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Highly effective against Corpus Shields. Moderately effective against Infested Sinew and Grineer Alloy Armor.
Cold Status Effect causes enemies to move and attack up to 90% slower and take up to 50% more Critical Damage with multiple stacks temporarily.
—In-game Description

DmgColdSmall64 Cold Damage is one of the four primary elemental damage types. It performs well against the standard Shields used by most IconCorpusOn Corpus units as well as the Alloy Armor worn by many high-level IconGrineerOn Grineer units, but is not very effective against most of the Infestation w Infested.

Status Effects[]

General[]

The status effect of DmgColdSmall64 Cold damage is Freeze. It lasts 6 seconds and stacks to a maximum of 9 times, with each stack having its own duration. Any stacks applied after the 9th will replace the oldest stack.

  • The target's Movement Speed, Fire Rate, and Attack Speed is reduced by 50%. Subsequent procs add 5% slow up to a maximum of 90%.
  • The target receives +10% increased flat Critical Multiplier on initial proc and 5% per subsequent proc to a maximum of 50%, additive after mods.

Enemies under Overguard can only receive a maximum of 4 Cold procs until the health buffer is removed.

Railjack[]

Railjack <DT_FREEZE>Cold Damage results in an Immobilize Status Effect which disables enemy ship flight controls and slows them to a halt.
—In-Game Description

The status effect of DmgColdSmall64 Cold damage against Railjack space enemies is Immobilize, which disables the target ships' weapons and slows their movements to a complete stop for 6 seconds, refreshing the duration with subsequent procs. Against the Tenno's Railjack, it instead creates an Ice Hazard that disables interactive elements within the Railjack, such as the pilot seat, turrets, Archwing Slingshot, doors, and Resource Forge.

Type Effectiveness[]

IconGrineerOn Grineer Health Cold Modifier IconCorpusOn Corpus Health Cold Modifier Infestation w Infested Health Cold Modifier MurmurIcon The Murmur Health Cold Modifier
Cloned Flesh Flesh Infested Indifferent Facade
Ferrite Armor Shield +50% Infested Flesh -50% Machinery
Alloy Armor +25% Proto Shield Fossilized -25% Ferrite Armor
Machinery Robotic Infested Sinew +25%

As with all damage types effective against armor, DmgColdSmall64 Cold damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that DmgColdSmall64 Cold damage is only reduced by 75% of the target's whole Alloy Armor and the base damage is increased by +25%.

Elemental Combinations[]

DmgColdSmall64 Cold damage mods can be combined with other elemental mods to create a new elemental damage type.

Cold Sources[]

Main article: Category:Cold Damage

Weapons[]

