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{{Quote|Newly awakened, and with no permanent location to call home, Tenno warriors have aligned to construct secret temples of their own. The architecture within is distinctly Tenno in origin, but these hidden places of bonding, training and meditation are undeniably influenced by Orokin architecture.|Dojo Fragment}}
 
{{Quote|Newly awakened, and with no permanent location to call home, Tenno warriors have aligned to construct secret temples of their own. The architecture within is distinctly Tenno in origin, but these hidden places of bonding, training and meditation are undeniably influenced by Orokin architecture.|Dojo Fragment}}
The '''Clan Dojo''' is the home base for a [[Clan]]. A Clan can customize their Dojo by using [[Resources]] to build rooms and add decorations. Only certain members of the clan can customize the layout, but every clan member can assist in funding construction.
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'''Clan Dojo''' is the home base of a [[Clan]]. A Clan can customize its Dojo by using [[Resources]] to build rooms and add amenities and decorations. Only certain members of the clan can customize the layout, but every clan member can use the amenities and assist in funding construction.
   
==Benefits==
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==Uses==
* Allows a clan to [[Research]] and subsequently purchase clan tech, weaponry, and gear.
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* Dojos can conduct Clan [[Research]] in research Labs to make it possible for members to acquire different types of equipment not obtainable without Platinum.
* Accesses the ability to Trade [[Mods]], [[Platinum]], and [[Keys]] using the [[Trade System]].
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* Clan members can [[Trading|Trade]] with other players in the Dojo, including non-members of the clan.
* A place to have [[Duel]]s, planning, and other group activities.
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* Members with the Architect privilege can build rooms specifically for [[Duel]]s, planning, and other group activities.
* The ability to access an [[Obstacle Course]] within the Dojo.
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* Members have the ability to access additional amenities, such as an [[Obstacle Course]] and [[Ludoplex]].
   
 
{{clr}}
 
{{clr}}
{{Tocright|limit=2}}
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{{Tocright|limit=3}}
==Acquiring Access==
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In order to access the Clan Dojo the player must first construct the [[Clan Key]].
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==Access Acquisition==
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In order to access their Clan Dojo, a player must first construct a [[Clan Key]], the blueprint of which is given when joining a Clan.
 
[[File:DEClan_Key.png|left|x150px|link=Clan Key]]
 
[[File:DEClan_Key.png|left|x150px|link=Clan Key]]
   
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Once the Key is acquired, players can enter the Dojo by selecting it from the [[Star Chart]] in [[Orbiter#Navigation|Navigation]] as if it were a planet. Prior to [[Update 14]] the Dojo was entered by selecting the Clan Key from the Void Key button near the top of the screen, from the Star Chart, after Eris, or through the Clan Menu, also located at the top of the screen.
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Once the Key is built, players can enter the Dojo by selecting it from the [[Star Chart]] as if it were a planet. Prior to [[Update 14]], the Dojo was accessed by selecting the Clan Key from the Void Key button near the top of the screen, from the Star Chart, after Eris, or through the Clan Menu, also located at the top of the screen.
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When selecting the Dojo "planet," a single node with the name of the Clan will be shown, along with options to tour other, featured clans. Anyone with a key and the permission to host other players will be able to invite others to enter the Dojo, e.g. for [[trading]].
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==Amenities==
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Some amenities are pre-supplied, while others will depend on what has been constructed by Clan members with the Architect privilege.
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===Pre-Supplied Amenities===
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These amenities are pre-supplied with every Dojo:
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* A Navigation Console to access the [[Star Chart]], the same as the one found in a player [[Orbiter]]. Accessible from within the Dojo via the Main Menu: {{Key|ESC}} > NAVIGATION.
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* Equipment management, the same as the one found in a player [[Orbiter]]. Accessible from within the Dojo via the Main Menu: {{Key|ESC}} > EQUIPMENT > _____:
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** [[Arsenal]]
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** Inventory
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** [[Mod]]s
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* [[Trading]] with other players. Clan members can trade in the Dojo with other players, including non-members, by inviting them to their squad. Trading is accessible from within the Dojo by default ({{Key|Q}} > SET UP SHOP), or from any existing Trading Posts (approach a Trading Post and press {{Key|X}}).
   
Players will then be given the option to enter the Dojo like a normal mission map. Anyone with a key and the permission to host will be able to invite others to enter the Dojo.
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===Constructed Amenities===
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These amenities need to be constructed by Clan Dojo Architects for certain items:
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* Specialized equipment, including [[Warframes]], [[Weapons]], [[Archwing]]s, [[Railjack]]s, and gear, can be replicated by clan members for Credits, once the following [[Research]] rooms have been constructed. If built, they can be instantly accessed from within the Dojo via the Main Menu ({{Key|ESC}} > FAST TRAVEL), and are shown on the Minimap (default {{Key|M}}) with different icons. These equipment amenities include:
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** [[Research#Energy Lab|Energy Lab]]
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** [[Research#Chem Lab|Chem Lab]]
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** [[Research#Tenno Lab|Tenno Lab]]
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** [[Research#Bio Lab|Bio Lab]]
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** [[Research#Orokin Lab|Orokin Lab]]
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** [[Research#Dry Dock|Dry Dock]]
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* Vaults. Allow members to donate resources that can be used for constructing additional amenities and conducting clan [[Research]]. Accessible from within the Dojo via the Main Menu ({{Key|ESC}} > FAST TRAVEL > VAULT), and shown on the Minimap with a special icon.
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* [[Trading]] Posts, to make trading easier and more convenient than the pre-supplied "set up shop" feature. Shown on the Minimap with a special icon.
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* [[Duel]] Rooms. Contain a dueling area for Tenno to spar with each other. Shown on the Minimap with a special icon.
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* [[Obstacle Course]]s. Contain a set of different traps and platforms. Shown on the Minimap with a special icon.
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* [[Ludoplex]] terminals. Not shown on the Minimap.
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* Crimson Branches. Used for trading Kuva Lichs.
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* Oracles. Built as a prerequisite to Research Labs.
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* Social areas, such as Halls and Temples of Honor.
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* Transporters and lifts. Can be placed in custom locations and allow faster travel within the Dojo, including to amenities not accessible via the Main Menu. Shown on the Minimap with special icons.
   
== Dojo [[Tile Sets|Tileset]] ==
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== Construction ==
The Clan Dojo makes use of its own unique tileset. In the original Dojo 1.0, the tileset was themed around [[Orokin]] architecture. In {{ver|9.5}}, the tileset was replaced with a new, overhauled version, themed around [[Tenno]] architecture instead of [[Orokin]]. This new tileset also makes use of a different grid co-ordinate system, making it incompatible with the 1.0 tileset.
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=== Dojo [[Tile Sets|Tileset]] ===
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The Clan Dojo makes use of its own unique tileset. In the original Dojo 1.0 version, the tileset was themed around [[Orokin]] architecture. In {{ver|9.5}}, the tileset was replaced with a new, overhauled version, themed around [[Tenno]] architecture instead of [[Orokin]]. This new tileset also makes use of a different grid co-ordinate system, making it incompatible with the 1.0 tileset.
   
When Update 9.5 was released, clans were given the option of keeping their current [[Orokin]] tileset or upgrading to the new [[Tenno]] tileset. Those wishing to upgrade had to fully deconstruct their entire Dojo, down to the initial Clan Hall. Once this was completed, the Clan's Warlord could initiate the upgrade from the Hall's control console. Those who did not upgrade were able to keep the original tileset, however, it was locked down and no further changes to room structure can be made, despite the room space or resources available.
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When Update 9.5 was released, clans were given the option of keeping their current [[Orokin]] tileset or upgrading to the new [[Tenno]] tileset. Those wishing to upgrade had to fully deconstruct their entire Dojo, down to the initial Clan Hall. Once this was completed, the Clan's Warlord could initiate the upgrade from the Hall's control console. Those who did not upgrade were able to keep the original tileset. However, it was locked down and no further changes to room structure could be made, despite the room space or resources available.
 
==='''Conclave Maps'''===
 
==='''Conclave Maps'''===
   
<p style="text-align:center;">'''There is currently 1 [[maps|map]] for [[Conclave]] from this tileset.'''</p>
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<p style="text-align:center;">'''There is currently 1 [[maps|map]] for the [[Conclave]] from this tileset.'''</p>
   
 
{{TilesetTile|Arbitersarena.jpg|Arbiters Arena|Tenno}}
 
{{TilesetTile|Arbitersarena.jpg|Arbiters Arena|Tenno}}
   
==Dojo Concepts==
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===Dojo Concepts===
 
''Note: The following section describes processes and information applicable to Dojo 2.0, utilizing the [[Tenno]] tileset. It is not known how accurate this information is in regards to those using Dojo 1.0, a.k.a., the [[Orokin]] tileset.''
 
''Note: The following section describes processes and information applicable to Dojo 2.0, utilizing the [[Tenno]] tileset. It is not known how accurate this information is in regards to those using Dojo 1.0, a.k.a., the [[Orokin]] tileset.''
   
