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Cleaving Whirlwind is a stance mod for Heavy Blade melee weapons. It is a momentum-based stance whose slow, sweeping attacks deal high damage in coned or radial areas around the wielder.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Crowd Fall
(While Not Moving)
Default Melee Attack
 300%
Default Melee Attack
 400%
Default Melee Attack
Default Melee Attack 500% Knockdown b.png
Slam 100%
533.3%/s 2.2s CleavingWhirlwindCombo0.gif
Broken Bull
(While Moving)
Default Melee Attack
360° Attack 2x 100%
Default Melee Attack
360° Attack 2x 100%
Default Melee Attack
360° Attack 100%
360° Attack 200%
Default Melee Attack
360° Attack 2x 200%
Default Melee Attack
360° Attack 200%
360° Attack 200% DmgImpactSmall64.png
Default Melee Attack
 0%
263.2%/s 5.7s CleavingWhirlwindCombo1.gif
Sundered Tusk
(While Blocking & Moving)
Default Melee Attack
Default Melee Attack 500% DmgImpactSmall64.png
Slam 1%
Default Melee Attack
Default Melee Attack 300%
Default Melee Attack 100%
Slam 100%
Default Melee Attack 200%
Slam 100%
Default Melee Attack 400% Lifted b.png
Slam 100% DmgImpactSmall64.png
555.6%/s 2.7s CleavingWhirlwindCombo2.gif
Drifting Stampede
(While Blocking)
Default Melee Attack
Default Melee Attack 400%
Slam 100%
Default Melee Attack
 500% Ragdoll b.png
473.7%/s 1.9s CleavingWhirlwindCombo3.gif
Crowd Fall
(Heavy Attack)
Heavy Attack
 600% Lifted b.png
Heavy Attack
 600% Knockdown b.png
0.0%/s N/A HeavyBladeComboHeavy.gif
Hell's Wave
(While Sliding)
Default Melee Attack
360° Attack 200% DmgImpactSmall64.png
204.1%/s 1.0s HeavyBladeComboSlide.gif
Mountain's Chisel
(While In Air)
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A HeavyBladeComboAir.gif
Flaying Home
(While Wall Latching)
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A HeavyBladeComboWall.gif
Tunneling Spike
(On Knocked Down Enemy)
Default Melee Attack
 1200% DmgSlashSmall64.png
0.0%/s N/A HeavyBladeComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A HeavyBladeComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • Both Sundered Tusk and Drifting Stampede do 25% bonus DmgSlashSmall64.png Slash damage.
  • The Broken Bull Combo involves spinning the blade in a 360 arc around the Warframe while moving forward with each press of the melee key. This can be used to hit multiple enemies in a large area.
    • Can be used while sprinting.
    • Hits twice in each spin.
      • There is actually a third hit at the end portion of the spins animation, just before another spin is started.
    • Attempting a 6th attack in this combo will stagger the player.

Tips[]

  • Broken Bull punishes mashing forward melee by causing the Tenno to lose their balance and stagger if they try to continue spinning after the 5th spin. Cancel the combo or chain into Crowd Fall to maintain combo momentum.
    • The stagger after the 5th swing is shortened dramatically with strong attack speed buffs such as Valkyr's Warcry and Volt's Speed.
  • With careful timing, one could achieve the third hit within the Broken Bull spin by turning 90 degrees clockwise after the second hit has landed.

Trivia[]

  • Crowd Fall is the standard combo for most Heavy Blade melee weapons without a Stance mod on.
  • Cleaving Whirlwind is the only Stance Mod that has a stagger penalty.

Gallery[]

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the Lifted proc from Crowd Fall's second attack.
  • Added a forced Impact proc to Sundered Tusk's first attack.
  • Removed the forced Impact proc from Drifting Stampede's first attack.

Update 13.5 (2014-05-28)

  • Added Sundered Tusk and Drifting Stampede combos to Cleaving Whirlwind.

Update 13.0 (2014-04-09)

  • Introduced.

See Also[]

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