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{{ModBox
 
{{ModBox
 
|image = Conceled explosives.png
 
|image = Conceled explosives.png
  +
| transmutable =
|polarity = {{Icon|Pol|V}}
 
  +
|introduced = {{ver|17}}
|rarity = Rare
 
 
| polarity =
|droppedby = Corpus [[Mine Osprey]]<br>Infested [[Mutalist Osprey]]<br>Grineer [[Sikula]]
 
 
| rarity =
}}
 
  +
|autoDrops = auto
'''Concealed Explosives''' is a mod that gives certain [[:Category:Thrown|thrown]] secondary weapons a chance of exploding on impact of a surface or an enemy.
+
}}'''Concealed Explosives''' is a [[mod]] that gives certain [[:Category:Thrown|thrown]] secondary weapons a chance of exploding on impact of a surface or an enemy.
   
 
It can be used on the following weapons:
 
It can be used on the following weapons:
*[[Despair]]
+
*{{Weapon|Despair}}
  +
*{{Weapon|Fusilai}}
*[[Hikou]] ([[Hikou Prime|Prime]])
+
*{{Weapon|Hikou}} ({{Weapon|Hikou Prime|Prime}})
*[[Kunai]] ([[MK1-Kunai|MK1]])
+
*{{Weapon|Kunai}} ({{Weapon|MK1-Kunai|MK1}})
*[[Spira]] ([[Spira Prime|Prime]])
+
*{{Weapon|Spira}} ({{Weapon|Spira Prime|Prime}})
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
 
! Proc Chance
 
! Proc Chance
! [[Mods#Mod Power Cost|Cost]]
+
! [[Mod#Attributes|Cost]]
|-  
+
|-
 
| 0 || +20% || 6
 
| 0 || +20% || 6
 
|-
 
|-
Line 30: Line 32:
   
 
==Notes==
 
==Notes==
*The explosion deals 250 {{Icon|Proc|Blast|text}} damage to the target, as well as to nearby enemies within 10 meters of the blast, scaled by distance.
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*The explosion deals 250 {{Icon|Proc|Blast|text}} damage to the target, as well as to nearby enemies within 10 meters of the blast.
**The blast radius cannot be modified by any means.
+
**The radius can be increased with {{M|Fulmination}}.
  +
**The explosion inflicts [[Stagger|self-stagger]].
**The explosion will deal 70 damage to the player, as well as knocking them down, if the {{Icon|Proc|Blast|text}} element procs.
 
**The explosive damage from this mod cannot be increased with base damage, such as [[Hornet Strike]], and elemental mods such as [[Heated Charge]].
+
**The explosive damage from this mod cannot be increased with base damage, such as {{M|Hornet Strike}}, and elemental mods such as {{M|Heated Charge}}, but it will be increased by Expel mods, like {{M|Expel Infested}}.
*This mod can ''not'' be used on any other secondary, including the [[Castanas]] ([[Sancti Castanas|Sancti]]), [[Pox]] and [[Talons]].
+
*Cannot be used on {{Weapon|Castanas}} ({{Weapon|Sancti Castanas|Sancti}}), {{Weapon|Pox}}, and {{Weapon|Talons}}.
**[[Mesa]]'s [[Peacemaker]] does not benefit from this mod either.
 
 
*The explosions are silent.
 
*The explosions are silent.
  +
*The explosions will not damage enemies that the point of explosion does not have a line of sight to, whether it is obstructed by walls, objects, or even other enemies or their corpses.
  +
*The explosions themselves cannot proc [[Status Effect]]s.
  +
*The explosion damage is not affected by the Extinguished [[Dragon Key]].
   
 
==Tips==
 
==Tips==
*Pair with high-rank [[Multishot]] for maximum effect. You will have a 98.56% chance of at least one explosion at max rank with a maxed [[Barrel Diffusion]] and [[Lethal Torrent]]. You will have a 40.96% chance of three explosions.
+
*Pair with high-rank [[Multishot]] for maximum effect. You will have a 98.56% chance of at least one explosion at max rank with a maxed {{M|Barrel Diffusion}} and {{M|Lethal Torrent}}. You will have a 40.96% chance of three explosions.
*Damage can be increased with Rhino's [[Roar]].
+
*Damage can be increased with Rhino's {{A|Roar}}.
 
*When facing groups of enemies at medium to long range, maximize splash damage by aiming for a nearby wall or floor surface rather than directly at an enemy.
 
