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Tag: rte-source
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**[[Quanta]] ([[Quanta Vandal|Vandal]])
 
**[[Quanta]] ([[Quanta Vandal|Vandal]])
 
**[[Synapse]]
 
**[[Synapse]]
*Combustion beam essentially functions as a very weak Molecular prime (chain reaction effect), its great for clearing weak low level enemies very rapidly.
+
*Combustion beam essentially functions as a very weak [[Molecular Prime]] (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
 
*Damage is spread out over ~15m and diminishes with distance.
 
*Damage is spread out over ~15m and diminishes with distance.
 
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
 
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
 
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect.
 
*Enemies who are vaporized when killed (e.g. [[Volatile Runner]]) will not activate the bonus damage effect.
*On the [[Ignis]], the mod is generally unnecessary considering the weapon hits all enemies anyway in a large cone, but it does contribute large amounts of extra damage when enemies are killed by the weapon.
+
*On the [[Ignis]], the mod is generally unnecessary considering the weapon hits all enemies in a large cone, but it does contribute large amounts of extra damage when enemies are killed by the weapon.
 
*The extra damage has no stunning effect, and merely adds extra damage of an unknown type.
 
*The extra damage has no stunning effect, and merely adds extra damage of an unknown type.
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 20:00, 9 August 2015

Combustion Beam causes enemies killed by beam weapons to explode, dealing up to 600 damage shortly after death.

Stats

Rank Damage Cost Conclave
0 +100 4 C8
1 +200 5 C8
2 +300 6 C11
3 +400 7 C14
4 +500 8 C17
5 +600 9 C20

Notes

  • Combustion Beam is primarily used on continuous weapons that have a fixed range. Such weapons include:
  • Combustion beam essentially functions as a very weak Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
  • Damage is spread out over ~15m and diminishes with distance.
  • Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
  • Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
  • On the Ignis, the mod is generally unnecessary considering the weapon hits all enemies in a large cone, but it does contribute large amounts of extra damage when enemies are killed by the weapon.
  • The extra damage has no stunning effect, and merely adds extra damage of an unknown type.