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A warrior only grows if they face the ultimate enemy. Themselves.

Conclave is a neutral Syndicate led by the Conclave Master, Teshin. Teshin resides within the Conclave Hall of each Relay. He is the one responsible for the management of the Conclave PvP System, providing incentives through various rewards that can be earned through Conclave battles.

As of Hotfix 18.2.3, sigils are no longer required to increase conclave Standing, and the conclave sigils can be worn in PvE mode as a cosmetic attachment.

RanksEdit

Rank Title Sacrifice Benefits Rank Up Reward
0 Initiation Plastids64 100 Plastids Credits6410,000 ReputationLargeBlack 0 Standing Access to Conclave Sigil. Basic Conclave Sigil
1 Mistral Neurode64 2 Neurodes Credits6430,000 ReputationLargeBlack 5,000 Standing Access to Uncommon Conclave Mods. Additional Conclave loadout slot. Mistral-rank Mod or Sigil
2 Whirlwind Forma2 Forma Credits6450,000 ReputationLargeBlack 22,000 Standing Access to Rare Conclave Mods. Additional Conclave loadout slot. Whirlwind-rank Mod or Sigil
3 Tempest OrokinReactor64 Orokin Reactor Credits64100,000 ReputationLargeBlack 44,000 Standing Access to Augment Conclave Mods. Additional Conclave loadout slot. Tempest-rank Mod or Sigil
4 Hurricane OrokinCatalyst64 Orokin Catalyst Credits64250,000 ReputationLargeBlack 70,000 Standing Access to Weapon and Warframe Conclave Mods. Additional Conclave loadout slot. Hurricane-rank Sigil
5 Typhoon PrimeBucks 100 Ducats Credits64500,000 ReputationLargeBlack 99,000 Standing Access to Conclave Syandana, Conclave Skins, Exilus Adapter Blueprint and Warframes. Additional Conclave loadout slots. Typhoon-rank Sigil

OfferingsEdit

View Offerings for Mistral List
ReputationLarge
Rank 1: Mistral
5,000 Standing
FactionSigilConclaveLevel1
ReputationLarge
Rank 1: Mistral
5,000 Standing
FactionSigilConclaveLevel2
ReputationLarge
Rank 1: Mistral
5,000 Standing
FactionSigilConclaveLevel3
ReputationLarge
Rank 1: Mistral
5,000 Standing
FactionSigilConclaveLevel4
ReputationLarge
Rank 1: Mistral
1,000 Standing
LooseMagazineMod
ReputationLarge
Rank 1: Mistral
1,000 Standing
FullCapacityMod
ReputationLarge
Rank 1: Mistral
1,000 Standing
LooseHatchMod
ReputationLarge
Rank 1: Mistral
1,000 Standing
MaximumCapacityMod
ReputationLarge
Rank 1: Mistral
1,000 Standing
LooseChamberMod
ReputationLarge
Rank 1: Mistral
1,000 Standing
LoadedCapacityMod
ReputationLarge
Rank 1: Mistral
5,000 Standing
AirThrusters
ReputationLarge
Rank 1: Mistral
5,000 Standing
AdeptSurge
ReputationLarge
Rank 1: Mistral
5,000 Standing
RisingSkill
ReputationLarge
Rank 1: Mistral
5,000 Standing
CalculatedSpring
ReputationLarge
Rank 1: Mistral
5,000 Standing
TemperedBound
ReputationLarge
Rank 1: Mistral
5,000 Standing
NoCurrentLeapMod
ReputationLarge
Rank 1: Mistral
10,000 Standing
Anti
ReputationLarge
Rank 1: Mistral
2,000 Standing
ScarletHurricaneMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
PiercingFuryMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
BitingPiranhaMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
DividingBladesMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
QuakingHandMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
CelestialNightfallMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
CrashingHavocMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
NobleCadenceMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
FatefulTruthMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
RendingWindMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
MaficRainMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
ArgentScourgeMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
ViciousApproachMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
CunningAspectMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
ShadowHarvestMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
CrashingTimberMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
LastHeraldMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
RisingSteelMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
TaintedHydraMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
StarDivideMod
ReputationLarge
Rank 1: Mistral
2,000 Standing
LashingCoilMod
ReputationLarge
Rank 1: Mistral
10,000 Standing
NightStalker
ReputationLarge
Rank 1: Mistral
10,000 Standing
ApexPredatorMod
ReputationLarge
Rank 1: Mistral
10,000 Standing
BountyHunter
ReputationLarge
Rank 1: Mistral
10,000 Standing
ReflexDraw
ReputationLarge
Rank 1: Mistral
10,000 Standing
Twitch
ReputationLarge
Rank 1: Mistral
10,000 Standing
SoftHands
ReputationLarge
Rank 1: Mistral
10,000 Standing
OverchargeDetectorsNew
ReputationLarge
Rank 1: Mistral
10,000 Standing
MeteorMunitions
ReputationLarge
Rank 1: Mistral
10,000 Standing
ImpalerMunitions
ReputationLarge
Rank 1: Mistral
10,000 Standing
RazorMunitions
ReputationLarge
Rank 1: Mistral
10,000 Standing
CometRounds
ReputationLarge
Rank 1: Mistral
10,000 Standing
RipperRounds
ReputationLarge
Rank 1: Mistral
10,000 Standing
Serratedr
ReputationLarge
Rank 1: Mistral
10,000 Standing
Cshot
ReputationLarge
Rank 1: Mistral
10,000 Standing
Sshot
ReputationLarge
Rank 1: Mistral
10,000 Standing
Fshot
ReputationLarge
Rank 1: Mistral
10,000 Standing
Counterweight
ReputationLarge
Rank 1: Mistral
10,000 Standing
Serratededges
ReputationLarge
Rank 1: Mistral
10,000 Standing
Sharpenedblade
ReputationLarge
Rank 1: Mistral
10,000 Standing
SprySights
ReputationLarge
Rank 1: Mistral
10,000 Standing
AgileAim
ReputationLarge
Rank 1: Mistral
10,000 Standing
SnapShot
ReputationLarge
Rank 1: Mistral
10,000 Standing
AirRecon
ReputationLarge
Rank 1: Mistral
10,000 Standing
Overview
ReputationLarge
Rank 1: Mistral
10,000 Standing
BroadEye
View Offerings for Whirlwind List
ReputationLarge
Rank 2: Whirlwind
20,000 Standing
RivMinGuardArm
ReputationLarge
Rank 2: Whirlwind
30,000 Standing
RivMinGuardChest
ReputationLarge
Rank 2: Whirlwind
20,000 Standing
RivMinGuardLeg
ReputationLarge
Rank 2: Whirlwind
12,000 Standing
FactionSigilConclaveLevel5
ReputationLarge
Rank 2: Whirlwind
14,000 Standing
FactionSigilConclaveLevel6
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
Conclave 3
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
Anti-FlakPlatingMod
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
ArmoredAcrobatics
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
ArmoredEvade
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
ArmoredRecovery
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
FollowThroughMod
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
EjectMagazine
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
TacticalReload
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
LockandLoad
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
ExplosiveDemise
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
SurplusDiverters
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
GunGlide
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
DoubleBarrelDrift
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
StrafingSlide
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
MartialFury
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
Rassault
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
Heartseeker
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
ImpenetrableOffenseMod
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
SwordAlone
ReputationLarge
Rank 2: Whirlwind
15,000 Standing
Lieinwait
View Offerings for Tempest List
ReputationLarge
Rank 3: Tempest
30,000 Standing
RivCompGuardArm
ReputationLarge
Rank 3: Tempest
40,000 Standing
RivCompGuardChest
ReputationLarge
Rank 3: Tempest
30,000 Standing
RivCompGuardLeg
ReputationLarge
Rank 3: Tempest
13,000 Standing
FactionSigilConclaveLevel8
ReputationLarge
Rank 3: Tempest
14,000 Standing
Conclave 1
ReputationLarge
Rank 3: Tempest
15,000 Standing
Conclave 2
ReputationLarge
Rank 3: Tempest
25,000 Standing
Afterburn
ReputationLarge
Rank 3: Tempest
25,000 Standing
Rumbled
ReputationLarge
Rank 3: Tempest
25,000 Standing
PushandPull
ReputationLarge
Rank 3: Tempest
25,000 Standing
DeceptiveBond
ReputationLarge
Rank 3: Tempest
25,000 Standing
PrismGuard
ReputationLarge
Rank 3: Tempest
25,000 Standing
DischargeStrike
ReputationLarge
Rank 3: Tempest
25,000 Standing
WardRecovery
ReputationLarge
Rank 3: Tempest
25,000 Standing
AntimatterMine
ReputationLarge
Rank 3: Tempest
25,000 Standing
PowerofThree
ReputationLarge
Rank 3: Tempest
25,000 Standing
MesasWaltz
ReputationLarge
Rank 3: Tempest
25,000 Standing
PurgingSlash
ReputationLarge
Rank 3: Tempest
25,000 Standing
SignalFlare
ReputationLarge
Rank 3: Tempest
25,000 Standing
IceWaveImpedance
ReputationLarge
Rank 3: Tempest
25,000 Standing
SappingReach
ReputationLarge
Rank 3: Tempest
25,000 Standing
ShieldOverload
ReputationLarge
Rank 3: Tempest
25,000 Standing
Singularity
ReputationLarge
Rank 3: Tempest
25,000 Standing
IronShrapnel
ReputationLarge
Rank 3: Tempest
25,000 Standing
KineticCollision
ReputationLarge
Rank 3: Tempest
25,000 Standing
RechargeBarrier
ReputationLarge
Rank 3: Tempest
25,000 Standing
HystericalFixation
ReputationLarge
Rank 3: Tempest
25,000 Standing
PurifyingFlames
ReputationLarge
Rank 3: Tempest
25,000 Standing
DefiledReckoning
ReputationLarge
Rank 3: Tempest
25,000 Standing
TearGas
View Offerings for Hurricane List
ReputationLarge
Rank 4: Hurricane
25,000 Standing
RecuperateMod
ReputationLarge
Rank 4: Hurricane
25,000 Standing
CalculatedVictoryMod
ReputationLarge
Rank 4: Hurricane
30,000 Standing
RecoverMod
ReputationLarge
Rank 4: Hurricane
30,000 Standing
VanquishedPreyMod
ReputationLarge
Rank 4: Hurricane
30,000 Standing
MomentaryPauseMod
ReputationLarge
Rank 4: Hurricane
30,000 Standing
PrizeKillMod
ReputationLarge
Rank 4: Hurricane
25,000 Standing
Standground
ReputationLarge
Rank 4: Hurricane
25,000 Standing
QuickCharge
ReputationLarge
Rank 4: Hurricane
25,000 Standing
OverchargedMod
ReputationLarge
Rank 4: Hurricane
30,000 Standing
Slbroadhead
ReputationLarge
Rank 4: Hurricane
30,000 Standing
VoltaicLanceMod
ReputationLarge
Rank 4: Hurricane
30,000 Standing
SearingLeapMod
ReputationLarge
Rank 4: Hurricane
30,000 Standing
RimeVaultMod
ReputationLarge
Rank 4: Hurricane
30,000 Standing
VenomousRiseMod
ReputationLarge
Rank 4: Hurricane
15,000 Standing
FactionSigilConclaveLevel11
ReputationLarge
Rank 4: Hurricane
15,000 Standing
FactionSigilConclaveLevel12
ReputationLarge
Rank 4: Hurricane
15,000 Standing
FactionSigilConclaveLevel13
View Offerings for Typhoon List
ReputationLarge
Rank 5: Typhoon
100,000 Standing
RivEliteGuardArm
ReputationLarge
Rank 5: Typhoon
120,000 Standing
RivEliteGuardChest
ReputationLarge
Rank 5: Typhoon
100,000 Standing
RivEliteGuardLeg
ReputationLarge
Rank 5: Typhoon
100,000 Standing
ConclaveCape
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPBraton
Braton Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPGorgon
Gorgon Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPLatron
Latron Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPAckBrunt
Ack & Brunt Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPDragonKatana
Dragon Nikana Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPNikana
Nikana Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPSkana
Skana Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPDualSkana
Dual Skana Conclave Skin
ReputationLarge
Rank 5: Typhoon
40,000 Standing
PvPAngstrum
Angstrum Conclave Skin
ReputationLarge
Rank 5: Typhoon
40,000 Standing
PvPVasto
Vasto Conclave Skin
ReputationLarge
Rank 5: Typhoon
40,000 Standing
PvPAkvasto
Akvasto Conclave Skin
ReputationLarge
Rank 5: Typhoon
40,000 Standing
PvPViper
Viper Conclave Skin
ReputationLarge
Rank 5: Typhoon
40,000 Standing
PvPTwinVipers
Twin Vipers Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPSybaris
Sybaris Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPStrun
Strun Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPDaikyu
Daikyu Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPFurax
Furax Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPKronen
Kronen Conclave Skin
ReputationLarge
Rank 5: Typhoon
40,000 Standing
PvPLato
Lato Conclave Skin
ReputationLarge
Rank 5: Typhoon
40,000 Standing
PvPAklato
Aklato Conclave Skin
ReputationLarge
Rank 5: Typhoon
40,000 Standing
PvPLex
Lex Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPGrinlok
Grinlok Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPTonkor
Tonkor Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPJatKittag
Jat Kittag Conclave Skin
ReputationLarge
Rank 5: Typhoon
40,000 Standing
PvPMarelok
Marelok Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPOpticor
Opticor Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPSoma
Soma Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPKarak
Karak Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPKraken
Kraken Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPAkstiletto
Akstiletto Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPGlaive
Glaive Conclave Skin
ReputationLarge
Rank 5: Typhoon
50,000 Standing
PvPTipedo
Tipedo Conclave Skin
ReputationLarge
Rank 5: Typhoon
Synofferboxbp
75,000 Standing
UtilityModule
ReputationLarge
Rank 5: Typhoon
60,000 Standing
Mag
ReputationLarge
Rank 5: Typhoon
60,000 Standing
Volt
ReputationLarge
Rank 5: Typhoon
60,000 Standing
Excalibur
ReputationLarge
Rank 5: Typhoon
20,000 Standing
FactionSigilConclaveLevel14
ReputationLarge
Rank 5: Typhoon
20,000 Standing
FactionSigilConclaveLevel15
ReputationLarge
Rank 5: Typhoon
20,000 Standing
FactionSigilConclaveLevel16
ReputationLarge
Rank 5: Typhoon
35,000 Standing
Ammo Box
Conclave Loadout Slot
ReputationLarge
Rank 5: Typhoon
100,000 Standing
SceneConclaveTeshinRefuge
ReputationLarge
Rank 5: Typhoon
100,000 Standing
SceneConclaveLunaro

