The Collision Force mod increases Impact damage of melee weapons by 20% per rank for a maximum of 120% at rank 5.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +20% | 6 |
1 | +40% | 7 |
2 | +60% | 8 |
3 | +80% | 9 |
4 | +100% | 10 |
5 | +120% | 11 |
Acquisition[]
- This mod can be obtained by killing the Eidolon Teralyst.
- It is now offered as a periodic item for sale by Baro Ki'Teer, costing 400 and 250,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.
- This mod was previously acquired by amassing 1000 Points in the Operation: False Profit Event.
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Eidolon Teralyst | 100% | 8.33% | 8.33% | 12 | 1 | 0.0833 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Can be combined with Primed Heavy Trauma to provide a 285% total increase to Impact damage.
- Compared to a base elemental mod (+90%) in terms of raw damage, Collision Force becomes more effective when a weapon's Impact damage exceeds 75% of total weapon damage. This does not take damage type multipliers into consideration.
Trivia[]
- Collision Force is the last in a three-member series of 120% melee physical damage mods in which the first letter of each mod forms the series "A-B-C".
- Similar to its cousins, this mod's artwork depicts its modeling Warframe, Rhino, with his Immortal body skin.
Patch History[]
Update 16.4 (2015-04-23)
- Introduced in the Operation False Profit Event.
See also[]
- Operation: False Profit
- Auger Strike, the Puncture damage variant
- Buzz Kill, the Slash damage variant
Physical Damage Mods | ||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)