Combat Discipline is an aura mod that allows allies to heal on kills at the cost of the aura bearer losing health on kills.

Stats[edit | edit source]

Rank User Drain/Kill Ally Heal/Kill Cost *
0 -1 +5 -2
1 -2 +8 -3
2 -4 +11 -4
3 -6 +14 -5
4 -8 +17 -6
5 -10 +20 -7

* Aura mods increase the amount of Mod Capacity

Notes[edit | edit source]

  • The aura bearer can die from the health loss of this mod.
    • Losing 1 health from a rank 0 aura will kill the aura bearer on 2 health.
    • Getting killed by this aura will not go into bleedout, preventing revival by teammates. The aura bearer has to revive themselves.
  • If all 4 players in a squad equip this aura, each player will heal +50 health per kill.
  • Companion kills count as user kills.
    • Does not heal Companions.
  • Does not trigger Mod TT 20px.pngRage or Mod TT 20px.pngHunter Adrenaline.
  • Bypasses invincibility granted by passives, abilities, or Augments such as:
  • Can trigger VexArmor130xDark.png Vex Armor's Fury buff, as it bypasses shields.

Tips[edit | edit source]

  • Highly inadvisable to equip this aura on any Warframe with high areal damage output, as the health loss can potentially be fatal.
  • Similarly, the health loss can be significant in combination with AoE weapons or when adding punch through.
  • If you can afford the loss of mod capacity, it may be better to keep this mod unranked, as it provides a better loss-heal ratio (1:5 unranked vs 1:2 maxed), as well as being more safe to use.

Patch History[edit | edit source]

Hotfix 25.7.6

  • Introduced.

See Also[edit | edit source]

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