Note: You may only buy 4 additional Conclave Loadout Slots, making the total Conclave Loadout Slots one may have to 10.

Game ModesEdit

Conclave missions can be accessed using the Conclave console located on the right of the Navigation in the Orbiter, as well as the Conclave enclave in the Relay. The player's loadout will be automatically switched to their Conclave loadout upon entering a Conclave mission.

AnnihilationEdit

DeathMatchIcon b
Main article: Annihilation

A free-for-all game mode that requires the Tenno to battle each other and retrieve their Oros, a red orb entity that appears when a Tenno is defeated. The gameplay is similar to the Kill Confirm variant of Deathmatch, and the round is completed when one player has retrieved 25 Oros, or 10 minutes pass.

In its variant mode, each Tenno is equipped with a modified Opticor that takes 1 second to charge and can kill an opponent in one shot. However, all other weapons are disabled, as are Warframe abilities, passives, and mods.

Team AnnihilationEdit

Main article: Team Annihilation
TeamDeathMatchIcon b

This game mode allows four Tenno to ally with each other against another group of four Tenno in an Annihilation game mode. Each team must retrieve the Oro of the opposing team to gain a point. The opponent team members are highlighted in red outline. The match ends when one of the team has retrieved 50 Oros or 10 minutes pass.

It has a winter-themed variant mode, called Snowday Showdown, a frosty skirmish of snowballs and minty melee mayhem. Each Tenno equips two weapons, Solstice Spheres (a.k.a Snowballs), a throwing weapon similar to Kunai, with each ball dealing 50 damage, unlimited ammunition, and they fire in an arc similar to Kunai and have travel time, making them impractical for long range combat. In addition, the Tenno receive a melee weapon, the Solstice Scythe, shaped like the Spearmint Scythe, dealing 50 damage. Both weapons proc cold, slowing opponents for 1 second. Warframes can not use their passives, abilities or mods during this mode. The stage will have snowfall and will be partly covered by snow with snowmen as stage decorations in some areas.

Cephalon CaptureEdit

CaptureTheCephalonIcon b
Main article: Cephalon Capture

A simple Capture the Flag-style game mode in which two teams of four Tenno (for a total of eight players) must steal the Cephalon from the enemy base and bring it to their own in order to score points, and the match ends when one team has captured the enemy Cephalon a set number of times.

LunaroEdit

LunaroLogo b
Main article: Lunaro

Lunaro is an ancient Tenno sport, where two teams try to take control of the 'Lunaro' sphere to score a goal. This game mode does not require weaponry and instead demands teamwork and coordinated plays to achieve victory for the team.

Maps Edit

There are currently 21 maps for Conclave.


Special Gameplay Features Edit

Conclave includes several special features common to all modes (with the exception of Lunaro):

General Edit

  • Gunfire renders players visible on the minimap for 5 seconds if the weapon fired is not silent.
  • Stagger is replaced with the "impaired" status effect, which disables jumping and slows movement speed for a duration of 2 seconds. After being impaired, players become immune to further impairment for 4 seconds.
    • This 4-second grace period also applies to knockdowns.
  • Channelled ultimate powers (such as Banshee's Soundquake and Nyx's Absorb) require 100 energy to cast, even if the cost to activate the ability is below 100.
  • In team-based game-modes, neither team can see or hear the other's chat or waypoints.

Melee Edit

  • Quick-melee slam attacks do not deal area-of-effect damage or knockdown, with the exception of Fist weapons. All other melee weapons must be wielded to inflict these effects.
  • Blocking absorbs attacks in a 90-degree arc in front of the player.
  • All Conclave melee stances (other stances are disallowed) have a combo containing a pause. In each case, the attack before the pause inflicts the aforementioned 'impaired' status effect. The attack following the pause deals double damage.
  • Fist and Sparring weapons are the only melee weapons that inflict impairment/knockdown with slide attacks.
  • Thrown melee weapons' explode-on-channelling effect has a reduced radius and does not deal bonus damage.

Recruit ConditioningEdit

Recruit Conditioning ensures players new to the Conclave only play matches with other relatively inexperienced Tenno. The option can be toggled on or off in the Conclave console on the Landing Craft, and is only available to players below Tempest rank in the Conclave syndicate.

Players with Recruit Conditioning enabled will only be matched with each-other, and players at Mastery Rank 0 to 2 have the option enabled by default. Once a player reaches Tempest rank in the Conclave syndicate, however, the option is permanently disabled (and there is no way to reduce a player's rank).

Additionally, all rare (gold-trimmed) mods are disabled in Recruit Conditioning.

Allowed Warframes and WeaponsEdit

Conclave and Solar Rail Conflicts currently only allow certain Warframes and weapons to ensure balance is fair and even. Conclave-exclusive mods can be obtained from Teshin with Standing, from drops by Conculysts and Battalysts, and from completing a Conclave match. Unique variants, such as Prime and MK-1, are generally permitted.

