Combat Discipline is an aura mod that allows allies to heal on kills at the cost of the aura bearer losing health on kills.


Rank User Drain/Kill Ally Heal/Kill Cost *
0 -1 +5 -2
1 -2 +8 -3
2 -4 +11 -4
3 -6 +14 -5
4 -8 +17 -6
5 -10 +20 -7

* Aura mods increase the amount of Mod Capacity

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Arbitrations Arbitrations A 2% 1 0.02

See in-game World State Window, must complete all nodes on Star Chart

Arbitrations Arbitrations B 2.5% 1 0.025

See in-game World State Window, must complete all nodes on Star Chart

Arbitrations Arbitrations C 3.5% 1 0.035

See in-game World State Window, must complete all nodes on Star Chart

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.


  • The aura bearer health loss and ally health gain are separately triggered, as follows:
    • When the aura bearer kills an enemy, only the aura bearer loses health.
    • When an ally kills an enemy, only that ally gains health.
  • Companion kills count as user kills.
    • Does not heal Companions.
  • Multiple instances of Combat Discipline in a squad stack in an unusual way: the formula for health gain for each squad member with the mod equipped is A+B+C-D, where A, B and C are the health gain values of ally instances of Combat Discipline, and D is the health loss value of the aura-bearer's own instance of the mod (each squad member has a different variable because this formula assumes that different players may choose to keep their Combat Discipline at different ranks) . Using this formula, if all 4 players in a squad equip max rank copies of Combat Discipline, each player will heal +50 health per kill (+20 from each ally and -10 for the player's own copy).
  • The health loss is considered damage taken which bypasses shields, as such:


  • ArcaneGrace Arcane Grace can be used to counter the health loss by giving each instance of damage a chance to restore health over time.
  • The health drain allows ArcaneAvenger Arcane Avenger to spontaneously fulfill its activation conditions.
  • Highly inadvisable to equip this aura on any Warframe with high area of effect damage output or when using area of effect weapons or punch through weapons, as the health loss can potentially be fatal.
  • If possible, keeping the mod unranked can be safer as it provides a better loss-heal ratio (1:5 unranked vs 1:2 maxed).
  • Recommended on Warframes with pure damage reduction (like EmberIcon272 Ember, MesaIcon272 Mesa, TitaniaIcon272 Titania) or that can counteract the health loss through healing (like HarrowIcon272 Harrow, TrinityIcon272 Trinity, any frame with Gloom130xWhite Gloom, Lavos, or VorunaIcon272 Voruna).


  • Will deplete Overguard instead of health when it's present.

Patch History[]

Update 29.10 (2021-03-19)

  • Fixed Combat Discipline Mod healing applying to deployed Necramechs.

Hotfix 25.7.6 (2019-09-18)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)