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(→Notes) Tags: Visual edit apiedit |
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**[[Quanta]] ([[Quanta Vandal|Vandal]]) |
**[[Quanta]] ([[Quanta Vandal|Vandal]]) |
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**[[Synapse]] |
**[[Synapse]] |
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− | *Combustion beam essentially functions as a very weak Molecular |
+ | *Combustion beam essentially functions as a very weak [[Molecular Prime]] (chain reaction effect), making it effective at clearing weak low level enemies very rapidly. |
*Damage is spread out over ~15m and diminishes with distance. |
*Damage is spread out over ~15m and diminishes with distance. |
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*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies. |
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies. |
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*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect. |
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect. |
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− | *On the [[Ignis]], the mod is generally unnecessary considering the weapon hits all enemies |
+ | *On the [[Ignis]], the mod is generally unnecessary considering the weapon hits all enemies in a large cone, but it does contribute large amounts of extra damage when enemies are killed by the weapon. |
*The extra damage has no stunning effect, and merely adds extra damage of an unknown type. |
*The extra damage has no stunning effect, and merely adds extra damage of an unknown type. |
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[[Category:Mods]] |
[[Category:Mods]] |
Revision as of 20:00, 9 August 2015
Combustion Beam causes enemies killed by beam weapons to explode, dealing up to 600 damage shortly after death.
Stats
Rank | Damage | Cost | Conclave |
---|---|---|---|
0 | +100 | 4 | C8 |
1 | +200 | 5 | C8 |
2 | +300 | 6 | C11 |
3 | +400 | 7 | C14 |
4 | +500 | 8 | C17 |
5 | +600 | 9 | C20 |
Notes
- Combustion Beam is primarily used on continuous weapons that have a fixed range. Such weapons include:
- Combustion beam essentially functions as a very weak Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
- Damage is spread out over ~15m and diminishes with distance.
- Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
- Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
- On the Ignis, the mod is generally unnecessary considering the weapon hits all enemies in a large cone, but it does contribute large amounts of extra damage when enemies are killed by the weapon.
- The extra damage has no stunning effect, and merely adds extra damage of an unknown type.