View Available Equipment List
Warframes Primaries Secondaries Melee

WeaponsEdit

  • All weapons have their own unique stats in PvP that can be different from their regular stats, including damage, fire rate, and other stats.
  • Weapons cannot proc, however, some weapons will always proc on certain actions. These include:
  • There are no critical hits. Weapons instead have a headshot multiplier, generally x1.5; shooting an enemy in the head applies this multiplier.
  • Melee slide attacks do only as much damage as regular attacks.
  • Melee Channeling cost increased from 5 energy per hit to 10 energy per hit.
  • All PvE Stance Mods cannot be used in PvP, which uses dedicated Stance mods that can only be used in PvP.

WarframesEdit

  • Warframes have their own unique health, armor, and shields, and use the default 100 Max Energy.
  • For balance reasons, Warframe abilities may behave differently in PvP:

  • Shuriken: Deals 38 Puncture b Puncture damage, does not cause Slash b Slash proc.
  • Smoke Screen: Duration of 4s. Leaves a faintly visible outline, and cancels out on firing any weapon or ability, picking up health/energy/ammo or when taking damage. Charging a weapon does not count as an attack.
  • Teleport: 20 meters range, does not stagger target.
  • Blade Storm: Range limited to 8m, deals 150 damage. Marking enemies cost less while invisible.

  • Landslide: Causes Knockdown on third combo. Deals 15 damage.
  • Tectonics: Hit Points of 1,050. Has a non-existent invincibility duration. Obstructs opponent while letting allies pass. Can be thrown for 75 damage on a 3-meter area.
  • Petrify: Range limited to 14m, petrifies enemies only for 2.5 seconds.
  • Rumblers: Lasts for 20s. The brawler's stats are 5 armor, 400 health, 150 damage. Self-destruct deals 150 damage and has a range of 4m.

  • Sonic Boom: Deals 7 damage with a range of 8m and knocks down enemies.
  • Sonar: Creates weakspots of 1.5x multiplier on enemies in the range of 35m for 20s.
  • Silence: Nullifies any opponents' ability within the range of 30m for 30s, and prevents them from using abilities while in the area for the duration.
  • Sound Quake: Range of 7m. Deals 200 damage per second. Consumes 25 energy to cast and a subsequent drain of 20 energy per second.

  • Spectral Scream: All elements do proc their respective proc, even in PvP. If element is Toxin b Toxin, the damage will directly damage health as normal but is reduced by 50% compared to other elements. 15m range, deals 60 base damage per second and has a drain of 4 energy per second.
  • Elemental Ward: Reflects melee damage by 40% of the original value back to the attacker and has a chance to proc its respective element. Toxin b Toxin damage will have reduced multiplier, but lasts for 25s and will affect allies in the range of 12m.
  • Vex Armor: Lasts 12s but can accumulate armor faster, up to 5,000%. Fury increases damage up to 200%.
  • Effigy: Hitpoint of 800. Deals 120 damage. Chromas armor is reduced by 50% and his movement speed increased by 20% while Effigy is active. Costs 50 energy to cast and has a drain of 3.5 energy per second.

  • Fireball: Deals 20 damage on impact and in a small radius.
  • Accelerant: Range of 10m, causing 1.4x multiplier to Heat b Fire damage for 30s.
  • Fire Blast: Emits a wave of fire that knocks down enemies in 10m range and deals 150 damage. Creates a persistent ring of fire for 3 seconds that deals 50 damage per second to enemies in contact with it.
  • World On Fire: Range of 6m, deals 45 damage per explosion. 35% chance of causing Heat b Fire proc. Costs 50 energy to cast and has a drain of 8 energy per second.

Night form:

  • Metamorphosis: Bonus 200 armor and 100 shields capacity during 6s, continuously decaying.
  • Rest: Limited range of 6m and 2.5m effect radius. Sleeping targets are immune to damage. A target wakes up when shot or interacted with by a teammate. Costs 25 energy to cast.
  • Pacify: Enemies within 12m deal 50% less damage. Energy drain of 5.5 energy per second per enemy in the area of effect. Costs 10 energy to cast.
  • Mend: Allies within 8m are given 12 shields with each enemy killed inside the area of effect. Recasting gives 25% of the enemy's total health split evenly between allies. Costs 50 energy to cast and has a drain of 3.5 energy per second.

Day form:

  • Metamorphosis: 1.2x damage multiplier and 20% movement speed increase during 6s, continuously decaying.
  • Rage: Limited range of 6m and 2.5m effect radius. Targets are 50% more vulnerable to damage, but also gain a 20% movement speed bonus. Costs 25 energy to cast.
  • Provoke: Increases Power Strength by 50% for allies within 12 meters. Costs 10.5 energy per power cast. Costs 10 energy to cast.
  • Maim: Enemies within 8m receive 100 damage on recast, plus 20% of the HP of enemies killed within 8 meters. Costs 50 energy to cast and has a drain of 3.5 energy per second.

  • Slash Dash: Does 51 damage and travels 5m. Inflicts the Impaired status on enemies. Does not grant immunity to damage mid-cast.
  • Radial Blind: Staggers and blinds on a 20m radius for 4s. Looking away from the flash halves the effect duration.
  • Radial Javelin: Reduced cast speed. Deals 300 damage within 1m of Excalibur and 200 for each Javelin. Ability only targets enemies within Excalibur's line of sight and inside the 8m area of effect.
  • Exalted Blade: 88 damage, costs 25 energy to cast and has a drain of 12.5 energy per second, reduced wave range. Slide attacks have a 3m Radial Blind that lasts 3s.

  • Freeze: Possesses slight homing function. 30 damage.
  • Ice Wave: Deals 100 damage and a cold proc in a 45° cone. 15m length and 1.5m width.
  • Snow Globe: Slows enemies inside the globe by 67%. 800 Health. 5m radius. 0.1s invulnerable.
  • Avalanche: Deals 250 damage in a 12m range. Affected enemies have their armor reduced by 100% for 2 seconds, and deal an additional 150 damage in a 4.5m area.

  • Shattered Lash: Deals 60 damage. 8m range and sweeping has a 1m radius
  • Splinter Storm: 25% Damage reduction, 20m cast range, 2m radius for contact damage, 25 damage per second, 5s duration. 125% increased damage to enemies targeted on cast.
  • Spectrorage: 20s duration, 10 mirrors capable of each taking 200 damage and exploding for 200 damage.
  • Mass Vitrify: Max radius of 8m, 925 hit points for each pillar, Crystallization gives no bonus damage and only lasts 3 seconds. The explosion deals 250 damage over 8m. Costs 75 energy to cast and drains 15 energy per second.

  • Condemn: 25m range, 50% slow that lasts 3s, and gives 30 shields per hit.
  • Penance: 30% life steal, 4s base duration, gives 8.33s for every 100 shields sacrificed, 20% fire rate boost and 50% reload boost.
  • Thurible: 25.3% energy conversion, lasts 16s and has a range of 16m, headshot multiplier of 4x and costs 25 energy to cast.
  • Covenant: 5s protection duration, 10s retaliation duration, 4% crit for every 100 damage taken, headshot multiplier of 4x.

  • Tempest Barrage: 1m cast range, 1.2s duration, 50 damage per explosion, 5m explosion range.
  • Tidal Surge: 2m dash, 150 damage, and very high speed on cast.
  • Undertow: 6m puddle range, 25 damage per second to enemies on top of it, 2% damage increase per second, 16m grab range with a 5 energy cost per grab. A drain of 2 energy per second, with 0.2 meters traveled per energy unit spent. Costs 15 energy to cast.
  • Tentacle Swarm: 5m range, 8 tentacles with each dealing 60 damage per hit. Lasts 6 seconds.

  • Desiccation: Deals 50 initial damage, then 10 damage per second for 2 seconds. 25% of its damage is returned as health for Inaros. Blinds enemies who are looking at Inaros. 8m range.
  • Devour: Slows and prevents target jumping. Killing an opponent trapped in Quicksand creates a sand pile that can be devoured for Health. 10s duration, 30m cast range, and enemy can be consumed at close range for 250 damage per second.
  • Sandstorm: Immunity as long as ability is active, 150 damage per second, 6m sandstorm range, 175% movement speed, and a drain of 10 energy per second.
  • Scarab Swarm: Charge using health to be able to cast. 15m cast range, scarabs deal 40 damage per second for 3s and heal 100% of damage dealt to allies within 15m. Costs 25 energy to cast.

  • Quiver: Null-Shield Arrow replaces Dashwire Arrow: removes an enemy player's shields within 6m of the impact point, and prevents shield regeneration for 6s. Encumbered Arrow replaces Noise Arrow and disables jumping for enemies within 6m of the impact point for 4s. Invisibility arrow lasts 12s and has a 2.5m radius.
  • Navigator: 1.2 damage multiplier for projectile, can be controlled for up to 8s and consumes 3 energy per second. Costs 25 energy.
  • Prowl: Has a headshot damage multiplier of 1.4x, costs 1 energy per second and automatically disables when within 3m of enemies. Costs 25 energy.
  • Artemis Bow: Damage: 90. Multishot: 7.

  • Limbo can roll to enter the rift plane at any time. Leaves a portal behind that enemies can use to enter the rift plane.
  • While in the rift plane, maximum shields are reduced to 0.
  • Banish: 4s duration, 25m cast range. Doesn't deal damage but stops shield regeneration.
  • Stasis: Slows down enemies in the Rift plane and stops weapon fire for 8s.
  • Rift Surge: 20s duration, 25m cast range. When an enemy is killed in the Rift, it transfers an enemy outside of it within 5m for 18s. Costs 50 energy.
  • Cataclysm: 4s duration, 150 damage, 7m range.

