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Cleanse Orokin increases the damage of shotguns against IconOrokinOn Corrupted. The mod increases both the base damage and elemental damage of a weapon.

Stats[]

Rank Effect Cost
0 x1.05 4
1 x1.1 5
2 x1.15 6
3 x1.2 7
4 x1.25 8
5 x1.3 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defection Tier 2 Defection B 8% 1 0.08
Defection Tier 3 Defection B 8% 1 0.08
Defection Tier 1 Defection B 8% 1 0.08
The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Despite being listed as a multiplier, it will stack additively with other sources of Damage to Corrupted.
    • For example, combining RhinoIcon272 Rhino's Roar130xWhite Roar (+50% faction damage bonus to all factions) and a max rank Cleanse Orokin with x1.3 Damage to Corrupted grants a 1 + 0.5 + 0.3 = x1.8 multiplier for damage against Corrupted.

Patch History[]

Update 36.0 (2024-06-18)

  • Changed the name of “Bane of Corrupted” Mods to “Bane of Orokin” to match their new faction name that was released with the Resistances and Status Rework in the Jade Shadows update.

Update 34.0 (2023-10-18)

  • Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
    • For example: Smite Corpus (at max rank)
      • Was: “+30% Damage to Corpus.”
      • Now: “x1.3 Damage to Corpus.”
    • This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula!

Update 21.0 (2017-06-29)

  • Introduced.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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