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{{ModBox |
{{ModBox |
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| image = CombatDisciplineMod.png |
| image = CombatDisciplineMod.png |
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ā | | polarity |
+ | | polarity = |
ā | | rarity |
+ | | rarity = |
ā | | |
+ | | transmutable = |
ā | | |
+ | | autoDrops = |
ā | }}'''Combat Discipline''' is an [[:Category:Auras|aura mod]] that allows allies to heal on kills at the cost of the |
+ | }}'''Combat Discipline''' is an [[:Category:Auras|aura mod]] that allows allies to heal on kills at the cost of the aura bearer losing health on kills. |
==Stats== |
==Stats== |
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==Notes== |
==Notes== |
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ā | *The |
+ | *The aura bearer can [[Death|die]] from the health loss of this mod. |
ā | **Losing 1 healthĀ from a rank 0 aura will kill |
+ | **Losing 1 healthĀ from a rank 0 aura will kill the aura bearer on 2 health. |
ā | **Getting |
+ | **Getting killed by this aura will '''not '''go into [[Death#Bleedout|bleedout]], preventing revival by teammates. The aura bearer has to revive themselves. |
*If all 4 players in a squad equip this aura, each player will heal +50 health per kill. |
*If all 4 players in a squad equip this aura, each player will heal +50 health per kill. |
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ā | * |
+ | *[[Companion]] kills count as user kills. |
+ | **Does not heal Companions. |
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ā | *Companion kills count as user kills. |
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ā | *Does not trigger {{M|Rage}} |
+ | *Does not trigger {{M|Rage}} or {{M|Hunter Adrenaline}}. |
+ | *Bypasses invincibility granted by passives, abilities, or Augments such as: |
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ā | *Does not trigger {{WF|Wukong}}'s passive, {{WF|Inaros}}' passive, {{M|Phoenix Renewal}}, or {{M|Savior Decoy}}. (bug ?) |
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+ | **{{WF|Inaros}}'s [[Inaros/Abilities|Undying]] passive |
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⚫ | |||
+ | **{{WF|Wukong}}'s [[Wukong/Abilities|Five Levels of Immortality]] passive |
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+ | **{{A|Landslide}} |
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+ | **{{M|Phoenix Renewal}} |
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+ | **{{M|Savior Decoy}} |
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⚫ | |||
+ | *Does not affectĀ [[Defense_Objects|Defense Objects]] |
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+ | |||
+ | ==Tips== |
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+ | *Highly inadvisable to equip this aura on any [[Warframes|Warframe]] with high areal damage output, as the health loss can potentially be fatal. |
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+ | *Similarly, the health loss can be significant in combination with AoE weapons or when adding [[Punch Through|punch through]]. |
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==Patch History== |
==Patch History== |
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{{AuraNav}} |
{{AuraNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[es:Disciplina de combate]] |
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[[Category:Update 25]] |
[[Category:Update 25]] |
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[[Category:Auras]] |
[[Category:Auras]] |
Revision as of 20:32, 30 June 2020
Combat Discipline is an aura mod that allows allies to heal on kills at the cost of the aura bearer losing health on kills.
Stats
Rank | User Drain/Kill | Ally Heal/Kill | Cost * |
---|---|---|---|
0 | -1 | +5 | -2 |
1 | -2 | +8 | -3 |
2 | -4 | +11 | -4 |
3 | -6 | +14 | -5 |
4 | -8 | +17 | -6 |
5 | -10 | +20 | -7 |
* Aura mods increase the amount of Mod Capacity
Notes
- The aura bearer can die from the health loss of this mod.
- Losing 1 health from a rank 0 aura will kill the aura bearer on 2 health.
- Getting killed by this aura will not go into bleedout, preventing revival by teammates. The aura bearer has to revive themselves.
- If all 4 players in a squad equip this aura, each player will heal +50 health per kill.
- Companion kills count as user kills.
- Does not heal Companions.
- Does not trigger Rage or Hunter Adrenaline.
- Bypasses invincibility granted by passives, abilities, or Augments such as:
- Inaros's Undying passive
- Wukong's Five Levels of Immortality passive
- Landslide
- Phoenix Renewal
- Savior Decoy
- Can trigger Vex Armor's Fury buff, as it bypasses shields.
- Does not affect Defense Objects
Tips
- Highly inadvisable to equip this aura on any Warframe with high areal damage output, as the health loss can potentially be fatal.
- Similarly, the health loss can be significant in combination with AoE weapons or when adding punch through.
Patch History
Hotfix 25.7.6 (2019-09-18)
- Introduced
See Also
Auras | |
---|---|
Madurai (Offensive) |
Dead Eye ā¢ Growing Power ā¢ Melee Guidance ā¢ Pistol Amp ā¢ Power Donation ā¢ Rifle Amp ā¢ Shotgun Amp ā¢ Steel Charge ā¢ Swift Momentum |
Vazarin (Defensive) |
Aerodynamic ā¢ Combat Discipline ā¢ EMP Aura ā¢ Infested Impedance ā¢ Physique ā¢ Ready Steel ā¢ Rejuvenation ā¢ Shepherd ā¢ Stand United ā¢ Toxin Resistance |
Naramon (Utility) |
Corrosive Projection ā¢ Enemy Radar ā¢ Energy Siphon ā¢ Empowered Blades ā¢ Holster Amp ā¢ Loot Detector ā¢ Mecha Empowered ā¢ Pistol Scavenger ā¢ Rifle Scavenger ā¢ Shield Disruption ā¢ Shotgun Scavenger ā¢ Sniper Scavenger ā¢ Sprint Boost |
Zenurik | Brief Respite |
Universal | Dreamer's Bond |
Unreleased | Affinity Amp ā¢ Electrical Resistance ā¢ Fire Resistance ā¢ Frost Insulation ā¢ Laser Deflection |