  • Decoy: 6s duration, uses your equipped Primary weapon and appearance, and deals 50% of your primary's damage.
  • Invisibility: 12s duration, canceled upon taking or dealing damage.
  • Switch Teleport: 20m cast range.
  • Radial Disarm: 12m range, 200 damage, depletes affected enemies' energy and forcefully equips melee weapon.

  • Pull: Aims in a line instead of a cone, only hitting enemies you are directly looking at. Staggers instead of ragdolls. Deals 40 damage, and 40 extra damage to shields. 40m range.
  • Magnetize: Creates a magnetic field around a target that attracts any weapon fire that hits it and deals damage over time. 4s duration.
  • Polarize: Depletes enemy shields and adds it to Mag. 15m range.
  • Crush: Does not suspend Tenno, but staggers them with each damage tick.

  • Ballistic Battery stores up to 70 damage at full capacity. 70 buffer limit per hit.
  • Shooting Gallery No damage bonus, 10m steal range, lasts 20s and doesn't switch between allies. Removes ammo from opponents clip and gives it to Mesa.
  • Shatter Shield 50% damage reduction, reflects back incoming bullet damage. 8s duration, 12m reflect range.
  • Peacemaker 1x damage multiplier, 10° FoV, and costs 5 energy per second.

  • Hall of Mirrors: 2 clones, 4s duration, 25% of the original damage dealt by each doppelganger.
  • Sleight Of Hand: Creates a jewel that deals blind momentarily in darkness and an explosive trap in the light that deals 125 damage over 5m.
  • Eclipse: 20% damage bonus in light, 30% reduction in dark, 20 second duration. Costs 25 energy to cast.
  • Prism: 12 lasers that deal 20 damage each tick that travels up to 15m, lasts 6s, blinds over 8m for 10s and consumes 10 energy per second. Costs 50 energy to cast.

  • Soul Punch: 14m cast range, 40 damage. Knockdown on hit.
  • Terrify: Debuffed targets deal 50% less damage. 16m range, 20s duration.
  • Desecrate: Fallen enemies drop health orbs and are also visible to Nekros on their respawn. 20m range, 12s visibility duration on respawn, and costs 20 energy per orb.
  • Shadows of the Dead: Does not raise shadows, instead it reduces the respawn timer of Nekros and his teammates to 0 for 2 minutes.

  • Fire Walker: Movement speed is increased by 10%, deals a Heat b Heat status proc to enemies. Deals 70 damage over 4m for each explosion. Drains 1 energy per second.
  • Blazing Chakram: Hurls a flaming ring that burns enemies and causes them to emit a healing blast on death. 125 health per kill in 10m range. Reactivate to instantly teleport to the rings location. Flies up to 10m.
  • Warding Halo: 255 damage absorb, 80 damage per second is dealt to enemies standing in 1.2m range. No invulnerability time.
  • Divine Spears: Range is limited to 10m. 250 impale damage, 10 slam damage. Lasts 4s.

  • Virulence: 14m range, 40 damage, refunds 25 energy per hit and gives 1 entire stack.
  • Larva: 8m range, 4s duration. Slows down enemies that get latched. Costs 25 energy to cast.
  • Parasitic Link: Lasts 20s, 20m range for both ally and enemy. Gives a 20% damage increase when linked to an ally, 50% damage redirection when linked to an enemy. Costs 1 Mutation Stack.
  • Ravenous: Lasts 10s, 8m regeneration range and 10HP/s. Each maggot explodes for 200 damage over 4m. Costs 1 Mutation Stack.

  • Null Star: 12 meter range, 10 damage per particle, 3 particles per cast. Drains enemy's energy on hit. Cannot pick up energy while you have particles orbiting you.
  • Antimatter Drop: 4x damage absorb, 6 meter explosion.
  • Worm Hole: 16 second duration, 20 meter range.
  • Molecular Prime: 50% slow for 8 seconds, 200 damage explosion over 4 meters if killed.

  • Mind Control: The target cannot harm Nyx, as well as capture or steal Cephalons. Sees opponents as teammates and teammates as opponents. Additionally, the target doesn't see the enemy symbols above the enemies' heads. Nyx' allies cannot see the enemy icon on the affected target as well, but the mind control particle effects are visible. 6s duration. 20m cast range.
  • Psychic Bolts: Fires 6 bolts. 34 damage.
  • Chaos: The affected targets see all of their allies marked as enemies, enabling friendly fire. 20 sec duration, 20m range.
  • Absorb: Nyx absorbs all incoming damage and channels that energy into an explosive radial discharge. 12m explosion range. Gets 100 more damage each second channeled. 25 cast energy cost, 20 drain rate.

  • Smite: Deals 50 damage and creates 3 orbs that deal 10(+20%) damage each to targets within 12.5 meters. 60 meter cast range.
  • Hallowed Ground: 10m range, 80° angle. Lasts 20s, deals 50 damage per second and has a 5% status chance. (Radiation)
  • Renewal: 12m wavelength over 1 second. Initial heal of 50HP, with 10HP/s following. Gives 150 armor when combined with *Hallowed Ground, buff lasts 12s. Costs 2 energy per second and 10 energy for each target getting healed. Costs 25 energy.
  • Reckoning: 10m area, 318 damage (+318 if has Radiation proc), 10% armor reduction, and blinds enemies who get within 4m of Oberon for 4s. 100% Health Orb drop.

  • Mallet: 10% of damage inflicted to Mallet is redirected per beat. 4m radius and 20s duration.
  • Resonator: Resonator follows Octavia's shoulder. Lasts 20s, and reduces enemy fire rate by 40% if they're within 10m.
  • Metronome: 8m radius for allies. Lasts 20s. Armor bonus of 50%. Each buff only lasts 10s and give 20% bonuses.
  • Amp: 14m radius, lasts 30s. Gives a bonus between 20% to 50% depending on sound levels.

  • Rhino Charge: Does not provide immunity to damage mid-cast. 8m range, 150 damage.
  • Iron Skin: Will slowly decay after a short period of time. 412 absorb, 1 second invulnerability after cas.
  • Roar: 1.5x damage multiplier to Rhino and allies within 10m. 20 second duration and longer cast time.
  • Rhino Stomp: Does not suspend Tenno, but staggers them with a slowdown in the victim's movements. 8m range, 244 damage.

  • Spores: Cast range of 60m. Infects the target with 1 spores. Spores deal 20 Viral b Viral damage per second over 1s. When a spore is popped, a spore is spread to each enemy within 10m.
  • Molt: Shed skin attracts projectiles in 6 meters range. Has 400 health and 12s duration. Deals 50 damage within 6m if it is destroyed, expires or when Saryn activates Molt while the current one is still active.
  • Toxic Lash: 1.25x Melee damage multiplier. Blocking becomes 40% more effective. 20s duration. Costs 50 energy.
  • Miasma: 22 damage per second, deals additional damage to enemies under Toxin and Viral effects. 2 second duration, 8m range.

  • Spellbind: Opponents are forced to equip their melee weapons, nearby allies become cleared of status effects. 20m range, 6m radius, no duration.
  • Tribute: Staggers an opponent and reduces their damage by an unknown amount. 25m range, 12s debuff duration. Deals 67 damage.
  • Lantern: Slows down enemy targeted and deals 50 damage per second to enemies within 6m for 2.5s, explosion upon expiring deals 175 damage over 8m. Cast range of 25m.
  • Razorwing: Shrink down and switch into archwing mode with a different weapon set, while 3 razorfly drones attack nearby enemies. 65 damage per shot, 160 damage per melee hit. Drones deal 50 damage. 9.38 energy per second drained and costs 25 energy to cast.

  • Well Of Life: 20% lifesteal when attacking target, 100 max heal. 10 second duration, 60 m cast range.
  • Energy Vampire: 16m pulse and cast range, 40 energy over 10 seconds to allies and herself.
  • Link: Redirects 20% damage taken to up to 3 enemies within 12 meters. 15 second duration.
  • Blessing: Heals allies by 80% and grants a 50% damage reduction for 10 seconds.

  • Rip Line: Enemies hit are knocked down and dealt 30 damage. If it hits terrain, Valkyr is pulled to towards the hooks location. 26m range.
  • Warcry: 50% armor increase. Valkyrs and nearby allies melee attack speed is increased by 30%. Nearby enemies movement speed is decreased by 15%. 12m range. 12s duration. Costs 75 energy to cast.
  • Paralysis: Only stuns within 6m. Costs 5 energy to cast.
  • Hysteria: Vastly increased mobility, speed and damage with 17% lifesteal. Provides damage resistance instead of invulnerability. 145 damage. 7.5 energy per second. 25 cast cost.

  • Tesla: Mines deal 60 damage up to two times to enemies within 6 meters. Can be destroyed by opponent weapons and only two can be deployed at any one time.
  • Minelayer: Bounce knocks enemies horizontally away from it and deals 175 damage. Trip Laser places two lasers one on top of the other that last indefinitely until used or Vauban dies, Shred reduces armor by 50% permanently. Concuss deafens for 12s.
  • Bastille: Slows up to 7 enemies within 8 meters for 12 seconds.
  • Vortex: Drags in enemies within 6 meters, deals 75 damage per second for 8 seconds.

  • Shock: Deals 30 damage to up to 3 targets. 10m range.
  • Speed: Only affects Volt. 3 second duration, 35% movement and attack speed increase. 15% reload speed increase. Costs 25 energy per cast.
  • Electric Shield: 14s duration. 2 energy/s when held, no distance energy cost.
  • Overload: 100 damage diminishing over 8 meters, 3 second duration. Affected enemies shock approaching enemies within 4m for 1s.