The process of constructing a Clan Dojo can range from being incredibly simple to incredibly complex, depending on the desires and plans of the clan members involved in construction. Due to certain aspects of how the placement system for Dojo tiles currently works, if a Dojo is not fully planned out prior to starting construction, the architects can run into a variety of problems, sometimes requiring half of the Dojo to be destroyed to take into consideration something that was originally left out. This tends to become a tedious and frustrating activity, especially given that Dojo rooms require either 12 or 24 hours to construct, resulting in a process that could range from a week to around a month, depending on design complexity.
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The process of constructing a Clan Dojo can range from being incredibly simple to incredibly complex, depending on the desires and plans of the clan members involved in construction. Due to certain aspects of how the placement system for Dojo tiles currently works, if a Dojo is not fully planned out prior to starting construction, the architects can run into a variety of problems, sometimes requiring half of the Dojo to be destroyed to take into consideration something that was originally left out. This tends to become a tedious and frustrating activity, especially given that Dojo rooms require either 12 or 24 hours to construct, resulting in a process that could range from a week to a month, depending on design complexity.
   
 
Because of this, it is generally considered a good idea to keep the following concepts in mind during planning and construction. Given the cost in time to go back even two or three rooms during the Dojo's construction, extra time invested in the planning process is quickly made up for in the time saved.
 
Because of this, it is generally considered a good idea to keep the following concepts in mind during planning and construction. Given the cost in time to go back even two or three rooms during the Dojo's construction, extra time invested in the planning process is quickly made up for in the time saved.
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Note: The following sections describe fundamental concepts for the Clan Dojo. These concepts may reference room or decoration types which are further described in the Rooms and Decorations sections located after this Concepts section.
 
Note: The following sections describe fundamental concepts for the Clan Dojo. These concepts may reference room or decoration types which are further described in the Rooms and Decorations sections located after this Concepts section.
   
===Capacity===
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====Capacity====
The Dojo '''Capacity''' pool limits the amount of '''rooms''' that can be constructed in a Dojo. The construction of '''Clan Halls''' increases the size of this pool by 200, with the exception the first Clan Hall, and the Inspiration Hall, which contribute 100 capacity each. All rooms other than the Halls will consume a predetermined amount of the Dojo's Capacity. If a room requires more Capacity than is available in the pool, the room cannot be added.
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The Dojo '''Capacity''' pool limits the amount of '''rooms''' that can be constructed in a Dojo. The construction of '''Clan Halls''' increases the size of this pool by 200, with the exception of the first Clan Hall and the Inspiration Hall, both of which contribute 100 capacity each. All rooms other than the Halls will consume a predetermined amount of the Dojo's Capacity. If a room requires more Capacity than is available in the pool, the room cannot be added.
   
 
Because of this, it is important to plan ahead for the locations of your Clan Halls. If there is not enough Capacity to construct connector hallways leading to where the clan desires a particular Hall to be placed, the clan will need to destroy existing rooms and all of the decorations inside that room in order to free up the needed capacity.
 
Because of this, it is important to plan ahead for the locations of your Clan Halls. If there is not enough Capacity to construct connector hallways leading to where the clan desires a particular Hall to be placed, the clan will need to destroy existing rooms and all of the decorations inside that room in order to free up the needed capacity.
   
===Energy===
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====Energy====
 
The Dojo's '''Energy''' pool limits the amount of '''rooms''' that can be constructed in a Dojo, but not '''decorations''', which are limited solely by capacity. Except for Reactors, every room within a Dojo consumes a predetermined amount of the Dojo's Energy. The Energy pool can be increased by constructing Reactor rooms anywhere in the Dojo. Each Reactor adds an additional 25 Energy. As with Capacity, if a desired room requires more Energy than is available in the pool, the room cannot be added.
 
The Dojo's '''Energy''' pool limits the amount of '''rooms''' that can be constructed in a Dojo, but not '''decorations''', which are limited solely by capacity. Except for Reactors, every room within a Dojo consumes a predetermined amount of the Dojo's Energy. The Energy pool can be increased by constructing Reactor rooms anywhere in the Dojo. Each Reactor adds an additional 25 Energy. As with Capacity, if a desired room requires more Energy than is available in the pool, the room cannot be added.
   
===Decoration Capacity===
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====Decoration Capacity====
 
Each room in a Dojo has a predetermined Decoration Capacity pool. Similar to Dojo main Capacity pool, this pool limits the number of [[Decorations]] that can be placed in a given room. Different rooms come with capacity pools of different size. Unlike the main Capacity pool, the Decoration Capacity of each room cannot be increased. If a [[Decorations|Decoration]] requires more Decoration Capacity than is available in the room, it cannot be placed.
 
Each room in a Dojo has a predetermined Decoration Capacity pool. Similar to Dojo main Capacity pool, this pool limits the number of [[Decorations]] that can be placed in a given room. Different rooms come with capacity pools of different size. Unlike the main Capacity pool, the Decoration Capacity of each room cannot be increased. If a [[Decorations|Decoration]] requires more Decoration Capacity than is available in the room, it cannot be placed.
   
===Dojo Room Limitations===
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====Dojo Room Limitations====
Though it is not officially documented, at the present time, the Dojo only supports up to 100 rooms. Once the limit of 100 rooms is reached, all expansion doorways that are unused will display the words "Dead End" and prevent the clan from expanding the Dojo further. Rooms may still be removed to back away from this limit and permit expansion.
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The Dojo only supports up to 128 rooms. Once the limit of 128 rooms is reached, all expansion doorways that are unused will display the words "Dead End" and prevent the clan from expanding the Dojo further. Rooms may still be removed to back away from this limit and permit expansion.
   
===Clan Vault===
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====Clan Vault====
The Clan Vault is an important concept to understand when it comes to building and funding both the Dojo itself and the research projects available within. The Vault is essentially virtual storage for every single resource that the clan owns, including [[Credits]], [[Resources]], [[Platinum]], and [[Forma]]. While any clan member can contribute [[Credits]] directly to the Vault by interacting with the Treasury decoration.
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The Clan Vault is an important concept to understand when it comes to building and funding both the Dojo itself and the research projects available within. The Vault is essentially virtual storage for every single resource that the clan owns, including [[Credits]], [[Resources]], [[Platinum]], and [[Forma]]s. Any clan member can contribute [[Credits]] directly to the Vault by interacting with its respective decoration.
   
 
As of {{ver|22.16}}, clan members can contribute Orbiter Decorations to the Clan Vault to be used for decorating the Dojo.
 
As of {{ver|22.16}}, clan members can contribute Orbiter Decorations to the Clan Vault to be used for decorating the Dojo.
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Note: See the [[Clan Dojo#Funding Phase|Funding Phase]] and [[Clan Dojo#Room Destruction|Destruction]] sections for more information relevant to the Clan Vault.
 
Note: See the [[Clan Dojo#Funding Phase|Funding Phase]] and [[Clan Dojo#Room Destruction|Destruction]] sections for more information relevant to the Clan Vault.
   
===Clan Tier===
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====Clan Tier====
 
{{Main|Clan#Clan Tier}}
 
{{Main|Clan#Clan Tier}}
The Clan Tier determines the member cap and research cost multiplier for a Clan. Clan Tier is directly impacted by the construction of Barracks within the Dojo. See the main article for more information regarding this subject.
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The Clan Tier determines the member cap and research cost multiplier for a Clan. The Clan Tier is directly impacted by the construction of Barracks within the Dojo. See the main article for more information.
   
===Prerequisites===
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====Prerequisites====
 
Certain rooms available for construction within a Dojo require that another room be constructed first. This often produces a chain effect, where room D requires room C, room C requires room B, and room B requires room A. There is no way to bypass this requirement, nor can a room be destroyed if it is used as a prerequisite for any other room currently constructed within a Dojo.
 
Certain rooms available for construction within a Dojo require that another room be constructed first. This often produces a chain effect, where room D requires room C, room C requires room B, and room B requires room A. There is no way to bypass this requirement, nor can a room be destroyed if it is used as a prerequisite for any other room currently constructed within a Dojo.
   
 
See [[Clan Dojo#Prerequisite Trees|Prerequisite Trees]] for a complete listing of all known prerequisite trees.
 
See [[Clan Dojo#Prerequisite Trees|Prerequisite Trees]] for a complete listing of all known prerequisite trees.
   
==Room Construction==
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===Room Construction===
 
Rooms can only be queued for construction by a clan member possessing the Architect role. A room can be queued for construction if all required conditions for the chosen room are met. To be precise, the [[Clan Dojo#Capacity|Capacity]], [[Clan Dojo#Energy|Energy]], [[Clan Dojo#Prerequisites|Prerequisite]] (if any), and Tile Space requirements must be met.
 
Rooms can only be queued for construction by a clan member possessing the Architect role. A room can be queued for construction if all required conditions for the chosen room are met. To be precise, the [[Clan Dojo#Capacity|Capacity]], [[Clan Dojo#Energy|Energy]], [[Clan Dojo#Prerequisites|Prerequisite]] (if any), and Tile Space requirements must be met.
   
