m (other beam weapon mods do not have this category. either include all or include none.) Tag: sourceedit |
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{{ModBox |
{{ModBox |
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− | + | |image = CombustionBeamMod.png |
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+ | | transmutable = |
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+ | |introduced = {{ver|17}} |
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− | | droppedby = Corpus [[Comba]] <br>Corpus [[Datalyst]] <br/> Corpus [[Nullifier Crewman]]<br> Corpus [[Scrambus]] <br>Corpus [[Sniper Crewman]] |
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+ | |autoDrops = auto |
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− | '''Combustion Beam''' causes enemies killed by |
+ | }}'''Combustion Beam''' is a [[mod]] that causes enemies killed by [[Trigger_Type#Held|Held Trigger]] primary weapons to explode, dealing up to 600 damage shortly after death. |
==Stats== |
==Stats== |
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{| class="emodtable" |
{| class="emodtable" |
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|- |
|- |
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− | ! [[ |
+ | ! [[Mod#Mod Rank|Rank]] |
! Damage |
! Damage |
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− | ! [[ |
+ | ! [[Mod#Attributes|Cost]] |
− | ! [[Conclave#Conclave Score|Conclave]] |
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− | |- |
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|- |
|- |
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− | | |
+ | | 0 || +100 || 4 |
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|- |
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− | | |
+ | | 1 || +200 || 5 |
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|- |
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− | | |
+ | | 2 || +300 || 6 |
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|- |
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− | | |
+ | | 3 || +400 || 7 |
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|- |
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− | | |
+ | | 4 || +500 || 8 |
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|- |
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|} |
|} |
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==Notes== |
==Notes== |
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− | *Combustion Beam is only usable |
+ | *Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like {{Weapon|Artax}} , {{Weapon|Cryotra}}, and {{Weapon|Verglas}}. |
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− | **[[Amprex]] |
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+ | *Damage type dealt is {{Icon|Proc|Blast|Text}}, has 0% status chance, spreads out over a 3m radius, and diminishes with distance. |
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− | **[[Flux Rifle]] |
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− | **[[Glaxion]] |
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− | **[[Ignis]] |
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+ | *Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion. |
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− | **[[Phage]] |
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− | **[[Quanta]] ([[Quanta Vandal|Vandal]]) |
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− | **[[Synapse]] |
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− | **[[Convectrix]] |
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− | *Damage is spread out over ~15m and diminishes with distance. |
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− | *On the [[Ignis]], the mod is generally unnecessary considering the weapon hits all enemies in a large cone, but it does contribute large amounts of extra damage when enemies are killed by the weapon. |
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− | *The extra damage has no knock down or stunning effect as associated with a {{Icon|Proc|Blast|Text}} proc, it does however add the extra damage as an unknown damage type. |
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+ | {{clr}} |
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+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|17}} |
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+ | *Introduced. |
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+ | {{PrimaryMods}} |
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+ | __NOTOC__ |
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[[de:Zündstrahl]] |
[[de:Zündstrahl]] |
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+ | [[es:Haz de combustión]] |
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[[Category:Mods]] |
[[Category:Mods]] |
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[[Category:Rifle Mods]] |
[[Category:Rifle Mods]] |
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+ | [[Category:Rare Mods]] |
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+ | [[Category:Update 17]] |
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+ | [[Category:Madurai Mods]] |
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+ | [[Category:Blast Damage]] |
Revision as of 05:03, 8 April 2021
Combustion Beam is a mod that causes enemies killed by Held Trigger primary weapons to explode, dealing up to 600 damage shortly after death.
Stats
Rank | Damage | Cost |
---|---|---|
0 | +100 | 4 |
1 | +200 | 5 |
2 | +300 | 6 |
3 | +400 | 7 |
4 | +500 | 8 |
5 | +600 | 9 |
Notes
- Combustion Beam is only usable on primary continuous weapons. This includes Robotic Weapons like Artax , Cryotra, and Verglas.
- Combustion beam essentially functions as a weaker Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
- Damage type dealt is Script error: The function "Proc" does not exist., has 0% status chance, spreads out over a 3m radius, and diminishes with distance.
- Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
- Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
- Because the Panthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
Patch History
Update 17.0 (2015-07-31)
- Introduced.
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