  • Iron Jab: Knocks down the first enemy hit in a 10m line with a 2m radius, and deals 60 damage.
  • Defy: Escape death by receiving 100% of your health back and giving you 1s invulnerability, but emptying your energy pool. Drains 1.5 energy per second.
  • Cloud Walker: Wukong disappears into a cloud and provides invulnerability for 4 seconds. Consumes 1 energy every 2.5 meters. Stuns enemies within 8m after expiring. 25 energy cast cost.
  • Primal Fury: Deals 144 damage per hit, 20% melee range bonus. 25 energy cast cost. 6.25 energy drain per second.

  • Tail Wind: Deals 50 damage within 2 meters of Zephyrs path.
  • Dive Bomb: Propels Zephyr into the ground and deals 40 damage in a 6m area.
  • Turbulence: Deflects all incoming projectiles for 6 seconds.
  • Tornado: Each tornado deals 45 damage per second for 10 seconds. 4 tornadoes appear in a 10m area.


Missions and ChallengesEdit

Standing from Challenges is Bonus Standing and does not count against your Daily Standing Capacity. There are up to eight Challenges every day, two for each Conclave Mission Type. Any challenge with 6000 standings reward is given a prefix 'Focused'. Challenge Missions reset daily at 7:15 PM GMT instead of the standard daily reset (12:00 AM GMT).

Weekly Missions were introduced in Update 18. These missions will always be the same:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Upon completing all three, an inbox message from Teshin will be received, containing 10 Rare Resources of one type, a Stance mod, Credits64100,000, and ReputationBlackx6450,000. These challenges can only be completed once a week, resetting on Friday, 12:00 AM GMT.

Name Description Reward
Air Strike Kill X[1] enemies while airborne. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Air Strike)
Anti-air Strike Kill X[1] airborne enemies. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Anti.air Strike)
Bandit Capture X[1] Cephalons. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Bandit)
Blockade Strike opponents carrying the ball X[1] times. ReputationBlackx641.000,ReputationBlackx643.000 or ReputationBlackx646.000 (Focused Blockade)
Dexterity Kill X[1] opponents using two of melee, guns, powers.[2] ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Dexterity)
Domination Kill X<[1] enemies without them killing you. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Domination)
Revenge Kill X[1] Enemies that have killed you. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Revenge)
Gladiator Get X[1] melee kills. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Gladiator)
Goal! Score X[1] goals. ReputationBlackx641.000,ReputationBlackx643.000 or ReputationBlackx646.000 (Focused Goal!)
Heads Up! Catch X[1] passes from teammates. ReputationBlackx641.000,ReputationBlackx643.000 or ReputationBlackx646.000 (Focused Heads Up!)
Interception! Intercept X[1] passes from opponents. ReputationBlackx641.000,ReputationBlackx643.000 or ReputationBlackx646.000 (Focused Interception!)
Kill Streak Go on X[1] kill streaks[3]. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Kill Streak)
Liberator Return your team's Cephalon X[1] times. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Liberator)
Primary Target Kill X[1] enemies with your primary weapon. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Primary Target)
Secondary Target Kill X[1] enemies with your secondary weapon. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Secondary Target)
See it Through Complete X[1] matches. ReputationBlackx64500 orReputationBlackx641,500
Send It! Complete X[1] successful passes to teammates. ReputationBlackx641.000,ReputationBlackx643.000 or ReputationBlackx646.000 (Focused Send It!)
Shootist Get X[1] Headshot kills. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Shootist)
Slide Strike Kill X[1] enemies while sliding. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Slide Strike)
Snatch and Grab Steal the ball X[1] times. ReputationBlackx641.000,ReputationBlackx643.000 or ReputationBlackx646.000 (Focused Snatch and Grab)
Streak Stopped Kill X[1] enemies on a kill streak[3] ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Streak Stopped)[4]
Versatility Kill X[1] opponents using melee, guns and powers. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Versatility)
Void-Painter Get X[1] Warframe power kills. ReputationBlackx64500,ReputationBlackx641,500 or ReputationBlackx643,000 (Focused Void-Painter)
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 X is a variable number between 1 and 10
  2. Kill a Enemy with Power and Melee or Power and Gun or Melee and Gun
  3. 3.0 3.1 A Player is on a kill streak after killing 3 players without being killed himself.
  4. Focused Streak Stopped was removed in Update 17.2.

RewardsEdit

Conclave matches will give each participating player a random reward at the end of a match.

Conclave Mission Reward Mods
Name Description Type Polarity Rarity
AdrenalineBoostMod
Adrenaline Boost
Increase Energy but reduces health Warframe Madurai Pol Rare
AmbushOptics
Ambush Optics
Decreases Zoom. Rubico Naramon Pol Rare
BlindShotMod
Blind Shot
Increases Flight Speed and decreases Accuracy Pistol Madurai Pol Rare
Brainstorm
Brain Storm
On Head Shot, +100% Ammo Efficiency for 0.5 seconds. Grakata Madurai Pol Rare
DeftTempoMod
Deft Tempo
On headshot, +10% Bullet Jump speed for 4 seconds. Assault Rifle Naramon Pol Rare
Directed Convergence
Directed Convergence
Increase accuracy by 100% when aiming. Supra Madurai Pol Rare
DoubleTap
Double Tap
On hit, +20% damage on next hit for 2 seconds. Latron Madurai Pol Rare
DrainingGloomMod
Draining Gloom
100% chance to cause Energy-draining explosion, but -60% Magazine Capacity and Ammo Maximum. Despair Madurai Pol Rare
EmergentAftermathMod
Emergent Aftermath
On Kill, +50% reload speed for 3 seconds. Sniper Madurai Pol Rare
Farrows
Feathered Arrows
Increase flight speed but reduces damage Bow Madurai Pol Uncommon
FinalActMod
Final Act
At low health, +20% power efficiency and +50% power range for 4 seconds Warframe Naramon Pol Rare
FinalTap
Final Tap
On 4 hits within 0.5 seconds, increase damage by 100% for 0.2 seconds. Hind Madurai Pol Rare
Focused Acceleration
Focused Acceleration
Increase Projectile Speed by 80% when aiming. Tetra Madurai Pol Rare
FullCapacityMod
Full Capacity
Increases Magazine Capacity and decreases reload speed Pistol Naramon Pol Common
GorgonFrenzyMod
Gorgon Frenzy
On kill, 30% increase in fire rate for 3 seconds. Gorgon Madurai Pol Rare
Grinloked
Grinloked
On Hit, +60% accuracy for 3 seconds. Grinlok Madurai Pol Rare
Hsteps
Hastened Steps
Increase Sprint speed but reduces shield capacity Warframe Madurai Pol Rare
HeavyWarhead
Heavy Warhead
100% Explosion Radius, -50% Flight Speed. Pistol Madurai Pol Rare
Hreflexes
Heightened Reflexes
Quicken casting speed but reduces energy efficiency Warframe Madurai Pol Rare
Hbarrel
Hydraulic Barrel
Decreases Weapon Recoil and Magazine capacity Pistol Naramon Pol Rare
Hchamber
Hydraulic Chamber
Decreases Weapon Recoil and Magazine capacity Shotgun Naramon Pol Rare
Hgauge
Hydraulic Gauge
Decreases Weapon Recoil and Magazine capacity Assault Rifle Naramon Pol Rare
KillSwitchMod
Kill Switch
On kill, +50% reload speed for 4 seconds. Shotgun Madurai Pol Rare
LoadedCapacityMod
Loaded Capacity
Increases Magazine Capacity and decreases reload speed Shotgun Naramon Pol Uncommon
LooseChamberMod
Loose Chamber
Increases Reload Speed and Weapon Recoil Shotgun Naramon Pol Uncommon
LooseHatchMod
Loose Hatch
Increases Reload Speed and Weapon Recoil Assault Rifle Naramon Pol Common
LooseMagazineMod
Loose Magazine
Increases Reload Speed and Weapon Recoil Pistol Naramon Pol Common
LuckyShotMod
Lucky Shot
Increases Flight Speed and decreases Accuracy Rifle Madurai Pol Uncommon
MaximumCapacityMod
Maximum Capacity
Increases Magazine Capacity and decreases reload speed Assault Rifle Naramon Pol Common
MeasuredBurst
Measured Burst
Increase damage by 30%, decrease Fire Rate by 60% when aiming. Tiberon Madurai Pol Rare
MortalConduct
Mortal Conduct
At Low Health, +60% Channeled Damage Reflection for 8 seconds. Melee Madurai Pol Rare
PlanBMod
Plan B
On hit, +20% Secondary Weapon Fire Rate for 4 seconds. Bow Madurai Pol Rare
PrecisionMunitionMod
Precision Munition
100% Accuracy and +50% Flight Speed, but -50% Magazine Capacity. Tonkor Madurai Pol Rare
SecondaryWind
Secondary Wind
On Kill, +5 Health Regen for 5 Seconds. Pistol Vazarin Pol Rare
ShrapnelRounds
Shrapnel Rounds
200% Multishot, -66% Damage. Marelok Madurai Pol Rare
SkullShots
Skull Shots
On Head Shot, +100% Ammo Efficiency for 1 second. Viper Madurai Pol Rare
SoaringStrikeMod
Soaring Strike
50% Fire rate while airborne. Bow Madurai Pol Rare
StaticAlacrity
Static Alacrity
Increases Flight Speed, -50% Explosion Radius. Staticor Madurai Pol Rare
Sudden Justice
Sudden Justice
On 2 hits within 0.2 secs, increase Fire Rate 30% for 2 seconds. Sybaris Madurai Pol Rare
TacticalRetreat
Tactical Retreat
At low health, +0.1 mobility for 4 seconds Warframe Vazarin Pol Rare
Thundermiter
Thundermiter
Charged Projectiles explode, -60% magazine capacity. Miter Madurai Pol Rare
Triple Tap
Triple Tap
On 2 hits within 0.2 seconds, increase damage by 40% for 0.5 seconds Burston Madurai Pol Rare
Vitalsystemsbypass
Vital Systems Bypass
Gain Health Regen, but increased Shield Recharge Delay Warframe Naramon Pol Rare


MediaEdit

Conclave Warframe GuidesEdit

Warframe - General Conclave Guide

Warframe - General Conclave Guide

Patch HistoryEdit

Update 24.0
  • The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor.
  • Fixed misangled pause Menu when attempting to invite another player to a current Conclave match.
  • Fixed the Harpak doing more damage than depicted in the Conclave Arsenal.

