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Coil Horizon Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered. Introduced in Update 31.5 (2022-04-27) |
500 / 750 / 1,000 / 1,250 ( |
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Misc:
Knockdown on hit | |||
| Subsumable to Helminth |
Info
- Gyre expends
50 energy to deploy a Gyratory Sphere using an underhand throw with an arcing trajectory toward the aiming reticle. The Coil Horizon sphere is a physics-based object with a high initial velocity as it rebounds against surfaces and obstacles during its 2 second lifetime. Direct contact inflicts
Knockdown and
1,000 / 1,150 / 1,300 / 1,500
Electricity damage per second with a guaranteed status effect.
- Upon reaching the end of its lifetime, or when manually triggered by pressing the ability key again (default 2 ), Coil Horizon detonates itself in an electromagnetic implosion spanning a
12 meter radius that lingers for 2 seconds. Enemies in sight detection range are dealt
500 / 750 / 1,000 / 1,250
Electricity damage with a guaranteed status effect. Affected enemies and any enemies that subsequently enter the implosion radius are rapidly pulled into its center in a
Ragdoll state.
- Damage on implosion diminishes with distance from the center.
- The implosion can damage and break destructible Objects, bypassing line-of-sight restriction in its range.
- Any Pickups that spawn from enemies killed and destructible objects broken by Coil Horizon are vacuumed to the center of the implosion. Regular items left on the ground are unaffected by the suction.
- Ability Synergy:
- Gyre's passive and
Cathode Grace enable ability Critical Hits by granting 0% to 300% critical chance to damage and status effects dealt by Coil Horizon, which trigger lightning discharges from
Rotorswell. - Coil Horizon's enemy suction effect assists in
Arcsphere's damage enhancement. - Direct kills by Coil Horizon, its
Electricity status effects, and kill assists from allies extend Cathode Grace's duration.
- Gyre's passive and
- Can be recast while active to detonate the sphere, or throw a new sphere while an implosion vortex exists.
- Casting and manually detonating Coil Horizon are upper-body animations that allow player movement and Maneuvers while restricting other actions.
- Gyre visually conjures an alternate Gyratory Sphere core in her left hand as she tosses it forward. The sphere rolls along in its deployed plated form emitting electric sparks until the implosion occurs, then warps the magnetic plates into outward-pointing triangular spikes that individually rotate. Void energy flares and an event horizon appear around the sphere's core, which gradually dissolves away.
- Subsuming Gyre to the Helminth will offer Coil Horizon and its augments to be used by other Warframes.
Augment

- Main article: Coil Recharge
Coil Recharge is a Warframe Augment Mod for
Gyre's
Coil Horizon that allows her Gyratory Sphere to be recalled on recast without detonating it, while discharging additional
Electricity damage that chains to other enemies. Upon held cast, the sphere will detonate and enemies that are pulled in from the detonation will receive additional discharges.
Tips & Tricks
- A Range-based build allows the detonated spheres to pull and stagger more enemies, making for more convenient dispatching en masse. It also helps in pulling enemies within Gyre's
Rotorswell when detonated immediately upon deployment.
- It may be prudent to deploy an
Arcsphere at a location where Coil Horizon will self-detonate to give its bowling ball physics a chance at damaging enemies first before pulling them into the plasma globe.
- It may be prudent to deploy an
- Coil Horizon's pulling ability is useful in assisting allies with modded abilities requiring enemies within their effective range, such as
Hydroid's
Pilfering Swarm,
Khora's
Pilfering Strangledome and
Gara's
Spectrosiphon.
- A Range-based build allows the detonated spheres to pull and stagger more enemies, making for more convenient dispatching en masse. It also helps in pulling enemies within Gyre's