*When facing groups of enemies at medium to long range, maximize splash damage by aiming for a nearby wall or floor surface rather than directly at an enemy.
  +
*If a weapon equipped with this mod is modded for [[Punch Through]], the projectiles will pass through targets up to the listed amount, only being able to detonate afterward.
*Unlike [[Thunderbolt]], [[Mirage]]'s [[Hall of Mirrors]] clones do not deal the full damage of the explosions.
+
*Unlike {{M|Thunderbolt}}, {{WF|Mirage}}'s {{A|Hall Of Mirrors}} clones do not deal the full damage of the explosions.
*Because of its high fire rate and clip size, non-primed Hikou is an excellent candidate for this mod. With maxed Barrel Diffusion, Lethal Torrent, and Gunslinger, it can achieve 180% multishot and a fire rate over 15 rounds per second, making 250 damage per shot have excellent DPS. In addition, it is very likely to proc Blast multiple times when firing at enemies.
+
*Because of their high fire rate and clip size, {{Weapon|Hikou}} and {{Weapon|Hikou Prime}} are excellent candidates for this mod. With maxed Barrel Diffusion, Lethal Torrent, and Gunslinger, they can achieve 180% multishot and with a very high fire rate, making 250 damage per shot have excellent DPS.
  +
  +
==Bugs==
  +
*Concealed Explosives will not cause explosions when an enemy is directly hit with a thrown projectile. Players may get better results from the mod by aiming at the floor near the enemy instead.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.2}}
{{PatchHistoryNeeded}}
 
  +
;Self Damage Changes:
  +
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
   
  +
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
  +
  +
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
  +
  +
{{ver|18.0}}
  +
*Fixed explosions from the Concealed Explosives Mod damaging Corpus Nullifiers through their bubbles.
  +
  +
{{ver|17}}
  +
*Introduced.
 
}}
 
}}
   
 
==See also==
 
==See also==
*[[Thunderbolt]], the bow version.
+
*{{M|Thunderbolt}}, the bow version.
  +
 
__NOTOC__
 
__NOTOC__
  +
[[de:Verdeckter Sprengstoff]]
  +
[[es:Explosivos ocultos]]
 
[[Category:Update 17]]
 
[[Category:Update 17]]
 
[[Category:Rare Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Madurai Mods]]
 
[[Category:Madurai Mods]]
 
[[Category:Pistol Mods]]
 
[[Category:Pistol Mods]]
  +
[[Category:Self Interrupt Weapons]]

Revision as of 20:08, 30 June 2020

Concealed Explosives is a mod that gives certain thrown secondary weapons a chance of exploding on impact of a surface or an enemy.

It can be used on the following weapons:

Stats

Rank Proc Chance Cost
0 +20% 6
1 +40% 7
2 +60% 8
3 +80% 9

Notes

  • The explosion deals 250 Script error: The function "Proc" does not exist. damage to the target, as well as to nearby enemies within 10 meters of the blast.
  • Cannot be used on Castanas Castanas (SanctiCastanas Sancti), Pox Pox, and Talons Talons.
  • The explosions are silent.
  • The explosions will not damage enemies that the point of explosion does not have a line of sight to, whether it is obstructed by walls, objects, or even other enemies or their corpses.
  • The explosions themselves cannot proc Status Effects.
  • The explosion damage is not affected by the Extinguished Dragon Key.

Tips

  • Pair with high-rank Multishot for maximum effect. You will have a 98.56% chance of at least one explosion at max rank with a maxed Mod TT 20px Barrel Diffusion and Mod TT 20px Lethal Torrent. You will have a 40.96% chance of three explosions.
  • Damage can be increased with Rhino's Roar130xWhite Roar.
  • When facing groups of enemies at medium to long range, maximize splash damage by aiming for a nearby wall or floor surface rather than directly at an enemy.
  • If a weapon equipped with this mod is modded for Punch Through, the projectiles will pass through targets up to the listed amount, only being able to detonate afterward.
  • Unlike Mod TT 20px Thunderbolt, MirageIcon272 Mirage's "Hall Of Mirrors" wasn't found in Module:Ability/data clones do not deal the full damage of the explosions.
  • Because of their high fire rate and clip size, Hikou Hikou and HikouPrime Hikou Prime are excellent candidates for this mod. With maxed Barrel Diffusion, Lethal Torrent, and Gunslinger, they can achieve 180% multishot and with a very high fire rate, making 250 damage per shot have excellent DPS.

Bugs

  • Concealed Explosives will not cause explosions when an enemy is directly hit with a thrown projectile. Players may get better results from the mod by aiming at the floor near the enemy instead.

Patch History

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

Update 18.0 (2015-12-03)

  • Fixed explosions from the Concealed Explosives Mod damaging Corpus Nullifiers through their bubbles.

Update 17.0 (2015-07-31)

  • Introduced.

See also