WARFRAME Wiki
WARFRAME Wiki
No edit summary
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Top|Weapon|Weapons|Weapons}}
 
{{Top|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
+
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name = Cobra & Crane
 
|name = Cobra & Crane
   
Line 32: Line 32:
 
|combo min =
 
|combo min =
 
|finisher damage =
 
|finisher damage =
|channel damage =
 
|block resist =
 
 
|disposition =
 
|disposition =
  +
|melee range =
  +
|combo duration =
 
|block angle =
  +
|follow through =
   
 
<!--Normal Attacks-->
 
<!--Normal Attacks-->
Line 146: Line 148:
 
|charged throw charge time =
 
|charged throw charge time =
   
<!--Other Melee Attacks-->
+
<!--Slam Melee Attacks-->
 
|slam attack =
 
|slam attack =
 
|slam radial damage =
 
|slam radius =
 
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
 
|slide attack =
 
|slide attack =
  +
|wall attack =
  +
 
<!--Miscellaneous-->
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|syndicate effect =
 
|augments =
 
|augments =
 
|polarities =
 
|polarities =
  +
|exilus polarity =
 
|stance polarity =
 
|stance polarity =
 
|users =
 
|users =
Line 160: Line 176:
 
{{Codex|Baruuk's signature weapons: a sword of retribution, a shield of restraint. In Baruuk's hands, and his hands only, Cobra's first strike in a combo renders his foe unconscious.}}
 
{{Codex|Baruuk's signature weapons: a sword of retribution, a shield of restraint. In Baruuk's hands, and his hands only, Cobra's first strike in a combo renders his foe unconscious.}}
   
'''Cobra & Crane''' is {{WF|Baruuk}}'s signature sword & shield, possessing a high [[status chance]] and its shield can be thrown similar to the {{Weapon|Sigma & Octantis}}. When used by Baruuk, the first strike of this weapon will put enemies to sleep.
+
'''Cobra & Crane''' is {{WF|Baruuk}}'s [[Signature Weapon|signature]] [[:Category:Sword and Shield|sword &amp; shield]], possessing a high [[status chance]] and its shield can be thrown similar to the {{Weapon|Sigma & Octantis}}. When used by Baruuk, the first strike of this weapon will put enemies to sleep.
  +
  +
This weapon can be sold for {{cc|5,000}}.
   
 
{{BuildAutomatic
 
{{BuildAutomatic
Line 170: Line 188:
   
 
'''Advantages'''
 
'''Advantages'''
*Second highest base damage of all sword & shields, behind {{Weapon|Silva & Aegis Prime}}.
+
*Second highest base damage of all sword and shields, behind {{Weapon|Silva & Aegis Prime}}.
 
**High {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[shield]]s.
 
**High {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[shield]]s.
*Highest [[status chance]] of all sword & shields.
+
*Good [[critical chance]].
  +
*Highest [[status chance]] of all sword and shields.
**Can reach 100% status chance with 3 of the following: {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, and {{M|Virulent Scourge}}.
 
 
*Aerial attacks throw the shield, knocking down enemies on hit.
 
*Aerial attacks throw the shield, knocking down enemies on hit.
 
*When used by {{WF|Baruuk}}, the first strike of a combo will put the enemy to sleep for '''2''' seconds.
 
*When used by {{WF|Baruuk}}, the first strike of a combo will put the enemy to sleep for '''2''' seconds.
  +
**Hitting a Nullifier bubble will put the respective Nullifier or Corrupted Nullifier to sleep, regardless of weapon range.
   
 
'''Disadvantages'''
 
'''Disadvantages'''
 
*Low {{Icon|Proc|Puncture|Text}} and no {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[armor]] and [[health]].
 
*Low {{Icon|Proc|Puncture|Text}} and no {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[armor]] and [[health]].
 
**Damage cannot be increased with {{Icon|Proc|Slash|Text}} mods.
 
**Damage cannot be increased with {{Icon|Proc|Slash|Text}} mods.
*Low [[critical chance]] and [[critical multiplier]].
+
*Low [[critical multiplier]].
  +
*Below average [[attack speed]].
   
 
==Notes==
 
==Notes==
 
*When used by {{WF|Baruuk}}, every first hit on an enemy will be put to sleep for '''2''' seconds.
  +
**Sleeping enemies are open to [[Melee#Finishers|melee finishers]].
 
