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The Collision Force mod increases DmgImpactSmall64 Impact damage of melee weapons by 20% per rank for a maximum of 120% at rank 5.

Stats[]

Rank Effect Cost
0 +20% 6
1 +40% 7
2 +60% 8
3 +80% 9
4 +100% 10
5 +120% 11

Acquisition[]

  • This mod can be obtained by killing the Eidolon Teralyst.
  • It is now offered as a periodic item for sale by Baro Ki'Teer, costing OrokinDucats 400 and Credits64 250,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.
  • This mod was previously acquired by amassing 1000 Points in the Operation: False Profit Event.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Eidolon Teralyst 100% 8.33% 8.33% 12 1 0.0833

Sourced from official drop table repository.

Notes[]

  • Can be combined with Mod TT 20px Primed Heavy Trauma to provide a 285% total increase to DmgImpactSmall64 Impact damage.
  • Compared to a base elemental mod (+90%) in terms of raw damage, Collision Force becomes more effective when a weapon's DmgImpactSmall64 Impact damage exceeds 75% of total weapon damage. This does not take damage type multipliers into consideration.

Trivia[]

  • Collision Force is the last in a three-member series of 120% melee physical damage mods in which the first letter of each mod forms the series "A-B-C".
  • Similar to its cousins, this mod's artwork depicts its modeling Warframe, RhinoIcon272 Rhino, with his Immortal body skin.

Patch History[]

Update 16.4 (2015-04-23)

See also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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