To queue a room for construction, the architect must locate a door displaying the words, "Available Node." This door usually bears white lights, as opposed to "Dead End" doors which display red lights. By interacting with the door, the architect will be prompted with a list of rooms available for construction. Selecting a particular room will display the associated costs and construction times, as well as display the room's map tile and a brief summary of what the room is.
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To queue a room for construction, the architect must locate a door displaying the words "Available Node." This door usually bears white lights, as opposed to "Dead End" doors which display red lights. By interacting with the door, the architect will be prompted with a list of rooms available for construction. Selecting a particular room will display its associated costs, map tile, and description.
   
If there is not enough '''Capacity''' or '''Energy''' to support the selected room, the architect will be unable to queue the room for construction. Interestingly, when any room cannot be placed where the architect is present due to limitations of space, the room will simply not appear in the list of rooms available to be queued. This is most often observed with large-scale rooms such as '''Clan Grand(est) Halls''', the '''Hall of Honor''', the '''Observatory''', and the '''Obstacle Course'''.
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If there is not enough '''Capacity''' or '''Energy''' to support the selected room, the architect will be unable to queue the room for construction, and notified as such. Interestingly, when a certain room cannot be placed where the architect is present due to space limitations, the room will simply not appear in the list of rooms available to be queued. This is most often observed with large-scale rooms such as '''Clan Grand(est) Halls''', the '''Hall of Honor''', the '''Observatory''', and the '''Obstacle Course'''.
   
 
Once a room is queued, it enters the Funding Phase of construction.
 
Once a room is queued, it enters the Funding Phase of construction.
   
===Funding Phase===
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====Funding Phase====
During this phase, a gold hologram of the room will be displayed on the other side of any accessible doors while it waits for the resources required to build the room. Resources can be donated at any door, though the doors will not permit entry into the room during this phase. One [[Forma]] is needed to build every room, as well as the [[Trade System|Trading Post]] and some other decorations, so it's best to stock up on Forma using [[Void Relics]].
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During this phase, a yellow hologram (orange if focused on by crosshair) of the room will be displayed on the other side of any accessible doors while it waits for the resources required to build the room. Resources can be donated at any door, though the doors will not permit entry into the room during this phase. One [[Forma]] is needed to build every room, as well as the [[Trade System|Trading Post]] and some other decorations, so it's best to stock up on Forma blueprints using [[Void Relics]].
   
Any clan member can contribute resources from their personal store, however, clan members with the Treasurer role can donate resources directly from the Clan Vault. When prompted for resources, the contribution amounts are shown being deducted from the Vault instead of the member's personal store. If the Vault is out of a particular resource, the Treasurer can still contribute that resource from their personal store, if they wish. Oddly enough, those with the Treasurer role are actually ''forced'' to donate resources from the Vault in order to make a contribution, as there is no option presently available in the UI that allows them to select their personal store as a primary source instead.
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Any clan member can contribute resources from their personal inventory. However, clan members with the Treasurer privilege can contribute resources directly from the Clan Vault. When prompted for resources, the contribution amounts are shown being deducted from the Vault instead of the member's personal store. If the Vault is out of a particular resource, the Treasurer can still contribute that resource from their personal inventory, if they wish. Oddly enough, members with the Treasurer role are actually forced to donate resources from the Vault in order to make a contribution, as there is no option presently available in the UI that allows them to select their personal inventory as the first prioritized source instead.
   
At any point up until the room is fully funded, the architect may access the contribution dialogue and cancel the room's construction. This automatically refunds any and all resources or credits contributed by clan members to their personal stores. Note that any contributions made by a Treasurer from the Clan Vault are returned to the Vault, and not to clan members.
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At any point up until the room is fully funded, the architect may access the contribution dialogue and cancel the room's construction. This automatically refunds any and all resources or credits contributed by clan members to their personal stores. Note that any contributions made by a Treasurer from the Clan Vault are returned to the Vault and not to clan members.
   
 
Once the room has been fully funded, the Construction phase will begin automatically.
 
Once the room has been fully funded, the Construction phase will begin automatically.
   
===Construction Phase===
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====Construction Phase====
Once a room enters the aforementioned Construction phase, the gold hologram will change to the standard dark blue color, and all doors leading to the room will display a countdown timer and a circular progress indicator, denoting the amount of time remaining until the construction is complete. At this point, clan members may donate [[Platinum]] to accelerate ("'''Rush'''") the construction process and reduce the time remaining on the countdown clock. A minimum of 1 platinum may be donated, and each platinum donated will decrease the timer by a small amount.
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Once a room enters the aforementioned Construction phase, the yellow hologram will change to the standard dark blue color (purple if focused on by crosshair), and all doors leading to the room will display a countdown timer and a circular progress indicator, denoting the amount of time remaining until the construction is complete. At this point, clan members may donate [[Platinum]] to accelerate, or "Rush," the construction process, and reduce the time remaining on the countdown clock. A minimum of 1 platinum may be donated, and each platinum donated will decrease the timer by a small amount.
   
 
Once completed, the architect may go back and queue additional rooms that branch from the new one, or queue the room itself for destruction, if they wish.
 
Once completed, the architect may go back and queue additional rooms that branch from the new one, or queue the room itself for destruction, if they wish.
   
==Room Destruction==
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===Room Destruction===
 
Destruction of Dojo rooms may be initiated by any member with the Architect role. Once initiated, the room will become a red hologram and a countdown timer will be displayed on the room's control console. The destruction process requires two hours to complete, after which all players present within the Dojo will be forced to reload the map, after which the destroyed room will be gone. If a player is present in the room queued for destruction at the end of the countdown timer, they will be teleported to the Dojo's spawn point upon reentry into the map.
 
Destruction of Dojo rooms may be initiated by any member with the Architect role. Once initiated, the room will become a red hologram and a countdown timer will be displayed on the room's control console. The destruction process requires two hours to complete, after which all players present within the Dojo will be forced to reload the map, after which the destroyed room will be gone. If a player is present in the room queued for destruction at the end of the countdown timer, they will be teleported to the Dojo's spawn point upon reentry into the map.
   
 
Note that destroying rooms such as '''Research Labs''' will '''not''' reset any research projects that have been completed within that lab. It may be destroyed and rebuilt elsewhere, and the clan members will still have full access to the researched blueprints once the new lab is complete.
 
Note that destroying rooms such as '''Research Labs''' will '''not''' reset any research projects that have been completed within that lab. It may be destroyed and rebuilt elsewhere, and the clan members will still have full access to the researched blueprints once the new lab is complete.
   
Any resources that were initially spent to fund the room that was destroyed ('''including''' [[Credits]], [[Forma]], or [[Platinum]]) will be refunded '''to the Clan Vault only'''. Once refunded, these resources may be contributed by a Treasurer to fund research projects, new rooms, or even the reconstruction of the destroyed room elsewhere for no additional cost to clan members.
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Any resources that were initially spent to fund the room that was destroyed ('''including''' [[Credits]], [[Forma]]s, or [[Platinum]]) will be refunded '''to the Clan Vault only'''. Once refunded, these resources may be contributed by a Treasurer to fund research projects, new rooms, or even the reconstruction of the destroyed room elsewhere for no additional cost to clan members.
   
 
Note that certain conditions must be met before the Dojo will allow an architect to queue a room for destruction.
 
Note that certain conditions must be met before the Dojo will allow an architect to queue a room for destruction.
* For most Dojo rooms, the base requirement is that no other rooms be attached as children.
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* For most Dojo rooms, the base requirement is that no other rooms be attached as child components.
 
** For example, you can't delete a hallway that connects to another hallway.
 
** For example, you can't delete a hallway that connects to another hallway.
 
* If the room in question is a prerequisite for other Dojo rooms, none of the other rooms can be present in the Dojo. This primarily applies to '''Clan Halls''', '''Barracks''', and '''Research Labs'''.
 
* If the room in question is a prerequisite for other Dojo rooms, none of the other rooms can be present in the Dojo. This primarily applies to '''Clan Halls''', '''Barracks''', and '''Research Labs'''.
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* For '''Reactors''', the energy provided by the reactor cannot be in use elsewhere in the Dojo. A basic rule of thumb is that there must be at least 25 extra energy in the Dojo Energy pool before a reactor can be removed. Alternatively, an additional Reactor can be built elsewhere, and once it is complete, the original Reactor may be destroyed.
 
* For '''Reactors''', the energy provided by the reactor cannot be in use elsewhere in the Dojo. A basic rule of thumb is that there must be at least 25 extra energy in the Dojo Energy pool before a reactor can be removed. Alternatively, an additional Reactor can be built elsewhere, and once it is complete, the original Reactor may be destroyed.
   
==Prerequisite Trees==
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===Prerequisite Trees===
   
 
The known construction trees for Dojo rooms are listed below. Note that items on the same level require the prerequisite from the upper level, but are otherwise independent of each other.
 
