Combustion Beam is a mod that causes enemies killed by Held Trigger primary weapons to explode, dealing up to 600 damage shortly after death.
Stats[]
Rank | Damage | Cost |
---|---|---|
0 | +100 | 4 |
1 | +200 | 5 |
2 | +300 | 6 |
3 | +400 | 7 |
4 | +500 | 8 |
5 | +600 | 9 |
Notes[]
- The Explosion does 600
Blast damage in an 18m radius at max rank.
- Explosion has 0% Status Chance.
- Explosion has 100% falloff.
- Explosion ranges is not affected by (
Primed)
Firestorm.
- Explosion damage can only be increased by faction mods such as
Bane of Infested.
- Combustion Beam is only usable on primary continuous weapons. This includes Robotic Weapons like
Artax ,
Cryotra, and
Verglas.
- A notable exception to this rule is the
Tenet Flux Rifle, because it was derived from continuous weapon (
Flux Rifle), even though its firing mechanics are similar to an automatic rifle.
- A notable exception to this rule is the
- Combustion beam essentially functions as a weaker
Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
- Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
- Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
- Because the
Panthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
Patch History[]
Update 17.0 (2015-07-31)
- Introduced.