Conclave is a neutral Syndicate led by the Conclave Master, Teshin. Teshin resides within the Conclave Hall of each Relay. He is the one responsible for the management of the Conclave PvP System, providing incentives through various rewards that can be earned through Conclave battles.
Conclave missions can be accessed using the Conclave console located on the right of the Navigation in the Orbiter, as well as the Conclave enclave in the Relay. The player's loadout will be automatically switched to their Conclave loadout upon entering a Conclave mission.
A free-for-all game mode that requires the Tenno to battle each other and retrieve their Oro, a red orb entity that appears when a Tenno is defeated. The gameplay is similar to the Kill Confirm variant of Deathmatch, and the round is completed when one player has retrieved 25 Oros, or obtains the most Oro after 10 minutes has passed.
In its variant mode, each Tenno is equipped with a modified Opticor that takes 1 second to charge and can kill an opponent in one shot. However, all other weapons are disabled, as are Warframe abilities, passives, and mods.
This game mode allows four Tenno to ally with each other against another group of four Tenno in an Annihilation game mode. Each team must retrieve the Oro of the opposing team to gain a point. The opponent team members are highlighted in red outline. The match ends when one of the team has retrieved 50 Oro or obtains the most Oro after 10 minutes has passed.
It has a winter-themed variant mode, called Snowday Showdown, a frosty skirmish of snowballs and minty melee mayhem. Each Tenno equips two weapons, Solstice Spheres (a.k.a Snowballs), a throwing weapon similar to Kunai, with each ball dealing 50 damage, unlimited ammunition, and they fire in an arc similar to Kunai and have travel time, making them impractical for long range combat. In addition, the Tenno receive a melee weapon, the Solstice Scythe, shaped like the Spearmint Scythe, dealing 50 damage. Both weapons proc cold, slowing opponents for 1 second. Warframes can not use their passives, abilities or mods during this mode. The stage will have snowfall and will be partly covered by snow with snowmen as stage decorations in some areas.
A simple Capture the Flag-style game mode in which two teams of four Tenno (for a total of eight players) must steal the Cephalon from the opponents base and bring it to their own in order to score points. The match ends when one team has captured the opponent's Cephalon 5 times or has the most captured Cephalons after 10 minutes has passed.
Lunaro is an ancient Tenno sport, where two teams try to take control of the 'Lunaro' ball with Arcatas to score a goal. This game mode does not require weaponry and instead demands teamwork and coordinated plays to achieve victory for the team. The match ends when one team has scored 20 points or has the most points after 6 minutes has passed (split in between two quarters of 3 minutes).
As of The Silver Grove Update, Conclave now has Dedicated Servers (on PC) with the intention to provide a more robust and optimized matchmaking environment in PvP. Due to networking architecture of consoles, they will not have Dedicated Servers.
Leaderboards for Dedicated Servers are found here.
Gunfire renders players visible on the minimap for 5 seconds if the weapon fired is not silent.
Staggers are replaced with the Impair status effect, which disables jumping and slows movement speed for a duration of 2 seconds. After being impaired, players become immune to further impairment for 2 seconds.
This 2-second grace period also applies to Knockdowns.
In team-based game-modes, neither team can see or hear the other team's chat or waypoints.
Physical damage types (despite not being able to proc) perform the same as their PvE counterparts. Warframes retain their pre-Update 27.2 health/armor/shield types. Shields have no innate damage reduction.
Slash damage is equally effective against Health and Shields.
Similarly for elemental damage types. Note that types with reduced multipliers against one defensive type are listed as effective against the other because weapons should have higher base damage to make up for that.
Blocking absorbs attacks in a 90-degree arc in front of the player.
All Conclave melee stances (other stances are disallowed) have a combo containing a pause. In each case, the attack before the pause inflicts the aforementioned Impair status effect. The attack following the pause deals double damage.
Fist, Claws and Sparring weapons are the only melee weapons that inflict knockdown with slide attacks.
Thrown melee weapons' explode-in-midair effect has a reduced radius and does not deal bonus damage.
Recruit Conditioning ensures players new to the Conclave only play matches with other relatively inexperienced Tenno. The option can be toggled on or off in the Conclave console on the Landing Craft, and is only available to players below Tempest rank in the Conclave syndicate.
