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Cleaving Whirlwind is a stance mod for Heavy Blade melee weapons. It is a momentum-based stance whose slow, sweeping attacks deal high damage in coned or radial areas around the wielder.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Crowd Fall
Default Default
 300%
Default Default
 400%
Default Default
 500% Knockdown b
Slam Default 100%
533.3%/s 2.2s CleavingWhirlwindCombo0
Forward
(While Moving)
Broken Bull
Default Default
360 Default 2x 100%
Default Default
360 Default 2x 100%
Default Default
360 Default 100%
360 Default 200%
Default Default
360 Default 2x 200%
Default Default
360 Default 200%
360 Default 200% DmgImpactSmall64
Default Default
 0%
263.2%/s 5.7s CleavingWhirlwindCombo1
Forward Block
(While Blocking & Moving)
Sundered Tusk
Default Default
 500% DmgImpactSmall64
Slam Default 100%
Default Default
 300%
 100%
Slam Default 100%
 200%
Slam Default 100%
 400% Lifted b
Slam Default 100% DmgImpactSmall64
555.6%/s 2.7s CleavingWhirlwindCombo2
Block
(While Blocking)
Drifting Stampede
Default Default
 400%
Slam Default 100%
Default Default
 500% Ragdoll b
473.7%/s 1.9s CleavingWhirlwindCombo3
Heavy
(Heavy Attack)
Crowd Fall*
Default Heavy
 600% Lifted b
Default Heavy
 600% Knockdown b
N / A N / A HeavyBladeComboHeavy
Slide
(While Sliding)
Hell's Wave*
Default Default
360 Default 200% DmgImpactSmall64
204.1%/s 1.0s HeavyBladeComboSlide
Aerial
(While In Air)
Mountain's Chisel*
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
N / A N / A HeavyBladeComboAir
Wall
(While Wall Latching)
Flaying Home*
Default Default
 200% DmgImpactSmall64
N / A N / A HeavyBladeComboWall
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200% DmgSlashSmall64
N / A N / A HeavyBladeComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A HeavyBladeComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Spy Lua Spy C 2.01% 1 0.0201
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Ancient Disruptor 3% 1.01% 0.0303% 3300 1 0.000303
Deimos Therid 3% 1.01% 0.0303% 3300 1 0.000303
Tar Mutalist MOA 3% 1.01% 0.0303% 3300 1 0.000303

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Both Sundered Tusk and Drifting Stampede do 25% bonus DmgSlashSmall64 Slash damage.
  • The Broken Bull Combo involves spinning the blade in a 360 arc around the Warframe while moving forward with each press of the melee key. This can be used to hit multiple enemies in a large area.
    • Can be used while sprinting.
    • Hits twice in each spin.
    • Attempting a 6th attack in this combo will stagger the player.

Tips[]

  • Broken Bull punishes mashing forward melee by causing the Tenno to lose their balance and stagger if they try to continue spinning after the 5th spin. Cancel the combo or chain into Crowd Fall to maintain combo momentum.
    • The stagger after the 5th swing is shortened dramatically with strong attack speed buffs such as Valkyr's Warcry and Volt's Speed.
  • With careful timing, one could achieve the third hit within the Broken Bull spin by turning 90 degrees clockwise after the second hit has landed.

Trivia[]

  • Crowd Fall is the standard combo for most Heavy Blade melee weapons without a Stance mod on.
  • Cleaving Whirlwind is the only Stance Mod that has a stagger penalty.

Gallery[]

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the Lifted proc from Crowd Fall's second attack.
  • Added a forced Impact proc to Sundered Tusk's first attack.
  • Removed the forced Impact proc from Drifting Stampede's first attack.

Update 13.5 (2014-05-28)

  • Added Sundered Tusk and Drifting Stampede combos to Cleaving Whirlwind.

Update 13.0 (2014-04-09)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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