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{{Top|Weapon|Weapons|Weapons}} |
{{Top|Weapon|Weapons|Weapons}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = Cobra & Crane |
|name = Cobra & Crane |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
⚫ | |||
|disposition = |
|disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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⚫ | |||
+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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⚫ | |||
|slam radius = |
|slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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|slide attack = |
|slide attack = |
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+ | |wall attack = |
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+ | |||
<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|syndicate effect = |
|syndicate effect = |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
|users = |
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{{Codex|Baruuk's signature weapons: a sword of retribution, a shield of restraint. In Baruuk's hands, and his hands only, Cobra's first strike in a combo renders his foe unconscious.}} |
{{Codex|Baruuk's signature weapons: a sword of retribution, a shield of restraint. In Baruuk's hands, and his hands only, Cobra's first strike in a combo renders his foe unconscious.}} |
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− | '''Cobra & Crane''' is {{WF|Baruuk}}'s signature sword & shield, possessing a high [[status chance]] and its shield can be thrown similar to the {{Weapon|Sigma & Octantis}}. When used by Baruuk, the first strike of this weapon will put enemies to sleep. |
+ | '''Cobra & Crane''' is {{WF|Baruuk}}'s [[Signature Weapon|signature]] [[:Category:Sword and Shield|sword & shield]], possessing a high [[status chance]] and its shield can be thrown similar to the {{Weapon|Sigma & Octantis}}. When used by Baruuk, the first strike of this weapon will put enemies to sleep. |
+ | |||
+ | This weapon can be sold for {{cc|5,000}}. |
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{{BuildAutomatic |
{{BuildAutomatic |
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'''Advantages''' |
'''Advantages''' |
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− | *Second highest base damage of all sword |
+ | *Second highest base damage of all sword and shields, behind {{Weapon|Silva & Aegis Prime}}. |
**High {{Icon|Proc|Impact|Text}} damage – effective against [[shield]]s. |
**High {{Icon|Proc|Impact|Text}} damage – effective against [[shield]]s. |
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− | * |
+ | *Good [[critical chance]]. |
+ | *Highest [[status chance]] of all sword and shields. |
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− | **Can reach 100% status chance with 3 of the following: {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, and {{M|Virulent Scourge}}. |
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*Aerial attacks throw the shield, knocking down enemies on hit. |
*Aerial attacks throw the shield, knocking down enemies on hit. |
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*When used by {{WF|Baruuk}}, the first strike of a combo will put the enemy to sleep for '''2''' seconds. |
*When used by {{WF|Baruuk}}, the first strike of a combo will put the enemy to sleep for '''2''' seconds. |
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+ | **Hitting a Nullifier bubble will put the respective Nullifier or Corrupted Nullifier to sleep, regardless of weapon range. |
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'''Disadvantages''' |
'''Disadvantages''' |
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*Low {{Icon|Proc|Puncture|Text}} and no {{Icon|Proc|Slash|Text}} damage – less effective against [[armor]] and [[health]]. |
*Low {{Icon|Proc|Puncture|Text}} and no {{Icon|Proc|Slash|Text}} damage – less effective against [[armor]] and [[health]]. |
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**Damage cannot be increased with {{Icon|Proc|Slash|Text}} mods. |
**Damage cannot be increased with {{Icon|Proc|Slash|Text}} mods. |
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− | *Low |
+ | *Low [[critical multiplier]]. |
+ | *Below average [[attack speed]]. |
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==Notes== |
==Notes== |
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⚫ | |||
+ | **Sleeping enemies are open to [[Melee#Finishers|melee finishers]]. |
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⚫ | |||
*The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid. |
*The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid. |
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**The shield is thrown up to '''20''' meters, which is '''not''' affected by range mods. |
**The shield is thrown up to '''20''' meters, which is '''not''' affected by range mods. |
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*The thrown shield has a very slight homing effect, similar to thrown Glaives, though it is still very much capable of missing. |
*The thrown shield has a very slight homing effect, similar to thrown Glaives, though it is still very much capable of missing. |
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*The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down. |
*The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down. |
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⚫ | |||
⚫ | |||
*Attacks stagger enemies on every hit. |
*Attacks stagger enemies on every hit. |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|27.1}} |
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+ | *Fixed Follow-Through stat changing when the Cobra & Crane are equipped with a Stance Mod. |
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+ | |||
+ | {{ver|26}} |
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+ | *Damage increased from 100 to 296 |
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+ | *Physical damage changed from 90% Impact and 10% Puncture to 70% Impact and 30% Puncture. |
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+ | *Range increased from 1 to 2.6 |
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+ | *Critical Chance increased from 10% to 15% |
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+ | *Slam Attack increased from 100 to 888. |
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+ | *Slide Attack increased from 214 to 296. |
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+ | *Parry Angle set to 70. |
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+ | |||
{{ver|24.4}} |
{{ver|24.4}} |
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*Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased. |
*Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased. |
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*Introduced. |
*Introduced. |
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}} |
}} |
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+ | {{Ver/Lu|26}} |
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{{WeaponNav}} |
{{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
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[[de:Cobra & Crane]] |
[[de:Cobra & Crane]] |
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[[es:Cobra & Crane]] |
[[es:Cobra & Crane]] |
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+ | [[fr:Cobra & Crane]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
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[[Category:Update 24]] |
[[Category:Update 24]] |
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[[Category:Weapons with Passives]] |
[[Category:Weapons with Passives]] |
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+ | [[Category:Signature Weapons]] |
Revision as of 16:19, 17 May 2020
Cobra & Crane is Baruuk's signature sword & shield, possessing a high status chance and its shield can be thrown similar to the Sigma & Octantis. When used by Baruuk, the first strike of this weapon will put enemies to sleep.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
4,000 |
875 |
18,750 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 150 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- Second highest base damage of all sword and shields, behind Silva & Aegis Prime.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Good critical chance.
- Highest status chance of all sword and shields.
- Aerial attacks throw the shield, knocking down enemies on hit.
- When used by Baruuk, the first strike of a combo will put the enemy to sleep for 2 seconds.
- Hitting a Nullifier bubble will put the respective Nullifier or Corrupted Nullifier to sleep, regardless of weapon range.
Disadvantages
- Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Damage cannot be increased with Script error: The function "Proc" does not exist. mods.
- Low critical multiplier.
- Below average attack speed.
Notes
- When used by Baruuk, every first hit on an enemy will be put to sleep for 2 seconds.
- Sleeping enemies are open to melee finishers.
- Can be used on groups of enemies for effective crowd control.
- The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
- The shield is thrown up to 20 meters, which is not affected by range mods.
- The shield knocks down enemies, opening them up for ground finishers.
- Throw attacks can be done both while the weapon is fully equipped or with a quick melee attack.
- The thrown shield has a very slight homing effect, similar to thrown Glaives, though it is still very much capable of missing.
- The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
- Attacks stagger enemies on every hit.
Media
Cobra & Crane Skins
Patch History
Update 27.1 (2020-02-04)
- Fixed Follow-Through stat changing when the Cobra & Crane are equipped with a Stance Mod.
Update 26.0 (2019-10-31)
- Damage increased from 100 to 296
- Physical damage changed from 90% Impact and 10% Puncture to 70% Impact and 30% Puncture.
- Range increased from 1 to 2.6
- Critical Chance increased from 10% to 15%
- Slam Attack increased from 100 to 888.
- Slide Attack increased from 214 to 296.
- Parry Angle set to 70.
Update 24.4 (2019-03-08)
- Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.
Update 24.2 (2018-12-18)
- Introduced.
Last updated: Update 26.0 (2019-10-31)