The known construction trees for Dojo rooms are listed below. Note that items on the same level require the prerequisite from the upper level, but are otherwise independent of each other.
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*** Orokin Lab
 
*** Orokin Lab
   
==Rooms and Decorations==
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===Rooms and Decorations===
===Organization Rooms===
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====Organization Rooms====
 
{{Main|Organization Rooms}}
 
{{Main|Organization Rooms}}
Organization Rooms consists of Barracks, Clan Hall, Connectors, Elevators, Halls, Small Gardens, Large Gardens and Reactors.
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Organization Rooms consist of Barracks, Clan Halls, Connectors, Elevators, Small and Large Gardens, and Reactors.
===Interactive Rooms===
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====Interactive Rooms====
 
{{Main|Interactive Rooms}}
 
{{Main|Interactive Rooms}}
Interactive Rooms consists of an Oracle, Bio Lab, Chemical Lab, Energy Lab, Orokin Lab, Tenno Lab, Dueling Rooms and Obstacle course.
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Interactive Rooms consist of Oracles, Bio Labs, Chem Labs, Energy Labs, Orokin Labs, Tenno Labs, Dueling Rooms, Obstacle Courses, Crimson Branches and Dry Docks.
===Decorations===
+
  +
====Decorations====
 
{{Main|Decorations}}
 
{{Main|Decorations}}
Decorations available are as follows: Banners, Cairns, Drums, Garden Arch, Incense Container, Koi Pond, Planter, Rock Sculpture, Storage Crate, Trading Post, Treasury, Wooden Bench, Yin Yang Garden, Bushes, Floor Plates, Fountains, Lanterns, Bronze Asian Statues, Grineer Statues, Totems and Trees.
+
Decorations available are as follows: Banners, Cairns, Drums, Garden Arches, Incense Containers, Koi Ponds, Planters, Rock Sculptures, Storage Crates, Trading Posts, Treasuries, Wooden Benches, Yin Yang Gardens, Bushes, Floor Plates, Fountains, Lanterns, Bronze Asian Statues, Grineer Statues, Totems, and Trees.
   
==Polychrome==
+
===Polychrome===
   
 
Polychromes are colors which can be used to decorate the Clan Dojo. They can be researched using [[Pigment]]s at a substation within the [[Tenno Research Lab]], and require thirty-six hours to complete upon the acquisition of all components.
 
Polychromes are colors which can be used to decorate the Clan Dojo. They can be researched using [[Pigment]]s at a substation within the [[Tenno Research Lab]], and require thirty-six hours to complete upon the acquisition of all components.
   
Dojo Rooms can be colored with Polychrome Decoration, which is found in the Esc menu, not the room control panel, like other decorations. The Polychrome Decoration will disappear after the room is colored and can be placed again then.
+
Dojo Rooms can be colored with a Polychrome Decoration, which is found in the Main Menu, and not in the room control panel like other decorations. The Polychrome Decoration will disappear after the room is colored and can be placed again then.
   
 
{|align="center" width="660px"
 
{|align="center" width="660px"
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==Notes==
 
==Notes==
As of {{ver|9.5}}, the Dojo is overhauled with new version of existing tilesets. These tiles have a different interior design and slightly different sizes to fit the new "grid" system, which allows better tile management and multiple entryway looping. Here is some information regarding the conversion from old tiles to the new tileset:
+
As of {{ver|9.5}}, the Dojo is overhauled with a new version of existing tilesets. These tiles have a different interior design and slightly different sizes to fit the new "grid" system, which allows better tile management and multiple entryway looping. Here is some information regarding the conversion from old tiles to the new tileset:
 
*Some basic changes can be found in the [[Update 9#Update 9.5|Update 9.5 build notes]].
 
*Some basic changes can be found in the [[Update 9#Update 9.5|Update 9.5 build notes]].
 
*Due to the different sizes between old and new tiles, all Dojo tiles have to be destroyed in order to have the Dojo renewed with new tiles. ''All'' resources and Platinum will be refunded to the Clan Vault. However, each destruction needs 2 hours to complete.
 
*Due to the different sizes between old and new tiles, all Dojo tiles have to be destroyed in order to have the Dojo renewed with new tiles. ''All'' resources and Platinum will be refunded to the Clan Vault. However, each destruction needs 2 hours to complete.
*The Clan Hall can be converted to a new appearance after '''ALL''' tiles and decoration have been destroyed. The conversion can '''ONLY''' be done by the Warlord, regardless of the ranks and privileges that the other clan members have.
+
*The Clan Hall can be converted to the new appearance after '''ALL''' tiles and decorations have been destroyed. The conversion can '''ONLY''' be done by the Warlord, regardless of the ranks and privileges that the other clan members have.
*Grand and Grandest Hall now have 6 entryways instead of 2.
+
*Grand and Grandest Halls now have 6 entryways instead of 2.
*Reactors are noticeably bigger in size than the previous version.
+
*Reactors are noticeably bigger in size than their previous version.
 
*The Obstacle Course and Barracks have both yet to receive new tile versions.
 
*The Obstacle Course and Barracks have both yet to receive new tile versions.
 
* Polychrome colors cannot be rushed.
 
* Polychrome colors cannot be rushed.
* Having more than one Tenno lab will not allow multiple color research.
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* Having more than one Tenno Lab will not allow multiple color research.
   
 
==Bugs==
 
==Bugs==
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*Once out of bounds, it is possible to get back in bounds by going through sections of one-directional collision.  Most rooms have these sections, however some do not.
 
*Once out of bounds, it is possible to get back in bounds by going through sections of one-directional collision.  Most rooms have these sections, however some do not.
 
*It is even possible to enter rooms that haven't been constructed yet (are either a yellow or blue hologram), as long as they have one-directional collision.  These rooms are fully operational, and do not need to be finished to be used.  Entering the observatory this way will allow the player to access navigation, and their arsenal.  Be careful when doing this, though, as it is not possible to leave the room normally.  Unless the room contains an out of bounds clip, the only way to get out of the room is to use fast travel or to reload the Dojo.
 
*It is even possible to enter rooms that haven't been constructed yet (are either a yellow or blue hologram), as long as they have one-directional collision.  These rooms are fully operational, and do not need to be finished to be used.  Entering the observatory this way will allow the player to access navigation, and their arsenal.  Be careful when doing this, though, as it is not possible to leave the room normally.  Unless the room contains an out of bounds clip, the only way to get out of the room is to use fast travel or to reload the Dojo.
*The player's spawn location in the Dojo can sometimes be inside a pillar or similar structure. When this occurs it is usually possible to simply walk out.
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*The player's spawn location in the Dojo can sometimes be inside a pillar or similar structure. When this occurs, it is usually possible to simply walk out.
*Destroying a clan hall that has only one connection and is set as spawn room will cause an error message to appear saying the room has connections. This can be fixed by setting a different clan hall as the spawn room.
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*Destroying a clan hall that has only one connection and is set as the spawn room will cause an error message to appear, which says that the room already has child connections. This can be fixed by setting a different clan hall as the spawn room.
 
*Building too many [[decorations]] can result in a game crash while you try to enter the Clan Dojo.
 
*Building too many [[decorations]] can result in a game crash while you try to enter the Clan Dojo.
*When in another tenno's orbiter, if said tenno accepts an invite to another tenno's dojo, after a moment, the player will be kicked out of the orbiter and into the loading screen. It will glitch several times for another moment before the player spawns into an empty version of the inviter's clan dojo. The dojo will have the same layout as the inviter, but devoid of any furnishings. If a full squad is present, the three uninvited will be put in the same bizarro clan dojo.
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*When in another Tenno's Orbiter, if said Tenno accepts an invite to another Tenno's Dojo, after a moment, the player will be kicked out of the Orbiter and into the loading screen. It will glitch several times for another moment before the player spawns into an empty version of the inviter's Clan Dojo. This version will have the same layout as the inviter's actual Dojo, but be devoid of any furnishings. If a full squad is present, the three uninvited will be put in the same bizarro Clan Dojo.
 
