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Clashing Forest is a stance mod for Staff type weapons. It is a highly mobile stance in which the Tenno advances in tandem with their strikes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Resolute Flurry
(While Not Moving)
Default Melee Attack
 100%
 100% Lifted b.png
 2x 100%
 50%
Default Melee Attack
 300%
Default Melee Attack
 100%
 400% Knockdown b.png
641.0%/s 1.9s ClashingForestCombo0.gif
Skyward Limb
(While Moving)
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 100%
 200%
243.9%/s 2.0s ClashingForestCombo1.gif
Battering Roots
(While Blocking & Moving)
Default Melee Attack
Default Melee Attack 2x 200%
Default Melee Attack
 2x 300% Ragdoll b.png
476.2%/s 2.1s ClashingForestCombo2.gif
Resolute Flurry
(While Blocking)
Default Melee Attack
 100%
 100% Lifted b.png
 2x 100%
 50%
Default Melee Attack
 300%
Default Melee Attack
 100%
 400% Knockdown b.png
641.0%/s 1.9s ClashingForestCombo0.gif
The Way
(Heavy Attack)
Heavy Attack
 500% Knockdown b.png
Heavy Attack
 500% Knockdown b.png
0.0%/s N/A StaffComboHeavy.gif
Crushing Reach
(While Sliding)
Default Melee Attack
360° Attack 100% Lifted b.png
147.1%/s 0.7s StaffComboSlide.gif
Planting Widow
(While In Air)
Default Melee Attack
 300%
Default Melee Attack
 300%
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A StaffComboAir.gif
Guiding Plank
(While Wall Latching)
Default Melee Attack
 166%
0.0%/s N/A StaffComboWall.gif
Wide Dispatch
(On Knocked Down Enemy)
Default Melee Attack
 1000%
0.0%/s N/A StaffComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A StaffComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Gallery[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Resolute Flurry's second attack.
  • Removed the forced Impact proc from the second hit of Skyward Limb's third attack.

Update 28.0 (2020-06-11)

  • The Earth to Venus Junction now awards the Clashing Forest Stance.
    • This aims to provide new players an easier path to experience the Melee system at an early Star Chart stage. Those who have completed these Junctions will retroactively be given these Melee Stances.

Update 13.0 (2014-04-09)

  • Introduced.
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