Main article: Category:Cold Damage Weapons
Weapons with Cold damage
Name Slot Class Attack Name DmgColdSmall64 Cold Majority
Artax Artax Robotic Rifle Normal Attack 5 100.00% DmgColdSmall64 Cold
TurretCryophon Cryophon MK I Railjack Turret Turret Normal Attack 1750 100.00% DmgColdSmall64 Cold
TurretCryophon Cryophon MK II Railjack Turret Turret Normal Attack 2975 100.00% DmgColdSmall64 Cold
TurretCryophon Cryophon MK III Railjack Turret Turret Normal Attack 4760 100.00% DmgColdSmall64 Cold
TurretCryophon Cryophon Railjack Turret Turret Normal Attack 972 100.00% DmgColdSmall64 Cold
Cryotra Cryotra Robotic Rifle Normal Attack 10 100.00% DmgColdSmall64 Cold
GlaxionVandal Glaxion Vandal Primary Rifle Normal Attack 29 100.00% DmgColdSmall64 Cold
Glaxion Glaxion Primary Rifle Normal Attack 26 100.00% DmgColdSmall64 Cold
TurretGlazio Glazio MK I Railjack Turret Turret Normal Attack 354 45.74% DmgColdSmall64 Cold
TurretGlazio Glazio MK II Railjack Turret Turret Normal Attack 700 53.19% DmgColdSmall64 Cold
TurretGlazio Glazio MK III Railjack Turret Turret Normal Attack 1100 52.23% DmgColdSmall64 Cold
TurretCryophon Lavan Cryophon MK I Railjack Turret Turret Normal Attack 1873 100.00% DmgColdSmall64 Cold
TurretCryophon Lavan Cryophon MK II Railjack Turret Turret Normal Attack 3184 100.00% DmgColdSmall64 Cold
TurretCryophon Lavan Cryophon MK III Railjack Turret Turret Normal Attack 5094 100.00% DmgColdSmall64 Cold
TurretGlazio Lavan Glazio MK I Railjack Turret Turret Normal Attack 372 43.66% DmgColdSmall64 Cold
TurretGlazio Lavan Glazio MK II Railjack Turret Turret Normal Attack 748 51.66% DmgColdSmall64 Cold
TurretGlazio Lavan Glazio MK III Railjack Turret Turret Normal Attack 1237 53.39% DmgColdSmall64 Cold
Orvius Orvius Melee Glaive Charged Throw Recall Explosion 1170 100.00% DmgColdSmall64 Cold
Quellor Quellor Primary Rifle Auto 16 37.93% DmgPunctureSmall64 Puncture
Sibear Sibear Melee Hammer Normal Attack 130 48.15% DmgColdSmall64 Cold
TenetEnvoy Tenet Envoy Primary Launcher Rocket Explosion 640 100.00% DmgColdSmall64 Cold
Verglas Verglas Robotic Rifle Normal Attack 26 100.00% DmgColdSmall64 Cold
TurretCryophon Vidar Cryophon MK I Railjack Turret Turret Normal Attack 1750 100.00% DmgColdSmall64 Cold
TurretCryophon Vidar Cryophon MK II Railjack Turret Turret Normal Attack 2975 100.00% DmgColdSmall64 Cold
TurretCryophon Vidar Cryophon MK III Railjack Turret Turret Normal Attack 4760 100.00% DmgColdSmall64 Cold
TurretGlazio Vidar Glazio MK I Railjack Turret Turret Normal Attack 354 45.74% DmgColdSmall64 Cold
TurretGlazio Vidar Glazio MK II Railjack Turret Turret Normal Attack 700 53.19% DmgColdSmall64 Cold
TurretGlazio Vidar Glazio MK III Railjack Turret Turret Normal Attack 1100 52.23% DmgColdSmall64 Cold
TurretCryophon Zetki Cryophon MK I Railjack Turret Turret Normal Attack 2275 100.00% DmgColdSmall64 Cold
TurretCryophon Zetki Cryophon MK II Railjack Turret Turret Normal Attack 3868 100.00% DmgColdSmall64 Cold
TurretCryophon Zetki Cryophon MK III Railjack Turret Turret Normal Attack 6188 100.00% DmgColdSmall64 Cold
TurretGlazio Zetki Glazio MK I Railjack Turret Turret Normal Attack 607 60.28% DmgColdSmall64 Cold
TurretGlazio Zetki Glazio MK II Railjack Turret Turret Normal Attack 911 53.24% DmgColdSmall64 Cold
TurretGlazio Zetki Glazio MK III Railjack Turret Turret Normal Attack 1538 56.17% DmgColdSmall64 Cold
Weapons with guaranteed Cold proc

Enemies[]

Mods[]

Abilities[]

PrismaticGemModx256 PrismaticGem130xWhite
3
EnergyOrb75
Prismatic Gem

Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.