==See also==
 
* [[Forma]]
 
* [[Research]]
 
* [[Trade System]]
 
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.3.5}}
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*Fixed a script error when removing a Decoration in the Clan Dojo.
  +
  +
{{ver|27.3.4}}
  +
*Fixed a script error in Dojo Contribution screens.
  +
  +
{{ver|27.3.3}}
  +
*Fixed several types of crashes that could occur when travelling to or from Dojos.
  +
  +
{{ver|27.3}}
  +
;NEW SENTIENT THEMED DOJO DECORATIONS
  +
If Biomasses, Biofluid and Bones are your vibe then strap yourself in for an abundance of new Sentient themed Dojo Decorations!
  +
  +
;Fixes
  +
*Fixed Dojo Room selection screen appearing to be partially scrolled down upon first opening.
  +
  +
{{ver|27.2.2}}
  +
*Fixed an issue with clashing decorations in the Observatory in the Dojo.
  +
  +
{{ver|27.2.1}}
  +
*Fixes Decorations in the Temple of Honor room in Dojos being shifted.
  +
**''This fix should retroactively put your Decorations back in their place before the shift - granted you didn't move them.''
  +
  +
{{ver|27.2}}
  +
;Railjack Changes & Fixes:
  +
*Fixed Clients experiencing infinite loading when attempting to load into the Dojo from the Star Chart with the Host.
  +
*Fixed a copy of your Warframe being created after selecting the Dry Dock as Operator and Transferring back to Warframe. This also fixes issues of having a bunch of sentient Excalibur Umbras running around.
  +
*More fixes towards broken Dry Docks when some players have different progression into the Rising Tide Quest.
  +
*Potential fix towards Clients unable to exit the Railjack once back in the Dry Dock from a mission.
  +
*Fixed Railjack Configure UI screen overlapping with the Trading window when invited and accepting to trade in the Dojos. This also fixes being unable to accept invites while on the Intrinsics menu.
  +
*Fixed inability to use the ‘Change Loadout’ button functionality in the Railjack Navigation screen when anchored in the Dry Dock.
  +
*Fixed selecting the Companion loadout in the Railjack Arsenal starting from a black screen and moving to the Companion station in the Dojo.
  +
*Fixed Dry Dock docking clamps disappearing at certain angles form viewed from inside the top level of the Railjack.
  +
*Fixed the banners in the Dry Dock near the entrances not using the Clan Emblem.
  +
  +
;100x Restore Blueprints (Scaling Costs):
  +
We are adding a new series of Restore Research and Blueprints that yield 100 of given Restore. Visit the Clan Dojo to research, and prepare your Railjack Resources accordingly!
  +
  +
Upon research, you will be able to build in batches of x100 with costs scaled from the x10 Blueprints!!
  +
  +
''Why: The frequency at which players use these in missions vs. the 1 minute wait times for building 10x meant we could level up the batches here. Railjack Resources are being used for Research to give another use for what you are picking up!''
  +
  +
;<nowiki>*</nowiki>MISSED NOTE:
  +
100x Cipher Blueprint is also available in your Clan Dojo Tenno Lab!
  +
  +
;Optimizations:
  +
*Optimized lighting across many Dojo rooms.
  +
*Fixed a memory leak in dojos that could result in a crash after entering a large number of rooms.
  +
  +
;General Changes:
  +
*Updated naming conventions for Dojo Decorations. For example: “Small Topiary Bush” is now “Topiary Bush (Small)”.
  +
  +
;Fixes:
  +
*Fixed players in Towns, Relays and Dojos sometimes staying as blue Excalibur (loading) until they moved.
  +
*Fixed rooms in the Dojo showing as “Insufficient Space” despite not overlapping with the Observatory, even with larger amounts of space given.
  +
  +
{{ver|26.1}}
  +
*Introduced Railjack drydock.
  +
*Increased maximum Dojo Room capacity from 100 to 128 to accommodate for the new Crimson Branch and Dry Dock additions!
  +
  +
{{ver|26.0.7}}
  +
*Introduced The Crimson Branch room.
  +
  +
{{ver|25.8.1}}
  +
*Fixed an issue that prevented Donating your last of a type of Ayatan Sculpture to the Clan Vault.
  +
  +
{{ver|25.7.6}}
  +
*Fixed in-construction Dojo decorations sometimes going invisible.
  +
  +
{{ver|25.7.5}}
  +
*Fixed Teleporters in Featured Dojos sometimes teleporting back to your own Dojo.
  +
  +
{{ver|25.7.2}}
  +
*Fixed a crash when in the Dojo.
  +
*Fixed see-through Decorations when building in the Dojo.
  +
*Fixed attempting to change a Dojo Room description not saving and instead displaying 'undefined'.
  +
  +
{{ver|25.7}}
  +
;New Infested Dojo Decorations!
  +
Does your love for Infested Aesthetic spread through your being like a festering disease? Start crafting today and get your hands -- or hand-like appendages -- on Infested Dojo pieces that would make Lephantis wriggle with pride.
  +
  +
;Fixes
  +
*Fixed a long-standing issue where Clans were unable to destroy their Orokin Labs if it was created for a Solar Rail back in the day. Destroying the room now will cancel any pending Research tied to it and refund any Resources contributed to the Vault. As reported here: https://forums.warframe.com/topic/1098991-armistice-is-preventing-me-from-moving-my-orokin-lab/
  +
 
{{ver|25.4.3}}
 
{{ver|25.4.3}}
 
*Fixes towards cases of mismatched Host / Client Dojo.
 
*Fixes towards cases of mismatched Host / Client Dojo.
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*Introduced.
 
*Introduced.
 
}}
 
}}
  +
  +
==See Also==
  +
*[[Research]]
  +
*[[Trading]]
  +
 
{{ClanNav}}
 
{{ClanNav}}
 
{{HubNav}}
 
{{HubNav}}

Latest revision as of 20:56, March 27, 2020

Newly awakened, and with no permanent location to call home, Tenno warriors have aligned to construct secret temples of their own. The architecture within is distinctly Tenno in origin, but these hidden places of bonding, training and meditation are undeniably influenced by Orokin architecture.

—Dojo Fragment

Clan Dojo is the home base of a Clan. A Clan can customize its Dojo by using Resources to build rooms and add amenities and decorations. Only certain members of the clan can customize the layout, but every clan member can use the amenities and assist in funding construction.

UsesEdit

  • Dojos can conduct Clan Research in research Labs to make it possible for members to acquire different types of equipment not obtainable without Platinum.
  • Clan members can Trade with other players in the Dojo, including non-members of the clan.
  • Members with the Architect privilege can build rooms specifically for Duels, planning, and other group activities.
  • Members have the ability to access additional amenities, such as an Obstacle Course and Ludoplex.

Access AcquisitionEdit

In order to access their Clan Dojo, a player must first construct a Clan Key, the blueprint of which is given when joining a Clan.

DEClan Key
Manufacturing Requirements
Credits64
1,500
Morphics64
1
PolymerBundle64
500
Ferrite64
500

Time: 12 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Once the Key is built, players can enter the Dojo by selecting it from the Star Chart as if it were a planet. Prior to Update 14, the Dojo was accessed by selecting the Clan Key from the Void Key button near the top of the screen, from the Star Chart, after Eris, or through the Clan Menu, also located at the top of the screen.

When selecting the Dojo "planet," a single node with the name of the Clan will be shown, along with options to tour other, featured clans. Anyone with a key and the permission to host other players will be able to invite others to enter the Dojo, e.g. for trading.

AmenitiesEdit

Some amenities are pre-supplied, while others will depend on what has been constructed by Clan members with the Architect privilege.

Pre-Supplied AmenitiesEdit

These amenities are pre-supplied with every Dojo:

  • A Navigation Console to access the Star Chart, the same as the one found in a player Orbiter. Accessible from within the Dojo via the Main Menu: ESC  > NAVIGATION.
  • Equipment management, the same as the one found in a player Orbiter. Accessible from within the Dojo via the Main Menu: ESC  > EQUIPMENT > _____:
  • Trading with other players. Clan members can trade in the Dojo with other players, including non-members, by inviting them to their squad. Trading is accessible from within the Dojo by default (Q  > SET UP SHOP), or from any existing Trading Posts (approach a Trading Post and press X ).

Constructed AmenitiesEdit

These amenities need to be constructed by Clan Dojo Architects for certain items:

  • Specialized equipment, including Warframes, Weapons, Archwings, Railjacks, and gear, can be replicated by clan members for Credits, once the following Research rooms have been constructed. If built, they can be instantly accessed from within the Dojo via the Main Menu (ESC  > FAST TRAVEL), and are shown on the Minimap (default M ) with different icons. These equipment amenities include:
  • Vaults. Allow members to donate resources that can be used for constructing additional amenities and conducting clan Research. Accessible from within the Dojo via the Main Menu (ESC  > FAST TRAVEL > VAULT), and shown on the Minimap with a special icon.
  • Trading Posts, to make trading easier and more convenient than the pre-supplied "set up shop" feature. Shown on the Minimap with a special icon.
  • Duel Rooms. Contain a dueling area for Tenno to spar with each other. Shown on the Minimap with a special icon.
  • Obstacle Courses. Contain a set of different traps and platforms. Shown on the Minimap with a special icon.
  • Ludoplex terminals. Not shown on the Minimap.
  • Crimson Branches. Used for trading Kuva Lichs.
  • Oracles. Built as a prerequisite to Research Labs.
  • Social areas, such as Halls and Temples of Honor.
  • Transporters and lifts. Can be placed in custom locations and allow faster travel within the Dojo, including to amenities not accessible via the Main Menu. Shown on the Minimap with special icons.

Construction Edit

Dojo Tileset Edit

The Clan Dojo makes use of its own unique tileset. In the original Dojo 1.0 version, the tileset was themed around Orokin architecture. In Update 9.5, the tileset was replaced with a new, overhauled version, themed around Tenno architecture instead of Orokin. This new tileset also makes use of a different grid co-ordinate system, making it incompatible with the 1.0 tileset.