Players with Recruit Conditioning enabled will only be matched with each-other, and players at Mastery Rank 0 to 2 have the option enabled by default. Once a player reaches Tempest rank in the Conclave syndicate, however, the option is permanently disabled (and there is no way to reduce a player's rank).
Additionally, all rare (gold-trimmed) mods are disabled in Recruit Conditioning.
Conclave only allows certain Warframes and weapons to ensure balance is fair and even. Conclave mods can be obtained from Teshin with Standing and from completing a Conclave match. Some of these mods can also be used in PvE and are dropped by Sentients or bought with Cred in Nightwave. Weapon variants such as Prime and MK-1, are generally permitted.
Unlike in most syndicates, players gain Conclave Standing by participating and finishing matches, geting kills, achieving killstreaks, scoring goals, and completing Missions and Challenges; winning a match can offer players more standing. Completing more than one match in a lobby grants everyone a 10% Consecutive Match Bonus, giving players 10% more Conclave standing. However, if a player were to quit five early matches, then a demotion penalty will activate for that particular player, preventing them from gaining any Conclave standing for one week.
Standing from Challenges is considered bonus standing and does not count against your daily standing capacity. There are up to eight Challenges every day, two for each Conclave gamemode. Any challenge with 6000 standings reward is given a prefix 'Focused'. Challenge Missions reset daily at 7:15 PM GMT instead of the standard daily reset (12:00 AM GMT).
Weekly Missions were introduced in Update 18.0. These missions will always be the same:
Match Won: Win 6 matches of any game type.
Match Complete: Complete 20 matches of any game type.
Conditioning: Complete 10 Daily Challenges.
Upon completing all three, an inbox message from Teshin will be received, containing 10 Rare Resources of one type, a Stance mod, 100,000100,000, and 50,00050,000. These challenges can only be completed once a week, resetting on Friday, 12:00 AM GMT.
As of Hotfix 18.2.3, sigils are no longer required to increase Conclave Standing, and the Conclave sigils can be worn in PvE mode as a cosmetic attachment.
January 1, 2000 19:15:00 UTC
New Daily Challenges will become available in: 24h-1hh mm ssfull
Fixed crash in Conclave due to the “x was killed by x” message.
Fixed Excalibur’s Ion Helmet appearing as his default in the Conclave Arsenal after being equipped in the co-op Arsenal. This also fixed being unable to equip the Ion helmet while in the Conclave Arsenal.
Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor.
Fixed misangled pause Menu when attempting to invite another player to a current Conclave match.
Fixed the Harpak doing more damage than depicted in the Conclave Arsenal.
To introduce this new Conclave Mode, Teshin is rewarding Tenno who achieve each 48 hour task in the Navigation panel (including a new Landing Craft ornament)! It is available for a limited time, so prove your Quick Steel skill and earn your rewards before it is gone!
Grineer Fortress ‘Bunkers’ Conclave Map has been added for Team Annihilation and Annihilation! Take control of the security systems and turrets scattered throughout this Map and use them against other players. Take note: other players aren’t the only thing you have to worry about.
Arbiters of Hexis ‘Arbiter's Arena’ Lunaro Map has been added! The Arbiters of Hexis know there is more to the Tenno than just being good Warriors – they know them to be excellent Lunaro players as well! Seek truth through discipline and practice on this new Arbiters of Hexis themed Lunaro map. The perpendicular goals will require skill, precision, and teamwork to overcome. Bring your passion to the sands of this Lunaro map today!
Valkyr's Paralysis no longer deals damage in Conclave.
Valkyr's Paralysis range has been reduced in Conclave.
Improved the explosive visual effects seen when throwing weapons make impact on players in Conclave matches to better represent energy drain.
Fixed the UI displaying the wrong half-time indication when rejoining a Lunaro game in progress.
Fixed Client loadout changes in the lobby not syncing properly.
Fixed an issue with Titania’s Razorwing ability appearing as ready-to-cast without sufficient energy in Conclave matches.
Fixed a couple of unintended hiding spots in the Forgotten Halls Conclave map.
Fixed a couple of map holes allowing players to see out of the level in the Freight Line Conclave map.
Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.
Amprex, Flux Rifle, Glaxion, Embolist, Gammacor series, Nukor, Spectra, Panthera, Synapse, Sobek, Drakgoon and Lanka can now be used in Conclave!
