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Baruuk's signature weapons: a sword of retribution, a shield of restraint. In Baruuk's hands, and his hands only, Cobra's first strike in a combo renders his foe unconscious.

Cobra & Crane is BaruukIcon272 Baruuk's signature sword & shield, possessing a high status chance and its shield can be thrown similar to the Sigma&Octantis Sigma & Octantis. When used by Baruuk, the first strike of this weapon will put enemies to sleep.

This weapon can be sold for Credits64 5,000.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Stance slot has Madurai Pol polarity, matching Mod TT 20px Eleventh Storm, Mod TT 20px Final Harbinger and Mod TT 20px Last Herald stance.
  • Aerial attacks throw the shield, knocking down enemies on hit.
  • like Silva & Aegis, Blocking attacks stores a charge that increases critical chance and status chance additively by 15% to the next attack. Up to 4 charges can be stacked before being consumed.
  • When used by BaruukIcon272 Baruuk/BaruukPrimeIcon272 Baruuk Prime, the first strike of a combo will put the enemy to sleep for 2 seconds.
    • Hitting a Nullifier bubble will put the respective Nullifier or Corrupted Nullifier to sleep, regardless of weapon range.

Advantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Very high total damage (296)
    • Above average attack range (2.60 m)
    • Very high status chance (36.00%)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low crit chance (15.00%)
    • Low attack speed (0.92x animation speed)
    • Very low crit multiplier (1.50x)

Comparisons:

Acquisition[]

The Cobra & Crane's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
ArgonCrystal
2
Rubedo
4,000
Plastids
875
NanoSpores
18,750
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits20,000

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Aerial
(While In Air)
Cobra & Crane Air (unofficial)
Default Default
Ranged Default 100% DmgImpactSmall64Finisher b
N / A N / A Cobra&CraneComboAir

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

  • When used by BaruukIcon272 Baruuk/BaruukPrimeIcon272 Baruuk Prime, every first hit on an enemy will be put to sleep for 2 seconds.
    • Sleeping enemies are open to melee finishers.
    • Can be used on groups of enemies for effective crowd control.
  • The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
    • The shield is thrown up to 20 meters, which is not affected by range mods.
    • The shield knocks down enemies, opening them up for ground finishers.
  • Throw attacks can be done both while the weapon is fully equipped or with a quick melee attack.
  • The thrown shield has a very slight homing effect, similar to thrown Glaives, though it is still very much capable of missing.
  • The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
  • Attacks stagger enemies on every hit.

Media[]


Cobra & Crane Skins

Edit

Patch History[]

Update 35.0 (2023-12-13)

  • Cobra and Crane’s passive interaction with Baruuk (the first strike of this weapon will put enemies to sleep) now respects enemy CC immunity (Eximus, Bosses, Overguard, etc.).

Update 34.0 (2023-10-18)

  • Fixed rendering issues with the Cobra & Crane melee weapon when set to "Visible While Holstered”.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Melee Heavy Attacks not functioning for Cobra and Crane.

Update 27.1 (2020-02-04)

  • Fixed Follow-Through stat changing when the Cobra & Crane are equipped with a Stance Mod.

Update 26.0 (2019-10-31)

  • Damage increased from 100 to 296
  • Physical damage changed from 90% Impact and 10% Puncture to 70% Impact and 30% Puncture.
  • Range increased from 1 to 2.6
  • Critical Chance increased from 10% to 15%
  • Slam Attack increased from 100 to 888.
  • Slide Attack increased from 214 to 296.
  • Parry Angle set to 70.

Update 24.4 (2019-03-08)

  • Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.

Update 24.2 (2018-12-18)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

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