When Update 9.5 was released, clans were given the option of keeping their current Orokin tileset or upgrading to the new Tenno tileset. Those wishing to upgrade had to fully deconstruct their entire Dojo, down to the initial Clan Hall. Once this was completed, the Clan's Warlord could initiate the upgrade from the Hall's control console. Those who did not upgrade were able to keep the original tileset. However, it was locked down and no further changes to room structure could be made, despite the room space or resources available.

Conclave MapsEdit

There is currently 1 map for the Conclave from this tileset.

Dojo ConceptsEdit

Note: The following section describes processes and information applicable to Dojo 2.0, utilizing the Tenno tileset. It is not known how accurate this information is in regards to those using Dojo 1.0, a.k.a., the Orokin tileset.

The process of constructing a Clan Dojo can range from being incredibly simple to incredibly complex, depending on the desires and plans of the clan members involved in construction. Due to certain aspects of how the placement system for Dojo tiles currently works, if a Dojo is not fully planned out prior to starting construction, the architects can run into a variety of problems, sometimes requiring half of the Dojo to be destroyed to take into consideration something that was originally left out. This tends to become a tedious and frustrating activity, especially given that Dojo rooms require either 12 or 24 hours to construct, resulting in a process that could range from a week to a month, depending on design complexity.

Because of this, it is generally considered a good idea to keep the following concepts in mind during planning and construction. Given the cost in time to go back even two or three rooms during the Dojo's construction, extra time invested in the planning process is quickly made up for in the time saved.

Note: The following sections describe fundamental concepts for the Clan Dojo. These concepts may reference room or decoration types which are further described in the Rooms and Decorations sections located after this Concepts section.

CapacityEdit

The Dojo Capacity pool limits the amount of rooms that can be constructed in a Dojo. The construction of Clan Halls increases the size of this pool by 200, with the exception of the first Clan Hall and the Inspiration Hall, both of which contribute 100 capacity each. All rooms other than the Halls will consume a predetermined amount of the Dojo's Capacity. If a room requires more Capacity than is available in the pool, the room cannot be added.

Because of this, it is important to plan ahead for the locations of your Clan Halls. If there is not enough Capacity to construct connector hallways leading to where the clan desires a particular Hall to be placed, the clan will need to destroy existing rooms and all of the decorations inside that room in order to free up the needed capacity.

EnergyEdit

The Dojo's Energy pool limits the amount of rooms that can be constructed in a Dojo, but not decorations, which are limited solely by capacity. Except for Reactors, every room within a Dojo consumes a predetermined amount of the Dojo's Energy. The Energy pool can be increased by constructing Reactor rooms anywhere in the Dojo. Each Reactor adds an additional 25 Energy. As with Capacity, if a desired room requires more Energy than is available in the pool, the room cannot be added.

Decoration CapacityEdit

Each room in a Dojo has a predetermined Decoration Capacity pool. Similar to Dojo main Capacity pool, this pool limits the number of Decorations that can be placed in a given room. Different rooms come with capacity pools of different size. Unlike the main Capacity pool, the Decoration Capacity of each room cannot be increased. If a Decoration requires more Decoration Capacity than is available in the room, it cannot be placed.

Dojo Room LimitationsEdit

The Dojo only supports up to 128 rooms. Once the limit of 128 rooms is reached, all expansion doorways that are unused will display the words "Dead End" and prevent the clan from expanding the Dojo further. Rooms may still be removed to back away from this limit and permit expansion.

Clan VaultEdit

The Clan Vault is an important concept to understand when it comes to building and funding both the Dojo itself and the research projects available within. The Vault is essentially virtual storage for every single resource that the clan owns, including Credits, Resources, Platinum, and Formas. Any clan member can contribute Credits directly to the Vault by interacting with its respective decoration.

As of Update 22.16, clan members can contribute Orbiter Decorations to the Clan Vault to be used for decorating the Dojo.

As of Update 23.7, it is now possible to also donate resources to the Vault.

Note: See the Funding Phase and Destruction sections for more information relevant to the Clan Vault.

Clan TierEdit

Main article: Clan#Clan Tier

The Clan Tier determines the member cap and research cost multiplier for a Clan. The Clan Tier is directly impacted by the construction of Barracks within the Dojo. See the main article for more information.

PrerequisitesEdit

Certain rooms available for construction within a Dojo require that another room be constructed first. This often produces a chain effect, where room D requires room C, room C requires room B, and room B requires room A. There is no way to bypass this requirement, nor can a room be destroyed if it is used as a prerequisite for any other room currently constructed within a Dojo.

See Prerequisite Trees for a complete listing of all known prerequisite trees.

Room ConstructionEdit

Rooms can only be queued for construction by a clan member possessing the Architect role. A room can be queued for construction if all required conditions for the chosen room are met. To be precise, the Capacity, Energy, Prerequisite (if any), and Tile Space requirements must be met.

To queue a room for construction, the architect must locate a door displaying the words "Available Node." This door usually bears white lights, as opposed to "Dead End" doors which display red lights. By interacting with the door, the architect will be prompted with a list of rooms available for construction. Selecting a particular room will display its associated costs, map tile, and description.

If there is not enough Capacity or Energy to support the selected room, the architect will be unable to queue the room for construction, and notified as such. Interestingly, when a certain room cannot be placed where the architect is present due to space limitations, the room will simply not appear in the list of rooms available to be queued. This is most often observed with large-scale rooms such as Clan Grand(est) Halls, the Hall of Honor, the Observatory, and the Obstacle Course.

Once a room is queued, it enters the Funding Phase of construction.

Funding PhaseEdit

During this phase, a yellow hologram (orange if focused on by crosshair) of the room will be displayed on the other side of any accessible doors while it waits for the resources required to build the room. Resources can be donated at any door, though the doors will not permit entry into the room during this phase. One Forma is needed to build every room, as well as the Trading Post and some other decorations, so it's best to stock up on Forma blueprints using Void Relics.

Any clan member can contribute resources from their personal inventory. However, clan members with the Treasurer privilege can contribute resources directly from the Clan Vault. When prompted for resources, the contribution amounts are shown being deducted from the Vault instead of the member's personal store. If the Vault is out of a particular resource, the Treasurer can still contribute that resource from their personal inventory, if they wish. Oddly enough, members with the Treasurer role are actually forced to donate resources from the Vault in order to make a contribution, as there is no option presently available in the UI that allows them to select their personal inventory as the first prioritized source instead.

At any point up until the room is fully funded, the architect may access the contribution dialogue and cancel the room's construction. This automatically refunds any and all resources or credits contributed by clan members to their personal stores. Note that any contributions made by a Treasurer from the Clan Vault are returned to the Vault and not to clan members.

Once the room has been fully funded, the Construction phase will begin automatically.

Construction PhaseEdit

Once a room enters the aforementioned Construction phase, the yellow hologram will change to the standard dark blue color (purple if focused on by crosshair), and all doors leading to the room will display a countdown timer and a circular progress indicator, denoting the amount of time remaining until the construction is complete. At this point, clan members may donate Platinum to accelerate, or "Rush," the construction process, and reduce the time remaining on the countdown clock. A minimum of 1 platinum may be donated, and each platinum donated will decrease the timer by a small amount.

Once completed, the architect may go back and queue additional rooms that branch from the new one, or queue the room itself for destruction, if they wish.

Room DestructionEdit

Destruction of Dojo rooms may be initiated by any member with the Architect role. Once initiated, the room will become a red hologram and a countdown timer will be displayed on the room's control console. The destruction process requires two hours to complete, after which all players present within the Dojo will be forced to reload the map, after which the destroyed room will be gone. If a player is present in the room queued for destruction at the end of the countdown timer, they will be teleported to the Dojo's spawn point upon reentry into the map.

Note that destroying rooms such as Research Labs will not reset any research projects that have been completed within that lab. It may be destroyed and rebuilt elsewhere, and the clan members will still have full access to the researched blueprints once the new lab is complete.

Any resources that were initially spent to fund the room that was destroyed (including Credits, Formas, or Platinum) will be refunded to the Clan Vault only. Once refunded, these resources may be contributed by a Treasurer to fund research projects, new rooms, or even the reconstruction of the destroyed room elsewhere for no additional cost to clan members.

Note that certain conditions must be met before the Dojo will allow an architect to queue a room for destruction.

  • For most Dojo rooms, the base requirement is that no other rooms be attached as child components.
    • For example, you can't delete a hallway that connects to another hallway.
  • If the room in question is a prerequisite for other Dojo rooms, none of the other rooms can be present in the Dojo. This primarily applies to Clan Halls, Barracks, and Research Labs.
    • For example, you cannot delete the Oracle Room without deleting all Research Labs first.
  • For the Orokin Lab, no solar rail construction or lab research can be in progress. Any active Solar Rails or research projects must be canceled or allowed to complete before the room may be destroyed.
  • For Reactors, the energy provided by the reactor cannot be in use elsewhere in the Dojo. A basic rule of thumb is that there must be at least 25 extra energy in the Dojo Energy pool before a reactor can be removed. Alternatively, an additional Reactor can be built elsewhere, and once it is complete, the original Reactor may be destroyed.

