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WARFRAME Wiki
(Added rifle mod category)
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{{ModBox
 
{{ModBox
| image = Combustion Beam.jpg
+
| image = CombustionBeamMod.png
 
| polarity = {{Icon|Pol|V}}
 
| polarity = {{Icon|Pol|V}}
 
| rarity = Rare
 
| rarity = Rare

Revision as of 00:10, 16 December 2015

Combustion Beam causes enemies killed by beam weapons to explode, dealing up to 600 damage shortly after death.

Stats

Rank Damage Cost Conclave
0 +100 4 C8
1 +200 5 C8
2 +300 6 C11
3 +400 7 C14
4 +500 8 C17
5 +600 9 C20

Notes

  • Combustion Beam is only usable by weapons that primarily use continuous fire with a fixed range. Such weapons include:
  • Combustion beam essentially functions as a weaker Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
  • Damage is spread out over ~15m and diminishes with distance.
  • Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
  • Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
  • On the Ignis, the mod is generally unnecessary considering the weapon hits all enemies in a large cone, but it does contribute large amounts of extra damage when enemies are killed by the weapon.
  • The extra damage has no knock down or stunning effect as associated with a Script error: The function "Proc" does not exist. proc, it does however add the extra damage as an unknown damage type.