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*Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
 
*Because the {{Weapon|Panthera}}'s secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
 
{{ver|17}}
 
{{ver|17}}
 
*Introduced.
 
*Introduced.
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{{PrimaryMods}}
 
__NOTOC__
 
[[de:Zündstrahl]]
 
[[de:Zündstrahl]]
 
[[es:Haz de combustión]]
 
[[es:Haz de combustión]]

Latest revision as of 05:03, 8 April 2021

Combustion Beam is a mod that causes enemies killed by Held Trigger primary weapons to explode, dealing up to 600 damage shortly after death.

Stats[edit | edit source]

Rank Damage Cost
0 +100 4
1 +200 5
2 +300 6
3 +400 7
4 +500 8
5 +600 9

Notes[edit | edit source]

  • Combustion Beam is only usable on primary continuous weapons. This includes Robotic Weapons like SentinelArtax.pngArtax , Cryotra.pngCryotra, and SentinelFreezeRayRifle.pngVerglas.
  • Combustion beam essentially functions as a weaker MolecularPrime130xDark.pngMolecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
  • Damage type dealt is DmgBlastSmall64.pngBlast, has 0% status chance, spreads out over a 3m radius, and diminishes with distance.
  • Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
  • Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
  • Because the TennoMiter.pngPanthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.

Patch History[edit | edit source]

Update 17.0

  • Introduced.
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