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Commanders have strong armour and greater health than regular Troopers. They employ Switch Teleport ability to switch places with a player; often, a Commander will teleport the player into the middle of a group of Grineer, causing some disorientation in the process. Unlike Loki's ability, a Commander's switch teleport can work through walls and doors, and has a slightly longer duration stun.

Unlike normal Grineer Lancers who usually fire in short bursts with their Grakata, the Commander usually fires more continuously, dealing more sustained damage than normal Lancers.

Tactics

  • Commanders have better hide-and-shoot tactics compared to the regular Lancers, often taking cover when necessary, then shooting back.  If they are in cover, prioritise other units before targeting the commander.
    • This defensive behavior is most likely due to the Swap Teleportation ability they have at their disposal.
    • This behavior also makes them more likely to use terminals. Due to their durability, the threat of them getting to the terminal without being dispatched is large.  If keeping doors open is a priority, then focus on Commanders.
    • Currently, after being warped by a Commander, a tenno would be stuck in a confused animation for a few seconds(during which you are also susceptible to all incoming damage) unable to execute any actions at all. This makes his swap teleportation an even more dangerous skill compared to the previous version where it was similar to Loki's Switch Teleport.
      • In the animation the Tenno will look around as if he had to orientate. You will not be able to shoot, melee or use skills, but you can still move your camera to orientate as well.
  • Commanders seem to not have plasma grenades, and are less efficient at damaging you when you are behind cover.
  • In short range, the Commander logically refrains from the use of his teleportation ability.
  • The Commander cannot be slowed down by freeze procs. (is this still relevant anymore?)
  • The Commander, surprisingly, has the second highest health among the Grineer units (first is the Napalm), giving him a versatile role of dealing damage, taking damage and confusing their targets.

Tips

  • Unexpectedly, the Commanders can even warp players to intended locations. This is beneficial in cases of escaping entrenched Grineer locations or even make travel on difficult tiles easier.
  • Commanders can most commonly be found in Rescue Mission types, such as Mariana, Earth.

Notes

  • His teleportation has 20 second cooldown.
  • Killing a commander while he is casting teleport will cancel the ability and you will stay at your original location.

Bugs

  • Occasionally, when switch teleporting the player, the Commander will move a second or so after you are transported to them, which ends up with you teleporting directly in front of them, and them disappearing shortly after.
  • Sometimes, if the Commander is near a staircase, the player can get teleported inside the staircase with nearly no chance with escape. If you cant get him to teleport you again, there is nearly no other option as abort the mission.
  • When the player is teleported, an animation bug can be witnessed: the player's character is stretched during the short disorientation moment. This may be caused by the animation box you are forced into.

Trivia

  • The text on their Helmet translates to "UBER".
  • Before update 11.5, the Commander helmets turned from grey, to a light green when killed.

Media

Commander

Commander Codex

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