Prerequisite TreesEdit

The known construction trees for Dojo rooms are listed below. Note that items on the same level require the prerequisite from the upper level, but are otherwise independent of each other.

  • Clan Halls
    • Level 1 - Clan Hall - This is the initial hall of the Dojo, and does not need to be constructed manually.
      • Level 2 - Clan Great Hall
        • Level 3 - Clan Greater Hall
          • Level 4 - Clan Grand Hall
            • Level 5 - Clan Grandest Hall
  • Barracks
    • Level 1 (Tier 2) - Shadow Barracks
      • Level 2 (Tier 3) - Storm Barracks
        • Level 3 (Tier 4) - Mountain Barracks
          • Level 4 (Tier 5) - Moon Barracks
  • Research Labs
    • Oracle Room
      • Bio Lab
      • Chem Lab
      • Energy Lab
      • Tenno Lab
      • Orokin Lab

Rooms and DecorationsEdit

Organization RoomsEdit

Main article: Organization Rooms

Organization Rooms consist of Barracks, Clan Halls, Connectors, Elevators, Small and Large Gardens, and Reactors.

Interactive RoomsEdit

Main article: Interactive Rooms

Interactive Rooms consist of Oracles, Bio Labs, Chem Labs, Energy Labs, Orokin Labs, Tenno Labs, Dueling Rooms, Obstacle Courses, Crimson Branches and Dry Docks.

DecorationsEdit

Main article: Decorations

Decorations available are as follows: Banners, Cairns, Drums, Garden Arches, Incense Containers, Koi Ponds, Planters, Rock Sculptures, Storage Crates, Trading Posts, Treasuries, Wooden Benches, Yin Yang Gardens, Bushes, Floor Plates, Fountains, Lanterns, Bronze Asian Statues, Grineer Statues, Totems, and Trees.

PolychromeEdit

Polychromes are colors which can be used to decorate the Clan Dojo. They can be researched using Pigments at a substation within the Tenno Research Lab, and require thirty-six hours to complete upon the acquisition of all components.

Dojo Rooms can be colored with a Polychrome Decoration, which is found in the Main Menu, and not in the room control panel like other decorations. The Polychrome Decoration will disappear after the room is colored and can be placed again then.

Polychrome

Polychrome Decoration

Polychromemenu2

Polychrome Coloredit Menu

Polychromemenu1

Polychrome Main Menu

NotesEdit

As of Update 9.5, the Dojo is overhauled with a new version of existing tilesets. These tiles have a different interior design and slightly different sizes to fit the new "grid" system, which allows better tile management and multiple entryway looping. Here is some information regarding the conversion from old tiles to the new tileset:

  • Some basic changes can be found in the Update 9.5 build notes.
  • Due to the different sizes between old and new tiles, all Dojo tiles have to be destroyed in order to have the Dojo renewed with new tiles. All resources and Platinum will be refunded to the Clan Vault. However, each destruction needs 2 hours to complete.
  • The Clan Hall can be converted to the new appearance after ALL tiles and decorations have been destroyed. The conversion can ONLY be done by the Warlord, regardless of the ranks and privileges that the other clan members have.
  • Grand and Grandest Halls now have 6 entryways instead of 2.
  • Reactors are noticeably bigger in size than their previous version.
  • The Obstacle Course and Barracks have both yet to receive new tile versions.
  • Polychrome colors cannot be rushed.
  • Having more than one Tenno Lab will not allow multiple color research.

BugsEdit

  • Sometimes, despite the player not being in a Clan, the Dojo will still appear on the star map. If they attempt to join, the player will be connected to a random mission on Mercury.
  • Since the Dojo is treated as a mission, all unscripted deaths will cause the player to actually die. Reloading the Dojo is necessary in order to respawn.
  • It is possible to glitch out of the Dojo and fall into nothingness, where the player will eventually hit an invisible floor and be able to walk around. If the Dojo has an Observatory or any Labs built, it is possible to teleport to them using fast travel, thus escaping back in bounds, if none of these rooms are present, reloading the Dojo is the only way to get back into it.
  • Occasionally, when jumping onto the device that activates the elevator as it is moving upwards, the player will clip through the platform and fall into the pit under it, and will respawn on either the elevator platform or the entrance/exit of said platform after hitting the bottom.
  • In the elevator, if the player jumps towards the edge of the ceiling just as the elevator is about to stop ascending, it is possible to clip out of bounds.
  • Once out of bounds, it is possible to get back in bounds by going through sections of one-directional collision.  Most rooms have these sections, however some do not.
  • It is even possible to enter rooms that haven't been constructed yet (are either a yellow or blue hologram), as long as they have one-directional collision.  These rooms are fully operational, and do not need to be finished to be used.  Entering the observatory this way will allow the player to access navigation, and their arsenal.  Be careful when doing this, though, as it is not possible to leave the room normally.  Unless the room contains an out of bounds clip, the only way to get out of the room is to use fast travel or to reload the Dojo.
  • The player's spawn location in the Dojo can sometimes be inside a pillar or similar structure. When this occurs, it is usually possible to simply walk out.
  • Destroying a clan hall that has only one connection and is set as the spawn room will cause an error message to appear, which says that the room already has child connections. This can be fixed by setting a different clan hall as the spawn room.
  • Building too many decorations can result in a game crash while you try to enter the Clan Dojo.
  • When in another Tenno's Orbiter, if said Tenno accepts an invite to another Tenno's Dojo, after a moment, the player will be kicked out of the Orbiter and into the loading screen. It will glitch several times for another moment before the player spawns into an empty version of the inviter's Clan Dojo. This version will have the same layout as the inviter's actual Dojo, but be devoid of any furnishings. If a full squad is present, the three uninvited will be put in the same bizarro Clan Dojo.

Patch HistoryEdit

Hotfix 27.3.5
  • Fixed a script error when removing a Decoration in the Clan Dojo.

Hotfix 27.3.4

  • Fixed a script error in Dojo Contribution screens.

Hotfix 27.3.3

  • Fixed several types of crashes that could occur when travelling to or from Dojos.

Update 27.3

NEW SENTIENT THEMED DOJO DECORATIONS

If Biomasses, Biofluid and Bones are your vibe then strap yourself in for an abundance of new Sentient themed Dojo Decorations!

Fixes
  • Fixed Dojo Room selection screen appearing to be partially scrolled down upon first opening.

Hotfix 27.2.2

  • Fixed an issue with clashing decorations in the Observatory in the Dojo.

Hotfix 27.2.1

  • Fixes Decorations in the Temple of Honor room in Dojos being shifted.
    • This fix should retroactively put your Decorations back in their place before the shift - granted you didn't move them.

Update 27.2

Railjack Changes & Fixes
  • Fixed Clients experiencing infinite loading when attempting to load into the Dojo from the Star Chart with the Host.
  • Fixed a copy of your Warframe being created after selecting the Dry Dock as Operator and Transferring back to Warframe. This also fixes issues of having a bunch of sentient Excalibur Umbras running around.
  • More fixes towards broken Dry Docks when some players have different progression into the Rising Tide Quest.
  • Potential fix towards Clients unable to exit the Railjack once back in the Dry Dock from a mission.
  • Fixed Railjack Configure UI screen overlapping with the Trading window when invited and accepting to trade in the Dojos. This also fixes being unable to accept invites while on the Intrinsics menu.
  • Fixed inability to use the ‘Change Loadout’ button functionality in the Railjack Navigation screen when anchored in the Dry Dock.
  • Fixed selecting the Companion loadout in the Railjack Arsenal starting from a black screen and moving to the Companion station in the Dojo.
  • Fixed Dry Dock docking clamps disappearing at certain angles form viewed from inside the top level of the Railjack.
  • Fixed the banners in the Dry Dock near the entrances not using the Clan Emblem.
100x Restore Blueprints (Scaling Costs)

We are adding a new series of Restore Research and Blueprints that yield 100 of given Restore. Visit the Clan Dojo to research, and prepare your Railjack Resources accordingly!

Upon research, you will be able to build in batches of x100 with costs scaled from the x10 Blueprints!!

Why: The frequency at which players use these in missions vs. the 1 minute wait times for building 10x meant we could level up the batches here. Railjack Resources are being used for Research to give another use for what you are picking up!

*MISSED NOTE

100x Cipher Blueprint is also available in your Clan Dojo Tenno Lab!

Optimizations
  • Optimized lighting across many Dojo rooms.
  • Fixed a memory leak in dojos that could result in a crash after entering a large number of rooms.
General Changes
  • Updated naming conventions for Dojo Decorations. For example: “Small Topiary Bush” is now “Topiary Bush (Small)”.
Fixes
  • Fixed players in Towns, Relays and Dojos sometimes staying as blue Excalibur (loading) until they moved.
  • Fixed rooms in the Dojo showing as “Insufficient Space” despite not overlapping with the Observatory, even with larger amounts of space given.

Update 26.1

  • Introduced Railjack drydock.
  • Increased maximum Dojo Room capacity from 100 to 128 to accommodate for the new Crimson Branch and Dry Dock additions!

Hotfix 26.0.7

  • Introduced The Crimson Branch room.

