angle of Banshee’s Sonic Boom in Conclave.
Chroma’s Spectral Scream status chance now 100% in Conclave.
Equinox’s Rest & Rage range reduced in Conclave.
Frost’s Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility in Conclave.
Reduced damage of Frost’s Freeze in Conclave.
Reduced range and increased duration of Hydroid’s Tempest Barrage in Conclave.
Increased speed of Hydroid’s Tidal Surge in Conclave.
Inaros’ Devour now also decreases Dodge speed of target in Conclave.
Increased duration of Ivara’s Encumbered and Null-Shield arrows in Conclave.
Reduced the damage it takes to remove Invisibility from Loki in Conclave.
Loki’s Radial Disarm now drains Energy and deactivates any active Abilities on target instead of Health/Shield in Conclave.
Increased animation speed of Mag’s Crush in Conclave.
Increased the percentage of damage stored per hit in Mesa’s Ballistic Battery in Conclave.
Decreased duration and increased damage of Mirage’s Hall of Mirrors in Conclave.
Increased cost of Nekros’ Desecrate in Conclave.
Reduced duration, range and added a debuff icon on target of Nekros’ Desecrate debuff in Conclave.
Removed Energy drop from Nekros’ Desecrate in Conclave.
Decreased health and increased damage of Nezha’s Warding Halo in Conclave.
Nova’s Null Star now drains Energy instead of Health/Shield in Conclave.
Reduced duration of Nova’s Molecular Prime in Conclave.
Decreased duration and increased damage of Saryn’s Spores in Conclave.
Decreased duration of Volt’s Shield in Conclave.
Removed duration reduction and reduced Energy drain when picking up Volt’s Shield in Conclave.
Wukong’s Iron Poke now knocks down targets towards him in Conclave.
Added melee magnetism to Valkyr’s Berserker and Wukong’s Primal Fury in Conclave.
Increased speed and damage of Zephyr’s Tailwind in Conclave.
Secondary Wind mod now increases Reload Speed instead of Health Rate on Kill.
Relentless Assault mod now increases Power Rate instead of Attack Speed on Kill.
Increased damage of Thundermiter mod.
Overcharged mod now converts up to 50 energy at 100% to Overshields on respawn.
Reduced the amount of Blast damage blocked by Anti-Flak Plating mod.
Recharge Barrier Augment shield restore reduced.
Changed order of combos and attacks in Last Herald Conclave stance.
Changed order of attacks in Celestial Nightfall Conclave stance.
Ogris damage and projectile speed increased in Conclave.
Penta series damage increased in Conclave.
Tonkor damage increased in Conclave.
Tonkor self damage enabled in Conclave.
Angstrum damage and projectile speed increased in Conclave.
Increased Ammo Pool of Latron Wraith in Conclave.
Increased damage of Hind in Conclave.
Soma Prime damage decreased in Conclave.
Soma damage increased in Conclave.
Gorgon damage increased in Conclave.
AkSomati damage decreased in Conclave.
Added Knock Down to equipped Stave Slam attacks in Conclave.