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*Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like {{Weapon|Artax}} , {{Weapon|Cryotra}}, and {{Weapon|Verglas}}. |
*Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like {{Weapon|Artax}} , {{Weapon|Cryotra}}, and {{Weapon|Verglas}}. |
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*Combustion beam essentially functions as a weaker {{A|Molecular Prime}} (chain reaction effect), making it effective at clearing weak low level enemies very rapidly. |
*Combustion beam essentially functions as a weaker {{A|Molecular Prime}} (chain reaction effect), making it effective at clearing weak low level enemies very rapidly. |
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− | *Damage type dealt is {{Icon|Proc|Blast|Text}}, spreads out over a 3m radius, and diminishes with distance. |
+ | *Damage type dealt is {{Icon|Proc|Blast|Text}}, has 0% status chance, spreads out over a 3m radius, and diminishes with distance. |
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies. |
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies. |
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*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect. |
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect. |
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− | *The extra damage has no knock down or stunning effect as associated with a {{Icon|Proc|Blast|Text}} proc. |
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*Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion. |
*Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion. |
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+ | {{clr}} |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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{{ver|17}} |
{{ver|17}} |
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*Introduced. |
*Introduced. |
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+ | }} |
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⚫ | |||
+ | {{PrimaryMods}} |
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⚫ | |||
[[de:Zündstrahl]] |
[[de:Zündstrahl]] |
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[[es:Haz de combustión]] |
[[es:Haz de combustión]] |
Revision as of 05:03, 8 April 2021
Combustion Beam is a mod that causes enemies killed by Held Trigger primary weapons to explode, dealing up to 600 damage shortly after death.
Stats
Rank | Damage | Cost |
---|---|---|
0 | +100 | 4 |
1 | +200 | 5 |
2 | +300 | 6 |
3 | +400 | 7 |
4 | +500 | 8 |
5 | +600 | 9 |
Notes
- Combustion Beam is only usable on primary continuous weapons. This includes Robotic Weapons like Artax , Cryotra, and Verglas.
- Combustion beam essentially functions as a weaker Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
- Damage type dealt is Script error: The function "Proc" does not exist., has 0% status chance, spreads out over a 3m radius, and diminishes with distance.
- Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
- Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
- Because the Panthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
Patch History
Update 17.0 (2015-07-31)
- Introduced.
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