Hotfix 23.10.4

  • Fixed several Conclave Mods missing descriptions.

Update 23.10

  • Fixed kills achieved by Warframe Abilities that summon AI (Rumblers, Shadows, etc) not counting towards Conclave Challenges.
  • Fixed an issue where ending a Conclave match with a Radiation Status Effect would treat you as if you were on the opposing team.
  • Fixed not being able to pick up the Cephalon if it was dropped in the air in Conclave.
  • Fixed Cephalon Carrier time not resetting upon getting a kill in any Dedicated Server matches.
  • Fixed Lunaro lobby lighting being too bright to show team flag designs in Conclave.

Hotfix 23.8.2

  • Fixed Glaive FX sometimes being unnecessarily duplicated in Conclave.

Hotfix 23.6.2

  • Zylok has been re-enabled in Conclave now that it has received PvP treatment.

Hotfix 23.6.1

  • Temporarily removed Zylok Pistol from Conclave Arsenal so that it may receive the proper PvP treatment.

Update 23.4

  • Reduced the damage of Vauban's Tesla in Conclave.

Hotfix 23.0.6

  • Fixed ability to cast Saryn’s Spore when your Energy is between 1 and 24 in Conclave.

Hotfix 22.20.7

  • Fixed a Dedicated Server crash in Conclave.

Hotfix 22.20.3

  • Fixed Conclave mode of the Arsenal not presenting/applying upgrades correctly to items.
  • Fixed non-functional controller D-Pad callouts being visible on Conclave End of Mission screen.

Update 22.20

  • Reduced the damage of Khora's Venari in Conclave.
  • Reduced the ammo pool of the Castanas family and Talons in Conclave.
  • Increased the effect of gravity on the Castanas family and Talons in Conclave.
  • Fixed a rare case where switching to another loadout in Conclave resulted in receiving no Affinity on that loadout if the mission ended before you respawned.
  • Fixed certain Conclave Mod buff indicators not being removed when damaged.

Update 22.19

  • Reduced the casting speed of Mag’s Crush in Conclave.
  • Reduced the damage of Khora's Venari in Conclave.
  • Reduced the damage of the Dual Keres in Conclave.
  • Fixed avatars spawned from Warframe abilities being highlighted as enemies to their creator in Conclave.

Hotfix 22.18.7

  • Fixed Venari's loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash.

Hotfix 22.17.4

  • Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.

Hotfix 22.17.3

  • Fixed Warframe Conclave stats appearing inconsistent in the Arsenal.

Update 22.16

  • Fixed ability to teleport/dash forward when performing certain movement combinations in Conclave.
  • Fixed being unable to equip the Excalibur Dex Helmet in Conclave.

Update 22.15

  • Fixed getting Oro from killing yourself with the Glaive in Conclave.

Update 22.14

  • End point of Ignis weapons are now 1m from 3m in Conclave.
  • Ignis magazine capacity reduced to 30 in Conclave.
  • Ignis Wraith mag capacity reduced to 40 in Conclave.
  • Spectra magazine capacity increased to 30 in Conclave.
  • Amprex magazine capacity reduced to 40 in Conclave.
  • Glaxion magazine capacity reduced to 30 in Conclave.
  • Nukor ammo capacity reduced to 60 in Conclave.
  • Synapse damage reduced from 19 to 18 in Conclave.
  • Synapse magazine capacity reduced from 30 to 25 in Conclave.
  • Embolist ammo capacity increased to 50 in Conclave.
  • Synoid Gammacor damage reduced from 20 to 19 in Conclave.

Hotfix 22.13.4

  • Reduced the Damage of all Beam weapons in Conclave.
  • Reduced the Damage of the AkJagara in Conclave.

Hotfix 22.13.3

  • Ignis and Ignis Wraith are now usable in Conclave.
  • Fixed players not seeing the ‘killfeed’ when a player has been killed in Conclave.
  • Fixed not being able to equip the Knightess and Corpra Helmets in Conclave.

Update 22.12

  • Chroma can no longer jump or sprint when using Spectral Scream.

Hotfix 22.10.3

  • Fixed Loki Decoy kills counting towards your score in Conclave.

Update 22.10

  • Conclave Stance Fateful Truth Leading Blade combo now only hits once during the dash.
  • Conclave Stance Fateful Truth Sudden Spring combo damage reduced.

Update 22.9

  • Viper Wraith damage reduced in Conclave.
  • Reduced the projectile width of the Arca Plasmor.
  • Reduced dash distance of Conclave stance Fateful Truth's Leaping Blade.
  • Conclave Mod Skull Shots can no longer refresh while it's effect is active.
  • The Conclave Mod Overcharged description now correctly states that 100% of 50 Energy converted to Energy on respawn.

Update 22.7

Hotfix 22.3.5

  • Fixed the Surplus Diverters Conclave Mod unintentionally applying to Limbo when entering/exiting the Rift.

Update 22.3

  • Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.
  • Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.

Hotfix 22.2.5

  • Fixed the Lunaro ball marker disappearing.
  • Fixed being unable to cancel a Bullet Jump in Lunaro.
  • You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.

Hotfix 22.2.4

  • Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw in Conclave.

Update 22.1

  • Fixed Ivara's "The Power Of Three" Augment needing more energy than it should if you tried to use it repeatedly.

Hotfix 22.0.6.1

  • The Volnus is now usable in Conclave!

Hotfix 22.0.6

  • Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.

Hotfix 22.0.5

  • Increased the damage of the Krohkur in Conclave.

Hotfix 22.0.3

  • Only 2 of Vauban’s Minelayer can be active at a time in Conclave.

Hotfix 22.0.2

  • Argonak damage decreased in Conclave.
  • Vasto Prime damage returned to what it was previously in Conclave.
  • Krohkur damage decreased in Conclave.
  • Latron Wraith mag size returned to 15 in Conclave.
  • Gara’s Shattered Lash no longer knocks down in Conclave.

Update 22.0

  • Conclave’s innate Power Rate is now variable based on how much energy you have:
    • 0-25, 2.5 Power Rate (3 during Energy Surge)
    • 25-50, 1 Power Rate (1.5 during Energy Surge)
    • 50-75, 0.5 Power Rate (1 during Energy Surge)
    • 75-100+, 0.25 Power Rate (0.5 during Energy Surge)
  • Increased the time kill assists count from 3 to 5 seconds in Conclave.
  • Increased get up animation speed from knock down in Conclave.
  • Plan B can no longer be used with the Lenz or Zhuge.
  • Limbo's Banish duration reduced to 4 seconds in Conclave.
  • Loki's Decoy duration reduced to 6 seconds in Conclave.
  • Titania's Spellbind disarm duration reduced to 4 seconds in Conclave.
  • Nyx's Mind Control range reduced to 20 meters and is also removed on damage from Nyx in Conclave.
  • Wukong's Cloud Walker duration reduced to 4 seconds in Conclave.
  • Equinox's Metamorphosis duration reduced to 6 seconds in Conclave.
  • Duration removed from Vauban's Tesla deployables and a max of 2 deployed at once added in Conclave.
  • Fixed ability icons being greyed out for Clients in Conclave.
  • Fixed an issue in Lunaro where curved throws would hit the ground first.
  • Fixed an issue where Mutalist Cernos poison clouds quick shots were doing more damage than charged shots. We also reduced the duration of quick shot poison clouds.
  • Lie in Wait Conclave mod changed to +20% Fire Rate while crouching.
  • Reduced the collision size of Javlok's primary fire projectile in Conclave.
  • Sun vs. Moon Conclave modes will now attempt to auto balance teams during matches.
  • When a team has more than 1 player than the other team, the last player to join the session will be swapped to the team with less players.
  • The player that is chosen to swap teams will receive an Affinity Bonus at the end of the match.
  • Players that joined as a squad will not be affected by auto balancing.

Update 21.7

  • Lex headshot multiplier reduced to 1.5x in Conclave.
  • Fixed an issue with the Hirudo innate abilities not working in Conclave.
  • Increased primary fire damage of Euphona Prime in Conclave.
  • Reduced secondary fire damage of Euphona Damage in Conclave.
  • Reduced the radius of Nezha's Warding Halo in Conclave.
  • Reduced the damage of Pandero alt fire in Conclave.
  • Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave.

Update 21.6

  • Inaros and Nidus can now use No Current Leap Mod in Conclave
  • Reduced the damage AoE radius of the Castanas family in Conclave.
  • Increased the damage AoE radius of the Talons in Conclave.
  • Increased duration of the Final Act Mod to 8 seconds and updated the description text in Conclave.
  • Updated the description text of Tactical Retreat Mod in Conclave.
  • Fixed seeing Warframe’s in a T-pose when attempting to leave a Team Annihilation lobby in Conclave.
  • Fixed being able to throw an unstable Lunaro ball at ultra fast speeds due to high latency in Lunaro.

Hotfix 21.5.1

  • Removed player’s ability to shoot into Hydroid’s Undertow since players don’t get sucked into Undertow in Conclave.
  • Fixed a UI error that allowed you to see the names of your enemies through walls as if they were your teammates in Conclave.

Update 21.5

  • Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’.

Hotfix 21.4.2

  • Increased the damage of the Snipetron in Conclave.
  • Decreased the damage of the Snipetron Vandal in Conclave.
  • Fixed trying to use Mesa’s Waltz Peacemaker Conclave Augment causing you to get locked out of doing anything until Energy runs out or you die in Conclave.