Removed all Common Mods from End of Mission drop tables and moved them to Teshin for purchase.
Affinity from kills increased by 500% in Conclave.
Affinity from kill modifiers increased by 25%-100% in Conclave.
Syndicate Standing from completing Conclave Daily Missions reduced by 50%.
Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
Fixed a bug where damage of some projectile weapons did not display correctly in the Conclave Arsenal.
Energy orbs now spawn based on player count. 1 for 2-3 players, 2 for 4-6 and all for 7-8.
Energy orbs are now marked on the minimap.
Innate Power Rate increased to 1 (1.5 during Energy Surge) in Conclave.
Heat Status duration is now 4 seconds in Conclave.
Freeze Status now reduces Mobility in Conclave.
Radiation Status duration is now 6 seconds in Conclave.
Corrosive Status is now 6 seconds in Conclave.
Magnetic Status duration is now 6 seconds in Conclave.
Magnetic Status only removes Energy above 50% of your total in Conclave.
Magnetic Status HUD corruption FX removed in Conclave.
Staggers no longer force an uninterruptable animation, it now disables jump and slows run speed for 2 seconds in Conclave.
Increased damage of Sicarus series in Conclave.
Increased damage of Vectis in Conclave.
Increased ammo pool of Ogris in Conclave.
Increased damage done by the poison cloud left behind by Mutalist Cernos in Conclave.
Increased damage of Kulstar in Conclave.
Increased damage of Castanas series in Conclave.
Maximum amount of deployed Castanas reduced to 2 in Conclave.
Increased damage of Atomos in Conclave.
Increased damage of Talons in Conclave.
Talons now cause knock down in Conclave.
Maximum amount of deployed Talons reduced to 4 in Conclave.
Increased damage of Stradavar damage in Conclave (auto and semi-auto).
Reduced damage of Soma Prime in Conclave.
Reduced damage of Akstiletto Prime in Conclave.
Reduced damage of the Jat Kittag in Conclave.
Reduced damage of the Sibear in Conclave.
Removed auto-targeting of Halikar and Kestrel in Conclave.
Added knockdown to quick melee slide attacks with Fist and Claw weapons in Conclave.
Removed combo hit multipliers from Sniper weapons in Conclave.
Removed combo hit multipliers from Melee weapons in Conclave.
Kulstar projectiles are now more visible in Conclave.
Seer projectiles now have an explosive attack in Conclave.
Changed condition from ‘Headshot’ to ‘On Hit’ for Dual Toxocysts in Conclave.
Reduced buff duration of Dual Toxocysts from 6 to 3 seconds in Conclave.
Increased visibility of Nyx's psychic daggers in Conclave.
Increased damage of Mag’s Pull in Conclave.
Increased the radius of Ivara’s Encumbered and EMP arrows in Conclave.
Energy can no longer be picked up when Mesa’s Ballistic Battery ability is active.
Vauban’s Trip Wire grenade now has two beams, is deployed immediately on release, not affected by gravity and duration removed in Conclave.
Vauban’s Shred mine damage increased and armor debuff is now permanent in Conclave.
Vauban’s Concussion grenade silence debuff duration increased in Conclave.
All of Vauban’s deployables are now destructible in Conclave.
Ash’s Shuriken is now a single projectile in Conclave. Its damage has been boosted to more than a single one used to do but not as much as both combined.
Ash’s Shuriken will now only seek targets you aim at in Conclave.
Loki’s Decoy now deploys with only his Primary weapon in Conclave.
Loki’s Invisibility is now removed when he deals damage in Conclave.
Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
Conclave Mod Heavy Warhead is no longer usable with Castanas or Talons.
Lowered recoil reduction and increased -mag value of Conclave mod Hydraulic Barrel.
Fist and Hammer combo in Crashing Havoc Conclave stance damage reduced.
Conclave Mod Low Current Leap -50% Max Energy changed to +5 seconds Shield Recharge Delay.
On Hit condition and -100% Channeling Efficiency removed from Conclave Mod Martial Fury and replaced with .5 Power Rate.
Conclave Mods Tactical Retreat and Final Act Low Health condition changed to When Health drops below 50.
Increased energy gained from Follow Through Conclave Mod to +10.
