Cleaving Whirlwind is a stance mod for Heavy Blade melee weapons. It is a momentum-based stance whose slow, sweeping attacks deal high damage in coned or radial areas around the wielder.
Can be equipped on:
✓ denotes weapon with matching Stance polarity
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Crowd Fall | 533.3%/s | 2.2s | ||||||||||||||||||||||||
Forward (While Moving) |
Broken Bull | 263.2%/s | 5.7s | ||||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Sundered Tusk | 555.6%/s | 2.7s | ||||||||||||||||||||||||
Block (While Blocking) |
Drifting Stampede | 473.7%/s | 1.9s | ||||||||||||||||||||||||
Heavy (Heavy Attack) |
Crowd Fall* | N / A | N / A | ||||||||||||||||||||||||
Slide (While Sliding) |
Hell's Wave* | 204.1%/s | 1.0s | ||||||||||||||||||||||||
Aerial (While In Air) |
Mountain's Chisel* | N / A | N / A | ||||||||||||||||||||||||
Wall (While Wall Latching) |
Flaying Home* | N / A | N / A | ||||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Tunneling Spike* | N / A | N / A | ||||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | ||||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Spy | Lua Spy | C | 2.01% | 1 | 0.0201 | |
Weekly Conclave Challenge Reward | Weekly Conclave Challenge Reward | A | 2.27% | 1 | 0.0227 |
Complete all weekly Conclave challenges to get this reward in your in-game inbox:
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Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Ancient Disruptor | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Deimos Therid | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Tar Mutalist MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Both Sundered Tusk and Drifting Stampede do 25% bonus Slash damage.
- The Broken Bull Combo involves spinning the blade in a 360 arc around the Warframe while moving forward with each press of the melee key. This can be used to hit multiple enemies in a large area.
- Can be used while sprinting.
- Hits twice in each spin.
- Attempting a 6th attack in this combo will stagger the player.
- Stagger recovery time is not affected by Pain Threshold.
Tips[]
- Broken Bull punishes mashing forward melee by causing the Tenno to lose their balance and stagger if they try to continue spinning after the 5th spin. Cancel the combo or chain into Crowd Fall to maintain combo momentum.
- The stagger after the 5th swing is shortened dramatically with strong attack speed buffs such as Valkyr's Warcry and Volt's Speed.
- With careful timing, one could achieve the third hit within the Broken Bull spin by turning 90 degrees clockwise after the second hit has landed.
Trivia[]
- Crowd Fall is the standard combo for most Heavy Blade melee weapons without a Stance mod on.
- Cleaving Whirlwind is the only Stance Mod that has a stagger penalty.
Gallery[]
Media[]
Patch History[]
Update 29.10 (2021-03-19)
- Removed the Lifted proc from Crowd Fall's second attack.
- Added a forced Impact proc to Sundered Tusk's first attack.
- Removed the forced Impact proc from Drifting Stampede's first attack.
Update 13.5 (2014-05-28)
- Added Sundered Tusk and Drifting Stampede combos to Cleaving Whirlwind.
Update 13.0 (2014-04-09)
- Introduced.
See Also[]
- Rending Crane, another stance for Heavy Blades.
- Tempo Royale, another stance for Heavy Blades.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)