Hotfix 21.4.1

  • Fixed Castanas, Talons and Ogris projectiles being destroyed in flight doing 4x damage with 2x radius in Conclave.
  • Fixed edge-case HUD script error when re-spawning in Conclave.

Update 21.4

  • Added an 'Alliance only' matchmaking mode in Conclave.
  • Removed Corrosive radial AoE from Scourge in Conclave.
  • Scourge's bullet attractor now lasts 3 seconds in Conclave.
  • Increased the damage for all Bow’s charged shots in Conclave.
  • Increased the damage for all Sniper Rifles (apart from Lanka) in Conclave.
  • Increased the damage Castanas do on impact in Conclave.
  • Increased the damage of Hydroid's Tidal Surge in Conclave.
  • Reduced the damage of the Tenora in Conclave.
  • Reduced the damage of the Stradavar’s full auto mode in Conclave.
  • Reduced the damage of the charged throw of Orvius in Conclave.
  • Reduced the duration of Hydroid's passive in Conclave.
  • Reduced Energy drain of Hydroid's Undertow in Conclave.
  • Reduced the mobility of Hydroid in Conclave.
  • Hydroid now loses Energy when shooting the center of Undertow in Conclave.
  • Fixed the Castanas not doing damage when detonated while airborne in Conclave.
  • Fixed Banshee's Sonar in Team-based Conclave overriding team-markers, resulting in opponent team seeing red markers for each other.

Hotfix 21.3.1

  • Fixed a bug where the Castanas damage was being displayed incorrectly in the Conclave Arsenal.
  • Increased Tenora’s magazine size from 50 to 70.

Update 21.3

  • Disabled Headshot Multiplier on all AoE attacks in Conclave.

Hotfix 21.2.1

  • Cephalons can no longer be carried into the Rift by Limbo in Capture the Cephalon Conclave mode.

Hotfix 21.1.1

  • Reduced the AoE damage radius of the Zakti in Conclave.

Hotfix 21.0.9

  • Increased ammo capacity of Pyrana in Conclave.
  • Fixed Oberon’s Reckoning not lifting enemies in Conclave.
  • Fixed Oberon’s Reckoning not being terminated if Oberon was killed during the cast in Conclave.

Hotfix 21.0.7

  • Fixed a script error when casting Inaros’ Devour in Conclave.
  • Fixed Octavia’s Amp ability applying buffs to players on the opposite team in Conclave.
  • Fixed having the same Primary weapon equipped for both Cooperative and Conclave resulting in a visual error on Conclave weapon Mods.

Hotfix 21.0.4

  • Changed Pyrana’s Mag to 10 in Conclave to match PvE values.
  • Fixed the Sonicor doing PvE damage in Conclave.

Hotfix 21.0.3

  • Fixed the Knell not displaying its Penitence buff icon in Conclave.
  • Fixed the Knell not updating it’s scope UI correctly in Conclave.
  • Fixed Clients that join in progress in Conclave sometimes not being able to move right away and only regaining movement after being killed.

Hotfix 21.0.2

  • Conclave Mods that increase Mag size can no longer be used with guns that have Mags with 1-5 rounds in them.

Update 21.0

  • New Conclave Map!
    • Compound - large Earth based map for Annihilation and Team Annihilation
  • Acrid, Bolto, Ballistica, Stug and Tysis now available for use in Conclave.
  • Channeled Melee damage removed and all Melee weapon damage has been increased to what they currently do when Channeled in Conclave.
  • All Melee weapon offhand slams now cause Knockdown in Conclave.
  • Aerial Melee attack damage increased for all weapon types in Conclave.
  • Increased the damage of slide attacks for heavy blades, hammers and scythes in Conclave.
  • Increased the damage of Conclave stance Scarlet Hurricane's Whirling Flush combo.
  • Changed the Conclave Stance Biting Piranha Flashing Razor combo to have quicker animations and increased damage of Leaping Slash combo.
  • Changed Conclave Stance Quaking Hand Descending Impact combo to pause after the first attack and removed the second slam attack from it.
  • Changed Conclave Stance Celestial Nightfall combos Expanding Spiral and Radial Wounding to have block and pause be after the first attack.
  • Changed Conclave Stance Fateful Trush combos Leading Blade and Sudden Spring to have block and pause after the first attack.
  • Increased the damage of Conclave Stance Argent Scourge Shrieking Wind combo.
  • Changed Conclave Stance Vicious Approach combos Savagery at Hand and Impending Danger to have block and pause be after the first attack.
  • Changed Conclave Stance Crashing Timber combos Bending Branch and Falling Leaves to have block and pause to be after the first attack.
  • Changed Conclave Stance Last Herald combos Driving Shield and Spiral Ward to have block and pause after the first attack.
  • Impair now happens on the last hit of the second attack of Driving Shield.
  • Knockdown now happens on the last hit of the second attack of Spiral Ward.
  • Increased the damage of Conclave Stance Rising Steel's Blade Wipe combo.
  • Changed Conclave Mod Impenetrable Offense to +30% Block, -10 Damage and removed Max Energy requirement.
  • Reduced the duration of Cold Status Effects in Conclave to 3 seconds.
  • Heavy Warhead and Blind Shot Conclave Mods are no longer equippable on Secondary Shotguns.
  • Ash’s Teleport ability no longer needs a target to use in Conclave.
  • Reduced the range of Ash’s Teleport in Conclave.
  • Reduced explosion radius and damage of Ogris in Conclave.
  • Increased damage of Karak in Conclave.
  • Lucky Shot Mod can longer be equipped on the Javlok in Conclave.
  • Reduced the damage of primary and alt fire of Euphona Prime in Conclave.
  • Changed the Lie in Wait Conclave Mod to: -100% Reticle Sway, +100% Recoil and lowered to Uncommon
  • All sniper rifle and bow damage adjusted to compensate for this change
  • Broken Scepter slam changed to Impact from Electricity in Conclave.
  • Grinlok damage reduced in Conclave.
  • Increased duration of Wukong's Cloud Walker in Conclave.
  • Increased damage of Wukong's Iron Jab in Conclave.
  • Increased invulnerability duration of Wukong's Defy in Conclave.
  • Wukong's Defy now returns 100% Health on death in Conclave.
  • Added Energy drain to Wukong's Defy in Conclave.
  • Impair added to all of Wukong's Primal Fury attacks in Conclave.
  • Quick Return and Rebound Mods are no longer usable in Conclave.
  • Castanas family and Talons are now destroyable by damaging them in Conclave.
  • Latron Prime damage decreased in Conclave.
  • Latron damage increased in Conclave.
  • Latron Wraith damage increased in Conclave.
  • Conclave Elemental Bullet Jump Mods changed to be cosmetic only and their capacity cost removed.
  • Lex damage increased in Conclave.
  • Lex Prime damage increased in Conclave.
  • Reduced clip size of Sybaris Prime in Conclave.
  • Ferrox primary fire damage reduced in Conclave.
  • Pandero damage reduced in Conclave.
  • Increased ammo pool of Pandero in Conclave.
  • Increased Duration of Volt's Shield in Conclave.
  • Energy cost while moving removed from Volt's Electric Shield in Conclave.
  • Aklex damage increased in Conclave.
  • Aklex Prime damage increased in Conclave.
  • Increased Range and reduced field of attack of Atlas' Petrify in Conclave.
  • Increased the Range of Chroma's Spectral Scream in Conclave.
  • Reduced Range, increased damage and Health drain of Inaros' Desiccation in Conclave.
  • Increased the speed of Inaros' devouring animation of his Devour ability in Conclave.
  • Increased the animation speed of Inaros when he exits Sandstorm in Conclave.
  • Split the damage of Nova's Null Stars between Finisher and Energy Drain in Conclave.
  • Reduced the speed of Nova's Null Stars in Conclave.
  • Increased the speed of Nova's AntiMatter Drop in Conclave.
  • Increased the speed of Nezha's Blazing Chakram in Conclave.
  • Increased the effectiveness of Nezha's passive in Conclave.
  • Increased Inaros’ Health in Conclave to 300.
  • Increased Inaros’ passive Heal Rate in Conclave.
  • Decreased Inaros’ Mobility in Conclave.
  • Increased the damage and decreased the Range of Nekros' Soul Punch in Conclave.
  • Increased Range of Nidus' Virulence in Conclave.
  • Increased Range and Duration of Nidus' Maggots in Conclave.
  • Reduced the Range of Trinity's Link in Conclave.
  • Reduced mag size and increased damage of AkStiletto Prime in Conclave.
  • Removed the fire rate boost of Mesa's passive for dual wield in Conclave.
  • Reduced the Duration of Titania's Spellbound in Conclave.
  • Reduced the Duration of Saryn's Toxic Lash in Conclave.
  • Increased the damage and reduced the Duration of Saryn's Spores in Conclave.
  • Shield restore on kill Mods are no longer equippable on Inaros and Nidus in Conclave.
  • Conclave Mods that reduce mag size can no longer be used with weapons that only have 1-5 round mags.
  • Fixed an error with Ivara's Navigator not increasing damage in Conclave.
  • Fixed Nova's passive not knocking down in Conclave.
  • Fixed Rhino’s Roar not working properly in Dedicated Servers.
  • Fixed Hydroid’s Tentacles from Melee slams and Tentacle Swarm hitting multiple times in a single frame in Conclave.

Hotfix 20.7.4

  • Fixed Wukong’s Defy invulnerability period not applying in Conclave

Update 20.5

  • Fixed Energy not being restored when you revive to the last value you had before.
  • Fixed all kills being reported as ‘BULLET JUMP’ in Conclave.
  • Fixed toxin damage hitting Limbo in the rift.

Hotfix 20.4.6

  • Fixed loading into a Lunaro lobby and only seeing ghostly Excalibur placeholders.