Hotfix 25.8.1

  • Fixed an issue that prevented Donating your last of a type of Ayatan Sculpture to the Clan Vault.

Hotfix 25.7.6

  • Fixed in-construction Dojo decorations sometimes going invisible.

Hotfix 25.7.5

  • Fixed Teleporters in Featured Dojos sometimes teleporting back to your own Dojo.

Hotfix 25.7.2

  • Fixed a crash when in the Dojo.
  • Fixed see-through Decorations when building in the Dojo.
  • Fixed attempting to change a Dojo Room description not saving and instead displaying 'undefined'.

Update 25.7

New Infested Dojo Decorations!

Does your love for Infested Aesthetic spread through your being like a festering disease? Start crafting today and get your hands -- or hand-like appendages -- on Infested Dojo pieces that would make Lephantis wriggle with pride.

Fixes

Hotfix 25.4.3

  • Fixes towards cases of mismatched Host / Client Dojo.

Update 24.4

Dojo Changes
  • Improved the visibility of the Color Pigment Research in the Clan Log by adding further detailed information as well as color coded texted to each respective Pigment.
UI Changes & Fixes
  • The Dojo Decoration screen and Dojo Room Construction screen now reflects your chosen UI Theme!

Update 24.3

  • Added a checkmark for prerequisite Dojo Research preview and completed material requirements.

Update 24.2

Dojo UI Changes
  • The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme!
  • Research in progress now displays contribution progress in the right panel and incomplete material contributions will appear faded.
  • Hovering over non-Credit Research requirement materials now shows the item info as well as the amount owned.

Update 23.10

Dojo Additions & Changes
  • Over 40 FX Decorations and 7 structural Decorations have been added for your decorating enjoyment!
  • A brand new Sandbox room has been added! Check your Dojo Room Building options for the 'INSPIRATION HALL'! This empty great hall is a blank slate awaiting inspired designers!
  • All Display Decorations are now usable in Dojos, as well as a 'Text' Decoration!
  • The Clan Chat tab now displays the following Clan activity in green:
    • Player left Clan
    • Player invited
    • Player joined
    • Color Research started or unpaused
    • Player Hierarchy change
    • Clan Tier change
  • A confirmation prompt now appears when a Clan Chat Moderator attempts to kick/ban a player.
  • Added a toggle to ‘Show All’ or ‘Hide Owned Blueprints’ in the Energy, Bio, Orokin, and Chem Labs.
  • Added 3 more options in the Contribution screen under Alliance header for donating Credits, Decorations, and Resources to other Allied Clans.
  • Initiates can no longer purchase/replicate Clan Research (contributing allowed). This prevents new recruits from joining and bailing once they have taken their fill of Research.
  • You can now toggle ‘Disable Operator’ on/off from the Dojo Obstacle Course console at the entrance of the room!
  • The Clan screen now displays the remaining time to those who have not yet participated in the Ascension Ceremony (if one is active).
  • Ammo is now successfully restored when a Dojo Duel is over.
  • Improved visibility of the room rotate button in the Dojo Architect menu, and added shortcut indicators for mouse and keyboard, and for controllers.
  • Added “Duplicate” button to Dojo (and Orbiter) Decoration modes. Pressing it duplicates the aimed at Decoration, including its scale (where applicable) and rotation.

Hotfix 22.20.8

Dojo Additions

We've added some much-requested items to Clan & Dojo management to make decorating and contributing much easier!

  • A new ‘DECORATOR’ Role has been added to Dojo hierarchies! This role will allow the player to place/remove Decorations and change room colors/lighting, but without the ability the destroy/build rooms.
  • Added a ‘Contribute All’ button for Dojo room/Decoration Resource contributions, and Dojo Research contribution.
  • Added a ‘Reset’ button to the Obstacle Course to clear all Decorations.

Update 22.20

Dojo Remaster Part 2!
  • Lighting Remaster!
    • Polychrome has a new function: Room Lighting Controls! Construct and place a Polychrome to explore all the new lighting and fog options for each room in your Dojo!
  • Obstacle Course Architect!
    • Construct your own custom Obstacle Course with the Obstacle Course Architect in your Dojo!
    • Create elaborate courses and have your Clan compete for best times! This is only a sampling of the different obstacles you can use:
      • Disappearing platforms!
      • Deadly frickin lasers and pressure-pads that you should avoid at all costs!
      • Dummies you need to kill to complete the course!
      • And much more!
  • New Decorations & Pigments!
    • Added 37 Tenno Decorations and 54 Orokin Decorations for your Dojo renovating pleasure!
    • Added new Pigment colors dropped by the following enemies:
      • Shard Black: Vomvalysts
      • Tower White: Condrocs
      • Devar Grey: Tusk Bombard
      • Wisp Grey: Skiff Pilot
      • Mortus Pink: Kuakas
  • Other Changes:
    • You can now fast travel to ‘Navigation’ in the pause menu once you have your Observatory completed in the Dojo.
    • You now spawn in the Observatory upon returning to the Dojo after a mission.

Update 22.16

Dojo Remaster
  • The new and improved Decoration Placement functionality is here for what will probably fill the next few days of your Warframe play time! This new Placement functionality applies to both Dojo and Orbiter decorating.
    • Placing Decorations now uses a free cam technology, similar to Captura!
    • Decoration Placement now gives the following new options:
      • Ascend/Descend
      • Billboard Facing
      • Push/Pull
      • Placement: Surface Snapping or Free Placement
        • If you experience issues when attempting to place Decorations, double tap that F to turn off Surface Snapping (working on a fix)
      • Cycle Grid Snapping
    • Decorations in both the Dojo and Orbiter can now be placed mid-air.
    • Decoration Placement bindings can be customized at the bottom of Options > Controls.
  • Revamp your Dojo with the all new Faction themed Dojo Decorations and FX Decorations! Over 60 new Decorations to choose from to give your Dojo a whole new vibe (we ask that you please refrain from setting snowmen on fire with this newly acquired decorating powers):
    • Corpus Barrels, Batteries, BENCHES, and more!
    • Grineer Catwalks, Fuel Tanks, Pipes, and more!
    • Steam, Sparks, Fire, and more!
  • Dojos have received improved lighting! We have more Dojo lighting improvements to come, and yes, I will refrain from using any ‘lit’ puns for the sake of us all.
  • Load straight into any mission from the Dojo by accessing the Star Chart in the Observatory room!
  • You can now access your Arsenal via the ESC Menu if you have a completed Observatory Room in your Dojo.
  • Increased the Decoration capacity in all Dojo rooms!
    • Clan Hall is now 600
    • Clan Great Hall is now 700
    • Clan Greater Hall is now 800
    • Clan Grand Hall is now 900
    • Clan Grandest Hall is now 1000
    • Connectors are now 200
    • All other room Decoration capacity varies - check the Dojo Architect screen
  • Clan members can contribute their own Orbiter Decorations to the Clan Vault using the Treasury! These Decorations will be listed as "[item name] (Vault)" in the selection menu.
    • Vaulted Decorations can be viewed by going into the ESC Menu > Decorate > Personal Decorations.
    • Only Architects can place Orbiter decorations in the Dojo.
    • Architects can access Orbiter Decorations via the Treasury menu, selecting “Decorations” > “Personal Decorations” and choosing from the Clan’s donated Decorations.
      • Since Architects are the only ones that can place Orbiter Decorations in the Dojo, they are the only ones that will see this option in the Treasury.
    • If an Orbiter Decoration is removed from the Dojo, it will simply go back into the Vault, where it can be placed again if desired.
    • Orbiter Decorations CANNOT be refunded back to the original Orbiter inventory once they’ve been donated to the Clan Vault.
      • You will receive a confirmation prompt when donating one of your own Orbiter Decorations to your Clan’s Vault.

Hotfix 19.6.2

  • Solar Rails and Specter Regiments can now be cancelled while in the ‘awaiting contributions’ phase.

Update 11.5

  • Increase limit on the number of rooms allowed in your Dojo. The limit is now 100 rooms!

Update 9.5

Clan Dojo Construction Upgrade Phase 1
On the Grid
  • 5 Halls, Power Room, and all connector pieces updated to fit new grid system for improved layout options.
  • Older versions of these rooms are no longer available for creation but remain if you own them.
  • Older versions of these rooms will not fit the new grid system.
  • Older versions can be destroyed for a full 100% refund allowing you to reconstruct with the new versions. All Platinum used to rush rooms is included in the Clan Vault.
  • New versions fit a grid system that will eventually allow you to loop pieces with more than one entryway.
  • New versions look better!
  • All other room pieces not listed have updates in progress to fit the grid where necessary.
  • Rooms that have not been updated retain their functionality,
  • Rooms that have only one entrance are largely unaffected by the grid change (because they can’t be looped anyway)
  • Older version of the Clan Hall can be converted to the new Clan Hall instantly with no cost, if it is the only room in the Dojo (destroy all other rooms first). You must remove all Decorations in the Hall before converting.

Update 8.0

  • Introduced.

See AlsoEdit

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