Introduced in Update 32.3 (2023-02-15)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1,000 DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin damage
60 / 70 / 85 / 100% status chance
AbilityDurationBuff Duration:23 / 25 / 27 / 30 s (gem duration)
60 / 70 / 85 / 100% status duration
AbilityRangeBuff Range:10 / 12 / 13 / 15 m

Misc: 5 m placement distance
1 beam per ally
0.4 s retarget delay
∞ beam range
4 primary elemental status on hit
1 stack per status
1 gem limit

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SpectralScreamModx256 SpectralScream130xWhite
1
EnergyOrb10
+3/s
Spectral Scream

Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:200 / 250 / 300 / 400 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 6.5 / 10 m (cone length)

Misc: 100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)

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ElementalWardModx256 ElementalWard130xWhite
2
EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Strength: 2.5 / 3 / 5 / 10 x (damage reflection multiplier)
10 / 15 / 20 / 30 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64 Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64 Electricity damage)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength: 25 / 35 / 40 / 50 % (DmgToxinSmall64 Toxin damage chance per second)
15 / 25 / 30 / 35 % (holster damage)
Duration: 10 / 15 / 20 / 25 s
? / ? / 3 / 3 s (holster damage duration)
15 / 25 / 30 / 35 % (reload speed bonus)
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64 Toxin damage)
100 % (DmgToxinSmall64 Toxin status chance)

Strength: 1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 70 / 90 / 145 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64 Cold status chance)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
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EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

Strength: 100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration: N/A
Range: N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength: N/A
Duration: N/A
Range: N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

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FreezeModx256 Freeze130xWhite
1
EnergyOrb25
Freeze

A frigid energy blast that freezes targets in their tracks.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:150 / 225 / 275 / 350 (DmgColdSmall64 Cold main damage)
50 / 100 / 125 / 150 (DmgColdSmall64 Cold area damage)
AbilityDurationBuff Duration:5 / 7 / 12 / 15 s (freeze duration)
AbilityRangeBuff Range:N/A

Misc: 600% (DmgColdSmall64 Cold status chance)
50% (freeze health threshold)
3m (impact radius)

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IceWaveModx256 IceWave130xWhite
2
EnergyOrb50
Ice Wave

Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:300 / 445 / 565 / 700 (DmgColdSmall64 Cold damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)

Misc: 600% (DmgColdSmall64 Cold status chance)
60° (angle cap)

Subsumable to Helminth
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AvalancheModx256 Avalanche130xWhite
4
EnergyOrb100
Avalanche

Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:800 / 1000 / 1200 / 1500 (DmgColdSmall64 Cold initial damage)
100 / 200 / 300 / 400 (DmgColdSmall64 Cold shatter damage)
? / ? / ? / 60% (armor reduction)
AbilityDurationBuff Duration:5 / 6 / 7 / 8 s (freeze duration)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (ability radius)
3 / 3.5 / 4 / 4.5 m (shatter radius)

Misc: 600% (DmgColdSmall64 Cold status chance)

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Cryogenic
Being a naturally cryogenic Warframe, any melee assailants that strike Frost have a chance to be frozen on impact. In Conclave, players will instead be inflicted with DmgColdSmall64 Cold proc.

ThermalSunderModx256 ThermalSunder130xWhite
3
EnergyOrb50
Thermal Sunder

Siphon kinetic energy from the area, charging the battery and inflicting DmgColdSmall64Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting DmgFireSmall64Heat Status on nearby enemies.


Introduced in Update 25.7 (2019-08-29)

Strength: 75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (DmgColdSmall64 Cold damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
100% (DmgColdSmall64 Cold freeze chance from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength: 150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgFireSmall64 Heat damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
100% (DmgFireSmall64 Heat ignite damage bonus)
100% DmgFireSmall64 Heat ignite chance from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Subsumable to Helminth
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VialRushModx256 VialRush130xWhite
2
AbilityDurationBuff5
Vial Rush

Dash forward, crashing through enemies and leaving an icy trail of broken vials.

Hold to imbue the next ability cast with DmgColdSmall64Cold.