Hotfix 20.4.3

  • Slightly reduced the damage of the Prisma Obex in Conclave.

Update 20.4

  • Fixed Oberon’s Passive not functioning in Conclave.

Hotfix 20.3.1

  • Decreased Oberon’s Renewal stats to balance the removal of Heal Time in Conclave.
  • Fixed only the loadout that you end with getting experience if you change your loadout during a match in Conclave.
  • Fixed Clients not receiving bonus Affinity in Conclave.

Update 20.3

  • Tweaked Oberon’s abilities to reflect his changes in Conclave.
  • Reduced the damage of the Javlok in Conclave

Hotfix 20.2.3

  • Octavia’s Metronome cloak ends in if you fire/cast ability/take a pickup in Conclave.
  • Reduced the collision size of the Javlok primary fire projectile in Conclave.
  • Reduced the duration of Octavia's Metronome in Conclave.
  • Reduced the damage reduction of Trinity's Link in Conclave.
  • Fixed an issue with the Azima and Zenith doing more damage than intended in Conclave.

Update 20.2

  • Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer.
  • Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.

Hotfix 20.1.1

  • Reduced Sonicor Clip to 8.
  • Reduced Miter Clip to 10.
  • Reduced Panthera damage and Clip.

Update 20.1

  • Increased Frost's Avalanche range in Conclave.
  • Reduced Mag's Crush range in Conclave.
  • Removed the Impair debuff from Mag's Crush in Conclave.
  • Reduced the damage of the Snipetron Vandal in Conclave.
  • Reload While Holstered Mods can no longer be used with AOE weapons in Conclave.

Increased Flight Speed Mods can no longer be used with AOE weapons in Conclave.

  • Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.
  • Increased Nezha's Divine Spears range in Conclave
  • Fixed the Lunaro HUD not scaling to the screen.
  • Fixed an issue with the Restore Health on Kill and Restore Shields on Kill Conclave Mods not activating correctly and added HUD buff icons to show when they are active.
  • Added a Range indicator effect on Mag’s Crush.

Hotfix 20.0.9

  • Fixed Clients not seeing the Lunaro ball explosion/timer FX.
  • Fixed Lunaro round timer starting at 2:59 instead of 3:00.
  • Fixed sometimes ending up with an extra player in Conclave.

Hotfix 20.0.8

  • The range of Octavia’s Mallet is now visible to others in Conclave.
  • Reduced the size of the Bullet Attractor attached to Octavia's Mallet in Conclave.

Hotfix 20.0.6

  • Limbo does not receive Energy Regen while in the Rift.
  • Limbo’s Banish can be cast without a target.

Hotfix 20.0.4

  • Reduced the damage of the Pandero in Conclave.
  • Added 20 Impact damage to the Stormpath attack of the Telos Boltace in Conclave.
  • Fixed a Dedicated Server crash when casting Octavia’s Metronome.
  • Fixed a Dedicated Server crash when attempting to select a team.

Hotfix 20.0.2

  • Fixed Octavia’s Mallet not appearing for Clients in Conclave.

Update 20.0

  • Players on 3, 6, 9 and 12 Kill Streaks are now marked with Tenno Script chevrons. They will show up on the minimap and are worth more Affinity when killed in Conclave.
  • Recover, Vanquished Prey, Calculated Victory, Recuperate, Momentary Pause and Prize Kill Mods are now available to be purchased from Teshin again!
  • Conclave Mods Final Act and Tactical Retreat now have a full screen effect when activated.
  • Conclave Mod Final Act changed to: +30% Ability Strength and +30% Casting Speed for 4 seconds when health drops below 50.
  • Effects indicating that a player is immune to Knockdown and Impair have been made more clear in Conclave.
  • Oro is now automatically received from melee kills in Conclave.
  • Reduced the brightness of surface lighting in the Canyon Settlement map, added in new lighting system, and other lighting fixes.
  • Adjusted lighting intensity to make team FX indicators more readable.
  • Adjusted Oberon’s Hallowed Ground to have a more visually obvious edge that can be seen in bright environments.
  • Hydroid's passive now has 100% chance in Conclave, with its duration reduced to 6 seconds.
  • Ash’s passive in Conclave changed to Bleed debuff from hits with weapons from the Nikana family.
  • Trinity’s passive in Conclave changed to increase Shield Recharge Rate for her and her teammates within 25m.
  • Energy regen rate of Ember’s Passive reduced in Conclave.
  • Removed damage bonus from Mesa's Shooting Gallery in Conclave.
  • Nyx's Psychic Daggers now only seek target under reticule. If no target is found, they will fire off in a random direction in Conclave.
  • Mesa’s Peacemaker can no longer be activated while airborne. This ability no longer requires a target to fire, and costs 5 Energy per missed shot. Reduced channeling cost when ability is active.
  • Increased the flight speed of Excalibur's Exalted Blade projectiles in Conclave.
  • Oberon's passive has been updated to give him immunity to Impair in Conclave.
  • Frost's Avalanche damage increased in Conclave.
  • Atlas' Rumbler's damage increased in Conclave.
  • Mag's Crush range increased in Conclave.
  • Chroma's Effigy damage increased for all elemental types in Conclave.
  • Chroma's Vex Armor duration increased in Conclave.
  • Saryn's Miasma damage increased in Conclave.
  • Victims of Titania's Lamplight recover slower in Conclave.
  • Ember's Fireblast damage increased and duration decreased in Conclave.
  • Hydroid's Tentacle Swarm damage increased in Conclave.
  • Trinity's Link range increased in Conclave.
  • Nezha's Divine Spears damage increased in Conclave.
  • Rhino's Roar duration increased in Conclave.
  • Rhino's Stomp damage increased and speed debuff reduced in Conclave.
  • Inaros' Sandstorm damage, speed and range increased in Conclave.
  • Banshee's Silence range and duration increased in Conclave.
  • Banshee's Sonic Quake damage increased and range decreased in Conclave.
  • Nekros' Terrify range and duration increased in Conclave.
  • Nekros’ passive is now 6 seconds of +5 Heal On Kill in Conclave (disabled on Health damage).
  • Increased the flight speed of Excalibur's Exalted Blade projectiles in Conclave.
  • Loki's Radial Disarm damage increased and split 60% Impact and 40% Energy Drain in Conclave.
  • Limbo's Cataclysm damage increased in Conclave.
  • Excalibur's Radial Javelin damage increased in Conclave.
  • Ivara's Artemis Bow energy per shot cost decreased in Conclave.
  • Oberon's Reckoning damage increased in Conclave.
  • Fixed mobility, sprint speed, and power stats not appearing for Warframes in the Conclave Arsenal.
  • Fixed an issue in Capture the Cephalon playlist where the first map would always be Infested Frigate.
  • Fixed an issue in Lunaro playlist where the first arena would always be Perrin Sequence.
  • Fixed map hole in Shipyards.
  • Fixed Conclave mode in the Arsenal showing incorrect stats when equipping a weapon.
  • The recruiting channel can now be joined while in a PvP lobby.

Update 19.12

  • Reduced the primary fire damage of the Javlok in Conclave.

Hotfix 19.11.6

  • Fixed an issue where Simulor Vortexes will turn invisible when fully stacked and last forever when playing on a Dedicated Server.

Hotfix 19.11.5

  • Fixed Mag's Sapping Reach Augment in Conclave removing Energy from teammates (should only remove from enemies).

Hotfix 19.11.4

  • Fixed targeted abilities that can be cast without a target in Conclave refunding energy:
    • Mag Polarize
    • Nyx Mind Control
    • Saryn Spores
    • Inaros Devour
    • Trinity Well of Life
  • Fixed Ash’s Bladestorm not marking targets when Heightened Reflexes is equipped in Conclave.

Hotfix 19.10.1.1

  • Fixed Sonicor not causing knock down in Conclave.

Hotfix 19.10.1

  • CONCLAVE: HEARTS & ARROWS (starts at 10 a.m. ET)
    • Kill with kindness in this special variant that mixes passion with precision!

Update 19.10

  • Fixed being killed with 1 health left in Conclave. Considering you weren’t actually dead, no Oro was given to the enemy perpetrator which was causing confusion.

Hotfix 19.9.1

  • No squatters allowed! You must now participate in Quick Steel to be awarded completion points.
  • Added 4 seconds of immunity to knockdown after being knocked down in Quick Steel Conclave Variant.
  • Added a second Nikana Melee attack after the slam in Quick Steel Conclave Variant.
  • Increased the flight speed of the Hikou in Quick Steel Conclave Variant.

Update 19.9

  • To introduce this new Conclave Mode, Teshin is rewarding Tenno who achieve each 48 hour task in the Navigation panel (including a new Landing Craft ornament)! It is available for a limited time, so prove your Quick Steel skill and earn your rewards before it is gone!

Hotfix 19.8.1

  • Added a sound when switching modes between normal and Variant/practice.

Hotfix 19.7.2

  • Lowered the Ammo pool of Vulkar Wraith.

Update 19.7

  • Prova is now eligible for Conclave.

Update 19.6

  • Vulkar and Vulkar Wraith are now usable in Conclave!
  • Impair on hit status removed from Opticor.
  • Teshin’s Conclave Affinity Inbox message will no longer open automatically. This was resulting in Conclave Affinity being claimed and lost if you were maxed out.
  • Fixed a tileset hole in the Celestial Ruins tileset.

Hotfix 19.5.7

  • NOTE: if you were using the Solstice Conclave Glyph before it got changed to an Emblem it would be good to switch your Glyph to something else -- this may help avoid UI issues.

Hotfix 19.5.4

  • Adjusted Charged Javlok throw return to holster time to be the same as its quick throw in Conclave.
  • Increased Nidus’ Virulence width to 3m in Conclave. This also improves the ability to better hit enemies moving through it.

Hotfix 19.5.1

  • Fixed script error with pickups.