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CoilHorizonModx256 CoilHorizon130xWhite
2
EnergyOrb50
Coil Horizon

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.


Introduced in Update 31.5 (2022-04-27)

AbilityStrengthBuff Strength:1,000 / 1,150 / 1,300 / 1,500 /s (contact DmgElectricitySmall64 Electricity damage per second)
500 / 750 / 1,000 / 1,250 (DmgElectricitySmall64 Electricity damage on implosion)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:12 m

Misc: Knockdown on hit
DmgElectricitySmall64 Electricity status on hit
2 s (sphere lifetime)
2 s (implosion lifetime)
0% to 300% (ability critical chance)

Subsumable to Helminth

Info

  • Gyre expends EnergyOrb50 energy to deploy a Gyratory Sphere using an underhand throw with an arcing trajectory toward the aiming reticle. The Coil Horizon sphere is a physics-based object with a high initial velocity as it rebounds against surfaces and obstacles during its 2 second lifetime. Direct contact inflicts Knockdown b Knockdown and AbilityStrengthBuff1,000 / 1,150 / 1,300 / 1,500DmgElectricitySmall64 Electricity damage per second with a guaranteed status effect.
    • Gyre throws the sphere with her left hand, as such the object is not created directly in front of her and instead travels toward the left-half of the aiming reticle.
    • Due to its physics object properties, Coil Horizon is attracted by Bastille130xWhite Bastille's vortex mode, Tornado130xWhite Tornado, and other similar abilities.
  • Upon reaching the end of its lifetime, or when manually triggered by pressing the ability key again (default 2 ), Coil Horizon detonates itself in an electromagnetic implosion spanning a AbilityRangeBuff12 meter radius that lingers for 2 seconds. Enemies in sight detection range are dealt AbilityStrengthBuff500 / 750 / 1,000 / 1,250 DmgElectricitySmall64 Electricity damage with a guaranteed status effect. Affected enemies and any enemies that subsequently enter the implosion radius are rapidly pulled into its center in a Ragdoll b Ragdoll state.
    • Damage on implosion diminishes with distance from the center.
    • The implosion can damage and break destructible Objects, bypassing line-of-sight restriction in its range.
    • Any Pickups that spawn from enemies killed and destructible objects broken by Coil Horizon are vacuumed to the center of the implosion. Regular items left on the ground are unaffected by the suction.
  • Ability Synergy:
    • Gyre's passive and CathodeGrace130xWhite Cathode Grace enable ability Critical Hits by granting 0% to 300% critical chance to damage and status effects dealt by Coil Horizon, which trigger lightning discharges from Rotorswell130xWhite Rotorswell.
    • Coil Horizon's enemy suction effect assists in Arcsphere130xWhite Arcsphere's damage enhancement.
    • Direct kills by Coil Horizon, its DmgElectricitySmall64 Electricity status effects, and kill assists from allies extend Cathode Grace's duration.
  • Can be recast while active to detonate the sphere, or throw a new sphere while an implosion vortex exists.
  • Casting and manually detonating Coil Horizon are upper-body animations that allow player movement and Maneuvers while restricting other actions.
  • Gyre visually conjures an alternate Gyratory Sphere core in her left hand as she tosses it forward. The sphere rolls along in its deployed plated form emitting electric sparks until the implosion occurs, then warps the magnetic plates into outward-pointing triangular spikes that individually rotate. Void energy flares and an event horizon appear around the sphere's core, which gradually dissolves away.
  • Subsuming Gyre to the Helminth will offer Coil Horizon and its augments to be used by other Warframes.

Tips & Tricks

    • A Range-based build allows the detonated spheres to pull and stagger more enemies, making for more convenient dispatching en masse. It also helps in pulling enemies within Gyre's Rotorswell130xWhite Rotorswell when detonated immediately upon deployment.
      • It may be prudent to deploy an Arcsphere130xWhite Arcsphere at a location where Coil Horizon will self-detonate to give its bowling ball physics a chance at damaging enemies first before pulling them into the plasma globe.
    • Coil Horizon's pulling ability is useful in assisting allies with modded abilities requiring enemies within their effective range, such as HydroidIcon272 Hydroid's Mod TT 20px Pilfering Swarm, KhoraIcon272 Khora's Mod TT 20px Pilfering Strangledome and GaraIcon272 Gara's Mod TT 20px Spectrosiphon.
      • Alternatively, infusing Coil Horizon gives such Warframes added options to do the pulling themselves similar to an infused Larva130xWhite Larva from NidusIcon272 Nidus.
      • In Gara's case, Coil Horizon is able to pull enemies through Mass Vitrify, allowing for easy re-grouping of enemies to create another strong glass wall.

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See Also[]

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