Fixed a bug where melee magnetism of the Heartseeker Conclave mod was not being activated correctly.
It’s finally here- dedicated servers for Lunaro and Conclave modes! This update brings the first iteration of our dedicated server plans, with more additions to come down the road.
To host a dedicated server, click Settings (the gear cog) in your Launcher and select ‘Start Server’. This will give you the option on which game mode to host, a ‘Clan only’ hosting option, and to insert a custom MOTD.
Lunaro has been out in the wild for a couple of weeks now, and in this time we've been play testing extensively - internally and externally - and have been listening to your feedback. In an effort to address your concerns and increase the overall playability of the mode we've implemented a number of new gameplay features, arenas, customizations, and back end systems. Read on below for further details:
New Weapon Skins!
New Conclave weapon skins for the following weapons can now be purchased for standing from Tehsin once you’ve acquired the Typhoon rank:
Steel Meridian Themed Map: The valorous troops of the Steel Meridian were greatly pleased by the skill and honor found within Lunaro matches and have constructed a variant of the Arena for friendly Tenno to enjoy. Find the new map in rotation today.
New Gameplay Mechanics!
Ball Magnet Guard: Many of the loudest complaints about Lunaro were directed to the frequency of possession changes that could occur when a scrum was formed. To help alleviate this we've introduced the Ball Magnet Guard mechanic. This mechanic will allow the player with the ball to absorb a couple of hits, both melee and check attacks, before they lose possession. Initiating a Ball Magnet Guard is as simple as holding down the Ball Magnet button after the Lunaro has been picked up.
Passing is now a dedicated button. Defaulted to R, this dedicated pass button should make coordination and team play more viable, especially in high-latency environments.
Bringing up the Scoreboard can now be done with the TAB button bringing Warframe PvP in with more traditional PvP games.*
Please note: This change is also reflected in PvE game modes. Pressing TAB will bring up the Progress & Rewards screen without locking the player in place.
New PvP Matchmaking Rules!
Much of the feedback we've received from our seasoned PvP players and newcomers alike was our inscrutable matchmaking rules. We've attempted to stream lines and have separated the rules used to match players in PvE from those used for PvP. Specifics on these PvP specific matchmaking rules are as follows:
When attempting to join a friend you will be placed on their team if there is available space. If you create a squad and then create/join a PvP lobby you will all be placed on the same team. Subsequent joiners will fill the opposing team slots. Inviting a Friend who is currently in a squad will attempt to being in the full squad into your current game/lobby. Attempting to join a PvP match without enough space for you and your squad will now present an error message indicating that there isn't space to accommodate everyone. A similar error message to the above will be displayed when a full Squad of 4 players attempts to join a Lunaro match. Invite and Friends Only Lobbies now have a "Switch Team" option.
New Penalty/Reward System!
Another common gripe that has sometimes been affecting our competitive PvP modes was one that affects almost all games of this nature; rage quitters. While any system we introduce won't be able to completely solve this issue we've enacted a consequence system that will hopefully curb some of the more numerous instances:
We now track players who quit out of matches including those using the Alt-F4 method.
The Penalty system has 2 stages; a warning and a penalty applied state:
The warning stage will appear on the Landing Craft after the game detects that you've quit out of a match prematurely.
The Penalty Applied state will kick in after a certain % of your last games are determined to have been prematurely left. This state results in an XP Penalty of 75%.
Player's can climb back out of the Penalty Applied state by completing a corresponding amount of full matches.
While also negatively affecting rage quitters, we want to encourage those who continue to play while short on players and those who play multiple matches in a row.
Completing a match you were short on will result in a +20% boost to XP and Standing.
Completing subsequent matches will results in 10% more XP and Standing after the first match.
New Custom Lunaro Bindings!
With the launch of Lunaro on Consoles we introduced full customization options for Lunaro controls. With this update we will be introducing the same functionality for PC keyboard and mouse users.
Head over to the Options screen to configure your Lunaro bindings as you see fit!
Player Hosted Servers
Another major complaint directed toward our Conclave game modes has been the potential for laggy experiences due to the game running on our peer to peer system. With this update we will be rolling out the first stages of a potential solution to this issue: volunteer player hosted servers - we've got the tools in place to allow you to host Lunaro.
