WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Combustion Beam is a mod that causes enemies killed by primary Continuous Weapons to explode, dealing up to 600 DmgBlastSmall64 Blast damage shortly after death.

Stats[]

Rank Damage Cost
0 +100 4
1 +200 5
2 +300 6
3 +400 7
4 +500 8
5 +600 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Nullifier Crewman 3% 0.5% 0.015% 6667 1 0.00015
Axio Pilot 4% 25% 1% 100 1 0.01
Axio Ranger Crewman 10% 0.67% 0.067% 1493 1 0.00067
Comba 4% 25% 1% 100 1 0.01
Datalyst 4% 25% 1% 100 1 0.01
Juno Fog Comba 4% 25% 1% 100 1 0.01
Juno Nul Comba 4% 25% 1% 100 1 0.01
Juno Nullifier Crewman 4% 25% 1% 100 1 0.01
Juno Sap Comba 4% 25% 1% 100 1 0.01
Juno Slo Comba 4% 25% 1% 100 1 0.01
Juno Sniper Crewman 4% 25% 1% 100 1 0.01
Narmer Jailer 10% 0.67% 0.067% 1493 1 0.00067
Narmer Nullifier Crewman 3% 0.5% 0.015% 6667 1 0.00015
Narmer Sniper Crewman 3% 0.5% 0.015% 6667 1 0.00015
Nullifier Crewman 3% 0.5% 0.015% 6667 1 0.00015
Orm Nullifier Crewman 3% 0.5% 0.015% 6667 1 0.00015
Orm Pilot 4% 25% 1% 100 1 0.01
Orm Ranger Crewman 10% 0.67% 0.067% 1493 1 0.00067
Scrambus 4% 25% 1% 100 1 0.01
Sniper Crewman 3% 0.5% 0.015% 6667 1 0.00015
Taro Nullifier Crewman 3% 0.5% 0.015% 6667 1 0.00015
Taro Pilot 4% 25% 1% 100 1 0.01
Taro Ranger Crewman 10% 0.67% 0.067% 1493 1 0.00067
Terra Elite Overtaker 20% 0.67% 0.134% 746 1 0.00134
Terra Elite Provisor 20% 0.67% 0.134% 746 1 0.00134
Terra Elite Trencher 20% 0.67% 0.134% 746 1 0.00134
Terra Jailer 10% 0.67% 0.067% 1493 1 0.00067
Terra Manker 10% 0.67% 0.067% 1493 1 0.00067
Terra Overtaker 10% 0.67% 0.067% 1493 1 0.00067
Terra Provisor 10% 0.67% 0.067% 1493 1 0.00067
Terra Trencher 10% 0.67% 0.067% 1493 1 0.00067
Vapos Bioengineer 4% 25% 1% 100 1 0.01
Vapos Detron Ranger 10% 0.67% 0.067% 1493 1 0.00067
Vapos Elite Ranger 10% 0.67% 0.067% 1493 1 0.00067
Vapos Nullifier 3% 0.5% 0.015% 6667 1 0.00015
Vapos Nullifier Ranger 10% 0.67% 0.067% 1493 1 0.00067
Vapos Sniper Crewman 3% 0.5% 0.015% 6667 1 0.00015
Vapos Sniper Ranger 10% 0.67% 0.067% 1493 1 0.00067
Vapos Tech Ranger 10% 0.67% 0.067% 1493 1 0.00067
Vorac Nullifier Crewman 3% 0.5% 0.015% 6667 1 0.00015
Vorac Pilot 4% 25% 1% 100 1 0.01
Vorac Ranger Crewman 10% 0.67% 0.067% 1493 1 0.00067

Sourced from official drop table repository.

Notes[]

  • The Explosion does 600 DmgBlastSmall64 Blast damage in an 18m radius at max rank.
  • Combustion Beam is only usable on primary Continuous Weapons. This includes Robotic Weapons like Artax Artax , Cryotra Cryotra, and Verglas Verglas.
    • A notable exception to this rule is the TenetFluxRifle Tenet Flux Rifle, because it was derived from continuous weapon (FluxRifle Flux Rifle), even though its firing mechanics are similar to an automatic rifle.
  • Combustion beam essentially functions as a weaker MolecularPrime130xWhite Molecular Prime (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
  • Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
  • Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
  • Because the Panthera Panthera's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.

Patch History[]

Update 17.0 (2015-07-31)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
Advertisement