Concealed Explosives is a mod that gives certain thrown secondary weapons a chance of exploding on impact of a surface or an enemy.
It can be used on the following weapons:
Stats[]
Rank | Proc Chance | Cost |
---|---|---|
0 | +20% | 6 |
1 | +40% | 7 |
2 | +60% | 8 |
3 | +80% | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Deimos Venin Mutalist | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Juno Jactus Osprey | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Mine Osprey | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Mutalist Osprey | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Narmer Mine Osprey | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Sikula | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Terra Attack Drone | 5% | 0.67% | 0.0335% | 2985 | 1 | 0.000335 |
Terra Oxium Osprey | 5% | 0.67% | 0.0335% | 2985 | 1 | 0.000335 |
Terra Shield Osprey | 5% | 0.67% | 0.0335% | 2985 | 1 | 0.000335 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The explosion deals 250 Blast damage to the target, as well as to nearby enemies within 10 meters of the blast.
- The radius can be increased with Fulmination ( Primed).
- The explosion inflicts self-stagger.
- The explosive damage from this mod cannot be increased with base damage, such as Hornet Strike, and elemental mods such as Heated Charge, but it will be increased by Expel mods, like Expel Infested.
- Cannot be used on Castanas ( Sancti), Pox, and Talons.
- The explosions are silent.
- The explosions will not damage enemies that the point of explosion does not have a line of sight to, whether it is obstructed by walls, objects, or even other enemies or their corpses.
- The explosions themselves cannot proc Status Effects.
- The explosion damage is not affected by the Extinguished Dragon Key.
- Damage cannot be increased with Mirage's Eclipse.
Tips[]
- Pair with high-rank Multishot for maximum effect. You will have a 98.56% chance of at least one explosion at max rank with a maxed Barrel Diffusion and Lethal Torrent. You will have a 40.96% chance of three explosions.
- Damage can be increased with Rhino's Roar.
- Saryn's Spores are easily popped by explosive projectiles, making weapons with this mod a very viable option to quickly spread the love.
- When facing groups of enemies at medium to long range, maximize splash damage by aiming for a nearby wall or floor surface rather than directly at an enemy.
- If a weapon equipped with this mod is modded for punch through, the projectiles will pass through targets up to the listed amount, only being able to detonate afterward.
- Mirage's Hall of Mirrors clones will deal the full damage of the explosions.
- Because of their high fire rate and clip size, Hikou and Hikou Prime are excellent candidates for this mod. With maxed Barrel Diffusion, Lethal Torrent, and Gunslinger, they can achieve 180% multishot and with a very high fire rate, making 250 damage per shot have excellent DPS.
Bugs[]
- Concealed Explosives will not cause explosions when an enemy is directly hit with a thrown projectile. Players may get better results from the mod by aiming at the floor near the enemy instead.
See Also[]
- Thunderbolt, the bow version.
Patch History[]
Update 32.3 (2023-02-15)
- Fixed extremely bright FX when using the Concealed Explosives Mod on throwing Secondary weapons.
Update 30.8 (2021-10-04)
- The explosion FX for Concealed Explosives have been updated.
Update 29.5 (2020-11-19)
- Fixed Concealed Explosives not dealing explosive damage to nearby enemies when directly hit when equipped on Spira, Kunai, Hikou, Fusilai, or Despair.
Update 27.2 (2020-03-05)
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
Update 18.0 (2015-12-03)
- Fixed explosions from the Concealed Explosives Mod damaging Corpus Nullifiers through their bubbles.
Update 17.0 (2015-07-31)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)