At this stage volunteer servers are limited to running Lunaro only, and require a separate dedicated computer to host.
The initial roll-out will be conducted via an invite-only process due to the need to gauge scalability and success. We will be using this soft launch to gather valuable feedback and stats and once we determine that the system is ready to provide the best experience we will be moving forward with a full scale public release.
Conclave Changes & Fixes:
Affinity gained no longer converts to Energy in Conclave.
Increased Standing gain at EOM based on Conclave Syndicate Rank.
Shield regen delay decreased in Conclave.
Shield regen rate decreased in Conclave.
Ash now has increased Mobility while invisible in Conclave.
Increased animation speed and range of Ash’s Teleport To in Conclave.
Decreased duration of Ash’s Smokescreen in Conclave.
Decreased range and damage of Banshee’s Sonic Boom in Conclave.
Increased angle of Banshee’s Sonic Boom in Conclave.
Chroma’s Spectral Scream status chance now 100% in Conclave.
Equinox’s Rest & Rage range reduced in Conclave.
Frost’s Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility in Conclave.
Reduced damage of Frost’s Freeze in Conclave.
Reduced range and increased duration of Hydroid’s Tempest Barrage in Conclave.
Increased speed of Hydroid’s Tidal Surge in Conclave.
Inaros’ Devour now also decreases Dodge speed of target in Conclave.
Increased duration of Ivara’s Encumbered and Null-Shield arrows in Conclave.
Reduced the damage it takes to remove Invisibility from Loki in Conclave.
Loki’s Radial Disarm now drains Energy and deactivates any active Abilities on target instead of Health/Shield in Conclave.
Increased animation speed of Mag’s Crush in Conclave.
Increased the percentage of damage stored per hit in Mesa’s Ballistic Battery in Conclave.
Decreased duration and increased damage of Mirage’s Hall of Mirrors in Conclave.
Increased cost of Nekros’ Desecrate in Conclave.
Reduced duration, range and added a debuff icon on target of Nekros’ Desecrate debuff in Conclave.
Removed Energy drop from Nekros’ Desecrate in Conclave.
Decreased health and increased damage of Nezha’s Warding Halo in Conclave.
Nova’s Null Star now drains Energy instead of Health/Shield in Conclave.
Reduced duration of Nova’s Molecular Prime in Conclave.
Decreased duration and increased damage of Saryn’s Spores in Conclave.
Decreased duration of Volt’s Shield in Conclave.
Removed duration reduction and reduced Energy drain when picking up Volt’s Shield in Conclave.
Wukong’s Iron Poke now knocks down targets towards him in Conclave.
Added melee magnetism to Valkyr’s Berserker and Wukong’s Primal Fury in Conclave.
Increased speed and damage of Zephyr’s Tailwind in Conclave.
Secondary Wind mod now increases Reload Speed instead of Health Rate on Kill.
Relentless Assault mod now increases Power Rate instead of Attack Speed on Kill.
Increased damage of Thundermiter mod.
Overcharged mod now converts up to 50 energy at 100% to Overshields on respawn.
Reduced the amount of Blast damage blocked by Anti-Flak Plating mod.
Recharge Barrier Augment shield restore reduced.
Changed order of combos and attacks in Last Herald Conclave stance.
Changed order of attacks in Celestial Nightfall Conclave stance.
Ogris damage and projectile speed increased in Conclave.
Penta series damage increased in Conclave.
Tonkor damage increased in Conclave.
Tonkor self damage enabled in Conclave.
Angstrum damage and projectile speed increased in Conclave.
Increased Ammo Pool of Latron Wraith in Conclave.
Increased damage of Hind in Conclave.
Soma Prime damage decreased in Conclave.
Soma damage increased in Conclave.
Gorgon damage increased in Conclave.
AkSomati damage decreased in Conclave.
Added Knock Down to equipped Stave Slam attacks in Conclave.
Weapon skins for the Grinlok, Tonkor, Jat Kittag and Marelok are now available from Teshin!
Polished the goal Replay feature in Lunaro.
Small change to slow down the equip/unequip animations on the Lunaro.
You can now preview how you’ll look with your energy colour set to Sun or Moon in the Conclave Arsenal.
Frame energy color now has a minimum brightness in Conclave.
Adjusted the melee impact sounds for Hydroid Kraken tentacles in Conclave.
