WARFRAME Wiki
WARFRAME Wiki
m (→‎Notes: minor)
(added nav)
(One intermediate revision by the same user not shown)
Line 31: Line 31:
 
*Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like {{Weapon|Artax}} , {{Weapon|Cryotra}}, and {{Weapon|Verglas}}.
 
*Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like {{Weapon|Artax}} , {{Weapon|Cryotra}}, and {{Weapon|Verglas}}.
 
*Combustion beam essentially functions as a weaker {{A|Molecular Prime}} (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
 
*Combustion beam essentially functions as a weaker {{A|Molecular Prime}} (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
*Damage type dealt is {{Icon|Proc|Blast|Text}}, spreads out over a 3m radius, and diminishes with distance.
+
*Damage type dealt is {{Icon|Proc|Blast|Text}}, has 0% status chance, spreads out over a 3m radius, and diminishes with distance.
 
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
 
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
 
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect.
 
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect.
*The extra damage has no knock down or stunning effect as associated with a {{Icon|Proc|Blast|Text}} proc.
 
 
*Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
 
*Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
   
  +
{{clr}}
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
 
{{ver|17}}
 
{{ver|17}}
 
*Introduced.
 
*Introduced.
  +
}}
}}__NOTOC__
 
  +
{{PrimaryMods}}
 
__NOTOC__
 
[[de:Zündstrahl]]
 
[[de:Zündstrahl]]
 
[[es:Haz de combustión]]
 
[[es:Haz de combustión]]

Revision as of 05:03, 8 April 2021

Combustion Beam is a mod that causes enemies killed by Held Trigger primary weapons to explode, dealing up to 600 damage shortly after death.

Stats

Rank Damage Cost
0 +100 4
1 +200 5
2 +300 6
3 +400 7
4 +500 8
5 +600 9

Notes

  • Combustion Beam is only usable on primary continuous weapons. This includes Robotic Weapons like Artax Artax , Cryotra Cryotra, and Verglas Verglas.
  • Combustion beam essentially functions as a weaker MolecularPrime130xWhite Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
  • Damage type dealt is Script error: The function "Proc" does not exist., has 0% status chance, spreads out over a 3m radius, and diminishes with distance.
  • Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
  • Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
  • Because the Panthera Panthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.

Patch History

Update 17.0 (2015-07-31)

  • Introduced.