Combustion Beam is a mod that causes enemies killed by primary Continuous Weapons to explode, dealing up to 600 Blast damage shortly after death.
Stats[]
Rank | Damage | Cost |
---|---|---|
0 | +100 | 4 |
1 | +200 | 5 |
2 | +300 | 6 |
3 | +400 | 7 |
4 | +500 | 8 |
5 | +600 | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Axio Nullifier Crewman | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Axio Pilot | 4% | 25% | 1% | 100 | 1 | 0.01 |
Axio Ranger Crewman | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Comba | 4% | 25% | 1% | 100 | 1 | 0.01 |
Datalyst | 4% | 25% | 1% | 100 | 1 | 0.01 |
Juno Fog Comba | 4% | 25% | 1% | 100 | 1 | 0.01 |
Juno Nul Comba | 4% | 25% | 1% | 100 | 1 | 0.01 |
Juno Nullifier Crewman | 4% | 25% | 1% | 100 | 1 | 0.01 |
Juno Sap Comba | 4% | 25% | 1% | 100 | 1 | 0.01 |
Juno Slo Comba | 4% | 25% | 1% | 100 | 1 | 0.01 |
Juno Sniper Crewman | 4% | 25% | 1% | 100 | 1 | 0.01 |
Narmer Jailer | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Narmer Nullifier Crewman | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Narmer Sniper Crewman | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Nullifier Crewman | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Orm Nullifier Crewman | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Orm Pilot | 4% | 25% | 1% | 100 | 1 | 0.01 |
Orm Ranger Crewman | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Scrambus | 4% | 25% | 1% | 100 | 1 | 0.01 |
Sniper Crewman | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Taro Nullifier Crewman | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Taro Pilot | 4% | 25% | 1% | 100 | 1 | 0.01 |
Taro Ranger Crewman | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Terra Elite Overtaker | 20% | 0.67% | 0.134% | 746 | 1 | 0.00134 |
Terra Elite Provisor | 20% | 0.67% | 0.134% | 746 | 1 | 0.00134 |
Terra Elite Trencher | 20% | 0.67% | 0.134% | 746 | 1 | 0.00134 |
Terra Jailer | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Terra Manker | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Terra Overtaker | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Terra Provisor | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Terra Trencher | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Vapos Bioengineer | 4% | 25% | 1% | 100 | 1 | 0.01 |
Vapos Detron Ranger | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Vapos Elite Ranger | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Vapos Nullifier | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Vapos Nullifier Ranger | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Vapos Sniper Crewman | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Vapos Sniper Ranger | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Vapos Tech Ranger | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Vorac Nullifier Crewman | 3% | 0.5% | 0.015% | 6667 | 1 | 0.00015 |
Vorac Pilot | 4% | 25% | 1% | 100 | 1 | 0.01 |
Vorac Ranger Crewman | 10% | 0.67% | 0.067% | 1493 | 1 | 0.00067 |
Sourced from official drop table repository.
Notes[]
- The Explosion does 600 Blast damage in an 18m radius at max rank.
- Explosion has 0% Status Chance.
- Explosion has 100% falloff.
- Explosion ranges is not affected by ( Primed) Firestorm.
- Explosion damage can only be increased by Faction Damage Bonus such as Bane of Infested.
- Combustion Beam is only usable on primary Continuous Weapons. This includes Robotic Weapons like Artax , Cryotra, and Verglas.
- A notable exception to this rule is the Tenet Flux Rifle, because it was derived from continuous weapon ( Flux Rifle), even though its firing mechanics are similar to an automatic rifle.
- Combustion beam essentially functions as a weaker Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
- Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
- Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
- Because the Panthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
Patch History[]
Update 17.0 (2015-07-31)
- Introduced.
Primary Mods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)