Changed the intended stats on the Double Tap Conclave Mod to be +20% damage for 2 seconds.
Added a separate first win of the day bonus for Conclave.
Conclave mod ‘Lucky Shot’ can no longer be used with the Miter.
The following abilities can now only be activated at 100 energy in Conclave:
Sound Quake - Banshee
Effigy - Chroma
World on Fire - Ember
Mend and Maim - Equinox
Exalted Blade - Excalibur
Artemis Bow - Ivara
Peacemaker - Mesa
Absorb - Nyx
Hysteria - Valkyr
Primal Fury - Wukong
Reduced the duration of Loki’s Decoy in Conclave.
Reduced Volt Prime’s Conclave Mobility base stat to 0.8
Nyx’s Mind Control duration reduced in Conclave.
Reduced the damage of Opticor in Conclave.
Reduced the damage of the Daikyu in Conclave.
Removed Cephalon Spire and Shrine maps from Annihilation and Team Annihilation.
Increased damage of Mesa’s Peacemaker in Conclave.
Increased damage of Excalibur’s Exalted Blade projectiles in Conclave.
Decreased channeling cost of Valkyr’s Hysteria in Conclave.
Decreased channeling cost of Wukong’s Primal Fury in Conclave.
Decreased energy cost of shooting Ivara’s Artemis Bow in Conclave.
Increased minimum explosive damage of Nyx’s Absorb in Conclave.
Decreased damage of Volt’s Shock in Conclave.
Decreased channeling cost of Banshee’s Sound Quake in Conclave.
Increased damage of Ember’s World on Fire in Conclave.
Increased speed of Ember’s Fireball projectile in Conclave.
Increased slow duration of Frost’s Icicle in Conclave.
Decreased damage of Banshee’s Sonic Boom in Conclave.
Minimum player count of Team Annihilation reduced to 1 per team in Conclave..
Paris series ammo pool reduced to 20 in Conclave.
Daikyu ammo pool reduced to 15 in Conclave.
Reduced damage of Nova’s Null Star in Conclave.
Increased the size of Vauban’s Tesla traps in Conclave.
Reduced the damage of Limbo’s Cataclysm in Conclave.
Decreased Health Orb pickup from 50 to 30 health and respawn time is now 20 seconds in Conclave.
All whip melee weapons are now available to use in Conclave.
Halikar now available for use in Conclave.
PvE/PvP Stance Alterations + New PvP Melee Stance Mods
We've decided to remove the functionality of PvE stances within Conclave matches. This design choice was implemented as we felt the current moveset provided by the PvE stances didn't quite fit the feel of our PvP gameplay. Using animations from existing melee Stances, alternative versions have been created with a focus on gap closing moves and shorter combos to better fit the pace of Warframe Conclave.
Lunaro has been changed to 3v3 match sizes! This change from 4v4 to 3v3 is based on current pacing and controls - it will significantly help the chaos. Please note our list of feedback from you all is amazing and we'll be making changes over the next few days to address your top areas. Thank you SO much for playing LUNARO!
Reduced the speed of Checking in Lunaro by 6.5%
Added a Teshin tutorial lines for throwing curves in Lunaro.
Tweaked Arcata impact sounds.
Fixed a script error when spawning into Lunaro.
Fixed halftime not starting / game not ending if the Lunaro is lying still on the ground.
Players can now create Private Matches in Conclave via the Matchmaking option. These matches are limited to Friends and Invite Only, and will provide no Affinity, Challenge progression, Standing or End of Mission rewards. Minimum player count, AFK timer and Forfeit Wins are also disabled in Private Matches.
Reduced the ammo pool of the Daikyu from 30 to 20 in Conclave.
Decreased the range of Limbo’s Cataclysm in Conclave.
The Grinloked Conclave Mod has been changed to 60% Accuracy when Aiming.
Reduced the ammo capacity for most Primary and Secondary weapons in Conclave.
Reduced range of Slash Dash in Conclave.
Conclave team selection now displays how many players are needed to start a match.
Increased the damage of Cernos in Conclave.
Conclave Mod 'Plan B' will no longer activate when killing Loki's Decoy.
Galatine, Scindo series, War, Fragor and Magistar damage increased in Conclave
Fixed Atlas's Rumblers attacking each other in Annihilation.