Introduced in Update 29.6 (2020-12-18)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 /s (DmgColdSmall64 Cold damage per second)
100 / 150 / 200 / 250 /s (imbued elemental damage per second)
AbilityDurationBuff Duration:4 / 6 / 7 / 8 s (residue duration)
AbilityRangeBuff Range:30 m (charge distance)
14 / 17 / 20 / 24 (vial charges)
4 / 5 / 7 / 9 m (explosion radius)

Misc: 2 m (residue radius)
DmgColdSmall64 Cold and imbued elemental status proc per second
3 (DmgColdSmall64 Cold status effect stacks per proc)
0.5 s (cancel delay)

Subsumable to Helminth
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SeaSnaresModx256 SeaSnares130xWhite
1
EnergyOrb25
Sea Snares

Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 /s (DmgColdSmall64 Cold damage per second)
+ 50 / 75 / 100 / 125 /s (DmgColdSmall64 Cold damage increase per second)
125 / 150 / 175 / 200 % (damage vulnerability)
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s (ensnare duration)
AbilityRangeBuff Range:15 / 20 / 25 / 30 m (seek range)

Misc: 5 (globules per cast)
5 m (placement distance)
12.8 m/s (globule speed)
15 (active globules cap)
20 s (globule lifetime)
10 m (globule target radius)
∞ (snared enemy count)

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RiptideModx256 Riptide130xWhite
4
EnergyOrb100
Riptide

Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's Damage.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 (DmgColdSmall64 Cold damage per tick)
1,000 / 1,500 / 2,000 / 2,500 (DmgColdSmall64 Cold damage on burst)
AbilityDurationBuff Duration:4 / 6 / 8 / 10 s (duration)
AbilityRangeBuff Range:25 / 30 / 35 / 40 m (cast range)
15 m (range)
15 m (explosion radius)

Misc: Ragdoll b Ragdoll during suction
5 m (min suction range)
2 s (suction shrink threshold)
0.45 s (tick interval)
Knockdown b Knockdown on burst
50 % (extra damage per enemy)
1.75 s (casting time)

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Sources of Cold Resistances[]

Arcanes[]

Mods[]

Additional Effects[]

Some mods and arcanes add additional effects when a DmgColdSmall64 Cold occurs or dealing DmgColdSmall64 Cold damage.

Trivia[]

  • While all other elemental mods utilize the Naramon Pol polarity, cold damage mods that aren't associated with secondary effects (like added status chance) use the Vazarin Pol polarity, which is tied to defensive mods.

Media[]

Patch History[]

Update 33.6 (2023-07-27)
Cold Changes:

Freeze Status Effect Changes:

  • Increased the maximum amount of stacks from 8 to 9.
  • Increased the additional per-stack Slow from 3.5% to 5%.
  • Increased the maximum Slow effect from 75% to 90%.
  • While we previously mentioned buffing Cold Slow Effect to 85% in our Citrine’s Last Wish update, we mistakenly only increased it to 75% instead.

Freeze Status Effect Additions:

  • Increased the Critical Damage taken by an enemy by 10% on initial Status Effect Subsequent Stacks increase this debuff by 5%, up to a maximum of 50%. This is additive after mods, not before.

Update 32.3 (2023-02-15)

Cold Status Effect Changes:

Cold Damage has traditionally been one of the lesser-used and valued Status Effects within the community, as its effect on foes may not be as noticeable compared to its peers. As a result, we’ve decided to to make the following changes:

  • Increased base Slow from 25% to 50%.
  • Max stacks reduced from from 10 to 8.

Final result of the above is an overall increase in the Max Slow from 70% to 85%.

Update 27.2 (2020-03-05)

  • The first Cold Status Effect deals 25% slow. Subsequent Cold Status Effects deal +5% slow for a total of 70% slow at 10 procs. Each Cold Status has a duration of 6 seconds.

Update 11.0 (2013-11-20)

  • Introduced.
  1. Does not apply when damaging Overguard or units that cannot be frozen solid by Thermal Sunder, such as Index Brokers
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