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{{ModBox
 
{{ModBox
| image = CombustionBeamMod.png
+
|image = CombustionBeamMod.png
  +
| transmutable =
| polarity = {{Icon|Pol|V}}
 
  +
|introduced = {{ver|17}}
| rarity = Rare
 
 
| polarity =
| droppedby = Corpus [[Comba]] <br>Corpus [[Datalyst]] <br/> Corpus [[Nullifier Crewman]]<br> Corpus [[Scrambus]] <br>Corpus [[Sniper Crewman]]
 
 
| rarity =
}}
 
  +
|autoDrops = auto
'''Combustion Beam''' causes enemies killed by beam weapons to explode, dealing up to 600 damage shortly after death.
+
}}'''Combustion Beam''' is a [[mod]] that causes enemies killed by [[Trigger_Type#Held|Held Trigger]] primary weapons to explode, dealing up to 600 damage shortly after death.
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
 
! Damage
 
! Damage
! [[Mods#Mod Power Cost|Cost]]
+
! [[Mod#Attributes|Cost]]
! [[Conclave#Conclave Score|Conclave]]
 
|-
 
| 0 || +100 || 4 || C8
 
 
|-
 
|-
| 1 || +200 || 5 || C8
+
| 0 || +100 || 4
 
|-
 
|-
| 2 || +300 || 6 || C11
+
| 1 || +200 || 5
 
|-
 
|-
| 3 || +400 || 7 || C14
+
| 2 || +300 || 6
 
|-
 
|-
| 4 || +500 || 8 || C17
+
| 3 || +400 || 7
 
|-
 
|-
| 5 || +600 || 9 || C20
+
| 4 || +500 || 8
 
|-
 
|-
 
| 5 || +600 || 9
 
|}
 
|}
   
 
==Notes==
 
==Notes==
*Combustion Beam is only usable by weapons that primarily use continuous fire with a fixed range. Such weapons include:
+
*Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like {{Weapon|Artax}} , {{Weapon|Cryotra}}, and {{Weapon|Verglas}}.
 
*Combustion beam essentially functions as a weaker {{A|Molecular Prime}} (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
**[[Amprex]]
 
  +
*Damage type dealt is {{Icon|Proc|Blast|Text}}, has 0% status chance, spreads out over a 3m radius, and diminishes with distance.
**[[Artax]]
 
**[[Flux Rifle]]
 
**[[Glaxion]]
 
**[[Ignis]] ([[Ignis Wraith|Wraith]])
 
**[[Phage]]
 
**[[Quanta]] ([[Quanta Vandal|Vandal]])
 
***Also triggers upon killing enemies with Quanta's secondary explosive cube attack.
 
**[[Synapse]]
 
**[[Convectrix]]
 
*Combustion beam essentially functions as a weaker [[Molecular Prime]] (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
 
*Damage is spread out over ~15m and diminishes with distance.
 
 
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
 
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
 
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect.
 
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect.
 
*Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
*On the [[Ignis]], the mod is generally unnecessary considering the weapon hits all enemies in a large cone, but it does contribute large amounts of extra damage when enemies are killed by the weapon.
 
*The extra damage has no knock down or stunning effect as associated with a {{Icon|Proc|Blast|Text}} proc, it does however add the extra damage as an unknown damage type.
 
*Because the [[Panthera]]'s secondary fire has a continuous and fixed range, combustion beam can also be equipped in it. Moreover, enemies killed by either the primary or secondary fire will trigger the explosion
 
   
  +
{{clr}}
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|17}}
  +
*Introduced.
 
}}
  +
{{PrimaryMods}}
  +
__NOTOC__
 
[[de:Zündstrahl]]
 
[[de:Zündstrahl]]
  +
[[es:Haz de combustión]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Rifle Mods]]
 
[[Category:Rifle Mods]]
  +
[[Category:Rare Mods]]
  +
[[Category:Update 17]]
  +
[[Category:Madurai Mods]]
  +
[[Category:Blast Damage]]

Revision as of 05:03, 8 April 2021

Combustion Beam is a mod that causes enemies killed by Held Trigger primary weapons to explode, dealing up to 600 damage shortly after death.

Stats

Rank Damage Cost
0 +100 4
1 +200 5
2 +300 6
3 +400 7
4 +500 8
5 +600 9

Notes

  • Combustion Beam is only usable on primary continuous weapons. This includes Robotic Weapons like Artax Artax , Cryotra Cryotra, and Verglas Verglas.
  • Combustion beam essentially functions as a weaker MolecularPrime130xWhite Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
  • Damage type dealt is Script error: The function "Proc" does not exist., has 0% status chance, spreads out over a 3m radius, and diminishes with distance.
  • Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
  • Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
  • Because the Panthera Panthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.

Patch History

Update 17.0 (2015-07-31)

  • Introduced.