Nezha's Fire trail FX are no longer visible in PvP
Fixed Castanas not having a duration if they pass through Volt's Electric Shield in Conclave
The Conclave Double Tap Mod’s damage bonus has been reduced from 50% to 40%
The Conclave Triple Tap Mod’s condition has been changed from 3 hits to 2 hits and the damage bonus increased to 40%
Reduced the slam attack damage of heavy melee weapons in Conclave.
Reduced the damage of the Orthos Prime in Conclave.
Vauban, Mirage, Nekros, and Limbo are now available for use in Conclave.
Added a new Rank in the Conclave Syndicate: Typhoon.
Mag, Volt and Excalibur are now purchasable through Teshin’s Conclave Offerings at the Typhoon rank.
Brakk, Bronco series, Detron series, Castanas Series and Pyrana are now available for use in Conclave.
The Forgotten Halls Conclave map has been added to Cephalon Capture.
The Cephalon Capture map Derelict Chambers has been revamped, reducing its size.
Weekly Missions have been added to Conclave, and completing them all will reward Conclave Standing, Credits, rare Resources and melee stance Mods.
Game mode Affector duration has been reduced to 10 minutes.
Matches completed with an active Affector award 2x Standing and End of Mission rewards.
Conclave Sigils are no longer required to gain Standing in Conclave, and Conclave Sigils can now be equipped in PvE Missions for purely cosmetic effect. Sigil Standing bonuses are now based on Conclave Rank.
Additional Conclave Loadout Slots can be purchased at Typhoon rank, up to a maximum of 10.
The following Conclave Weapon Skins have been added to Teshin’s Conclave Offerings at the Typhoon Standing:
Sybaris Conclave Skin
Strun Conclave Skin
Daikyu Conclave Skin
Furax Conclave Skin
Kronen Conclave Skin
Lato Conclave Skin
Lex Conclave Skin
The following Mods have been (re)added to Teshin’s Conclave Offerings:
Relentless Assault - With melee equipped and On Kill, +20% attack speed for 10 seconds (can stack with Martial Fury).
Follow Through - On Kill, gain +1 Energy for 8 seconds.
Sword Alone - With melee equipped, +0.1 Mobility.
The following mods have been added to drop tables for all Conclave game modes:
Mortal Conduct (melee) - At Low Health, +60% Channeling Efficiency for 8 seconds.
Tactical Retreat (Warframe) - At Low Health, +0.1 Mobility and +20% damage resistance while airborne for 4 seconds (cannot be slotted with Final Act).
Final Act (Warframe) - At Low Health, +20% Ability Efficiency and +50% Ability Range for 4 seconds (cannot be slotted with Tactical Retreat).
Heavy Warhead (pistol) - 100% Explosion Radius, -50% Flight Speed.
Soaring Strike (bows) - 50% Fire rate while airborne.
‘E-spam’ combos do half damage.
The attack before the ‘pause’ in a ‘pause’ combo does a stagger or knockdown.
The attack after the ‘pause’ in a ‘pause’ combo does 2x damage.
All other melee combos do 1x damage.
Melee slide attacks stagger or knockdown with melee equipped.
Charge Attacks do 1.5x damage.
Cephalons will return to base 90 seconds after being removed.
Return Timer is reset when killing an enemy while holding the Cephalon.
On Cephalon Capture, both Cephalons are removed from play and returned after 5 seconds.
The following changes have been made to Cephalon Capture:
Increased the duration of Ash’s Smokescreen in PvP.
Increased the range of Ash’s Teleport in PvP.
Casting Ash’s Teleport will now cause players to drop the Cephalon.
Increased the damage of Excalibur’s Slash Dash in PvP.
Increased the damage of Volt’s Shock in PvP.
Increased the damage of Banshee’s Sonic Boom in PvP.
Increased the damage of Nyx’s Psychic Bolts in PvP.
Increased the damage of Nova’s Nullstar in PvP.
Increased damage of Valkyr's Ripline in PvP.
Increased damage of Valkyr's Hysteria in PvP.
Targets affected by Equinox’s Rest will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally.
Increased damage and speed bonus of Equinox's Metamorphosis Day Form in PvP.
Increased radius of Equinox's Pacify & Provoke aura in PvP.