**Can be used on groups of enemies for effective crowd control.
 
*The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
 
*The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
 
**The shield is thrown up to '''20''' meters, which is '''not''' affected by range mods.
 
**The shield is thrown up to '''20''' meters, which is '''not''' affected by range mods.
Line 189: Line 212:
 
*The thrown shield has a very slight homing effect, similar to thrown Glaives, though it is still very much capable of missing.
 
*The thrown shield has a very slight homing effect, similar to thrown Glaives, though it is still very much capable of missing.
 
*The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
 
*The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
*If used with {{WF|Baruuk}}, every first hit on an enemy will render them unconscious, putting them in a sleep animation for 2 seconds.
 
**Can be used on groups of enemies for effective crowd control.
 
 
*Attacks stagger enemies on every hit.
 
*Attacks stagger enemies on every hit.
   
Line 207: Line 228:
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.1}}
  +
*Fixed Follow-Through stat changing when the Cobra & Crane are equipped with a Stance Mod.
  +
  +
{{ver|26}}
  +
*Damage increased from 100 to 296
  +
*Physical damage changed from 90% Impact and 10% Puncture to 70% Impact and 30% Puncture.
  +
*Range increased from 1 to 2.6
  +
*Critical Chance increased from 10% to 15%
  +
*Slam Attack increased from 100 to 888.
  +
*Slide Attack increased from 214 to 296.
  +
*Parry Angle set to 70.
  +
 
{{ver|24.4}}
 
{{ver|24.4}}
 
*Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.
 
*Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.
Line 213: Line 246:
 
*Introduced.
 
*Introduced.
 
}}
 
}}
  +
{{Ver/Lu|26}}
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
 
[[de:Cobra & Crane]]
 
[[de:Cobra & Crane]]
 
[[es:Cobra & Crane]]
 
[[es:Cobra & Crane]]
  +
[[fr:Cobra & Crane]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]
Line 222: Line 257:
 
[[Category:Update 24]]
 
[[Category:Update 24]]
 
[[Category:Weapons with Passives]]
 
[[Category:Weapons with Passives]]
  +
[[Category:Signature Weapons]]

Revision as of 16:19, 17 May 2020

Baruuk's signature weapons: a sword of retribution, a shield of restraint. In Baruuk's hands, and his hands only, Cobra's first strike in a combo renders his foe unconscious.

Cobra & Crane is BaruukIcon272 Baruuk's signature sword & shield, possessing a high status chance and its shield can be thrown similar to the Sigma&Octantis Sigma & Octantis. When used by Baruuk, the first strike of this weapon will put enemies to sleep.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
ArgonCrystal
2
Rubedo
4,000
Plastids
875
NanoSpores
18,750
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • Second highest base damage of all sword and shields, behind Silva&AegisPrime Silva & Aegis Prime.
    • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Good critical chance.
  • Highest status chance of all sword and shields.
  • Aerial attacks throw the shield, knocking down enemies on hit.
  • When used by BaruukIcon272 Baruuk, the first strike of a combo will put the enemy to sleep for 2 seconds.
    • Hitting a Nullifier bubble will put the respective Nullifier or Corrupted Nullifier to sleep, regardless of weapon range.

Disadvantages

  • Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against armor and health.
    • Damage cannot be increased with Script error: The function "Proc" does not exist. mods.
  • Low critical multiplier.
  • Below average attack speed.

Notes

  • When used by BaruukIcon272 Baruuk, every first hit on an enemy will be put to sleep for 2 seconds.
    • Sleeping enemies are open to melee finishers.
    • Can be used on groups of enemies for effective crowd control.
  • The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
    • The shield is thrown up to 20 meters, which is not affected by range mods.
    • The shield knocks down enemies, opening them up for ground finishers.
  • Throw attacks can be done both while the weapon is fully equipped or with a quick melee attack.
  • The thrown shield has a very slight homing effect, similar to thrown Glaives, though it is still very much capable of missing.
  • The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
  • Attacks stagger enemies on every hit.

Media


Cobra & Crane Skins

Edit

Patch History

Update 27.1 (2020-02-04)

  • Fixed Follow-Through stat changing when the Cobra & Crane are equipped with a Stance Mod.

Update 26.0 (2019-10-31)

  • Damage increased from 100 to 296
  • Physical damage changed from 90% Impact and 10% Puncture to 70% Impact and 30% Puncture.
  • Range increased from 1 to 2.6
  • Critical Chance increased from 10% to 15%
  • Slam Attack increased from 100 to 888.
  • Slide Attack increased from 214 to 296.
  • Parry Angle set to 70.

Update 24.4 (2019-03-08)

  • Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.

Update 24.2 (2018-12-18)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)