WARFRAME Wiki
WARFRAME Wiki
m (small note added)
(→‎Notes: Tooltip Revolution, replaced: Panthera → {{Weapon|Panthera}}, Artax → {{Weapon|Artax}}, Cryotra → {{Weapon|Cryotra}}, Molecular Prime → {{A|Molecular Prime}})
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==Notes==
 
==Notes==
*Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like [[Artax]] and [[Cryotra]]
+
*Combustion Beam is only usable on primary [[:Category:Continuous Weapons|continuous weapons]]. This includes Robotic Weapons like {{Weapon|Artax}} and {{Weapon|Cryotra}}
*Combustion beam essentially functions as a weaker [[Molecular Prime]] (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
+
*Combustion beam essentially functions as a weaker {{A|Molecular Prime}} (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
 
*Damage is {{Icon|Proc|Blast|Text}}, spreads out over a 3m radius, and diminishes with distance.
 
*Damage is {{Icon|Proc|Blast|Text}}, spreads out over a 3m radius, and diminishes with distance.
 
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
 
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
 
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect.
 
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect.
 
*The extra damage has no knock down or stunning effect as associated with a {{Icon|Proc|Blast|Text}} proc.
 
*The extra damage has no knock down or stunning effect as associated with a {{Icon|Proc|Blast|Text}} proc.
*Because the [[Panthera]]'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
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*Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
   
 
==Patch History==
 
==Patch History==

Revision as of 19:32, 21 January 2019

Combustion Beam is a mod that causes enemies killed by beam weapons to explode, dealing up to 600 damage shortly after death.

Stats

Rank Damage Cost
0 +100 4
1 +200 5
2 +300 6
3 +400 7
4 +500 8
5 +600 9

Notes

  • Combustion Beam is only usable on primary continuous weapons. This includes Robotic Weapons like Artax Artax and Cryotra Cryotra
  • Combustion beam essentially functions as a weaker MolecularPrime130xWhite Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
  • Damage is Script error: The function "Proc" does not exist., spreads out over a 3m radius, and diminishes with distance.
  • Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
  • Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
  • The extra damage has no knock down or stunning effect as associated with a Script error: The function "Proc" does not exist. proc.
  • Because the Panthera Panthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.

Patch History

Update 17.0 (2015-07-31)

  • Introduced.