Removed the Radial Scream from Chroma's Effigy and reduced its channeling cost in PvP.
Reduced the amount of shields Mag's Shield Polarize grants in PvP.
Reduced armour multiplier of Iron Skin in PvP.
The Supra and Miter’s projectile speed has been increased in PvP.
Charged projectile speed increased for Paris, Paris Prime, Daikyu and Cernos in PvP.
Reduced respawn delay of Energy Orbs in PvP.
Increased blast radius of Penta series and Tonkor in PvP
Hush and Suppress mods are no longer usable in PvP.
Spring Loaded Broadhead mod damage bonus applied at 15m.
All Warframes have had their PvP Mobility stats adjusted.
All Mods that affect Mobility have been changed from percentage to additive.
Elemental Mobility Mods have had their mobility increased.
Slide velocity boost is now affected by the PvP Mobility stat.
The mobility Mods Adept Surge, Rising Skill, Calculated Spring and Tempered Bound have had their armour buffs/debuffs removed and their health/shield values adjusted
Players can now change their loadouts to any existing saved loadouts mid-mission between spawns.
The Silva and Aegis is now available for us in PvP!
End of Mission rewards are no longer doubled for the winning teams.
Decreased the health of Frost's Snowglobe in PvP.
Frost's Avalanche damage reduced in PvP
Ash's Bladestorm damage reduced in PvP
Saryn's Contagion duration increased in PvP
Volt's Shock damage increased in PvP
Increased damage and decreased speed Ember's Fireball in PvP
Increased damage of Strun series in PvP.
Latron series damage decreased in PvP
Burston Prime damage decreased in PvP
Tiberon damage decreased in PvP
Sybaris damage decreased in PvP
Reduced the amount of additional block percentage on Impenetrable Offense mod.
The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed.
Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens.
Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows:
Jat Kittag from 10 meters to 6 meters.
Gram and Galatine from 5 meters to 4 meters.
It is no longer possible to be knocked down while in air from a melee slam.
Cephalons in Cephalon Capture have received a visual update!
The following mods have been disabled in PvP:
Magazine Warp, Slip Magazine, Burdened Magazine, Stabilizer, Steady Hands, Fast Hands, Quick Draw, Tactical Pump and Terminal Velocity. They have been replaced with PvP specific versions that have been added to the Mission Rewards of all PvP game types.
Two new game modes have been added to Conclave! Work with your fellow Tenno to shut down the enemy team in Team Annihilation, capturing Oro dropped from each player kill to earn points toward victory. Want to prove your superiority in combat alone? Join in Annihilation and work against 7 other Tenno in a Deathmatch free-for-all.
The following maps are now available in the Annihilation and Team Annihilation Conclave map rotation!
Valkyr is now available for use in Conclave.
Ember is now available for use in Conclave.
Oberon is now available for use in Conclave.
New Title, Hurricane, available from Conclave Syndicate.
Chat channels and Waypoints are now Team Only.
Tempo Royale stance has been temporarily removed from PvP.
Malicious Raptor and Four Riders stances enabled in PvP.
The following weapons are now available for use in Conclave:
Cephalon Capture is our latest PvP game mode available on the Conclave Console in the Liset, and with its arrival come a slew of new changes to our existing PvP system. The following are a list of general changes to PvP immediately available in Update: Sanctuary:
Players will only be allowed to select Warframes from an existing list of warframes balanced exclusively for PvP 2.0. This list will be expanded upon in future Updates and currently includes:
Players will be limited to Weapons and Mods that have balanced exclusively for PvP. This list will be expanding upon in future Updates.
Players can access their unique Conclave loadouts from the Arsenal by selecting ‘Select Mode’, followed by ‘Conclave’.
Cephalon Capture has three maps on launch that will rotate between rounds!
Cephalon Capture now features Challenges that can be unlocked while fighting against your fellow Tenno.
With our expansion to PvP 2.0 comes a new figure to guide Tenno through the Conclave’s trials and toward the path of enlightenment. Teshin, a survivor of the Orokin Era, disagrees with the Lotus’ policies and strives to see Tenno break free of that which restrains their potential.
Teshin and the Conclave Syndicate have established their presence in the Northern Wing of any Relay, and offer unique Syndicate rewards for Tenno who represent Teshin when participating in Conclave PvP.