m (small note added) |
(→Notes: Tooltip Revolution, replaced: Panthera → {{Weapon|Panthera}}, Artax → {{Weapon|Artax}}, Cryotra → {{Weapon|Cryotra}}, Molecular Prime → {{A|Molecular Prime}}) |
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Line 29: | Line 29: | ||
==Notes== |
==Notes== |
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− | *Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like |
+ | *Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like {{Weapon|Artax}} and {{Weapon|Cryotra}} |
− | *Combustion beam essentially functions as a weaker |
+ | *Combustion beam essentially functions as a weaker {{A|Molecular Prime}} (chain reaction effect), making it effective at clearing weak low level enemies very rapidly. |
*Damage is {{Icon|Proc|Blast|Text}}, spreads out over a 3m radius, and diminishes with distance. |
*Damage is {{Icon|Proc|Blast|Text}}, spreads out over a 3m radius, and diminishes with distance. |
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*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies. |
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies. |
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*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect. |
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect. |
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*The extra damage has no knock down or stunning effect as associated with a {{Icon|Proc|Blast|Text}} proc. |
*The extra damage has no knock down or stunning effect as associated with a {{Icon|Proc|Blast|Text}} proc. |
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− | *Because the |
+ | *Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion. |
==Patch History== |
==Patch History== |
Revision as of 19:32, 21 January 2019
Combustion Beam is a mod that causes enemies killed by beam weapons to explode, dealing up to 600 damage shortly after death.
Stats
Rank | Damage | Cost |
---|---|---|
0 | +100 | 4 |
1 | +200 | 5 |
2 | +300 | 6 |
3 | +400 | 7 |
4 | +500 | 8 |
5 | +600 | 9 |
Notes
- Combustion Beam is only usable on primary continuous weapons. This includes Robotic Weapons like Artax and Cryotra
- Combustion beam essentially functions as a weaker Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
- Damage is Script error: The function "Proc" does not exist., spreads out over a 3m radius, and diminishes with distance.
- Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
- Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
- The extra damage has no knock down or stunning effect as associated with a Script error: The function "Proc" does not exist. proc.
- Because the Panthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
Patch History
Update 17.0 (2015-07-31)
- Introduced.